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Lost in an unknown Universe with only 50% of its crew and 75% damage, can the Unity make it home? 

Tags: scifi, starship, spaceship, adventure, aliens 

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Celdor Dounoulis

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Lord Redtail Rathan
Captain

Invisible Genius

PostPosted: Sat Jan 25, 2014 1:31 am


Name: Celdor Dounoulis

Race: Human

Affiliation: Protectorate of Guardians

Age: 36

Height: 5'9

Weight: 198

Eyes: White

Hair: White

Rank and Position: Legion Commander (Commander in Naval Rank), Senior Paladin

Personality: Calm, mellow, silent, soft-spoken.

Quote: "We will fight for love and glory. We will live to tell the story."

Bio: Celdor Dounoulis was born into a family where every male was an assassin or serial killers and was ashamed of his family history and vowed to not follow in his footsteps. He got his chance come Initiation Day when he was chosen for Paladin training. Upon graduating and being sub-Classed to Hunter, Celdor was chosen to be initiated into the Legion of Hunters, a group of men and women devoted to hunting down Necromancers and the undead, created back in Roman times by Caesar Augustus. During the War of the Masters, the Legion Commander was killed, elevating Celdor to that slot. Since then, he has served both at home and aboard starships once Universes with necromancy began to be discovered in order to rid all Creation of the Abomination. He is temporarily assigned to the RNV Unity while a criminal is one her way to trial.

Other: Wears gold-colored plate armor and carries a small shield and a Greek Xiphos short sword.

Theme: "Light of Aiden - Lament ODST"

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Celdor Dounoulis

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Sword and Shield
PostPosted: Sat Jan 25, 2014 1:38 am


Unlike other spells, Divine Magic does not have ranks or varying strengths based upon experience. The strength of Divine magic comes from the user, particularly their faith in the Light. The newest Paladin can be stronger than his elders simply because of faith. However, blind faith is the cause of many a death in training. A Paladin must temper his faith with logic and common sense. As such, the power of the following abilities will be based upon the faith of the user.

*NOTE* Masculine nouns in the following refer to Paladins of both sexes. And all Paladins have the normal abilities. Sub-classes have normal plus the unique abilities.

Normal Paladin Abilities:

Heal: The Paladin heals his target of any wound, regardless of severity. The Paladin's strength is sapped, the more severe the wound, the more energy required. The most powerful Paladins have been known to snatch souls from the clutches of death.

Cleanse: Works the same as Heal, though used for poisons, diseases, and curses. It may also be used to clear a room of smoke and other harmful things.

Consecration: The Paladin focuses his power upon the ground in which he stands on, blessing it with Holy Light, causing any Undead or creature of evil that stands on it to suffer excruciating pain. It is also effective against humans with an evil heart or intentions. The size of the consecrated area depends on the Paladin's faith.

Exorcism: The Paladin smites an Undead or Evil target with the wrath of the Holy Light, causing the target to be thrown back, stunned, or death if the Paladin is powerful enough.

Divine Shield: The Paladin or his target is sheathed in a bubble of Holy Light, impenetrable to any and all spells and weapons. The Shield is temporary and saps the Paladin's strength, preventing it from being used with impunity. With every blow of a weapon, the energy sapped becomes greater.

Resurrection: Bordering on Necromancy, this spell is taught only to the most experienced and faithful of Paladins. The target has to be a good creature, dead LESS than three minutes, and the body has to be able to survive whatever killed it long enough to be Healed or Cleansed.

Hunters, the unorthodox Paladins, have a unique ability that allows them to do their duty.

Hunter Abilities:

Hunter Sight: The Hunter's pupils are a permanent milky white, just like those of the Undead. The change in his eyes allows a Hunter to see the aura of Evil around evil creatures and people, making it impossible for evil creatures and humans to hide from a Hunter. A hunter may see all auras, not just Evil auras. As such, lying to a Hunter is impossible.

Lord Redtail Rathan
Captain

Invisible Genius

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