It is late afternoon when you venture outside the safety of your home. Walking along the overgrown trail to the abandoned hut, the surrounding sounds seem muted and distant. A soft breeze slowly blows by, rustling the fallen leaves. Before you stands a house two stories tall. It's windows are gaping holes that show a dark and dusty interior. Many of the windows have been covered by webs made thick and large by years of not being disturbed. Its front door is closed; surprisingly it's still intact after the years of neglect and weathering.
You know from your friend/sister that she saw the Silx enter the house from a hole in the wall next to the front door. Do you: A) Check the outside of the house? Go to "Looking Around Outside" B) Do you Enter the house? Go to "Front Door" C) Do you leave and abandon your adventure? Go to "Quit"
Ismene stood in front of the house, not very happy about going in. She wasn't the bravest girl, nor was she a warrior, but at the same time she had told her cousin that she would get the bracelet back. With a sigh Ismene looked around the front of the house with a frown. She really didn't want to go in, especially not alone...
As luck would have it a fellow orderite female wasn't too far off. For a second she thought that she shouldn't ask, maybe the woman was busy, but at the same time she didn't want to do this alone and the woman looked like the warrior type, plus she was older. Walking up to Xenosa Ismene cleared her throat. "Excuse me Miss, I know you don't know me but I was wondering if you could help me out. You see my foolish cousin took off a bracelet that was given to her by her lover, and than it was stolen from a Silx. She managed to chase it to the building over there," Ismene pointed to the abandoned house, "but she was too scared to go in. To be perfectly honest I'm a little scared to go in myself. Which is why I'm here. To ask if you would accompany me?" Ismene smiled, hoping that the woman would agree. Two heads were always better than one.
Posted: Tue Jan 07, 2014 7:40 pm
Xenosa had gone off for a walk as per her usual habit when she usually came back from long hunts away from home. She hadn’t been paying much attention when she should have been and as such she was caught off guard by a tiny little Orderite who approached her. Trying to be nice, and thinking that no child should go in some random old house by herself, Xenosa glanced at the house then back down at the girl. “Okay sure, I don’t think children should be playing in abandoned houses anyways.”
The house walls have many vines crawling up their sides and sneaking into the house though the broken windows. Looking through these windows you can see broken furniture and dust upon everything. You also see paw prints of various animals crisscrossing the dusty floors. There is no back door, but you do find a trap door leading into what could be a cellar. Around this trap door there are many tracks.
Each participant may roll a d10; if a 6-10, you know them to be Silx tracks, otherwise they just look like paw prints of some small critter.
Do you enter the house through either A) the front door,? Go to "Front Door" B) the trap door? Go to "Trap Door" C) Leave the house alone and quit? Go to "Quit"
She was not a little kid, and she wasn't about to go 'play' in the abandoned house. But she would ignore that comment since this woman was going to help her out. What was it that her father always said? Oh yes, beggars can't be choosers. "Thank you, I really appreciate it." she said with a smile as she turned and walked towards the house.
As they walked around she was happier and happier that she wasn't alone. This place was creepy, and there were all kind of animal tracks in it. "Maybe we should just go in the front door?" she suggested. "Oh how rude of me, asking for help and not giving you my name. I'm Ismene." she said cheerfully. The happier she was the less she would worry about the spooky house.
Posted: Tue Jan 07, 2014 7:44 pm
“No problem.” Xenosa observed the house from afar a bit longer before she decided to get closer, pretty much looked like it had been abandoned a long time ago from the looks of it. The Orderite peered into one of the dirty windows, looking voer her shoulder to the little Orderite when she spoke up. “Xenosa.” She wasn’t too sure about the whole front door thing, but it really did look empty inside. “Okay, let’s go with the front door.” She followed the girl, always peering around to make sure there weren’t any traps waiting for them.
Walking up to the front door, you turn its rusty handle and attempt to open it. While it is not locked, its frame has been warped by the weather and you must use force to open it. Once you manage to open the door, it groans and swings inward with a cloud of dust and you can hear the sounds of small critters running for cover as you intrude upon their domain. The sunlight behind you lights up this room. This room is covered in spider webs, dirt, dust, and animal droppings. Many types of animal tracks crisscross the filthy floor. There are two gaping holes in the walls. One directly in front of you has the ruins of a door hanging from its hinges across it's entry way. The other opening appears to be an archway into a small room beyond. It looks like termites have been eating away at the wooden structure of this house, making you think that it might be best to tread carefully and keep an eye out in case the supports break. Looking up, you can see a huge hole in the ceiling; beyond it is a dark room that you can barely make out from where you stand. What you can see is a pair of red glowing pin points that flash once then wink out.
