xxA D V E N T ҉ C H R O N I C L E S __________________________________________________________ .. " What is evolution..? "
╔═══════ x ═══════╗ -- Nᴀʟᴜsᴀ Fᴀʟᴀʏᴀ -- ╚═══════ x ═══════╝
Posted: Tue Dec 31, 2013 5:28 pm
Nalusa Falaya ''Grow and prosper. It is the only thing this world should focus on.'' __________________________________________________ .. Basic Criteria
Name | Nalusa Falaya Pronunciation: Nah-Loo-Sah ll Fah-Lay-Ahh Alias| The Great Mind / The Phantom Scientist / The Next Generation Prodigy / The Fates Reverend / Successor of Research and Development. Gender | Male Race | Shinigami Affiliations | Squad 12 / Research and Development Rank Held | Captain of Squad 12
.. _______________________ Numerical Files
Birth Date | Mar.17th Astronomical Sign | Pisces Age | Unknown l Appears to look in his early twenties in humanly terms.
.. _______________________ Physical Attributes
Blood Type | O Height| 6'4 [When slouching / hunching as he usually does] ll 7'3 [When standing up straight and naturally] ll 8'5 [Shikai Activation] Weight | 250lbs[Does not look it] 325lbs [In Shikai Activation] Ethnicity | Native American / Choctaw background Eye Color | A platinum grayish color, with a dark gray ring around just the pupils. His pupils carrying a glow like appearance when in the brightest of scenarios which gives them the color of white, and normal black during a mid set light scenery. At night however, they tend to give off the glow as well, from the lunar rays they take into them.
Physical Description| Wardrobe |
When outside of Shinigami attire, Nalusa is known for spotting a pretty well dressed appearance, if at most it's classy or just downright dapper. His attire consists of a brown dress shirt with white pin stripes coursing down its entire form; with a broken in and very well adjusted very dark and dusty, dull gray suit jacket with pants to match with it. The cuffs unbuttoned, and a black belt to that holds a belt buckle made of silver that is in the form of a mysterious symbol. He tends to wear a silver bracelet around his left wrist, that has a cross dangling from the midst of it due to his religious standing. With silk black socks on underneath his pants and around his feet that go up to the midst of his calf. Lastly are his shoes, which are Leather Slip on Loafer Dark Brown Formal Dress Shoes. With their own custom design at the very tongue of the snazzy foot gear. On his belly there is also what seems to be tribal tattoo like markings. Aside from this he sports, natural Captain attire. Although his attire is baggy, and outstretched, with the topping of swirl like glasses that always add into his dorky behavior, always clean and tidy!
On a daily: Nalusa is a very careful and intelligent individual. He may come off shady or dorky, nerdy, or even geeky, which he portrays to an extent on a day to day basis. He is clumsy and can be thought of as lazy due to staying up for hours on end researching and coming up with new products or inventions. However, he is always finding a way to make up for it! Aspired to find cures for illnesses, and ways to prevent those from ever getting sick by creating the perfect drug or serum out of his research, Nalusa is always at his peek of hypeness and thirsty for more action. Well, not exact action, but lab action! One can find him being peaceful within certain terrains, such as flower patches, or gardens, or even in his own Quarters. Though Nalusa shows a different side depending on the environment, which also gives the appearance that he has a personality if not mood disorder. Being in the laboratory or the facility altogether, he is more calm and level headed and serious; getting down to business and not allowing anything from the outside to disturb him in any way or bother him. Not even callings will gain his response once he is tied up within his studies. Despite him not being so much as a socialist he is however portrayed as the kind heart young man he had always been. Even towards new comers in order to make them feel welcome, he also carries a highly respectful side to those that are his superiors. Though one thing is definitely revealed about Nalusa's ways is that he is always tongue tied when approached, confronted, whatever you want to call it; by a young gorgeous woman. Quick to shy away or come off shy, and choke on air as it seems when speaking to one, even going so far as to blush when in one of their presence. If he were to ever be confronted by more than one at a time, he's bound to possibly faint and or gain a bloody nose if the situation was deemed worthy enough for it. Especially if contact were to be made directly with him, or whatever parts of their body they apply.
