xxA D V E N T ҉ C H R O N I C L E S __________________________________________________________ .. "Out of my way, or I will sink you"
╔═══════ x ═══════╗ -- Zanavier Rosner -- ╚═══════ x ═══════╝
Posted: Tue Jan 21, 2014 1:41 pm
xxZanavier Rosner Out of my way, or I'll sink you! ___________________________________________________________________ .. Basic Criteria
Name | Zanavier Rosner Alias| List Here Gender | Male Race | Shinigami Affiliations | List Here Rank Held | Place Here
.. _______________________ Numerical Files
Birth Date | March 14 Astronomical Sign | Ram Age | Shinigami Age Here 500
.. _______________________ Physical Attributes
Blood Type | O- Height| 6' 5" Weight | 200 lb Ethnicity | white with a tan Eye Color | Dark Blue Physical Description| Toned muscular body, scars ranging from small to large on his chest, face, arms and legs.
Quirks Zanavier is always changing, he takes many aspects of the ocean into himself, calm and gentle one moment, but stir him up and he will become violent like a storm. Favors | Training, challenges, the ocean/lakes of the world, aquatic life, peace and quiet Disdains | Cheaters, lairs, show offs Preference of Food | Zanavier enjoys all seafood, fresh and salt, like pizza, most Japanese foods Disliked Foods |
Preference of Drink | He is a big fan of tropical alcohols, but doesn't really have a dislike for any
Aspirations | To keep pushing his limits and become as strong as he can be
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Posted: Tue Jan 21, 2014 1:43 pm
xx Surviving the Storm ____________________________________________________________ .. "Life is like the water, you either swim, or sink"
Chapter 1 [Before the calm] Age 0-50
At Zanavier’s birth into the Soul Society, he was placed in one of the better places to live growing up. Up to his young adult years he had always been one for picking fights with people his own age, he was a very aggressive child and no matter how big or how many, he never turned away from a fight. When he reached the maturity of a young adult, he didn't find any thrill in fighting people anymore, people outside that of the Soul Reapers living area were weak, and Zanavier was already beating up anyone he could get his hands on. Though he never killed anyone, he still wanted a true challenge. When he heard of soul reapers taking in people who had skills they could use, Zanavier signed up.
Chapter 2 [Incoming storm] Age 50-200
Through intense training Zanavier at a young age was accepted into the soul society. He wasn't placed in a Squad yet but didn't, he knew people here would give him the challenge he so desired. But like all Soul Reapers, he needed to train hard to hone his abilities. He found pleasure and satisfaction in using Kido, more so in the way of Hado. He had spent countless hours training and perfecting the basic Hado techniques, and adding his own twist to them to make them more efficient. He continued his training with the more advanced Hado technique with as much determination as before.
When soul reapers were tasked with dealing with Hallow problems in the world of the living, Zanavier volunteered for most of the more challenging problems. When one mission had presented him near a coast line, fighting a sea like hollow off a beach, something truly caught Zanaviers eye. When the Hollow was taken down, Zanavier was left with the view of a typhoon that was coming through one of the uninhabited waters, before him washing against his feet as he stood in the sands was gentle calm and beauty, but as he could see the storm, he saw un-tamable power and destruction. This site before him was something Zanavier would remember for the rest of his life.
Chapter 3 [The Eye of the Storm] Age 200-500
When he went back to the Soul Society he tried to practice and mimic that of a storms furry with his kido, adding as much unpredictability and raw yet controlled power into his attacks. When many years had passed and Zanaveir was gifted with the ability of shekai, he could not be more pleased. The shekai was that of a wide end harpoon. Its color a deep dark blue, like the fate of those who die by the sea's furry. Having the element of water only made Zanvier even happier, being able to bring down a mini storm down upon whatever target he was aimed at.
On Zanaviers day off he tends to sit and relax, listen to the wind and enjoy the beauty of whatever nature he can see. He also enjoys good company and likes to have drinks whenever he can. His goal of finding worthy challenges hasn’t stopped, whenever he gets the chance he always tries and duels the upper ranked members of the soul society, even though his defeat may be pre-determined. Nothing will stop his drive to becoming as powerful as he can be.
