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Evil isn't always in the darkness. [2014 GRAND OPENING] 

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Reply 『Cast Archives』Shinigami Profiles
[Squadron Seven Captain] Iori Yaguiiro

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Soul Le Black De Vile

Desirable Guildsman

PostPosted: Thu Dec 26, 2013 8:14 pm


xx A D V E N T ҉ C H R O N I C L E S
__________________________________________________________ ..
"The art of fighting will always exist throughout the universe. Even in times of peace and prosperity, there will always be a form of combat in the world. In the end, the only true meaning of law and order is to claim dominion over death while life still holds value"

╔═══════ x ═══════╗
-- Iori Yaguiiro --
╚═══════ x ═══════╝

User Image

PostPosted: Fri Dec 27, 2013 3:18 am



        xx Iori Yaguiiro
        I
        ___________________________________________________________________ ..
        Basic Criteria

        Name | Iori Yaguiiro
        Alias| The Devil God Fist A.K.A The Black Sage
        Gender | Male
        Race | Shinigami
        Affiliations | Soul Society
        Rank Held | Captain


        .. _______________________
        Numerical Files


        Birth Date | August 12th
        Astronomical Sign | Gemini
        Age | 750

        User Image
        .. _______________________
        Physical Attributes


        Blood Type | AB
        Height| 6'0
        Weight | 185 Ibs
        Ethnicity | Japanese
        Eye Color | Silver
        Physical Description| Iori's body built accommodates the physique of a Martial Arts Kenpo Master that is honed with very toned muscles with a lean amount of moderate yet compacted muscle mass. Most if not every bone in his body has been worked to great flexibility and fitness that makes him naturally agile in limb and joint movement. Around the most commonly worked muscle groups such as limbs and areas of impact to sustain the most damage, he still had old bruises and scars that take up a good portion of his muscle. But to some surprise, features such as his face and hands appear to be smoothed out and well treated as he still treats his body very well. The color of his hair is like that of vanilla at shoulder length and his eyes the color of silver, but the face overall being very youthful and healthy.
        Wardrobe | Iori wears a grey fitted majestic lined jacket with black fur from the back of the neck to the left side of the collar to the chest. The jacket has a black and white crossed zipper and sleeves that are unbuttoned to give more of a loose feel. Around the waist is a belt designed in the same fashion as the cross found on his jacket and the the slacks appear to be light enough for easy movement. The footwear are much like cloth shoes but have iron slits at the toes and a simple line pattern. The Damascus Carbonate Medium Grade Steel Gauntlet upon his left arm happens to reach from the wrist to half of the shoulder and extends out a curved dark steel carbon blade. Underneath the cloth is a grey leather body binding suit that serves as another layer of clothing just in case if there is a sudden change in atmosphere or if it is required for any occasion.

      • Captain Haori style » A Hooded Majestic Cloak that drapes over the body much like a Poncho and hides half of the face from sight. Easy to remove and has little resistance to quick movements or snag due to it's light cloth fashion. The Squad Insignia is on the back near the hood like the usual Captain's Haori
      • Haori Underside Color » Black
      • Lieutenant Badge Location »N/A

        .. _______________________
        Personal Attributes


        Quirks
      • Iori is a philosopher of Humanities and Theology
      • Iori is usually a man of riddles and tricks
      • Iori happens to excel specifically at strategic combat fighting
      • Iori has an expert knowledge on the history of Martial Arts and Combat styles that he incorporates into his own
      • Iori is someone who rarely shows sympathy but only expresses the emotions necessary to satisfy himself
      • Even under Pain, Agony or Stress, Iori is accepting of his fate and shows no personal feelings when dealt with bad news.
      • Iori is accepting of even harsh reality and knows his own limits when it comes to what he can do as an individual

        Favors |
      • Literature
      • Gossip/Rumors
      • Challenging Fights
      • Being Underestimated/Overestimated
      • Surprises/Secrets
      • Truth or Dare
      • Preparation
        Disdains |
      • Cowards
      • Brats
      • Kids
      • Atheist
      • Saints
      • Science
      • Solitude
        Preference of Food |
      • Nothing in Particular
        Disliked Foods |
      • None in Particular
        Preference of Drink |
      • Mostly Water, Milk, or any kind of Flavored Coffee drink

        .._______________________
        Something Unknown


        Fears |
      • Fear of an Dishonorable Death
      • Fear of Being Obliterated into Nothing
      • Fear of Dying without a purpose

        Aspirations |
      • To satisfy himself in all his work
      • Revolutionize the World Order to a Balanced Future
      • To die fighting the greatest fights in a life time

Soul Le Black De Vile

Desirable Guildsman


Soul Le Black De Vile

Desirable Guildsman

PostPosted: Fri Dec 27, 2013 5:07 pm


xxTHE TALE OF A DEVIL(TBA)
____________________________________________________________ ..
"It has always been Humanity's desire to fight among each other and dominate each other by any means necessary to live on...there are no exceptions"


        Chapter One Iron Fist
        730 years ago
        "One must fight to earn a living and cherish life until there is nothing left"



        Chapter Two Steel Fist
        600 years ago
        "It is better to be misunderstood as a individual, but understood as an person, as it gives birth to a new state of mind"



        Chapter Three Devil Fist
        350 years ago
        "Like Yin and Yang, there are two opposing sides to everything. Evil is necessary to make things Good, Peace cannot exist without War. This is Life and there will always be a cause for competition."




