Welcome to Gaia! ::

C L O S E D -- N/A

Back to Guilds

Evil isn't always in the darkness. [2014 GRAND OPENING] 

Tags: Bleach, Action, Adventure, Literate, Fantasy 

Reply 『Cast Archives』Shinigami Profiles
[Squadron 3 Vice-Captain] Hakuchou Masayoshi

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Yaroki

Omnipresent Genius

12,100 Points
  • Citizen 200
  • First step to fame 200
PostPosted: Sun Jan 12, 2014 11:22 am


xxA D V E N T ҉ C H R O N I C L E S
__________________________________________________________ ..
"The Law, Justice, and Revenge three things that are often mixed up but never understood.
"


╔═══════ x ═══════╗
-- Hakuchou Masayoshi --
╚═══════ x ═══════╝

User Image

 
PostPosted: Sun Jan 12, 2014 12:48 pm


        User Image
        xx Hakuchou Masayoshi
        Call me Haku-nee (Big Sister Haku) never Okasan or you'll get it.
        ___________________________________________________________________ ..
        Basic Criteria

        Name | Hakuchou Masayoshi
        Alias| Big Sister Haku, Karasuba (when dark side takes over)
        Gender | Female
        Race | Shinigami
        Affiliations | Gotei 14, Soul King, Masayoshi House
        Rank Held | 3rd Division f**ōTaicho (vice captain)


        .. _______________________
        Numerical Files


        Birth Date | 8/1
        Astronomical Sign | Leo
        Age | 413


        .. _______________________
        Physical Attributes


        Blood Type | AB-
        Height| 5'9
        Weight | 135
        Ethnicity | Japanese
        Eye Color | Silver (Dull Grey as Karasuba)
        Physical Description| Hakuchou is a fair-skinned young woman of above average height and slender built. She sports a very developed and curvaceous body with a slim waist and flared hips. She has silver eyes and long silver hair tied up with a red ribbon. However when Karasuba takes over a few things change. Karasuba has long light gray hair tied in a ponytail and gray narrow eyes. She is usually seen with bags under her eyes, giving her an exhausted look.
        Wardrobe |
        Rukongai Diplomat Outfit
        Kido Enhancement Armor
        Karasu
        Shinigami Uniform Changes:
      • Shitagi: Sleeveless, otherwise normal
      • Kosode: Sleeveless, otherwise normal
      • Hakama: Closed bottoms, otherwise normal
      • Hakama-himo: Closed bottoms, otherwise normal
      • Tabi: Long Black
      • Waraji: Normal
      • Extra Changes or Additions: Long Black Gloves, the Masayoshi Blood Red Scarf and blood red belt
      • Captain Haori style » The regular Haori only with the Masayoshi Crest on the front of the shoulders. This is normally worn draped over her shoulders rather then normal.
      • Haori Underside Color » Blood Red
      • Lieutenant Badge Location »

        .. _______________________
        Personal Attributes


        Quirks
      • Hakuchou is the 'mother hen' of the 3rd division. It takes a cool head and a warm heart to manage the sometimes conflicting personalities of the political division. But don't let her gentle nature fool you, Haku is a lightning fast warrior capable of taking down the most intimidating foe. Her power lies in her strength, her sinuous nature, her precision.. Oh, and then there's those deadly combinations of hers.
        In defiance of the cold hearted stereotype of nobles, Lady Hakuchou is the most charming, kind, compassionate, and sweetest member of the 3rd She also has a great deal of dislike for displays of cruelty or injustice.
      • Karasuba is driven by her hatred of the world and her rivalry with Hakuchou  Karasuba maintains a cold demeanor, but gets excited by the thought of fighting strong opponents. She often enjoys killing other souls as a way of relaxing after being excited by the idea of fighting a strong opponent.
        Favors |
      • Drinking
      • Children
      • Practicing new ways to use kido
      • Cherry Blossoms
      • Reading
        Disdains |
      • Loud Mouths (though she is one)
      • Beer
      • Perverts
      • Senseless Killing
        Preference of Food |
      • Sweets
      • Fruits
      • Western Foods
        Disliked Foods |
      • Spicy Food
      • Fish
        Preference of Drink |
      • Sake
      • Tea
      • Most hard liquors
      • Citrus Juices (like orange juice lemonade etc)