When in Battle: When in battle, Nalusa can become an entirely different person depending on the situation at hand. Being at a fierce and having an almost full on lack of remorse, he can and will cut down the target at hand. His mind already highly strategic as is, due to being the Genius of the Gotei 14; he carries a highly trap like syndrome with the opponent(s). It's as if he plays a game with them in order to end their lives either quickly or slowly depending on the case of matter. When sparring with allies or even fighting them, Nalusa is even still then a caring and meticulous individual. Having the calmest mind set even when things 'look' like they are going for better or worst. It could be described as a taunt or sarcasm, though he really does mean what he says when he is acting in this way. Or does he..? Being analytically high, Nalusa bores a talent that aids him in battle. That being figuring out the opponents strengths and weaknesses almost on the spot. It at times does take its time, but it also depends on the opponent(s) motives, movements, and propaganda.
Favors | His Research and Development as well as the Squad it lives up to be. Disdains | Nothing as of yet. Preference of Food | Doesn't care too much on it. Disliked Foods | Doesn't tend to eat often enough to have a dislike. Preference of Drink | His homemade elixirs.
.._______________________ Something Unknown Fears | Never achieving his ultimate goal.
Aspirations | To create a Elixir that keeps others from Dying by means of plagues. To make the greatest discoveries for Soul Kind and Man Kind. To aid the development of instruments to aid in Human Worldly and Hollow activity.
Chapter One Title It! Time Frame? Unknown Through time, a new age will begin, and through that age; rise a new evolution..
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Posted: Tue Dec 31, 2013 5:30 pm
Hashok Okwa Hui'ga ___________________________________________________________ .. '' Let the spirit chill, and let it flow.. ''
Zanpakutō Name | Hashok Okwa Hui'ga Hopoa English Translation | Grass Water Drop Beast Zanpakutō Element | Unknown Zanpakutō Spirit | Hashok Okwa Hui'ga Zanpakutō Inner World | Shikai World ll Bankai World
_________________________.. Spirit Files Zanpakutō Blade Type | Katana Zanpakutō Accessories | A chain attached at the tip of the hilt, with a moon and sun eclipse like logo attached to it, with a cross on the back of it. Zanpakutō Sealed Appearance | Blade Color » Ghastly purple Sheath Color » Dark purple Hilt Color » Dark dusty red color Tsuba Shape » A circle with wil-o-wisp like holes circling it in a fashionable design. Length » 4'0[Seal State] 11'11[Shikai State Starting Point]
_________________________.. Shikai Files
Zanpakutō Activation Statement | '' Creatures of the night, rise up and take flight. Reveal your truth from cryptic nature, and show forth your power.. '' Zanpakutō Blade Changes | Hashok Okwa Hui'ga [Massive Katana] Shikai Ability:
WIP Needed to get this profile completed asap.
Description:
'' Description:
'' Description:
Shikai Control Level | Mastered Shikai Duration | Unlimited
_________________________.. Bankai Files
Zanpakutō Name | English Translation | Bankai Appearance | [[image + description suggested]] Bankai Limitations | List them. All blades have a weakness.
Bankai Strengths | List them!
Bankai Ability:
Ability One Description.
Ability Two Description.
Ability Three Description.
Ability Four Description.
Bankai Duration Unlimited
Sleepy Paci
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Posted: Tue Dec 31, 2013 5:31 pm
ARCANE REAPER TALENTS _____________________________________________________.. '' Some things just need a push, with magic and effort the true deal can be made.. ''
Kido Background Knowledge | Studied directly under Shu's nose. Kido Expertise | Expert _________________________.. Kido Known
Bakudō Known
Spell Name: Sai (塞, Restrain) Number: 01 Incantation:Unknown Description: The practitioner, pointing his/her index and middle fingers at the intended target(s), causes the target's arms to lock behind their back. The spell is usable on a single target or a significantly large group of people.
Spell Name: Seki (斥, Repulse) Number: 08 Incantation:Unknown Description: The practitioner generates an orb of light blue energy, which not only blocks attacks, but repels whatever strikes it.
Spell Name: Amekaze (雨風, Driving Rain) Number: 14 Incantation:Unknown Description: Creates a large rain cloud that the caster can move over a target, then disperse it to release a torrent of rain over a limited area for several minutes (3 posts). This makes seeing difficult, and is often useful for water and electric types while hindering fire and earth types.
Spell Name: Kyokko (曲光, Bent Light) Number: 26 Incantation:Unknown Description: Hides the physical form and Reiatsu of the caster by bending light.
Spell Name: Noren Mekuri (暖簾捲り, Curtain Stripping) Number: 27 Incantation:Unknown Description: Nullifies types of illusory effects which may be used to conceal something from view. The practitioner, extending their hand, appears as though they are gripping thin air before stripping away the technique which is currently in effect. Doing so creates a light blue and violet aura around the object which is being revealed as it gradually comes into view.