        Chapter Four Devil Sage Fist
        300 years ago
        "To find your purpose in the universe means to conquer destiny and change fate

PostPosted: Tue Dec 31, 2013 12:26 am



        xxTeikiatsu
        ___________________________________________________________ ..
        "A gentle yet heavy pulse will sing a melody that echoes chaos in the air"

        Zanpakutō Name | Teikiatsu
        English Translation | Cyclone
        Zanpakutō Element | Air
        Zanpakutō Spirit |
        User Image
        The spirit of Teikiatsu is that of an ogre/oni warrior monk phantasm spirit that stands 7 feet tall and appearing to be mostly translucent. Most of his physical features are shrouded in a bright silver colored armor including his face and his entire body. The only part that appears to stand out as the color of his dark hair and the shape of the two different sized blades, one being a Dai-katana and the other being a Regular Broad blade Katana. Even when interacting with it's master, it tends to be very quiet and use sign language to translate in place of words. It is said that it's former life was lived out as a Feudal Lord but had been betrayed and assassinated before ascending to power.
        Zanpakutō Inner World |
        User Image

        _________________________..
        Spirit Files


        Zanpakutō Blade Type | Katana
        Zanpakutō Accessories | Chord attached around handle and a silver Yin & Yang jewel
        Zanpakutō Sealed Appearance |
        User Image

      • Silver
      • Sheath Color »White
      • Hilt Color »Black & White
      • Tsuba Shape » Lotus Flower design with bronze metal
      • Length »30 inches

        _________________________..
        Shikai Files


        Zanpakutō Activation Statement | Resonate, Teikiatsu
        Zanpakutō Blade Changes |
        User Image
        The user's blade vanishes and takes the place of Silver White Hand Claws and Bladed Grieves in which possesses the actual properties of the non ferrous high rust/corrosion-resistant & ductile/durable industrial used metal Platinum. It is logically slighter harder than pure iron and has a low thermal & electric conductivity(processing of heat and electricity). Although it is heavier than steel and would usually be impossible for the average human body to sustain the weight load, it appears to be only as light as regular steel talons for the user's body. There are slotted air pores through the armaments on each of the limbs that allow for air to easily flow inside and carry wind pressure. Each of the blades upon the points of the grieves and claws appear to be like jagged razors meant for tearing as well smooth hemorrhaging
        Shikai Abilities
      • Ability One
        Power summary: The ability to draw in air particles and compact them into a series of consecutive shock waves

        How it works: The air particles within 25 meters are drawn into the Hand Claws and Bladed Grieves of Teikiatsu before compacting around each of the user's limbs. In rapid succession or in one bulk release, a deep ripple of pulsating silver white air pressure aka the shock waves are unleashed. In the style of a simple slash/strike with the hands or feet, the shock waves repel out in the very direction and until there is an equivalent amount of force or on contact with physical material, the shock waves will keep resonating.

        Each shock wave is equivalent to the blast radius of a fragmented grenade and on every fifth post, can reach up to the blast radius and impact of a tank missile. This is mainly due to the ripple/echo of the ability that occurs adding up per post to five maximum and with it increases the amount of shock as well as piercing(in terms of striking) or tearing(in terms of slashing/slicing)damage. The maximum range traveled by the ability is 100 meters and aside from the offensive capabilities of the ability, needs to be cool down depending on the amount of post time charged varying from one post to five maximum.

        Weakness: The ability can be disrupted by forces equal or greater than that of steel to a minor extent for enduring half of the impact from the shock waves. Even the user can face recoil and disorientation upon a great collision of force that is equal or greater than the shock waves in close quarters. Any abnormality that directly effects the user's health such as toxins and poisons can cause the process of the ability to lose it's concentration.

      • Ability Two
        Power Summary: The ability to create a cyclone within 5 meters that maintains in range of the user and manipulated into various forms.

        How it works: The air within the 25 meters is drawn into the 5 meters and creates a rapid flux of air pressure currents that form around the user's body, thus creating a centrifugal force that can be clock wise or counter clockwise depending on the user. The air currents can easily bind to one of the limbs of the armaments the user possesses and much like a rapid spiral of heavy silvery white wind force, the compressed air currents in this form follow the user's movement. But considering the defense aspect of the ability, it primary use is to exert the cyclone as a heavy rapid barrier of air currents to repel or hold against opposing objects and forces.

        Though it can only be maintained within 5 meters of the user and lasts only 3 posts before requiring a cool down of 3 in return, the ability does enable the user to levitate and propel in air or against objects, releasing in the fashion of a cyclone to a destination. The cyclone can easily be withdrawn into the body or expanded back at the allotted 5 meters, thus in the fashion of an actual cyclone that projects out at a given angle. It still retains it's silver white color and when released in concentration, equates to the density and sharpness of 50 steel blades.

        Weakness: It can bare the load of a standard tank but only durable enough to stop average metal(steel and iron) and low level kido/hakuda/etc. Susceptible to objects and forces of greater kinetic power in terms of velocity or momentum against the centripetal force of the cyclone. Any direct damage to the body causes the ability to go unstable or lessen depending on the condition of the user.

      • Ability Three
        Power Summary: The ability to create pseudo silvery white pressurized weaponry made out of air and regulate their form as well as their trajectory.