        .._______________________
        Something Unknown


        Fears |
      • Snakes
      • Shots/Medical Needles
      • Death of those she holds dear

        Aspirations |
      • She dreams to one day unite the seireitei and rukongai into a peaceful utopia
      • List
 

Yaroki

Omnipresent Genius

12,100 Points
  • Citizen 200
  • First step to fame 200

Yaroki

Omnipresent Genius

12,100 Points
  • Citizen 200
  • First step to fame 200
PostPosted: Tue Jan 14, 2014 1:25 am


xxThe Flight of a Swan and the Fall of a Crow
____________________________________________________________ ..
Place a bio quote here


        Chapter One The Yin Yang Sisters
        Time Frame?400-200 years ago
        Place a small quote from this passage here!

        Under Construction
 
PostPosted: Thu Jan 16, 2014 12:56 am



        xxHyaku Tenhane
        ___________________________________________________________ ..
        The Heaven's belong to those with Wings

        Zanpakutō Name | Hyaku Tenhane
        English Translation | 100 Heavenly Feathers
        Zanpakutō Element | Energy
        Zanpakutō Spirit | Hyaku. Tenhane
        Zanpakutō Inner World | Place Here

        _________________________..
        Spirit Files


        Zanpakutō Blade Type | Long Nodachi
        Zanpakutō Accessories | N/A
        Zanpakutō Sealed Appearance |Hyaku Tenhane
      • Blade Color » Silver
      • Sheath Color » Black
      • Hilt Color » Black
      • Tsuba Shape » Tsuba
      • Length »1 ken 8 ju (182.88 cm or 6 feet)

        _________________________..
        Shikai Files


        Zanpakutō Activation Statement | Wings of the Gods, Blades of Man Purify the Darkness and Shine upon the World
        (Kamigami no tsubasa Manburēdo Yami o jōka Soshite sekai ni kagayaku)
        Zanpakutō Blade Changes | Around each shoulder are very large shoulder guards with four distinct sections with a large feathers jutting off to separate each section from the next. Her biceps are covered by metal straps and her very large plated gauntlets sport metal feathers at the edges. The tsuba of Hyaku Tenhane changes so ether side has three metal feathers. In the entire shikai there are exactly 100 features twenty in four sets of five on each shoulder piece, and thirty in three sets of ten on her gauntlets.
        Shikai Abilities
      • Ability OneDappi (molting)
        This is the most basic ability of Hakuchou's shikai, all one hundred feathers will fall from her armored arms. She is then able to move and control the feathers with ether her mind, eyes, or hands. Upon saying Dappi again the feathers will return to the gauntlets. The max range the feathers can go from her is 100 meters, any further and they fall to the ground.
      • Ability Two Su (nest)
        Su is a technique used by both Hakuchou's gauntlets and/or feathers. Absorbing energy or an elemental attack Hyuka Tenhane can either hold the energy within the gauntlets or redirect it with the feathers. This technique is most often used to hold kido within that Hakuchou sets up before battle to save time. Any energy from Hakuchou can be held indefinitely, however any energy held from out side forces must be released within three post or it will explode causing damage to Hakuchou.
      • Ability Three Tenhikō (Flight of Heaven)
        Tenhikō is a simple technique, but then again the most powerful usually are simple. Using ether her own energy or that which has been absorbed by the gauntlets; Hakuchou is able to release the energy in a destructive slash from her blade. The blast has a 75 meter range if unobscured, this technique can be used once per post due to its draining nature if only using her own energy Hakuchou can only use it about 5 times max before having to seal her blade again. After each use Hakuchou must wait 4 post before using it again.
        Shikai Control Level | Almost Mastered
        Shikai Duration | 15


