- so that makes three of us..." They were loitering around just outside of the lighthouse, where a pair of hunters standing guard were rolling their eyes at the group. Lucky was holding something up to the side of the building, jotting down their names on some kind of paper that looked a lot like a permission slip, with bold lettering at the top for the ever so bureaucratic Resupply Mission 5A. "Is funny, I tried to go alone, but they rejected for some reason."
Upon being denied a solo mission (because apparently, handing $300 and a simple grocery list to the guy who lived with Mark was 'extremely irresponsible' and 'probably the worst idea [they] could think of'), he had to look elsewhere for volunteers. He'd already requested Robert's help after tracking him down in the cafeteria. Part of that was because this was, perhaps discreetly, for Robert. Lucky had suddenly become very interested in unfinished business and settling affairs. Making Robert a sandwich was one of the more attainable and less uncomfortable ones, so it went right to the top of the list.
Lucky wrote a single S on the last line, and then stopped, looking over to Shiloh again nervously. He still couldn't believe he was alive, even after Sam had warned him it was possible. The trainee had been happy to volunteer with no prompting at all. Lucky didn't know whether to feel relieved his lie hadn't cost anyone their life, or worried that because it hadn't, certain people were going to be very unhappy with him. At least what Shiloh didn't know wouldn't hurt him. "Are you... sure you are feeling ok enough for this, Shiloh?"
Nio Love
Sammpai
Posted: Sun Dec 22, 2013 11:08 pm
“Perfectly okay,” Shiloh answered, offering Lucky a haphazard smile. His thoughts on Lucky were entirely of the unhappy sort but a mission was a mission, and since completing the resupply mission would also fulfill his observe and report objective, he was strictly on good behavior today, no matter how much he physically wanted to punch the Life hunter square in the jaw.
“Hopefully we can snag some good food,” he continued in a chipper tone, glancing at Robert. “Anything’s better than the MREs, right?”
Shiloh's answer was exactly why Robert was bouncing - like a giant puppy - up and down on the balls of his feet, ready to head out. "You bet! I want some meat. MEAT. REAL MEAT." He started thinking about all of the meat he wanted, and let out a wistful, distracted sigh.
It was this excitement that allowed Robert to be virtually ignorant of the tension between the two men he was about to go on a mission with. At least, for now. He wouldn't be able to ignore it for long - but the thought of a nice steak, a loaded baked potato, maybe some pasta in olive oil..
He was practically drooling.
"I feel like I've lost a million pounds." He hadn't. "Look at me, Shiloh. Am I wasting away?" The man was as sturdy and thick looking as ever, but he still held his pants out as if he'd gone on some fad diet and was trying to prove the results.
Astaraei
sammpai
Posted: Tue Dec 24, 2013 3:12 pm
After another half-second of hesitation, he finished writing the name.
"Anything," he chimed in with Shiloh, sorting the papers back in the proper order as they walked into the lighthouse. This time, they seemed to finally get some sort of clearance. To go to a grocery store. Lucky looked a little unimpressed. It didn't seem to be that difficult for the techs to turn to portal on after all.
"You can get vhatever you vant, Robert," Lucky patted him on the slightly-out-of-reach shoulder before stepping through the portal. "Just remember there is a budget-"
"-of $300..." He stepped out in front of a generic supermarket that looked distinctly American. It could have been anywhere.
nio love
take a cart or share one!
sammpai
take a cart or share one!
Molten Tigrex
Shameless Hunter
Offline
Molten Tigrex
Shameless Hunter
Offline
Posted: Tue Dec 24, 2013 3:13 pm
MECHANICS
* MECHANICS: RP assembling a team, as necessary, before heading towards the Lighthouse portal to request a portal to Resupply Mission 5A. Once there, roll a 100-sided dice and match the roleplay to the results below, as well as any reactions. * Shopping Cart: The mission starts with an empty cart: 0/100 units. When you roll a dice, you will either gain or lose units OR items. Keep track of what items you've picked up AND how many units they're worth. The team shares the same budget, however it is up to you and your group whether you want to share a shopping cart. Sharing means you're unlikely to go over the budget, but you're also not going to bring as much back... * Players can continue rolling until any of the players roll a CASHIER, in which case the CHECK OUT begins. See below for check out mechanics. Your cart can also hold 100 units of food. When you reach this (or go over) proceed directly to the CASHIER.
1 - 5: The produce section of the store is pretty decent. And hunters do need a balanced diet. Pick up 5 units of produce.
6 - 10: This store has a section of barrels. It's not too surprising at first until a chorus of screaming kids alert you to the presence of candy. There are clear plastic bags nearby and scoops, so why not satisfy your inner child and add five units to your cart. As in five fully filled bags.
11 - 20: The cart you pick suddenly loses its wheel! Your cart tips over and spills everything out. After grabbing another cart and loading it up with your pile of goods, it seems to be a bit... lighter. Lose the FIRST three items you picked up.
21 - 25: Somehow you "accidentally" wind up in the soda pop aisle. While making your way through it, your inner teenager gives into the colorful labels and you somehow wind up with five cases of canned soda. Add them to your cart, you soda junkie.
26 - 30: You discover the health and beauty section of the store. Shamelessly you pick up some non-Beach soap and shampoo, and other health and beauty products. Add five units to your cart.
31 - 35: It looks like you're in one of those fancy supermarkets. Or the state you're in possibly legalized it, but it looks like a large section of the store has turned into a mini brewery which offers a vast array of alcohol. You add 5 units to your cart.