        How it works: The air currents within the user's own proximity is drawn into the armaments and transforms into a series of razor sharp vibrant air pressure. With the capability to adjust the shape of the air currents to that of weapons such as blades, spears, projectiles, etc, the process can occur for every post. The trajectory of the weaponry can extend up to 50 meters in length, but when used as projectiles, can go as far as 100 meters before vanishing into thin air.

        Naturally according to the user, the armaments and limbs of the user's body can easily project weaponry or simply release it with a strike. The maximum range of any projectile weapon(including those of spears and blades) is 150 meters and if it goes beyond, vanishes altogether. Upon contact with projectile weaponry out of the user's grasp, upon the projectile coming into contact, drills or slices at maximum power of a chain saw via razor bullet

        Weakness: Each weapon when destroyed requires the user to wait 1 post for cool down to produce anymore weapons, thus only allowed to produce one weapon per post but possess as many as the user wishes. It is still only as durable as the average metal(steel or iron) and aside from temperature changes, can also be destroyed by any major difference in temperature or the amount of energy used against it. There is also the factor of difference in weight and mass that can disrupt the user's concentration to maintain the ability.

        Shikai Control Level | Mastery
        Shikai Duration | Unlimited


        _________________________..
        Bankai Files


        Zanpakutō Name | Torune-do
        English Translation | Tornado
        Bankai Appearance |
        User Image

        The Bankai's appearance is that of a series of black platinum arms that total up to eight that sprout from the user's back along with the previous platinum armaments upon every limb, thus proving more of a versatile combat option. Each of the platinum arms can reach about 25 meters due to their elasticity and a more malleable form of platinum. Aside from the Armaments on the User's limb, the platinum arms are controlled with the mind and cover a majority of the back attached to the spine of the user. These are used in sync with the body's movement and are virtually weightless to the user with their own spirit energy. Considering that Platinum is non ferrous and is much harder than steel, it is difficult to transfer heat and electricity through without a good amount provided.
        Bankai Limitations |
      • Severe Temperature changes
      • Potent amounts of exposure to corrosive/acid chemicals
      • Direct Damage to the Main Body(The user)

        Bankai Strengths |
      • Versatility in Transitions
      • Progressive Damage output

        Bankai Abilities
      • Ability One
        Power Summary: The ability to generate dark air torrents from any of the limbs that possess the momentum(speed and mass) of a Tornado made out of Platinum.

        How it works: The Platinum arms and limbs are able to gather the air within 100 meters in order to create air vacuums that either rotate clockwise(towards) or counter clock wise(from) depending on their direction. Much like a form of telekinesis, the air torrents are then held within any of the limbs much like preparing to launch in a unstable blast of the dark air torrents.

        Upon releasing, the dark air torrents expel from the user's body and send the user propelling like a high pressure sonic spring capable of tearing through steel structures or buildings when in motion. Though it emphasis is on a fixed speed of trajectory and has a cool down for each post used, still makes as an effective means of offense as it is defense. The user themselves are in the eye of the Torrent and the ability is shaped after the consecutive motion of the user, fading with a strong centrifugal or centripetal force when the user stops.

      • Ability Two
        Power Summary: The ability to compress dark air pressure into the body in order to increase momentum.

        How it works: The air pressure via oxygen is gathered into the platinum arms and transfers directly to the body, thus causing a high levels of oxygen to exert and flow through the body. Considering that momentum is mass/weight and velocity, the body is able to strike and move as if it were a sonic boom wave aka strong gale/gust of air waves in a consecutive pattern. In specific terms of mass/weight, the body can weigh as much as a standard tank when in full motion due to the amount of discharged air pressure much like a jet.

        In other words, the momentum of the body is capable of physically destroying most two story buildings made of stone or at least cause massive dents in metal structures that could possibly be destroyed varying on their overall density. The body's movement is no different from a sonic gale/gust wave moving at sonic speed whether in air or on ground. While usually requiring 3 post to activate and 3 to cool down, exceeded forces such as weight, density, chemical potency, severe temperature, etc could disrupt the user's body from progressing, yet the ability still proceeding to the fifth post cool down.

      • Ability Three
        Power Summary: The ability to create dark air vortex that draws in the target to the center with an equivalent force of 100 steel blades

        How it works: The user or via the platinum arms are concentrated to a single point and much like a high level hado spell, requires at least three post to set up. Though it could be disrupted by any major disorientation or consecutive damage done to the user, upon it's peak will release a 50 meter(and only within 50 meter range) vortex that draws in anything nearby to it's center much like a dark hole. The user is the only exception that is not effected by it once released and will continue to last for 5 post maximum, requiring another 3 post cool down to be set up once more.

        When used upon a surface, the vortex will start out on miniscule level of a small bullet, but rapidly erupts to that of a 50 meter vortex that draws in any loose debris, material, etc that is caught within range. If used on an opponent, the vortex will direct the force of the dark wind pressure inwards towards the body and attempt to release the barrage of wind pressure steel blade force into the body. However, the vortex itself aside from any property of greater kinetic force such as density, weight, speed, etc that can disperse it, the vortex causes the user a good 50% portion of their spirit energy and bodily stamina.

      • Ability Four
        Power Summary: The ability to construct and form a dark air titan made out of air pressure manipulated by the user.