        _________________________..
        Bankai Files


        Zanpakutō Name | Mugenba Hō-ō
        English Translation | Infinite Feathers of Hō-ō
        Bankai Appearance |
        Keeping the armored arms from shikai it now covers her body. Almost every part of the armor is seemingly made of silver metal. The upper part of this armor only consists of a small breastplate that is composed of feather-shaped plates pointing upwards with a large metal flower on the front which extends along her hips. Her waist is circled by large, decorated plates reminiscent of feathers that lie on a long skirt. She wears a pair of plated boots which is partially hidden under her skirt, each sporting metal ornaments shaped like wings. Hakuchou also wears a neck guard made of feather-like plates and a helmet with prominent metal wings that covers the top half of her head. The armor also sports two pairs of large metal wings which adorn Hakuchou's back, composed of metal feathers which get longer and larger at the edges.

        However this glorious armored form is not the true bankai; similar to Yumichika's shikai this is a false bankai, yet unlike Yumichika this false form is not due a wrong name. This form acts as a transitional phase while the true bannai awakens similar to Ikkaku's. While in this stage the wings of the armor will begin gathering reishi similar to a Quincy's way of attack, depending on the amount of reishi in the area it can take a while (in a reishi rich area like the seireitei 7-10 post in the world of the living 15 post minimum) Once the wings are fully charged, indicated by the feathers glowing a bright gold. The armor will then begin to crack as golden light floods out, then it'll explode in a blinding flash. As the light fades Hakuchou will be covered in a thin black armor that covers everything from her neck down, over which a silver coat (almost exactly like her haori but blank) made of feathers. Then final part of her true bankai is a expressionless mask that is half white and half black with a Yin Yang symbol on the forehead. (Her sword remains unchanged from shikai and in bankai her feather count goes up to 300 feathers that will always form more if destroyed as birds can always regrow feathers)
        Bankai Limitations |
      • It's strongly reliant on reishi rich area.
      • Physical Attacks are harder to deal with as most of the abilities are then useless.

        Bankai Strengths |
      • The Feathers provide both ranged attack possibilities as well as new angles to attack from
      • The armor acts as a full body shield (but it is susceptible to electrical attacks)
      • Ranged and Energy techniques are weak against her

        Bankai Abilities
      • Ability One Azuma Washi (Eagle of the East)
        Azuma Washi gathers energy from the area similar to the false armor, it then is released in the form of a giant destructive wave that extends 50 meters outward from her body. While this is dangerous the true ability of this technique is the energy released will shock the muscles of spiritual beings causing them to be partly/or mostly paralyzed. The paralysis can be overcome by releasing a large burst of one's own energy but after getting hit with a shockwave few think of it in battle which is dangerous. The paralysis will only last 2 post if not overcome and after the initial use it takes 1 post to charge the technique and has a 3 post cool down.
      • Ability Two Nishi Sagi (Crane of the West) Nishi Sagi uses 100-300 feathers to form a barrier/prison that can withstand up to had 98. The barrier is a dome of energy that is near indestructible. Yet this barrier won't just block attacks it will send any energy its hit with back out at the attacker. It last for 7 post and has a cool down of 3 post.
      • Ability Three Kita Fukurō (Owl of the North)
        Kita Fukurō is one of the most devastating techniques of Hakuchou's zanpakuto, the feathers and her sword begin to glow white for 5 post. While glowing they will steal energy with every cut, while parring can counter this attempting to block 300 feathers plus a large sword is difficult. This technique has a 4 post cool down.
      • Ability FourMiami Suzaku (Vermilion Bird of the South)
        Miami Suzaku is the strongest attack of Hakuchou's bankai, her entire body will begin sucking up reishi energy at an alarming rate (think Uryuu when he removed the glove) It will even absorb sekkiseki stone and kido fired at her, this absorption stage will last 3 post after which her blade will glow a blinding white. In this state Hakuchou will have her speed strength and durability increase by 70% for 8 post at which time she will release the energy within her blade in a blast that fallows the slash of her sword. That range is 75 meters with the destructive capabilities to destroy half of the rukongai or 25% of the seireitei. However the downside of this technique is its easily dodged if one watches the sword. After this Hakuchou must reseal her zanpakutō

