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A place where mere normal humans and normal mortals know nothing about, a place both amazing and dark. 

Tags: School, Creatures, Rose, Dueling, Magic 

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Green Rosé Dueling Grounds

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Siera Serenity Star
Captain

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PostPosted: Sat Dec 28, 2013 2:07 pm


*** Dueling grounds for the Duelists of the Green Rosé ***
PostPosted: Mon Jan 20, 2014 7:14 am


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Despite being a group that specializes in information gathering and investigation the Green Roses are required by the Duelists laws to have an arena to train and spar. The leader of the Green Roses believes this to be a pointless addition to their base, however this may be because he is known to have the weakest power level of all the Duelists, and is no stronger than any regular student.

The rules for joining the Green Roses are as follows:

1.) Must have a strong sense of duty
2.) Must be able to think through difficult situations.
3.) Must be cool headed at all times, emotions only serve to cloud ones thoughts.
4.) Combat ability is unnecessary, however is recommended for any rose squadron.
5.) Must not question the Squad Captain's orders.


The arena itself is nothing too special, a simple hexagon shaped platform with supports all around it to prevent it from collapse due to heavy weights. Two draw bridges grant one access to the arena, however once two combatants enter the arena the draw bridges will raise once again. A small 15 foot drop awaits any who fall from the edge of the arena, where they will discover a sandy flooring with a few ladders leading to the exterior around the arena. Small buildings surround the arena, supplying potential opponents with protective gear and sparring weapons as to prevent any sort of injury from occurring.

A message from Duelist Captain Sacarius Kel:


"Ah such a fitting place to beat ones friends with wooden sticks like cavemen. Oh well, makes sense I s'pose, we are duelists after all! But enough about that, I must warn those that attempt to join the Green Duelists, we are not quite like the other squads, while they fight like the primitive beasts they are, we analyze our opponents, get into their head, and learn how to quickly dispatch them. But we're not just about the fighting, we handle anything that requires investigating, essentially think of yourself as a detective of some sort if that helps get your brain juices flowing.

Oh and a word of advice, if you're about to start an investigation remember to come report any findings to me, I like to stay in the loop, y'know? If not... well, don't worry your pretty little heads about details like that."
 

DarkBlaven

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Duelists of the Roses Area

 
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