        How it works: All of the air pressure within the user's proximity is constructed to form a 25 foot 8 armed cyclops titan entity that is in sync with the user's body and possesses enough physical strength to destroy an entire three story stone building or cause tremendous damage to large steel structures. The titan is virtually capable of transferring shock waves from any of it's limbs to a designated location in order to form small but very steel dense twisters. On the defensive, the titan happens to only be able to defend with it's limbs, claws, and teeth, yet is not affected by damage unless it is dealt directly to the user.

        The titan when using it's own body is capable of disrupting Captain level Kido spells only to a minor extent, but deals heavy damage to steel armored and human body structures to the point of major fractures or if precise enough, broken bones. The titan itself can be formed anywhere within 50 meters of the user's proximity and instead of forming into it's full form, can simply sprout its limbs from the user's body or the platinum arms. Still, the titan does leave the user mostly stationary only able to perform the basics of agility(dashing, air walk, rolls, etc) and the giant is able to remain for 5 post, requiring another 5 for it to return in any shape or form.

        Bankai Duration Unlimited due to the passive effect of the ability's element, but does weaken upon user's own condition.

Soul Le Black De Vile

Desirable Guildsman


Soul Le Black De Vile

Desirable Guildsman

PostPosted: Tue Dec 31, 2013 4:13 pm


        xxARCANE REAPER TALENTS
        _____________________________________________________..
        place quote here

        Kido Background Knowledge | Basic
        Kido Expertise | Iori is just proficient enough to learn Captain level kido, but anything beyond is out of the question. He does happen to use kido every now and then during combat, but he solely focuses on his Hakuda

        _________________________..
        Kido Known

        [[CHECK THE KIDO SECTION FOR FURTHER DETAILS]]
        Bakudō Known |
        Spell Name: Sai (塞, Restrain)
        Number: 01
        Incantation: Unknown
        Description: The practitioner, pointing his/her index and middle fingers at the intended target(s), causes the target's arms to lock behind their back. The spell is usable on a single target or a significantly large group of people.


        Spell Name: Hainawa (這縄, Crawling Rope)
        Number: 04
        Incantation: Unknown
        Description: Binds enemies with a Reishi rope to stop their movement. The practitioner generates a crackling yellow energy rope within his/her hand(s) and throws it toward the opponent. The energy entangles itself around the opponent's arms and body, immobilizing them.


        Spell Name: Seki (斥, Repulse)
        Number: 08
        Incantation: Unknown
        Description: The practitioner generates an orb of light blue energy, which not only blocks attacks, but repels whatever strikes it.


        Spell Name: Geki (撃, Strike)
        Number: 09
        Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and then claw out your own throat!"
        Description: The practitioner, drawing the symbols of the spell in the air, causes his/her entire body to permeate a red energy. The same red energy, engulfing the body of the target, causes complete paralysis.


        Spell Name: Hōrin (崩輪, Disintegrating Circle)
        Number: 09
        Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and tear out your own throat!"
        Description: The practitioner, using the index and middle fingers, generates an orange hued tendril with spiraling yellow patterns which, ensnaring the opponent as the tendril wraps around their body, immobilizes them. The end of it remains in the hands of the user, allowing them to control the path of the tendril before and after capture. The Kidō can connect with another one of itself, if both have captured a target, and bind them together.


        Spell Name: Amekaze (雨風, Driving Rain)
        Number: 14
        Incantation: Unknown
        Description: Creates a large rain cloud that the caster can move over a target, then disperse it to release a torrent of rain over a limited area for several minutes (3 posts). This makes seeing difficult, and is often useful for water and electric types while hindering fire and earth types.


        Spell Name: Sekienton (赤煙遁, Red Smoke Escape)
        Number: 21
        Incantation: Unknown
        Description: The practitioner creates a cloud of red smoke, swiftly engulfing the surrounding area and briefly obscuring the movements of whomever is within the smoke, allowing a quick getaway.


        Spell Name: Kyokko (曲光, Bent Light)
        Number: 26
        Incantation: Unknown
        Description: Hides the physical form and Reiatsu of the caster by bending light.


        Spell Name: Noren Mekuri (暖簾捲り, Curtain Stripping)
        Number: 27
        Incantation: Unknown
        Description: Nullifies types of illusory effects which may be used to conceal something from view. The practitioner, extending their hand, appears as though they are gripping thin air before stripping away the technique which is currently in effect. Doing so creates a light blue and violet aura around the object which is being revealed as it gradually comes into view.


        Spell Name: Shitotsu Sansen (嘴突三閃, Beak-Piercing Triple Beam)
        Number: 30
        Incantation: Unknown
        Description: Crackling yellow energy gathers in the user's hand, who draws in triangle mid-air. The symbol creates solidified energy on the shape of smaller triangles from its three points and fires them at the intended target, pinning them to a nearby surface, slamming into his/her body in three places in the shape of a perfect triangle and immobilizing them.


        Spell Name: Tsuriboshi (吊星, Suspending Star)
        Number: 37
        Incantation: Unknown
        Description: Tsuriboshi is primarily used to catch. The spell creates a ball of blue energy that fires out six "ropes" from its center. The "ropes" attach themselves to any sturdy nearby object and the energy in the center solidifies into a flat elastic-like cushion. The spell can stop falling objects similar to a safety net.