        Bankai Duration Not yet achieved
 

Yaroki

Omnipresent Genius

12,100 Points
  • Citizen 200
  • First step to fame 200

Yaroki

Omnipresent Genius

12,100 Points
  • Citizen 200
  • First step to fame 200
PostPosted: Thu Jan 16, 2014 7:41 pm


        xxARCANE REAPER TALENTS
        _____________________________________________________..
        A strong body mind and spirit are needed to be truly great ⅔ won't be enough

        Kido Background Knowledge | An Expert of the arcane arts Hakuchou has proven to excel in weaving her kido together to create bakudo that are protected by hado.
        Kido Expertise | Hakuchou has immense knowledge and understanding of the flow, application, and consistency of spiritual energy. She knows how to break barriers of the spiritually superior noble clans, a feat which even most captains cannot achieve. (This is from her training with Shu and being the head of one of those clans) She can silently, and without warning, use low and mid-level Kidō to great effect. She can rapidly use a single high-level Kidō repeatedly, or multiple ones in quick succession, by name alone, without incantation or calling the type and level, while retaining considerable power and control. Hakuchou can use multiple spells in conjunction with her Zanpakutō, creating a unique way in which to attack and incapacitate her opponents. In this way, she can make common spells all her own. She can use a single Kidō technique on two separate targets at once.

        _________________________..
        Kido Known

        Bakudō Known |
        Spell Name: Sai (塞, Restrain)
        Number: 01
        Incantation: Unknown
        Description: The practitioner, pointing his/her index and middle fingers at the intended target(s), causes the target's arms to lock behind their back. The spell is usable on a single target or a significantly large group of people.


        Spell Name: Hainawa (這縄, Crawling Rope)
        Number: 04
        Incantation: Unknown
        Description: Binds enemies with a Reishi rope to stop their movement. The practitioner generates a crackling yellow energy rope within his/her hand(s) and throws it toward the opponent. The energy entangles itself around the opponent's arms and body, immobilizing them.


        Spell Name: Seki (斥, Repulse)
        Number: 08
        Incantation: Unknown
        Description: The practitioner generates an orb of light blue energy, which not only blocks attacks, but repels whatever strikes it.


        Spell Name: Geki (撃, Strike)
        Number: 09
        Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and then claw out your own throat!"
        Description: The practitioner, drawing the symbols of the spell in the air, causes his/her entire body to permeate a red energy. The same red energy, engulfing the body of the target, causes complete paralysis.


        Spell Name: Hōrin (崩輪, Disintegrating Circle)
        Number: 09
        Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and tear out your own throat!"
        Description: The practitioner, using the index and middle fingers, generates an orange hued tendril with spiraling yellow patterns which, ensnaring the opponent as the tendril wraps around their body, immobilizes them. The end of it remains in the hands of the user, allowing them to control the path of the tendril before and after capture. The Kidō can connect with another one of itself, if both have captured a target, and bind them together.


        Spell Name: Amekaze (雨風, Driving Rain)
        Number: 14
        Incantation: Unknown
        Description: Creates a large rain cloud that the caster can move over a target, then disperse it to release a torrent of rain over a limited area for several minutes (3 posts). This makes seeing difficult, and is often useful for water and electric types while hindering fire and earth types.


        Spell Name: Sekienton (赤煙遁, Red Smoke Escape)
        Number: 21
        Incantation: Unknown
        Description: The practitioner creates a cloud of red smoke, swiftly engulfing the surrounding area and briefly obscuring the movements of whomever is within the smoke, allowing a quick getaway.


        Spell Name: Kyokko (曲光, Bent Light)
        Number: 26
        Incantation: Unknown
        Description: Hides the physical form and Reiatsu of the caster by bending light.


        Spell Name: Noren Mekuri (暖簾捲り, Curtain Stripping)
        Number: 27
        Incantation: Unknown
        Description: Nullifies types of illusory effects which may be used to conceal something from view. The practitioner, extending their hand, appears as though they are gripping thin air before stripping away the technique which is currently in effect. Doing so creates a light blue and violet aura around the object which is being revealed as it gradually comes into view.


