Accumulative Stats
Every level gained earns you
100-Hp
50-Mana
50-Stamina
❖HP: Health Points
۞MP: Mana Points
Used to cast magical spells
◎SP: Stamina Points
Used to perform special physical moves and techniques
Status Ailments:
'Magic Abilities' that can be added to spells. Should the spell land, RPer onthe receiving end need to roll a 6D(make an additional post with the 1st one blank except for the character and the purpose of the first roll), every odd number means that the status has been inflicted upon the target.
Every level gained earns you
100-Hp
50-Mana
50-Stamina
❖HP: Health Points
۞MP: Mana Points
Used to cast magical spells
◎SP: Stamina Points
Used to perform special physical moves and techniques
Status Ailments:
'Magic Abilities' that can be added to spells. Should the spell land, RPer onthe receiving end need to roll a 6D(make an additional post with the 1st one blank except for the character and the purpose of the first roll), every odd number means that the status has been inflicted upon the target.
Poison - Takes 10points of poison damage each post regardless of battle or not. Must be cured by a Chemist, a Healer, or an NPC Doctor in major cities.
Burn - Takes 10points of burn damage each post regardless of battle or not. Lasts for 3 turns. Damage is stackable.
Freeze - Deals damage to Stamina equal to 1/4 the damage dealt
Shock - Deals damage to Mana equal to 1/4 the damage dealt
Suffocation - Roll a d6. Even numbers, you're unable to attack but are free, odd numbers and you're unable block/buff and are trapped. On your next turn if you're trapped, you pass out. Skip your next 2 turns unless you're hit. Auto wake up after you're hit. Effect damage is cut to 0 while passed out.Weapon/Magic is doubled. ( restricted to Gravity magic )
Constricted: Unable to dodge, but can still block. Lose 10HP each turn for 3 turns.
Echo - Forced to use the same move for 3 turns. Still consumes HP/MP/SP. Does not apply to Items
Vampirism - Drain 1/2 Damage from target in the form of Mana or Hp
Trapped Unable to dodge any attack, but still able to buff/block.
Silence: Unable to use Magic Spells for 3 turns, but can still use techniques, block or dodge.
Paralysis: Unable to use Techniques, dodge or block for 3 turns, but can still use spells
Burn - Takes 10points of burn damage each post regardless of battle or not. Lasts for 3 turns. Damage is stackable.
Freeze - Deals damage to Stamina equal to 1/4 the damage dealt
Shock - Deals damage to Mana equal to 1/4 the damage dealt
Suffocation - Roll a d6. Even numbers, you're unable to attack but are free, odd numbers and you're unable block/buff and are trapped. On your next turn if you're trapped, you pass out. Skip your next 2 turns unless you're hit. Auto wake up after you're hit. Effect damage is cut to 0 while passed out.Weapon/Magic is doubled. ( restricted to Gravity magic )
Constricted: Unable to dodge, but can still block. Lose 10HP each turn for 3 turns.
Echo - Forced to use the same move for 3 turns. Still consumes HP/MP/SP. Does not apply to Items
Vampirism - Drain 1/2 Damage from target in the form of Mana or Hp
Trapped Unable to dodge any attack, but still able to buff/block.
Silence: Unable to use Magic Spells for 3 turns, but can still use techniques, block or dodge.
Paralysis: Unable to use Techniques, dodge or block for 3 turns, but can still use spells