        Spell Name: Enkōsen (円閘扇, Round Lock Fan)
        Number: 39
        Incantation: Unknown
        Description: Enkōsen is primarily used for defense. The practitioner can use either both hands or his/her Zanpakutō in a blocking motion. The spell generates a dull yellow energy, which takes the form of a large spinning disk of condensed reiatsu, in front of the practitioner, blocking an opponent's attack.


        Spell Name: Hakufuku (白伏, White Crawl)
        Number: 44
        Incantation: Unknown
        Description: The target sees the illusion of purple cherry blossoms falling around them. As their vision begins to blur and become unfocused, their consciousness becomes muddled, disoriented, and confused. Shortly thereafter, the target blacks out altogether, losing consciousness, only to awaken with an unclear memory of what occurred.


        Spell Name: Tōyochi (凍輿地, Frozen World)
        Number: 52
        Incantation: "Tundra and glacier spread forth into the air, in the realm of white night!"
        Description: This Kidō causes all moisture near the earth's surface to instantly freeze, causing jagged pillars of ice to jut up from the ground. The slightest touch by any spike or even the ground itself will result in the target being frozen to it, binding them to the ice until they can tear themselves free.


        Spell Name: Kakushitsuijaku (摑趾追雀, Summoning of the Tracking Sparrows)
        Number: 58
        Incantation: "Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain."
        Description: Kakushitsuijaku heightens the user's senses and awareness to seize a target. The practitioner draws a circle, with the appropriate symbols set apart in four quadrants upon the ground, using a black powder. When they place their hands palms down just under the circle to activate the spell, the circle glows with a blue light as the symbols within the circle are animated, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude.


        Spell Name: Rikujōkōrō (六杖光牢, Six Rods Prison of Light
        Number: 61
        Incantation: "Carriage of thunder, bridge of a spinning wheel. With light, divide this into six!"
        Description: The practitioner points his/her index finger at the target, generating a spark of yellow energy, which summons six thin, wide beams of light, which, slamming into a target's midsection, hold them in place. The target is unable to move any part of their body, including the parts which were not struck by the beams.


        Spell Name: Hyapporankan (百歩欄干, Hundred Steps Fence)
        Number: 62
        Incantation: Unknown
        Description: The practitioner, generating a blue-white glowing rod of energy in his/her hand, throws it at the intended target. It multiplies into a hundred more rods, which, raining down on the target, pin him or her against a solid surface and completely immobilize them. It is hard to dodge in a small area.


        Spell Name: Sajō Sabaku (鎖条鎖縛, Locking Bondage Stripes)
        Number: 63
        Incantation: Unknown
        Description: The practitioner, raising his/her palm up to the target, closes his/her hand into a fist. The user calls forth yellow energy, taking a form of very thick rope, which ensnares the opponent, similar to Bakudō No. 4, but much stronger, instead binding the upper body of the target.


        Spell Name: Flowering Whirlwind, Barrier of Wind
        Number: 68
        Incantation: "Surging storm of spring, give us the protection of the westwind."
        Description: he user creates and surrounds themselves in a small tornado (cloud to ground), which uses intense air currents as protection against outside threats, while also physically attacking the user's surroundings with intense wind. The tornado will pull in anything that has insufficient power to penetrate it or break it, and whatever it pulls in is quickly driven straight into the ground on the outer edge of the funnel, with the force of the tornado's power behind it, following the direction of the funnel's winds. Lightweight materials will hit the ground and spread outwards, similar to exhaust coming from a space shuttle during launch. If an opponent lacks the physical strength to resist the power of the winds, they will be picked up and pulled into the funnel, and will be unable to escape the hold; physical strength becomes irrelevant when the opponent isn't in a position to resist, for instance, if they are in mid-air and cannot fly. The eye of the tornado is 15 feet in diameter, granting the user the room she needs to move about, if necessary.


        Hadō Known |
        Spell Name: Shō (衝, Thrust)
        Number: 01
        Incantation: Unknown
        Description: The practitioner points at his/her target with his/her index finger, a small amount of energy is dispelled from the tip of the index fighter with enough force to thrust a considerable amount of kinetic force at a target causing the target to be pushed back a few feet from the caster.


        Spell Name: Byakurai (白雷, Pale Lightning)
        Number: 04
        Incantation: Unknown
        Description: The practitioner gathers high-density spiritual energy, which they discharge from both hands.Alternatively, the practitioner, pointing at the intended target with their index finger, can generate a concentrated bolt of lighting to use against the target.


        Spell Name: Tsuzuri Raiden (綴雷電, Bound Lightning)
        Number: 11
        Incantation: Unknown
        Description: The practitioner generates an electric current through any object they touch, which damages anything or anyone which is in contact with the object the current runs through.


        Spell Name: Fushibi (伏火, Ambush Flare)
        Number: 12
        Incantation: Unknown
        Description: The practitioner channels volatile reiryoku through an object that they touch, causing to to ignite along its surface and create a large explosion just after.


        Spell Name: Gō Ken (鋼拳, Hard Fist)
        Number: 15
        Incantation: Unknown
        Description: A relatively simple Hadō that covers the caster's fist in Reiryoku, allowing for added force behind a punch. Relatively speaking, it can allow a Shinigami with human-level strength to dent iron and makes their fist feel like an iron mass. Like other Hadō, it does not last long, only hardening the fist to give enough time to punch.