        Spell Name: Shitotsu Sansen (嘴突三閃, Beak-Piercing Triple Beam)
        Number: 30
        Incantation: Unknown
        Description: Crackling yellow energy gathers in the user's hand, who draws in triangle mid-air. The symbol creates solidified energy on the shape of smaller triangles from its three points and fires them at the intended target, pinning them to a nearby surface, slamming into his/her body in three places in the shape of a perfect triangle and immobilizing them.


        Spell Name: Tsuriboshi (吊星, Suspending Star)
        Number: 37
        Incantation: Unknown
        Description: Tsuriboshi is primarily used to catch. The spell creates a ball of blue energy that fires out six "ropes" from its center. The "ropes" attach themselves to any sturdy nearby object and the energy in the center solidifies into a flat elastic-like cushion. The spell can stop falling objects similar to a safety net.

        Spell Name: Enkōsen (円閘扇, Round Lock Fan)
        Number: 39
        Incantation: Unknown
        Description: Enkōsen is primarily used for defense. The practitioner can use either both hands or his/her Zanpakutō in a blocking motion. The spell generates a dull yellow energy, which takes the form of a large spinning disk of condensed reiatsu, in front of the practitioner, blocking an opponent's attack.

        Spell Name: Hakufuku (白伏, White Crawl)
        Number: 44
        Incantation: Unknown
        Description: The target sees the illusion of purple cherry blossoms falling around them. As their vision begins to blur and become unfocused, their consciousness becomes muddled, disoriented, and confused. Shortly thereafter, the target blacks out altogether, losing consciousness, only to awaken with an unclear memory of what occurred.

        Spell Name: Tōyochi (凍輿地, Frozen World)
        Number: 52
        Incantation: "Tundra and glacier spread forth into the air, in the realm of white night!"
        Description: This Kidō causes all moisture near the earth's surface to instantly freeze, causing jagged pillars of ice to jut up from the ground. The slightest touch by any spike or even the ground itself will result in the target being frozen to it, binding them to the ice until they can tear themselves free.

        Spell Name: Kakushitsuijaku (摑趾追雀, Summoning of the Tracking Sparrows)
        Number: 58
        Incantation: "Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain."
        Description: Kakushitsuijaku heightens the user's senses and awareness to seize a target. The practitioner draws a circle, with the appropriate symbols set apart in four quadrants upon the ground, using a black powder. When they place their hands palms down just under the circle to activate the spell, the circle glows with a blue light as the symbols within the circle are animated, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude.

        Spell Name: Rikujōkōrō (六杖光牢, Six Rods Prison of Light
        Number: 61
        Incantation: "Carriage of thunder, bridge of a spinning wheel. With light, divide this into six!"
        Description: The practitioner points his/her index finger at the target, generating a spark of yellow energy, which summons six thin, wide beams of light, which, slamming into a target's midsection, hold them in place. The target is unable to move any part of their body, including the parts which were not struck by the beams.
        Hadō Known |
        Spell Name: Shō (衝, Thrust)
        Number: 01
        Incantation: Unknown
        Description: The practitioner points at his/her target with his/her index finger, a small amount of energy is dispelled from the tip of the index fighter with enough force to thrust a considerable amount of kinetic force at a target causing the target to be pushed back a few feet from the caster.


        Spell Name: Byakurai (白雷, Pale Lightning)
        Number: 04
        Incantation: Unknown
        Description: The practitioner gathers high-density spiritual energy, which they discharge from both hands.Alternatively, the practitioner, pointing at the intended target with their index finger, can generate a concentrated bolt of lighting to use against the target.


        Spell Name: Tsuzuri Raiden (綴雷電, Bound Lightning)
        Number: 11
        Incantation: Unknown
        Description: The practitioner generates an electric current through any object they touch, which damages anything or anyone which is in contact with the object the current runs through.


        Spell Name: Fushibi (伏火, Ambush Flare)
        Number: 12
        Incantation: Unknown
        Description: The practitioner channels volatile reiryoku through an object that they touch, causing to to ignite along its surface and create a large explosion just after.