Spell Name: Tsuriboshi (吊星, Suspending Star) Number: 37 Incantation:Unknown Description: Tsuriboshi is primarily used to catch. The spell creates a ball of blue energy that fires out six "ropes" from its center. The "ropes" attach themselves to any sturdy nearby object and the energy in the center solidifies into a flat elastic-like cushion. The spell can stop falling objects similar to a safety net.
Spell Name: Hakufuku (白伏, White Crawl) Number: 44 Incantation:Unknown Description: The target sees the illusion of purple cherry blossoms falling around them. As their vision begins to blur and become unfocused, their consciousness becomes muddled, disoriented, and confused. Shortly thereafter, the target blacks out altogether, losing consciousness, only to awaken with an unclear memory of what occurred.
Spell Name: Rikujōkōrō (六杖光牢, Six Rods Prison of Light Number: 61 Incantation:"Carriage of thunder, bridge of a spinning wheel. With light, divide this into six!" Description: The practitioner points his/her index finger at the target, generating a spark of yellow energy, which summons six thin, wide beams of light, which, slamming into a target's midsection, hold them in place. The target is unable to move any part of their body, including the parts which were not struck by the beams.
Spell Name: Hyapporankan (百歩欄干, Hundred Steps Fence) Number: 62 Incantation:Unknown Description: The practitioner, generating a blue-white glowing rod of energy in his/her hand, throws it at the intended target. It multiplies into a hundred more rods, which, raining down on the target, pin him or her against a solid surface and completely immobilize them. It is hard to dodge in a small area.
Spell Name: Sajō Sabaku (鎖条鎖縛, Locking Bondage Stripes) Number: 63 Incantation:Unknown Description: The practitioner, raising his/her palm up to the target, closes his/her hand into a fist. The user calls forth yellow energy, taking a form of very thick rope, which ensnares the opponent, similar to Bakudō No. 4, but much stronger, instead binding the upper body of the target.
Spell Name: Flowering Whirlwind, Barrier of Wind Number: 68 Incantation:"Surging storm of spring, give us the protection of the westwind." Description: he user creates and surrounds themselves in a small tornado (cloud to ground), which uses intense air currents as protection against outside threats, while also physically attacking the user's surroundings with intense wind. The tornado will pull in anything that has insufficient power to penetrate it or break it, and whatever it pulls in is quickly driven straight into the ground on the outer edge of the funnel, with the force of the tornado's power behind it, following the direction of the funnel's winds. Lightweight materials will hit the ground and spread outwards, similar to exhaust coming from a space shuttle during launch. If an opponent lacks the physical strength to resist the power of the winds, they will be picked up and pulled into the funnel, and will be unable to escape the hold; physical strength becomes irrelevant when the opponent isn't in a position to resist, for instance, if they are in mid-air and cannot fly. The eye of the tornado is 15 feet in diameter, granting the user the room she needs to move about, if necessary.
Spell Name: Dankū (斷空, Splitting Void) Number: 81 Incantation:Unknown Description: A defensive wall is created to protect against an enemy's attack. The practitioner creates a translucent barrier in the form of a large rectangular wall. It is capable of stopping Kidō-based attacks with power up to level 89.
Hadō Known
Spell Name: Shō (衝, Thrust) Number: 01 Incantation:Unknown Description: The practitioner points at his/her target with his/her index finger, a small amount of energy is dispelled from the tip of the index fighter with enough force to thrust a considerable amount of kinetic force at a target causing the target to be pushed back a few feet from the caster.
Spell Name: Byakurai (白雷, Pale Lightning) Number: 04 Incantation:Unknown Description: The practitioner gathers high-density spiritual energy, which they discharge from both hands.Alternatively, the practitioner, pointing at the intended target with their index finger, can generate a concentrated bolt of lighting to use against the target.
Spell Name: Gō Ken (鋼拳, Hard Fist) Number: 15 Incantation:Unknown Description: A relatively simple Hadō that covers the caster's fist in Reiryoku, allowing for added force behind a punch. Relatively speaking, it can allow a Shinigami with human-level strength to dent iron and makes their fist feel like an iron mass. Like other Hadō, it does not last long, only hardening the fist to give enough time to punch.