        Spell Name: Gurenbachi (紅蓮蜂, Crimson Bees)
        Number: 23
        Incantation: "Gather, spirits of flame. Ride the westward wind, show them your fury."
        Description: The user flings their hand, summoning forth a surge of fire that splits into a dozen wasp-like projectiles that detonate, causing explosions large enough to engulf a person.


        Spell Name: Shakkahō (赤火砲, Red Fire Cannon)
        Number: 31
        Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!"
        Description: The user, generating high-temperature flames, discharges it from both hands or the finger, in the form of an orb (small, medium, or large depending on the power used. The destructive power released by the blast can vary between a simple explosion to a pillar of energy. In both instances, the spell causes concussive as well as burn damage.


        Spell Name: Ōkasen (黄火閃, Yellow Fire Flash)
        Number: 32
        Incantation: Unknown
        Description: The practitioner, raising their Zanpakutō horizontally in front of them, generates a yellow orb which widens itself along the length of their sword. Once it is fully charged, it fires outward as a horizontal blast, in a wide arc of yellow energy, at the target. This technique can be launched from the hand instead of a Zanpakutō, albeit producing a shorter arc.


        Spell Name: Sōkatsui (蒼火墜, Blue Fire, Crash Down)
        Number: 33
        Incantation: "Ye lord! Mask of flesh and bone, flutter of wings, ye who bears the name of Man! Truth and temperance, upon this sinless wall of dreams unleash but slightly the wrath of your claws."
        Description: The practitioner, aiming the palm of their hand at the target, generates a torrent of blue spiritual energy and fires it at their target. The energy moves like a direct blast or a large wave of energy, depending on the amount of power placed into it.


        Spell Name: Kongōbaku (金剛爆, Adamantine Blast)
        Number: 37
        Incantation: Unknown
        Description: A blast of spherical red energy, similar in strength to a Sōkatsui blast.


        Spell Name: Haien (廃炎, Abolishing Flames)
        Number: 54
        Incantation: Unknown
        Description: A flame attack which eradicates the very existence of its target. The practitioner fires an oblong blast of purple spiritual energy from their hand that incinerates a target completely when it makes contact.


        Spell Name: Tenran (闐嵐, Orchid Sky)
        Number: 58
        Incantation: Unknown
        Description: The practitioner, levitating their Zanpakutō, lightly hits one end, causing it to spin like a fan. The practitioner, stopping it, creates a widening tornado-like blast, which is fired forward toward the target. A hand is usable as a catalyst of the spell if the Zanpakutō is not available.


        Spell Name: Raikōhō (雷吼炮, Thunder Roar Sear)
        Number: 63
        Incantation: Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!"
        Description: The practitioner generates a orb of yellow lighting above the palm of his/her hand. The practitioner can then release the built up energy at his/her target with a massive concentration of energy that appears as a high level lightning strike. The effect has devastatingly destructive results.


        Spell Name: Gaki Rekkō (牙気裂光, Raging Light Fang)
        Number: 68
        Incantation: Unknown
        Description: Creates a circle of energy before firing blasts of green light from its center in a cage-like formation.

        Kaidō Known |
        N/A
        Forbidden Spells Known |
        N/A


        _________________________..
        Shinigami Abilities


        Zanjutsu | Iori's Zanjutsu skills are exceptionally above proficient to that of an expert, but not within the top tier of the Captain ranks. Although consisting of very flexible and vicious combinations with Hakuda, his Zanjutsu is enough for him to be precise and accurate with his movements with efficient counter measures against most professionals.
        Hakuda | Notorious for his sole virtue of mostly old traditional yet inheriting a modern spin on Martial Arts, Iori is the Grand Master of Hakuda amongst the Captain Class. His Kenpo skills consist of both Chinese and Japanese Origins(Wing Chun & Karate), but the other half consisting of Muay Thai, Hapkido, and Eskrima, which all unify to create a style that utilizes quick short yet consecutive striking patterns from any possible angle in even awkward stances.
        Hakuda Techniques:
        Ikkotsu (一骨, "Single Bone"): A technique in which the user is able to focus their spirit energy into a massive piercing strike that is capable of breaking through steel.(1 point/All Ranks)
        Sōkotsu (双骨, "Double Bone"): A technique in which the user is able to focus spirit energy into a pair of limbs and works much like Ikkotsu, though is double the force of impact upon a designated area.(2 points/All Ranks)

        Oni Headpoke (鬼デコピン, "Oni Dekopin"): A technique in which spirit energy is concentrated to a single small point such as the finger and is flicked at towards the target with heavy blast of spirit pressure.(1 point/All Ranks)

        Raiōken (雷王拳, "Thunder King Fist"): A technique in which utilizes a rapid progression of fifteen strikes in a single direction, capable of drilling into the target and causing a small spiritual burst to come as a result.(3 points/Officers and above)

        Gatling Mad-Stomping (ガトリング(地団駄), "Gatoringu Jidanda"): A technique in which the user slams their foot upon the target in a barrage and transfers heavy blast of spirit energy.(2 points/All Ranks)

        Sandbag Beat (サンドバッグ・ビート, "Sandobaggu Bīto"): A technique similar to Raiōken, but the main difference is pin pointed into a barrage that is directed solely to one specified area of the target's body.(3 points/Lieutenant and Above)