        Spell Name: Gō Ken (鋼拳, Hard Fist)
        Number: 15
        Incantation: Unknown
        Description: A relatively simple Hadō that covers the caster's fist in Reiryoku, allowing for added force behind a punch. Relatively speaking, it can allow a Shinigami with human-level strength to dent iron and makes their fist feel like an iron mass. Like other Hadō, it does not last long, only hardening the fist to give enough time to punch.


        Spell Name: Gurenbachi (紅蓮蜂, Crimson Bees)
        Number: 23
        Incantation: "Gather, spirits of flame. Ride the westward wind, show them your fury."
        Description: The user flings their hand, summoning forth a surge of fire that splits into a dozen wasp-like projectiles that detonate, causing explosions large enough to engulf a person.


        Spell Name: Shakkahō (赤火砲, Red Fire Cannon)
        Number: 31
        Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!"
        Description: The user, generating high-temperature flames, discharges it from both hands or the finger, in the form of an orb (small, medium, or large depending on the power used. The destructive power released by the blast can vary between a simple explosion to a pillar of energy. In both instances, the spell causes concussive as well as burn damage.


        Spell Name: Ōkasen (黄火閃, Yellow Fire Flash)
        Number: 32
        Incantation: Unknown
        Description: The practitioner, raising their Zanpakutō horizontally in front of them, generates a yellow orb which widens itself along the length of their sword. Once it is fully charged, it fires outward as a horizontal blast, in a wide arc of yellow energy, at the target. This technique can be launched from the hand instead of a Zanpakutō, albeit producing a shorter arc.


        Spell Name: Sōkatsui (蒼火墜, Blue Fire, Crash Down)
        Number: 33
        Incantation: "Ye lord! Mask of flesh and bone, flutter of wings, ye who bears the name of Man! Truth and temperance, upon this sinless wall of dreams unleash but slightly the wrath of your claws."
        Description: The practitioner, aiming the palm of their hand at the target, generates a torrent of blue spiritual energy and fires it at their target. The energy moves like a direct blast or a large wave of energy, depending on the amount of power placed into it.


        Spell Name: Kongōbaku (金剛爆, Adamantine Blast)
        Number: 37
        Incantation: Unknown
        Description: A blast of spherical red energy, similar in strength to a Sōkatsui blast.


        Spell Name: Haien (廃炎, Abolishing Flames)
        Number: 54
        Incantation: Unknown
        Description: A flame attack which eradicates the very existence of its target. The practitioner fires an oblong blast of purple spiritual energy from their hand that incinerates a target completely when it makes contact.


        Spell Name: Tenran (闐嵐, Orchid Sky)
        Number: 58
        Incantation: Unknown
        Description: The practitioner, levitating their Zanpakutō, lightly hits one end, causing it to spin like a fan. The practitioner, stopping it, creates a widening tornado-like blast, which is fired forward toward the target. A hand is usable as a catalyst of the spell if the Zanpakutō is not available.
        Kaidō Known |
        None as of yet
        Forbidden Spells Known |
        None as of yet


        _________________________..
        Shinigami Abilities


        Zanjutsu | Hakuchou is an extremely skilled swordsman, possessing powerful strikes with equally impressive speed behind them. She can perform attacks with perfect precision and stop them in an instant. While Hakuchou's preferred fighting style seems to be swordsmanship, she is highly proficient in combining it with his other skills and instantly switching between any of them. Her usual methods in battle are striking from various angles to confuse and catch her opponents off-guard for sneak attacks.
        Hakuda | Without a blade or demon arts Hakuchou may not be defenseless but she is also no master. At best the mistress of kido could be called advance possibly expert with some more training.
        Hohō | While she possesses very little skill in Shunpo, Hakuchou is deceptively fast for her size and curvey build. Thanks to her surprisingly tremendous raw power, Hakuchou's leg strength allows him to more than make up for her poor ability in Shunpo, allowing him to move fast enough to instantly close a huge gap of space between herself and her opponent and even seemingly disappear from sight. In battle, she can strike with incredible speed in rapid succession, making it highly difficult for her opponents to find an opening and counterattack.
        Durability | Due to years of training and battle the Sanbantai f**ōTaicho's tall form has become quite a powerful body and a long lasting warrior. There are few who can stand in battle as long as Hakuchou
        Reiryoku | Being the head of a noble house and over 400 years old Hakuchou has an immense and crushing spiritual that when fully released can crush some unseated members. However the exact strength of Hakuchou's reiryoku is unknown due to her unstable spirit; while normally one of the stronger f**ōtaicho, when fighting with Karasuba her energy drops to a 3rd or 4 th seat, likewise those extremely rare moments the two work together her power explodes to on par with the Taichō and possibly higher suggesting she could become extremely powerful in the future
 
