Nearby, he spotted a herd of mounts. He squinted his glowing eyes, leaning forward slightly to take in the minipets’ large size and saddles. His gaze trailed over the neon sections splayed across their bodies. TK frowned, considering the mode of transportation, but turned toward Mea and ultimately suggested, “How about we walk around on foot? I feel using a dune buggy may have potential problems.” He left the problems rather vague, but he seemed to sense that their playful demeanor would lead to certain consequences he would prefer to avoid. “Where do you want to start?”
kuumeii
Pardon the shortness u_u
If you'd like, you can roll for certain discoveries and encounters.
Just roll 1d6, each prompt can only be used once per character/group.
1
Your foot steps down on something solid and a hollow clang sounds. If you brush away the sand, you'll find a hatch of sorts that opens to reveal a ladder leading down, down, down into an underground bunker. A glassetta firefly glides slowly through the room, casting shadows that shift with its gently bobbing lights. Against the far wall a figure in a hooded cloak and gasmask sits quietly amidst a pile of items and curiousities. Should you come close enough, you'll hear their voice croak softly, "You here for a game?"
Taking off a battered glove, they remove the joints of two skeletal fingers and toss them at your feet. "Play."
Play Bones
For every round, you need to bet one item.
Win: keep your item and pick from the pile.
Lose: lose your item.
To Play:
Roll 2d6
2: lose
3: lose
4: roll again
5: roll again
6: roll again
7: win two prizes
8: roll again
9: roll again
10: roll again
11: win two prizes
12: lose
Prizes:
Terminus Token
Gas Mask
Fancy Tattered Scarf
Clockwork Skeleton Doll
Bronze Patchwork Skull
Doctor Finkelstein Statuette
Slightly Battered Top Hat
Battered Clockwork Crown
Jar of Sand
Clockwork Sandworm
Patchwork Hello Skitty Plush
Birdcage
Blood Spattered Cloak
Teeth
Handcarved Set of Knuckle Dice
2
You hear a sharp crack from above! A section of metalwork from a building hurtles down at you!
Roll 1d10 to escape. 5 and higher is successful, 4 and lower it hits your character, injuring them.
3
You hear/smell/taste moisture somewhere nearby. Through careful searching, you discover a small grotto in the center of an old subway station.
4
A figure dressed to blend in with the area suddenly appears behind you and then all goes dark. You wake up an hour later, missing several items. They leave behind a Terminus Token, a crude smiley face carved into its the back.
5
You enter a tunnel covered in graffiti and the smell of fresh paint leads you to a wall of stark, black writing.
A series of neat, careful hashmarks accompany the message.
6
You discover the corner of a tilting building peeking through the sand. A single window offers you entry and leads you into what remains of a large art museum. Many of the remaing pieces have been broken or vandalized. While wandering its galleries, you find 3 Terminus Tokens.
Just roll 1d6, each prompt can only be used once per character/group.
Rolling Prompts
1
Your foot steps down on something solid and a hollow clang sounds. If you brush away the sand, you'll find a hatch of sorts that opens to reveal a ladder leading down, down, down into an underground bunker. A glassetta firefly glides slowly through the room, casting shadows that shift with its gently bobbing lights. Against the far wall a figure in a hooded cloak and gasmask sits quietly amidst a pile of items and curiousities. Should you come close enough, you'll hear their voice croak softly, "You here for a game?"
Taking off a battered glove, they remove the joints of two skeletal fingers and toss them at your feet. "Play."
Play Bones
For every round, you need to bet one item.
Win: keep your item and pick from the pile.
Lose: lose your item.
To Play:
Roll 2d6
2: lose
3: lose
4: roll again
5: roll again
6: roll again
7: win two prizes
8: roll again
9: roll again
10: roll again
11: win two prizes
12: lose
Prizes:
Terminus Token
Gas Mask
Fancy Tattered Scarf
Clockwork Skeleton Doll
Bronze Patchwork Skull
Doctor Finkelstein Statuette
Slightly Battered Top Hat
Battered Clockwork Crown
Jar of Sand
Clockwork Sandworm
Patchwork Hello Skitty Plush
Birdcage
Blood Spattered Cloak
Teeth
Handcarved Set of Knuckle Dice
2
You hear a sharp crack from above! A section of metalwork from a building hurtles down at you!
Roll 1d10 to escape. 5 and higher is successful, 4 and lower it hits your character, injuring them.
3
You hear/smell/taste moisture somewhere nearby. Through careful searching, you discover a small grotto in the center of an old subway station.
4
A figure dressed to blend in with the area suddenly appears behind you and then all goes dark. You wake up an hour later, missing several items. They leave behind a Terminus Token, a crude smiley face carved into its the back.
5
You enter a tunnel covered in graffiti and the smell of fresh paint leads you to a wall of stark, black writing.
He Rises
He Calls
In Dreams We
Rise to His Call
The Nightmare
Before
The Nightmare
To Come
We Serve
The Return
He Calls
In Dreams We
Rise to His Call
The Nightmare
Before
The Nightmare
To Come
We Serve
The Return
A series of neat, careful hashmarks accompany the message.
6
You discover the corner of a tilting building peeking through the sand. A single window offers you entry and leads you into what remains of a large art museum. Many of the remaing pieces have been broken or vandalized. While wandering its galleries, you find 3 Terminus Tokens.