Spell Name: Sōkatsui (蒼火墜, Blue Fire, Crash Down) Number: 33 Incantation:"Ye lord! Mask of flesh and bone, flutter of wings, ye who bears the name of Man! Truth and temperance, upon this sinless wall of dreams unleash but slightly the wrath of your claws." Description: The practitioner, aiming the palm of their hand at the target, generates a torrent of blue spiritual energy and fires it at their target. The energy moves like a direct blast or a large wave of energy, depending on the amount of power placed into it.
Spell Name: Haien (廃炎, Abolishing Flames) Number: 54 Incantation:Unknown Description: A flame attack which eradicates the very existence of its target. The practitioner fires an oblong blast of purple spiritual energy from their hand that incinerates a target completely when it makes contact.
Spell Name: Tenran (闐嵐, Orchid Sky) Number: 58 Incantation:Unknown Description: The practitioner, levitating their Zanpakutō, lightly hits one end, causing it to spin like a fan. The practitioner, stopping it, creates a widening tornado-like blast, which is fired forward toward the target. A hand is usable as a catalyst of the spell if the Zanpakutō is not available.
Spell Name: Hiryū Gekizoku Shinten Raihō (飛竜撃賊震天雷炮, Flying Dragon-Striking Heaven-Shaking Thunder Cannon) Number: 88 Incantation:Unknown Description: The practitioner raises his/her arm forward and outstretched, occasionally using their free hand to grip the firing arm for extra support, with the palm facing flat toward the target, and fires a gigantic beam of electrical and spiritual energy which creates an enormous explosion.
Spell Name: Kurohitsugi (黒棺, Black Coffin) Number: 90 Incantation:"Seeping crest of turbidity. Arrogant vessel of lunacy! Boil forth and deny! Grow numb and flicker! Disrupt sleep! Crawling queen of iron! Eternally self-destructing doll of mud! Unite! Repulse! Fill with soil and know your own powerlessness!" Description: The practitioner generates a purple/black spiritual energy which, enveloping the target with a powerful torrent of gravity, takes the form of a box of black energy, covered in several spear-like protrusions. The spears, piercing the box, lacerate the one inside from head to toe. When uses with the incantation, the appearance is different, as is the power. The sky appears to darken as multiple boxes of black energy appear, each of them topped off with cross-shaped spears, before they multiply and enclose themselves on their victim. Aizen claims that, at least with the incantation, it has the power to distort space and time.
Kaizō Known
Spell Name: Tozasu Sai (閉ざす塞, Locking Block) Number: 01 Type: Bakudō (Sai) Incantation:Unknown Description: This spell, similar its unmodified counterpart, forcibly glues the target's tongue to the roof of their mouth, preventing speech. Lasts for [2] posts.
Spell Name: Jūgeki Byakurai (重撃白雷, Heavy-Strike Pale Lightning) Number: 04 Type: Hadō (Byakurai) Incantation:Unknown Description: This spell, unlike its unmodified counterpart, takes the appearance of a red beam that's powerful enough to shoot right through an opponent from a considerable distance.
Spell Name: Onigumo Ami (蜘蛛鬼網, Spider Demon Netting) Number: 12 Type: Bakudō (Tenma Ami) Incantation:Unknown Description: This spell, unlike it's unmodified counterpart, creates sticky webs that are expelled from the user's mouth. These nets, created with Reiryoku, stick to their prey and do not let go. The time it takes to create them varies upon their size, and smaller ones are also useful in place of bandages to hold wounds together. They will dissolve after a few hours.
Spell Name: Kyoten Kōsoku Kakushitsuijaku (拠点 拘束摑趾追雀, Location-Binding Trace-Catching Pursuit Sparrows) Number: 58 Type: Bakudō (Kakushitsuijaku) Incantation:"Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and fixate!" Description: A modified Kakushitsuijaku that is activated in the same manner as its unmodified counterpart, except the spell can be cast on the air like Tenteikūra. Upon locating the persons in question, the Bakudō brands them with a seal that can be traced by the caster of the spell. The seal is quite small and appears on the back of the user's neck. It brands the skin, meaning it won't go anywhere unless removed by the user, a Kidō user of considerable skill, or the skin is cut or torn off. Much of the previous action can be overridden if the caster is within distance of the intended target, thus he or she will only need to speak its name.
Spell Name: Tesshibaru Hyapporankan (鉄縛る百歩欄干, Iron-Bound Hundred-Step Rail Parch) Number: 62 Type: Bakudō (Hyapporankan) Incantation:Unknown Description: This spell is achieved by beginning its unmodified counterpart and stopping it before it separates, leaving the user with an energy staff as hard as iron. By striking the opponent with this weapon, they pass through it, the iron bar creating a shackle around whatever passes through.