PostPosted: Fri Jan 17, 2014 10:37 pm


Reserved  

Yaroki

Omnipresent Genius

12,100 Points
  • Citizen 200
  • First step to fame 200

Ambrosia Faustus

Demonic Associate

6,225 Points
  • Millionaire 200
  • Streaker 200
  • Signature Look 250
PostPosted: Sat Jan 18, 2014 9:55 pm


Well Hiya! My name is Kyousuke Riluka! I will be role playing as the Squadron Two Captain. I am also going to be your judge. So let's get this started and I wish the best of luck to you!
xxxxxxPERSONAL INFORMATION
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▃▃▃ ▃▃▃▃


      • Awesome! Passed.


xxxxxxZANPAKUTO DETAILS
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▃▃▃ ▃▃▃▃
**I'll be reviewing the Actual Details, Shikai, and Bankai separately

Actual Details
        All the details had been fully detailed. Oh a energy based interesting.


SHIKAI


      • Shikai Ability One: Passed, all I need is Range

      • Shikai Ability Two: Now an ability like this is going to be tricky. If possible can we replace this ability. Energy sucking techniques will be very hard to pass.

      • Shikai Ability Three: Just need a cool down.




BANKAI


      • Ok, now all Vice-Captains are not allowed to have Bankai. However, you possibly can learn it through Role Play.



xxxxxxSHINIGAMI ABILITIES
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▃▃▃ ▃▃▃▃


      • Very Balanced great job!


There are a few modifications for an approval to commence. Just quote me, when you have done so!
PostPosted: Sat Jan 18, 2014 10:27 pm


Kyousuke Riluka
Well Hiya! My name is Kyousuke Riluka! I will be role playing as the Squadron Two Captain. I am also going to be your judge. So let's get this started and I wish the best of luck to you!
xxxxxxPERSONAL INFORMATION
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▃▃▃ ▃▃▃▃


      • Awesome! Passed.


xxxxxxZANPAKUTO DETAILS
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▃▃▃ ▃▃▃▃
**I'll be reviewing the Actual Details, Shikai, and Bankai separately

Actual Details
        All the details had been fully detailed. Oh a energy based interesting.


SHIKAI


      • Shikai Ability One: Passed, all I need is Range

      • Shikai Ability Two: Now an ability like this is going to be tricky. If possible can we replace this ability. Energy sucking techniques will be very hard to pass.

      • Shikai Ability Three: Just need a cool down.




BANKAI


      • Ok, now all Vice-Captains are not allowed to have Bankai. However, you possibly can learn it through Role Play.



xxxxxxSHINIGAMI ABILITIES
▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃ ▃▃▃ ▃▃▃▃


      • Very Balanced great job!


There are a few modifications for an approval to commence. Just quote me, when you have done so!


I add the stuff to ability 1&3
However ability 2 isn't so much an energy sucking one as a redirection ability she only can suck up her own energy as kido to use later when taking in enemy energy if she tries to hold it the energy will hit her without any protection due to the build up

Yaroki

Omnipresent Genius

12,100 Points
  • Citizen 200
  • First step to fame 200

Ambrosia Faustus

Demonic Associate

6,225 Points
  • Millionaire 200
  • Streaker 200
  • Signature Look 250
PostPosted: Mon Jan 20, 2014 1:07 am


approved then. However, please add the description on what you told me into your description.
Reply
『Cast Archives』Shinigami Profiles

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum