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A fantasy world with no equal on gaia ! Indepth and epic ! 

Tags: Magic, Elements, Gold, Love,, Demon, Angel, vampire, werewolf, goblin, stat, RP, Role Play, Anima, Fantasy, World, Advanture, indepth, rank, level, Tek Tek, Contest 

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Feiyimei

Invisible Gawker

18,225 Points
  • Timid 100
  • Marathon 300
  • Invisibility 100
PostPosted: Sat Jan 11, 2014 8:40 pm


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It is suggested to have read the Combat Thread before attempting to understand this one.

Each RP thread represent a different Area or Location. One needs to make 4 non-combat posts (min of 100 words) before being able to switch to another location. That is not all however.


All locations outside of Faction territory are either classified as Danger Zones or Safe Zones.  
PostPosted: Sat Jan 11, 2014 8:41 pm



Safe Zones


There isn't much to say about Safe Zones apart from the fact that they are usually major cities in which Item Shops are available and law enforcement forces. On the map, they are the images framed in green. In the subforums, they have been stickied.

Battle
Indeed, PvP battle will attract NPC guards that may intervene.
It is against most city rules to fight in its streets. As such, should a fight between to OC's reach 3 posts per parties involved, 1 city guard for each party involved will be summoned to put a stop to it.

By then, OC's will have the choice to
1) Let them know that it is a spar and no killing will occur. There will be 1 post attribute to this and though no fighting is involved, it will not be considered a non-combat post so recovery will not happen. This will make the guards allow the fight to continue, but they will stay to make good on your promise. Should you go back on your word, all the guards will then attack you, resulting in a 2vs1 fight.

2) Keep on fighting while dealing with the guards. This would imply that every turn, your OC will be attacked by the other OC and one of the guards, letting it turn into a 2vs1 fight. Only possible if all parties agree on it.

3)Kill the guards off before resuming your fight. This will allow you some reprieve from NPC for 5 posts each before Soldiers are involved and you are placed on a Wanted list, turning the city into a Unsafe Zone for your character.

4)Auto-run to Escape and resume the fight elsewhere, out of the city.

Keep in mind that for every Soldier and Guard defeated, you do get the usual EXP, Coin and Item reward.


Challenging the Authorities

The city's ruler and its soldiers can be challenged without rolling any dice. They are much wealthier than their populace, but much stronger as well. Keep in mind that though defeating them may be bring you good loot, it comes with its own share of trouble.

Victory over City Guard, Soldier or Mayor:
-Obtain the status of Wanted Criminal. The city is no longer a Safe-Zone. Every post would then require a roll that includes Soldier, Humanoid NPC and Ruler. In effect until one defeats a Crime Lord.
-Bounty placed on your head after defeating the Mayor or defeating 4 Guards and/or Soldier. Every 15 posts will have an NPC Bounty Hunter([H][E-Offensive]) trying to attack you. In effect until 5 of them have been killed.

Defeat: Knocked Out
-Jailed for 4 posts where one cannot gain any EXP/Coins. Each post is 150 words long. Lost 50% of one's coins and 1 Lower Tier Item if in possession of any.  

Feiyimei

Invisible Gawker

18,225 Points
  • Timid 100
  • Marathon 300
  • Invisibility 100

Feiyimei

Invisible Gawker

18,225 Points
  • Timid 100
  • Marathon 300
  • Invisibility 100
PostPosted: Sat Jan 11, 2014 8:43 pm


Danger Zones

One must roll a 10D upon entering a Danger Zone. One may notice a bunch of spoilers in the first post of a Danger Zone thread amongst which is one called Random Encounter. This contains a numbered list of encounters. Should you roll a NPC fight, one must defeat it and roll until one obtains a number that does not involve any battle for it to count as a non combat post.


Here's a general breakdown of what may potentially happen:

  • 1 to 3: are mobs and battle is required. A list of mob with assigned numbers (1,2 and 3) will be provided in the first post of every thread along with their HP and Damage. Instructions will be provided as how to fight them. You will be role-playing as both your character and the mob and the damage dealt and outcome of a round of blows will be based on the 6D dice you will have to roll. Escape is an option, but is not guaranteed, see below.
  • 4: is a Boss type mob. Similar instructions will be provided.
  • 5-6: is an indigenous species that can be dealt as you see fit. Breeders may attempt to tame them otherwise, you may count it as a non-battle post and heal.
  • 7: Humanoid NPC as opponent. Tricky part about them is that they can heal themselves and are more prone to running away, leaving you with no exp. However, should you defeat them, you may get some loot or coins. Instructions will be provided. Take note that a 8D needs to be rolled for these Humanoid opponents.
  • 8 to 10, nothing. Non-Combat Post.


Take note that items, spells and abilities that affect Accuracy/Dodge do not apply during these fights neither does Any Debuff targeted at the NPC.

Auto-Run is now allowed. One may roll for a RE and Auto-Run it in the same post, but it will count as a Combat Post. Auto-run can be done halfway through the fight as well, but OC's will get nothing should they flee.  
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