Zanpakutō Name | (荒れ狂う台風) English Translation | Raging Typhoon Zanpakutō Element | Water Zanpakutō Spirit | Le Spirit Zanpakutō Inner World |
_________________________.. Spirit Files Zanpakutō Blade Type | A standard zanpakuto Zanpakutō Accessories | None Zanpakutō Sealed Appearance | Blade Color » Silver Sheath Color » Blue Hilt Color » Gold Tsuba Shape » A triangular design Length »56inches
_________________________.. Shikai Files
Zanpakutō Activation Statement | Destroy everything in your wake! Zanpakutō Blade Changes | [[The blade gets surrounded in water until the whole sword is no longer visible, then the water forms the shape of a harpoon, turns into a metal harpoon, and the water around it ready for Zanaviers control]]
Shikai Abilities Ability One Spirit Water Manipulation-: What this ability does, it allows Zanavier to turn his Spirit Energy into Water, in which he can then manipulate into attacks and defenses. When fighting Zanavier doesn't always rely on his honed moves, at times he will use the water he creates to do a multiple of things. Not only can he create water, but manipulate already existing bodies of water, but to control it requires the same amount of energy. He can freely manipulate water within a 10 feet diameter for simple defenses and offences from weaker attacks and kido, as well as provide hard blows for offence, but nothing extremely lethal. Ability Two +Typhoon cannon: by gathering water at the tip of the Harpoon, it can be launched in straight beam about 2 feet wide and 50 feet long, the water is spinning at incredible speeds causing very harmful damage.
- Alternatively, when water is gathered at the tip of the Harpoon, when it is swung vertically, a long blade of water, 20 feet wide and a foot thick, gets launched 30 feet. When swung horizontally, water gathers into a mini typhoon, 15 feet tall by 5 feet wide, rushes towards the target.
Ability Three +Water shield: Collecting water at the tip of the Harpoon, on command, a water shield, 3 inches thick by 7 feet in diameter, extends from the water gathered.
Shikai Control Level | Mastered Shikai Duration | Unlimited
_________________________.. Bankai Files
Zanpakutō Name | English Translation | Bankai Appearance | [[image + description suggested]] Bankai Limitations | List them. All blades have a weakness.
Bankai Strengths | List them!
Bankai Abilities Ability One Description. Ability Two Description. Ability Three Description. Ability Four Description.
Bankai Duration
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Posted: Tue Jan 21, 2014 1:48 pm
Bakudō Known |
Spell Name: Sai (塞, Restrain) Number: 01 Incantation: Unknown Description: The practitioner, pointing his/her index and middle fingers at the intended target(s), causes the target's arms to lock behind their back. The spell is usable on a single target or a significantly large group of people.
Spell Name: Hainawa (這縄, Crawling Rope) Number: 04 Incantation: Unknown Description: Binds enemies with a Reishi rope to stop their movement. The practitioner generates a crackling yellow energy rope within his/her hand(s) and throws it toward the opponent. The energy entangles itself around the opponent's arms and body, immobilizing them.
Spell Name: Seki (斥, Repulse) Number: 08 Incantation: Unknown Description: The practitioner generates an orb of light blue energy, which not only blocks attacks, but repels whatever strikes it.
Spell Name: Geki (撃, Strike) Number: 09 Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and then claw out your own throat!" Description: The practitioner, drawing the symbols of the spell in the air, causes his/her entire body to permeate a red energy. The same red energy, engulfing the body of the target, causes complete paralysis.
Spell Name: Hōrin (崩輪, Disintegrating Circle) Number: 09 Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and tear out your own throat!" Description: The practitioner, using the index and middle fingers, generates an orange hued tendril with spiraling yellow patterns which, ensnaring the opponent as the tendril wraps around their body, immobilizes them. The end of it remains in the hands of the user, allowing them to control the path of the tendril before and after capture. The Kidō can connect with another one of itself, if both have captured a target, and bind them together.
