Near the train station, the students find themselves ushered past towering structures of increasing height and decay and into a moderate sized office building. While not in the best of shape, it also doesn't appear likely it'll fall down around them anytime soon. The treat wearing Professor Brittel scampered ahead cheerfully as he began to lecture.
"Now, in this upper level of Terminus, also known as the Ruins, no one has owned property since the great move to the underground cities 72 years ago! Since that time, a very special culture has developed around what remains. Everyone up here exists in the transient state, you see! It's quite freeing! So go, be free! Find excitement but not so much excitement that you yourself cannot be found!"
The accommodations visitors are provided with include: a bedroll and an empty space on an office floor to place said bedroll a set of clothes to suit the environment they'd be exploring (long, hooded garment; scarf; goggles; gloves) a rented Dune Buggie the whole-hearted encouragement of the professor to go out and explore.
Before leaving, a cloaked figure hand you a small, battered coin, greeting you in a thick, muffled voice, "Welcome to Terminus. This is our city's Token thoughtfully provided by the Terminus Tourism Committee. During your visit you may encounter other such coins. Collect them." They grasp your shoulder firmly, "Collect them and at use them to purchase items from the Terminus Gift Shop before you leave. You have been warned." And with that they disappear in a dramatic twirl of tattered cloth, leaving most to wonder if they were really the best choice the city had for a welcoming committee.
the ooc
- natural forms heavier than 300 pounds, wider than three feet (including windspan,) or taller than 8 feet are locked down. - natural abilities that impact the environment in a physical manner are locked down - you may prp and orp as you wish - use the prompts as you wish, singly, in groups, you can go just by the prompt or you can elaborate and draw out the circumstances. - if your characters move far off the beaten path or invoke CONSEQUENCES feel free to post quote lizbot and astrazilla, and one of us will come in to GM further
Posted: Tue Jan 21, 2014 12:17 am
Exploring on Dune Buggies
Dune Buggies are an over-sized, mount-class minipet, bred down in Neo Eidolon. Their bodies are usually jet black and glowing, neon sections, though sometimes these are covered or repainted by locals. Their temperment is playful and are a bit hard to control at times. Each comes equipped with a saddle made for their quick, acrobatic jumps and landings.
If you'd like, you can roll for certain discoveries and encounters. Just roll 1d6, each prompt can only be used once per character/group.
Rolling Prompts
1
You notice a light flickering high overhead and with a little encouragement, your mount reaches what turns out to be the hollowed out head of a giant statue. Inside, figures sit around crates, drinking from shared flasks and talking in low voices.
You'll eventually be passed a flask. If you choose to drink it roll 1d4
1: you make it out safely, just a little buzzed 2: you black out and wake up in the desert missing several items. Your mount and one Terminus Token is left with you, a crude smiley face carved into its the back. 3: a fight ensues, roll 1d4, odd you win, even you lose and get injured. 4: you wake up alone in a bathtub sitting outside on a roof, your mount nearby. An odd ache soon reveals itself to be a new tattoo you don't remember getting.
2
You fall off your mount mid-leap, roll 1d20 to determine how injured you are.
3
Your mount speeds along across the city and soon you find yourself flanked by other riders, each in off uniforms that fit more tightly that your robe. A cheer sounds below from a small crowd as a flag rises in the distance and the riders turn toward it at full speed. It seems you've been caught up in the middle of a race! Roll 1 d4 to join
1: a sniper shoots you down, total fail 2: you don't do too well but you make it to the end, recieving 1 Terminus Token along with several small injuries for your participation 3: you do okay, gaining 2 Terminus Tokens and no real injuries 4: you are a star, and thought you don't win, you come very close and wow the crowd and other riders with a variety of acrobatics and clever manuevers. You ride away with 3 Terminus Tokens
4
You get lost and stuck in a high place after your mount abandons you. Calling for help would be a good idea.
5
The building your mounts lands on begins to crack and crumble. As it leaps toward safety you notice several figures down below trying to get out of the way. Sucks to be them.
6
As your mount jumps and skitters through the city, several figures emerge from the area, their drab robes and mounts blending almost seamlessly with their surroundings. One of them throws a net at you, and it quickly becomes obvious you're being hunted down by bandits!
Bandit Mob: -There are 4 Bandits with 25 HP each! -Each time you attack one, the others attack you for 2 damage each! (So if there's 3 bandits remaining, attacking one causes you 4 damage from the other two) If you defeat them: there is a Boogey Bounty on their heads, capturing them gets you 20k (IC) silver + 4 Terminus Tokens! -If you are defeated: you wake up beaten and robbed several hours later! -Running away: Roll 1 d20. If 15+ you escape safely, if lower, you take 8 damage.
lizbot Vice Captain
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lizbot Vice Captain
No Faun
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Posted: Tue Jan 21, 2014 12:20 am
Exploring on Foot
Many people choose to walk through the ruins, to get a closer look and climb into nooks and crannies unreachable by Dune Bug. Abandoned and partially destroyed buildings offer interesting sights and finds.
If you'd like, you can roll for certain discoveries and encounters. Just roll 1d6, each prompt can only be used once per character/group.
Rolling Prompts
1
Your foot steps down on something solid and a hollow clang sounds. If you brush away the sand, you'll find a hatch of sorts that opens to reveal a ladder leading down, down, down into an underground bunker. A glassetta firefly glides slowly through the room, casting shadows that shift with its gently bobbing lights. Against the far wall a figure in a hooded cloak and gasmask sits quietly amidst a pile of items and curiousities. Should you come close enough, you'll hear their voice croak softly, "You here for a game?"
Taking off a battered glove, they remove the joints of two skeletal fingers and toss them at your feet. "Play."
Play Bones
For every round, you need to bet one item. Win: keep your item and pick from the pile. Lose: lose your item.
To Play: Roll 2d6 2: lose 3: lose 4: roll again 5: roll again 6: roll again 7: win two prizes 8: roll again 9: roll again 10: roll again 11: win two prizes 12: lose
Prizes: Terminus Token Gas Mask Fancy Tattered Scarf Clockwork Skeleton Doll Bronze Patchwork Skull Doctor Finkelstein Statuette Slightly Battered Top Hat Battered Clockwork Crown Jar of Sand Clockwork Sandworm Patchwork Hello Skitty Plush Birdcage Blood Spattered Cloak Teeth Handcarved Set of Knuckle Dice
2
You hear a sharp crack from above! A section of metalwork from a building hurtles down at you! Roll 1d10 to escape. 5 and higher is successful, 4 and lower it hits your character, injuring them.
3
You hear/smell/taste moisture somewhere nearby. Through careful searching, you discover a small grotto in the center of an old subway station.
4
A figure dressed to blend in with the area suddenly appears behind you and then all goes dark. You wake up an hour later, missing several items. They leave behind a Terminus Token, a crude smiley face carved into its the back.
5
You enter a tunnel covered in graffiti and the smell of fresh paint leads you to a wall of stark, black writing.
He Rises He Calls In Dreams We Rise to His Call The Nightmare Before The Nightmare To Come We Serve The Return
A series of neat, careful hashmarks accompany the message.
6
You discover the corner of a tilting building peeking through the sand. A single window offers you entry and leads you into what remains of a large art museum. Many of the remaining pieces have been broken or vandalized. While wandering its galleries, you find 3 Terminus Tokens.