As you're purchasing the alcohol, a clearly underaged teenager slides up to you and asks if it wouldn't be too much trouble to purchase some for them, too. Do you agree?
Yes:
Roll 1d10. If Even:
Nothing special happens. If you make it out of the store WITH alcohol, -1 unit however you gain + $20 for your pocket.
In addition, when you return a hunter of a higher rank compliments you on your sneaky ways and gives you a bonus of $50. They also seem to help themselves to one of your booze units, but they're long gone before you realize it.
If Odd:
Turns out it was part of a sting operation! You're arrested on the spot, and your division lead has to come bail you out of jail. You are now banned from doing this EM for two IRL weeks. You also are deducted $100 from your personal paycheck.
36 - 40: As you turn to grab an item and maybe debate with your teammates on what to get next, someone helps themselves to the cart. Lose the last three items you picked up.
41 - 50: Another turn in the store leads you to the pasta aisle. You can't go wrong with ramen, right? Add 20 boxes of pasta to your cart.
51 - 60: A group of rambunctious children races by, some in the cart and others pushing it. They narrowly avoid slamming into you. However, they don't seem to avoid the rather large display of promotional pet food that comes raining down onto you! Unintentionally add 10 cans of pet food to your cart; you thought you got them all too...
61 - 65: You know what every kitchen needs? A giant cheese wheel! Too bad it takes up 10 units by its sheer size alone.
66 - 70: You know what else the Deus Kitchen needs? A non-runic Happy Hot Dog Man. Add one to your cart. It would've come with a free catsup critter and mustard monster, but as soon as you pick it up a kid yells "IT'S KETCHUP!" and runs off with it.
71 - 75: You hear the cackling of teenagers with too much time on their hands while in the dairy aisle. Before you can do anything, one of them happens to chuck a giant milk carton at you before running off. Your character is now dripping milk and will start to reek badly. Though if you haven't been taking advantage of the beach soap, the smell of milk manages to make you smell more like a decent human being. Not to mention you've just lost three units of each of your last three items due to gross milkage.
76 - 80: As you move to compare two items, a frustrated mother trying to wrangle several kids accidentally walks off with your cart! By the time you track them down and return their cart to them, you realize that some of your items are missing. Lose two units of all of your acquired things.
81 - 85: At the meat counter, you spend some time considering what to get. Given the popularity of meat on the island, you decide to stock up. Add 10 units to your cart.
86 - 90: You know what's next to the meat? Seafood. You know what's part of seafood? Crab legs and lobsters. Someone's going to be eating fancy tonight on someone else's budget! Add 5 units to your cart.
91 - 100: CASHIER; CUE CHECK-OUT: - Either your cart has hit 100/100 capacity or you've had enough of the holiday rush, but you're now in line for check-out. After a bit of waiting (and being tempted by the gum -- +1 unit of gum if your cart isn't at max capacity).
- In addition, if you have room in your cart, you have the choice to purchase cigarettes. Not only is smoking a bad habit, but it's one you can easily exploit back on Deus... You can choose to add 5 units to your cart.
- If your team is still shopping, let them shop -- you're just going to check out early and wait by the register. First one to the register just so happens to have the money...
- You pile the items onto the conveyer belt and wait in anticipation as the cashier starts to ring your items up...
- FINDING THE TOTAL: This is why you keep a list of WHAT you have and HOW MUCH of it you have. Match up what you have to its price, and multiply it by how many you have. Everything is priced per unit:
Produce - 3.49 Candy - .99 A Case of Soda Pop (Contains 12 cans) - 5.99 Health & Beauty Supples - 6.99 Alcohol - 13.99 Pasta - .49 Premium Quality Promotional Pet Food - 4.99 per can Giant Cheese Wheel - 99.99 A Happy Hotdog Man - 10.99 Meat - 4.49 Crab Legs - 14.99 Cigarettes - 9.89
Multiply the units you have to the price. If you have five units of crab legs, you're now shelling out 14.99*5=74.95 for fancy eating.
Once you have your total, subtract it from the budget of $300.
- Remember, you're SHARING this budget with your team!
- If you go over the budget, you can either pay with your island allowance OR attempt to run. If you run:
Roll 1d10
1 - 5: You're caught and escorted off the premises. You're banned from doing this EM for two IRL weeks.
6 - 10: You manage to run off with the last THREE items on your shopping list. In addition, they have a picture of you on camera so you're banned from doing this EM for two IRL weeks.
Maru's Suggestion for this EM:
Keep a running tally of what you have in your post. No need to keep track of prices, but keep track of your cart and what's IN your cart. That way at the end, you'll know exactly what you have and what you can add to your RP inventory (if you're that kind of person).
I'd personally arrange my post like this:
Quote:
* RP HERE*
Cart: -/100 Contents: Pasta (ramen & alfredo mix) - 20 units Candy (mostly hard fruit candy) - 10 units Giant wheel of cheese (swiss) - 1 unit
etc. The brackets are more for me know what KIND of thing I have. Then at the end, just need to multiply the prices with how many units I have~
If you have questions/are confused, please ping me!
* 2 mission reward points for completing this successfully
In addition, for successfully completing this you may choose to keep FIVE UNITS of whatever you brought back. If you want more, you'll need to pay for it. But at least you're paying Deus itself and not some over-priced hoarder.