        Panty-Flash Tornado (パンチラトルネード, "Panchira Torunēdo"): A technique similar to the upside down straddle rotating kick of Capoeira practitioners, the exception being that it hits with very small yet heavy compacted spiritual pressure much like a twister.(3 points/Officers and Above)

        Kazaguruma (風車, "Windmill"): A technique where one throws their body up into the air, making a shearing movement with the legs to get one leg in front of the other without holding on to the ground. The move can either be done backwards or sideways. When the move is done with one leg high over the head to deliver a devastating kick to an opponent sending them flying away with tremendous kinetic force.(2 points/All Ranks)

        Chōhigezutsuki (超ヒゲ頭突き, "Super Stubble Headbutt"): A technique where a head butt attack is used with such force that it sends an opponent flying backward a considerable distance with a blow of spiritual pressure.(1 point/All Ranks)

        Tesshō (鉄掌, "Iron Palm"): An open palm technique in which a burst of spiritual pressure erupts from the hand and applies to a target on contact, thus creating a large gravitational blow to the area directed.(1 point/All Ranks)

        Gunhira (軍平, "Force Palm"): A technique which is inspired from the Baguazhang style of martial arts. This technique builds up immense momentum through high levels of rotational force, along with their precise control over their own spiritual energy. This causes the users spiritual energy to rotate continuously throughout their body and in their palms, with the energy being much faster than the normal spiritual cycle. The user, at any moment, can then strike the air itself with their palm, causing a large amount of spiritual power to dash forward and increase the pressure to the point where it creates a considerably powerful shockwave. Although powerful, it does take some time to prepare, though with constant rotation in movement and exceptional mastery over ones spiritual energy, one can bypass this limitation.
        (5 points/Lieutenant and Above)

        Kamikyōi (神脅威, "Divine Threat"): A technique which applies ones spiritual energy with almost surgical precision into the targets body with a double palm thrust. The reiryoku released takes the appearance of thin streaks of light, which enter the targets body through their pores. Alone the streaks are invisible, but when together they glow like bunched lightning between both palms. The influx of threads assaults the target from the inside, attempting to pierce and damage the innards of the target with moderately high voltage.
        (5 points/Lieutenant and Above)

        Kotemyaku (小手脈, "Forearm Pulse"): A unique technique in which the user packs spiritual power into the core of their forearm, using this and a defensive position to almost instinctively block another's attack, upon contact with the opposing force, the spiritual energy from the user's forearm is then expelled outward in a shockwave of sorts, allowing the user to repel the force upon themselves to cause the opponent to lose their balance, allowing for another swift strike to be landed upon them with the same force.(2 points/All Ranks)

        Inshō (印象, "Striking"): A mid-range technique combining a physical strike with leaked spiritual power. The technique uses the spiritual energy leaked sub-consciously by the user and the reiashi around them to sheath the intended fist in energy that is then launched with a striking motion. As such the strength displayed is directly proportionate to the amount of ambient reishi in the atmosphere. The energy is fast -- comparable to a Bala -- and is similar in strength at its weakest, being able to effectively counter the latter reliantly, and completely repulse it if strengthened.(2 points/Officer and Above)

        Washishu (鷲手, "Claw Hand"): Utilizing the rotating motion of spinning this technique creates a spinning vortex in the form of a spirit dragon, which sends the opponent 50 feet skyward. However, getting hit by one of his arms as he performs this move could also prove just as devestating as the rotating force in his arms possess the ability to send shockwaves directly into the opponent's body causing great blunt trauma.(5 points/Captain)

        Tsukiyubi (撞指, "Thrust Fingers"): A technique where simply extending the index and middle fingers of one hand in unison, while they are in contact with an opponent, possesses enough physical force to effortlessly send a negative surge of spirit energy to attack vital points or nerves in the body.(2 points/Officer and Above)


        Hohō | Within the ranks, Iori's agility is not just within the top tier of Captain class, but formidable enough to at least rival very close to Captain of the 2nd Division. Though not as sharp and graced among the 2nd Division Captain, his agility proves to be very pivotal and sonic in terms of his own physical prowess.

        Air Walk: A skill, though not necessarily related, is the Soul Reaper ability to walk on air using spiritual energy. By collecting and solidifying spiritual particles beneath their feet, Soul Reapers can gain traction on thin air to either freely move about or to stop themselves from falling. This particular ability can only be obtained from officer level. This will act as a generic overview of Hohō and wont cost anything against the user, if they use this technique.


        Dashing: A most basic technique that allows the user to throw him/herself to a certain direction using a certain angle of which way the stance is directed and executed. Based on an individual's attributes, dashing can be quite a moderately fast move instead of running. Also depending on the distance, dashing can be quite useful if in closer range to the opponent. This technique is basically for all ranks. However, this will cost 1/2 of a single speed point. Meaning .5 of your Speed Points.

        Shunpo (Flash-Step): A movement technique that allows the user to move faster than the eye can follow. This technique requires a very high level of training, thus a most difficult one to obtain. One, who is of a high lieutenant ranking, must be able to possess Shunpo. Furthermore, it is a most fearsome mid-range/long-range speed known to be the exceeding ability than dashing. All in all, this ability can only be used by lieutenants and captains. For lieutenants it is nearly mastered, yet not perfected. Therefore, it is only of mid-range level 1. For captains Shunpo is of a level 2 maximum ability in which it is fully perfected for both mid-range and long-range. This ability takes one speed point away.