Spell Name: Amekaze (雨風, Driving Rain) Number: 14 Incantation: Unknown Description: Creates a large rain cloud that the caster can move over a target, then disperse it to release a torrent of rain over a limited area for several minutes (3 posts). This makes seeing difficult, and is often useful for water and electric types while hindering fire and earth types.
Spell Name: Sekienton (赤煙遁, Red Smoke Escape) Number: 21 Incantation: Unknown Description: The practitioner creates a cloud of red smoke, swiftly engulfing the surrounding area and briefly obscuring the movements of whomever is within the smoke, allowing a quick getaway.
Spell Name: Kyokko (曲光, Bent Light) Number: 26 Incantation: Unknown Description: Hides the physical form and Reiatsu of the caster by bending light.
Spell Name: Noren Mekuri (暖簾捲り, Curtain Stripping) Number: 27 Incantation: Unknown Description: Nullifies types of illusory effects which may be used to conceal something from view. The practitioner, extending their hand, appears as though they are gripping thin air before stripping away the technique which is currently in effect. Doing so creates a light blue and violet aura around the object which is being revealed as it gradually comes into view.
Spell Name: Shitotsu Sansen (嘴突三閃, Beak-Piercing Triple Beam) Number: 30 Incantation: Unknown Description: Crackling yellow energy gathers in the user's hand, who draws in triangle mid-air. The symbol creates solidified energy on the shape of smaller triangles from its three points and fires them at the intended target, pinning them to a nearby surface, slamming into his/her body in three places in the shape of a perfect triangle and immobilizing them.
Spell Name: Tsuriboshi (吊星, Suspending Star) Number: 37 Incantation: Unknown Description: Tsuriboshi is primarily used to catch. The spell creates a ball of blue energy that fires out six "ropes" from its center. The "ropes" attach themselves to any sturdy nearby object and the energy in the center solidifies into a flat elastic-like cushion. The spell can stop falling objects similar to a safety net.
Spell Name: Enkōsen (円閘扇, Round Lock Fan) Number: 39 Incantation: Unknown Description: Enkōsen is primarily used for defense. The practitioner can use either both hands or his/her Zanpakutō in a blocking motion. The spell generates a dull yellow energy, which takes the form of a large spinning disk of condensed reiatsu, in front of the practitioner, blocking an opponent's attack.
Spell Name: Hakufuku (白伏, White Crawl) Number: 44 Incantation: Unknown Description: The target sees the illusion of purple cherry blossoms falling around them. As their vision begins to blur and become unfocused, their consciousness becomes muddled, disoriented, and confused. Shortly thereafter, the target blacks out altogether, losing consciousness, only to awaken with an unclear memory of what occurred.
Spell Name: Tōyochi (凍輿地, Frozen World) Number: 52 Incantation: "Tundra and glacier spread forth into the air, in the realm of white night!" Description: This Kidō causes all moisture near the earth's surface to instantly freeze, causing jagged pillars of ice to jut up from the ground. The slightest touch by any spike or even the ground itself will result in the target being frozen to it, binding them to the ice until they can tear themselves free.
Spell Name: Kakushitsuijaku (摑趾追雀, Summoning of the Tracking Sparrows) Number: 58 Incantation: "Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain." Description: Kakushitsuijaku heightens the user's senses and awareness to seize a target. The practitioner draws a circle, with the appropriate symbols set apart in four quadrants upon the ground, using a black powder. When they place their hands palms down just under the circle to activate the spell, the circle glows with a blue light as the symbols within the circle are animated, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude.
Hadō Known |
Spell Name: Shō (衝, Thrust) Number: 01 Incantation: Unknown Description: The practitioner points at his/her target with his/her index finger, a small amount of energy is dispelled from the tip of the index fighter with enough force to thrust a considerable amount of kinetic force at a target causing the target to be pushed back a few feet from the caster.