Spell Name: Tsuin Tenteikūra (ツイン天挺空羅, Twin Heavenly Rickshaws in Silken Air) Number: 77 Type: Bakudō (Tenteikūra) Incantation:"Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly though the heavens." Description: A modified version of Tentaikura that allows anyone connected by the spell to continuously transmit thoughts to and from one another, creating an open telepathic link. The downside to this ability is that the spell takes effort to maintain thus making it unsuitable for combat.
Forbidden Spells Known
None.
_________________________.. Shinigami Abilities
Zanjutsu
Nalusa's Zanjutsu status is surprisingly at Master level. Not looking it so much, he is highly capable of handling numerous at a time have he has the need to with his zanpakuto, and even sending surprisingly devastating blows that would end up breaking another's Zanpakuto if they lacked the skill to handle his strikes. That being those who are within lower ranks such as him, such as Gatekeeper, VC, and so on so forth. Wielding his blade in a more brute like manner is his initial approach to opponents, however his true demeanor and style is that of a gentle state. Being as gentle as a sakura petal falling to the grassy plains from a tree, Nalusa's swings are even more stronger and intense in this stance of usage. Reason being is his blade's own stubborn and uppity attitude, in which it does not like to be wielded as if its master was a mad man. The level of excellence that Nalusa has achieved in wielding his zanpakuto goes to where he needs not a true stance to actually take action. Being a very precise and strategic wielder of his Zanpakuto, he can deliver surprising blows even off balanced or just by simply flipping his blade to shift his momentum. A master of momentum if you will, in which he is highly capable of shifting the motion and containing his flow of weight which gives him the ability of being like a flowing leaf in the wind.
Hakuda
Despite not looking it, Nalusa is highly efficient in the arts of Hakuda. Having tremendous dexterity and agility, makes for a more quick high speed pace of combat; where he can deliver powerful blows to the opponent or even make for the perfect maneuvers when it comes to fast styled opponent(s). His strength and precise meticulous actions of a gentle fighting style shows throughout his hand to hand combat, as well as his swordsmanship. Being capable of catching a blade with his bare hands as it processes towards him with pinky(s) up, and or deflecting it by means of guiding it into another direction and flipping or smacking it to toss the opponent in order to disarm them. The very reason his skills are high are for the sole reason he has long researched the methods of Hakuda and even gone so far as to develop his own forms of it. Training in order to keep himself fit and ready for any condition, he is Master of this property. Unlike other natural Hakuda, Nalusa aims for the joints and pressure points of his targets; even when performing the varying techniques in order to temporarily disable them or permanently.. That being said, even when fighting unarmed he is fully capable of handling himself in any situation, and is a very meticulous as well as precise fighter.
Hohō
Hoho is section that Nalusa lack's somewhat in due to his none study into it. Having not fully put his efforts or thoughts into it, he has not gained much of an interest within it and therefore contains a lower status with it than that of a mastered practitioner. Being more so of an expert practitioner in this category, however he still excels out a high speed compared to that of average. However, once he finally grasps onto this style he will develop his own like Hakuda and evolve it into something much more; aiding him into a mastery of this style and its functions.
Hoho Abilities
Dashing: A most basic technique that allows the user to throw him/herself to a certain direction using a certain angle of which way the stance is directed and executed. Based on an individual's attributes, dashing can be quite a moderately fast move instead of running. Also depending on the distance, dashing can be quite useful if in closer range to the opponent. This technique is basically for all ranks.
Senkaimon (穿界門, World Penetration Gate): is the dimensional gateway which Shinigami use to enter and leave Soul Society by unlocking it. When guided by a Jigokuchō, the Senkaimon takes the form of a waiting room entered through a sliding door. Humans can also use such a gate through the use of Reishihenkanki (霊子変換 機, Spirit Exchangers), which convert solid matter into spirit particles.
Shunpo (Flash-Step): A movement technique that allows the user to move faster than the eye can follow. This technique requires a very high level of training, thus a most difficult one to obtain. One, who is of a high lieutenant ranking, must be able to possess Shunpo. Furthermore, it is a most fearsome mid-range/long-range speed known to be the exceeding ability than dashing. All in all, this ability can only be used by lieutenants and captains. For lieutenants it is nearly mastered, yet not perfected. Therefore, it is only of mid-range level 1. For captains Shunpo is of a level 2 maximum ability in which it is fully perfected for both mid-range and long-range.
Senka (Flash Blossom): Although Shunpo is connected with this ability, this technique possess a unique name and style of its own. This technique is known as Senka (闪花, Flash Blossom), a flash step combined with a spin to quickly move behind the enemy, followed by a strike aimed to destroy the saketsu chain and the hakusui soul sleep with a combination of two quick thrusts. This technique is one of the two, that Kimmimaru developed mixing Shunpo to complete its ability. Furthermore, only certain individuals, of high ranking captain level can possess such an ability. Meaning only Kimmimaru or the Captain Commander can teach this skill. This skill cost a total of 3 Speed Points.
Reinka {Power Blossom}: This is an ability connected with Kido. By focusing one's own inner power within their legs, they are able to power up or double their agility speed. Meaning all of the moves that they perform work twice as fast as they did before. This only last for a total of Six post. However, there is a catch. Not only does one sacrifice half of the speed points to perform this move, every agility tactic after this move has wore off will be twice as slow rather than at normal speed. It is a speed boost tactic that Kimmimaru made for the most dangerous of situations No speed points required
Speed Clones: The practitioner creates at least one other clone{s} of themselves at once using Shunpo. While they are indistinguishable from the user's true self and mimic their movements, the clones do not last long. They are also a sheer illusion, nor do they cause harm. Each clone takes one speed point away per post. This move is only for Captains
Air Walk: Another skill, though not necessarily related, is the Soul Reaper ability to walk on air using spiritual energy. By collecting and solidifying spiritual particles beneath their feet, Soul Reapers can gain traction on thin air to either freely move about or to stop themselves from falling. This particular ability can only be obtained from officer level. Furthermore, it cannot necessarily be used every so often, especially for officers. It is an ability that can only be temporarily used but cannot last for a very long period of time. However, for lieutenants, they can stay on air for quite a bit longer and for captains, it can be held for quite a long while considering the great amount of reiatsu within a captain ranking individual.
Durability
Despite not looking it, Nalusa contains quite a high deal of durability. Being apart of the Science Division, aka Research and Development, he had made discoveries in order to obtain the efficient ways of growing a natural durable form. Being capable of getting struck by the harshest of attacks, he can simply endure and continue seemingly to no end or as if he were no where near falling. His rate of going on in a fight is vast to almost no end, being a Captain it is natural for him to be capable of such after all.
Reiryoku
Unlike the average Captain, Nalusa contains a very immense spiritual pressure level that can cause those under his rank to either tremble or fall down. Though to all near and around the very pressure given off from his reiryoku emitting into that of reiatsu is capable of giving off the feeling as if the those around were feeling their heads be opened, and a scalpel delve into it. The feeling of being in Fear of the unknown initiates within. It is this level of Immense Reiryoku alone that grants him the power to pull off the numerous feats such as kido, and hakuda techniques as well as Hoho.
Posted: Tue Dec 31, 2013 5:32 pm
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&N a l u s a&&'' G o t e i ' s &&P r o d i g y ''&&F a l a y a ↱ʀᴀɴᴋ: ᴄᴀᴘᴛᴀɪɴ / ᴅɪᴠɪsɪᴏɴ: sᴄɪᴇɴᴄᴇ ᴅɪᴠɪsɪᴏɴ 12 / ᴄᴜʀʀᴇɴᴛʟʏ: ɪɴ ᴀ ᴘɪᴄᴋʟᴇ / ᴄᴏᴍᴘᴀɴʏ: sʜɪɴɪɢᴀᴍɪ ███████████████████████████████████████████████████████
Well it seemed things were about to be going smooth and cool. Though were they really? The facts were there, maybe? A flash of light from forward as he heard the loudness of power jumps. Tawara.. That guy had really gotten so comfortable as to use his own lighter to light a cigarette within the total darkened zoo area.
Sleepy Paci
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Posted: Thu Jan 23, 2014 8:15 pm
Dcme
Permission was Granted for the Kido Spells, and I'll be working on my Shikai and Bankai later and gradually. Can't really get it done with pressure of time, kind of not want to rush my zanpakuto and have it come out sloppy. Plus, this guild needs its scientist!
Posted: Fri Jan 24, 2014 11:44 am
This profile is temporarily approved for the time being. This profile will be re-assessed once Shikai and Bankai have been finished.