        Senka (Flash Blossom): Although Shunpo is connected with this ability, this technique possess a unique name and style of its own. This technique is known as Senka (闪花, Flash Blossom), a flash step combined with a spin to quickly move behind the enemy, followed by a strike aimed to destroy the saketsu chain and the hakusui soul sleep with a combination of two quick thrusts. This technique is one of the two, that Kimmimaru developed mixing Shunpo to complete its ability. Furthermore, only certain individuals, of high ranking captain level can possess such an ability. Meaning only Kimmimaru or the Captain Commander can teach this skill. This skill cost a total of 3 Speed Points.

        Speed Clones: The practitioner creates at least one other clone{s} of themselves at once using Shunpo. While they are indistinguishable from the user's true self and mimic their movements, the clones do not last long. They are also a sheer illusion, nor do they cause harm. Each clone takes one speed point away per post. This move is only for Captains



        Durability | Though in his training he had trained to hone his body to endure, Iori has been somewhat moderate in his body's ability to intake damage and aside from a superior athlete body type, he has average durability and strives to always make up for it.
        Reiryoku | Unfortunately Iori does not possess the skill to properly manipulate his own Reiryoku, but is only able to basically keep it from going unstable and maintain it on a normal level.
PostPosted: Tue Dec 31, 2013 4:26 pm


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"The Devil Sage Fist"

七番隊 Nanabantai (Captain of Division Seven) 七番隊
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"The art of fighting will always exist throughout the universe. Even in times of peace and prosperity there will always be a form of combat in the world. In the end, the only true meaning of law and order is to claim dominion over death while life still holds value"

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Speed Points
20/20
Hakuda Points
25/25
Kido Points
20/20

Soul Le Black De Vile

Desirable Guildsman


Soul Le Black De Vile

Desirable Guildsman

PostPosted: Tue Jan 14, 2014 7:35 pm


BUMPZ 4 JUDGE
PostPosted: Tue Jan 14, 2014 9:56 pm


Well Hiya! My name is Kyousuke Riluka! I will be role playing as the Squadron Two Captain. I am also going to be your judge. So let's get this started and I wish the best of luck to you!
xxxxxxPERSONAL INFORMATION
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      • Very interesting persona! Love it! Looks as if everything here is put together nicely.


xxxxxxZANPAKUTO DETAILS
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**I'll be reviewing the Actual Details, Shikai, and Bankai separately

Actual Details
        A wind based! I can not wait to see what you have done with it! All formal details are filled out properly.


SHIKAI


      • Shikai Ability One: I just need a cool down.

      • Shikai Ability Two: How long does this stay active? Cool Down?

      • Shikai Ability Three: I get the wind process. However, I can not allow you to change degrees. The wind itself has different degrees however it is not because of the actual wind itself. Even if I did allow such an ability, 1000 is way to high. However, I will allow the multiple weapons ability.




BANKAI


      • Ability One: Passed

      • Ability Two: Scientifically speaking. This really doesn't make any sense...could you reword it? Add a post limit? As well as a cool down.

      • Ability Three: How far is the range on the attack? Cool Down?

      • Ability Four: Is there a weakness for using a giant? How long does it last? Cool Down?



xxxxxxSHINIGAMI ABILITIES
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      • This seems balanced and passable


There are a few modifications for an approval to commence. Just quote me, when you have done so! ^^
 

Ambrosia Faustus

Demonic Associate

6,225 Points
  • Millionaire 200
  • Streaker 200
  • Signature Look 250

Soul Le Black De Vile

Desirable Guildsman

PostPosted: Tue Jan 14, 2014 10:46 pm


Kyousuke Riluka

Done ^-^. Do you mind doing me a favor? You see, I spoke to Onin about having Hakuda techniques/spells and she said they were okay. They are listed under my Hakuda section, but I plan to also make these available to my Squad. Is there a way you could possibly help make these into Ranked Hakuda spells/techniques for my Squad?
PostPosted: Wed Jan 15, 2014 3:42 pm


Soul Le Black De Vile
Kyousuke Riluka

Done ^-^. Do you mind doing me a favor? You see, I spoke to Onin about having Hakuda techniques/spells and she said they were okay. They are listed under my Hakuda section, but I plan to also make these available to my Squad. Is there a way you could possibly help make these into Ranked Hakuda spells/techniques for my Squad?

Soul Le Black De Vile

Desirable Guildsman


Ambrosia Faustus

Demonic Associate

6,225 Points
  • Millionaire 200
  • Streaker 200
  • Signature Look 250
PostPosted: Wed Jan 15, 2014 8:48 pm


Just need a cool down for Shikai one still. Other than that. Everything looks fine
PostPosted: Thu Jan 16, 2014 2:59 am


Kyousuke Riluka
Just need a cool down for Shikai one still. Other than that. Everything looks fine

It is listed right before the weakness section of my Shikai and varies upon the charge time used for each shock wave.

Soul Le Black De Vile

Desirable Guildsman


Ambrosia Faustus

Demonic Associate

6,225 Points
  • Millionaire 200
  • Streaker 200
  • Signature Look 250
PostPosted: Thu Jan 16, 2014 8:33 am


approved
Reply
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