Spell Name: Byakurai (白雷, Pale Lightning) Number: 04 Incantation: Unknown Description: The practitioner gathers high-density spiritual energy, which they discharge from both hands.Alternatively, the practitioner, pointing at the intended target with their index finger, can generate a concentrated bolt of lighting to use against the target.
Spell Name: Tsuzuri Raiden (綴雷電, Bound Lightning) Number: 11 Incantation: Unknown Description: The practitioner generates an electric current through any object they touch, which damages anything or anyone which is in contact with the object the current runs through.
Spell Name: Fushibi (伏火, Ambush Flare) Number: 12 Incantation: Unknown Description: The practitioner channels volatile reiryoku through an object that they touch, causing to to ignite along its surface and create a large explosion just after.
Spell Name: Gō Ken (鋼拳, Hard Fist) Number: 15 Incantation: Unknown Description: A relatively simple Hadō that covers the caster's fist in Reiryoku, allowing for added force behind a punch. Relatively speaking, it can allow a Shinigami with human-level strength to dent iron and makes their fist feel like an iron mass. Like other Hadō, it does not last long, only hardening the fist to give enough time to punch.
Spell Name: Gurenbachi (紅蓮蜂, Crimson Bees) Number: 23 Incantation: "Gather, spirits of flame. Ride the westward wind, show them your fury." Description: The user flings their hand, summoning forth a surge of fire that splits into a dozen wasp-like projectiles that detonate, causing explosions large enough to engulf a person.
Spell Name: Shakkahō (赤火砲, Red Fire Cannon) Number: 31 Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!" Description: The user, generating high-temperature flames, discharges it from both hands or the finger, in the form of an orb (small, medium, or large depending on the power used. The destructive power released by the blast can vary between a simple explosion to a pillar of energy. In both instances, the spell causes concussive as well as burn damage.
Spell Name: Ōkasen (黄火閃, Yellow Fire Flash) Number: 32 Incantation: Unknown Description: The practitioner, raising their Zanpakutō horizontally in front of them, generates a yellow orb which widens itself along the length of their sword. Once it is fully charged, it fires outward as a horizontal blast, in a wide arc of yellow energy, at the target. This technique can be launched from the hand instead of a Zanpakutō, albeit producing a shorter arc.
Spell Name: Sōkatsui (蒼火墜, Blue Fire, Crash Down) Number: 33 Incantation: "Ye lord! Mask of flesh and bone, flutter of wings, ye who bears the name of Man! Truth and temperance, upon this sinless wall of dreams unleash but slightly the wrath of your claws." Description: The practitioner, aiming the palm of their hand at the target, generates a torrent of blue spiritual energy and fires it at their target. The energy moves like a direct blast or a large wave of energy, depending on the amount of power placed into it.
Spell Name: Kongōbaku (金剛爆, Adamantine Blast) Number: 37 Incantation: Unknown Description: A blast of spherical red energy, similar in strength to a Sōkatsui blast.
Spell Name: Haien (廃炎, Abolishing Flames) Number: 54 Incantation: Unknown Description: A flame attack which eradicates the very existence of its target. The practitioner fires an oblong blast of purple spiritual energy from their hand that incinerates a target completely when it makes contact.
Spell Name: Tenran (闐嵐, Orchid Sky) Number: 58 Incantation: Unknown Description: The practitioner, levitating their Zanpakutō, lightly hits one end, causing it to spin like a fan. The practitioner, stopping it, creates a widening tornado-like blast, which is fired forward toward the target. A hand is usable as a catalyst of the spell if the Zanpakutō is not available.
Kaidō Known | N/A Forbidden Spells Known | N/A
Shinigami Abilities
Zanjutsu | Mix of Hōzuri for practice and Hitotsume: Nadegiri, for intent to kill.
Hakuda | Boxing
Hohō | Nothing in particular
Durability | High durability due to massive amount of physical abuse and training
Reiryoku | Between Strong and High
Posted: Sun Jan 26, 2014 10:17 am
Congrats, the first profile i managed to approve in one shot! Have fun Gatekeeper!