Each participant may roll a d10. A 7-10 will let you notice and track the Silx foot prints in the dust and dirt. If you can tell which is the foot prints of the Silx, then you see they go through the doorway with the hanging door. Do you: A) Leave? Go to "Quit" B) go though the hanging door? Go to "Inner Room" C) go through the open archway? Go to "Broken Stairs" D) or return to the outside and look around out there? Go to "Looking Around Outside"
Xenosa was an unusual name, than again no less unusual than her own name. "So, Xenosa, I haven't seen you around. Are you from this part of town?" she asked curiously as the pair looked around. Ismene's house was close by, but she was normally indoors so it was possible she had just never seen Xenosa before.
She really wasn't sure what to do after that, she was in the house... But now what? The whole place looked like it was about to fall apart and she wasn't sure which way to go. "So, which way should we go?" she said looking up at Xenosa. Surely the older girl would have a better idea.
Tasinei
Posted: Tue Jan 07, 2014 7:46 pm
Quirking her brow, Xenosa glanced down at Ismene. “I’m from the more… Distinct side of town.” She didn’t like telling people she’d been ranked elite now, granted she wished she could throw the title into her families face now. “There seems to be another room there, I think we should check that.” Xenosa moved around the room carefully, watching her step. “So, you don’t seem armed or anything you must be a civilian?” The older Orderite cast Ismene a quick glance, she did not seem like she even knew how to carry a weapon, she looked perhaps like a scholar to Xenosa.
As you cross the entrance room, dust and dirt puff up and swirl about in the still air. You reach the hanging door and examine it. It's hanging by one hinge and you think you can either pull it off or crawl under it.
The room beyond appears to have once been the kitchen and dinning area. However you do it, you enter the room beyond. The windows here are covered with vines, many of which have entered the house and twined around everything. All the cabinets have been opened or their doors fallen off. By whoever once lived here or animals you do not know. Other than nests, trash, dead plant matter, and broken pottery you can find nothing of the value in this room. Nor can you find a Silx nest where the bracelet should be. Bird droppings cover much of the surface here and you see less tracks in here than the other room. The only door in this room is hidden off to the side, almost completely covered in vines.
If you followed the tracks in here than you know that they lead through a hole in the door. If you did not follow the tracks, each participant may roll a d10: a 4-10 will tell you this information.
What do you do? Do you go: A) through the other door in the front room? Go to "Broken Stairs" B) back outside and look around? Go to "Looking Around Outside" C) leave the house completely? Go to "Quit" D) Or do you go to the other door in this room? Go to "Hallway."
Ismene nodded. That would explain why she hadn't seen the other girl before. When she said that they should check the other room Ismene nodded and followed her, also making sure that she didn't step anywhere that looked dangerous. Looking around the room she spotted another door and pointed it out to the other girl.
When asked if she was a civilian she nodded. "My mom is a warrior, she always wanted me to be like her but I plan on taking after my father as a scholar. I know all about weapons, just not how to use them." and with that she shrugged. It wasn't a big deal to her as it was to others. It wasn't that she wasn't brave enough to fight, she just rather learn than fight.
If entering from the Inner Room Door: Through the vine covered door you can see a dim hallway traveling downwards ending in a door. Do you A) Travel forward? Go to "Cellar Tunnel" B) Leave and go through the archway? Go to "Broken Stairs" C) Leave the house and look around outside? Go to "Looking Around Outside" D) Or do you leave completely? Go to "Quit"
As you stand by the door on the bottom of the tunnel, you can see the webbing travels a lot further down; there's a small path you might be able to move along.. but that spider is directly in your way. Now that you are closer you can tell that the spider is a bit bigger than the size of your head and it looks to be a Bognotti. (Refer to the Creatures of Magesc thread for more information.)
Luckily you can see that there is only one type of animal track in this tunnel, that of the Silx. Beyond this must be the nest. (You may chose to go back up and grab a stick to help clear out the webbing)
How do you react? Do you A) Go through the door on in the tunnel? Go to "Pantry" B) Climb back up the ladder and enter the house? Go to "Front Door" C) Abandon the adventure? Go to "Quit" D) Go forward through the webs? Go to "Creature"
As you continue along the long web filled corridor, you can still spot the Silx tracks in the dust. You come up to a broken doorway. Beyond you see a small room with barrels and boxes piled up haphazardly. Most of them have been gnawed on and broken into in some way. A wet spot surrounds one of the barrels near you and you can smell the wine from here. But what draws your eyes the most is the pile of dimly glittering junk in the middle of the room. Sitting upon its heap of stolen goods, the Silx turns to look at you and hisses in annoyance. An intruder it cannot fight! Fleeing, it runs through the barrels and vanishes into the darkness of the corners. Sitting atop the pile is your sister/friend's bracelet. You have found the item that has sent you to this dusty place! As you shift through the rest of the pile to see if there is anything else of value, you find a glowing red orb and a small red, tear-shaped gem. A Firani Orb AND a Firani Tear!
Congratulations, you have found your prizes! You may now flee the house with your loot or decide to continue exploring. It is up to you. If you scared off the Bognotti and Notbjaovin and they fled, then you will not encounter them again.
You may count this as an RP if you have 500+ words and if you included a battle, you may count it as 1 Hunt req as well if you wrote 300 words for the battle.