Welcome to Gaia! ::

The Otherworld™

Back to Guilds

A journey to another life... 

Tags: Otherworld, Roleplay, Mythical, Game, Intelligent 

Reply [ ✔ ] Craejan & Avezé RP | Main RP #2
Terminology and World Facts

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

peinture avec angelique

Feral Phantom

PostPosted: Mon Dec 09, 2013 4:36 am


User Image


Index:
Animal Masks and Shifting
Classes and Powers
Politics and Society
Science, Technology and Magic


User Image
PostPosted: Tue Dec 10, 2013 11:12 pm


Animal Masks and Shifting

Quote:

You wear your personality on your face: in your eyes and how every other feature comes together. What if it was more explicit than that? What if a world existed where people wore animal masks to represent their personality? What if they could shift into this animal when this mask is placed over the eyes? What if the masks became bone when your shadow type is at play, when you grieve or become cynical? What if there were "super soldiers" created - infants who were robbed of their masks and turned into soulless monsters?

Who would stop them? Who would save the many tribes and clans from an imperial-created apocalypse? Who would restore balance to the natural order of things? Would these creatures ever regain their masks and be able to bond with them in order to heal what has been broken?


User Image

peinture avec angelique

Feral Phantom


peinture avec angelique

Feral Phantom

PostPosted: Tue Dec 10, 2013 11:13 pm


Professions and Powers

Healers* – have profound knowledge of diseases, medicines, etc. and can heal minor lesions by concentrating their healing energy in the area of the wound.
Minstrels* - can influence people's state of mind through forms of art.
Hunters - warriors who protect the tribe and hunt for food to feed the entire tribe (the larger the tribe, the more hunters there will be).
Sorcerers* - manipulate particles and force.
Knights - noble soldiers in military service of the king.
Soldiers - hoplite/foot soldiers.
Mercenaries/Assassins
Ambassadors
Engineers
Physicians
Chemists
Therapists
Medical Researchers

Librarians - trained in physical combat.
Priests/Priestesses – spiritual and moral leaders, counselors (have knowledge of philosophy and psychology), story-tellers. One in ten priests are Oracles.*
Merchants - including fisherman, farmers, etc.


*All magick users can transfer a bit of their energy to whomever they touch, and also draw energy from other living things (the amount depends on the magick user which will be determined during the character creation process).


User Image
PostPosted: Tue Dec 10, 2013 11:16 pm


Politics, Society and Culture

Aristocracy (only the Noble have a say in politics, the tribes are e, King makes final decisions and these are final.

Patriarchy, except for one town ruled by women.


User Image

peinture avec angelique

Feral Phantom


peinture avec angelique

Feral Phantom

PostPosted: Tue Dec 10, 2013 11:16 pm


Magic
Magic in Craejan is an innate, often genetic (your type of magic often depends upon the type of your ancestors, but, in rare cases, the gods might have a plan with you), power that enables the magi to use divine (god/ess-given) power to bend elements of science to their will. There are four types of magic commonly known in Craejan. All magi are required to undergo training. However, training will not increase your power, but only learn to control and focus it, hereby improving the effects of it.


TYPES OF MAGIC:
Sorcerers
User Image
Knowledge required:
Basic in physics and chemistry.

How their magic works:
Sorcerers’ magic is heavily based on science. They have the power to control atoms. They can accelerate them for the object to catch fire, for example. They can also lift things by willing particles of air underneath, creating a force that pumps the object into the air and keep it aloft to move it around. All sorcerers are required to attend Th’ardrod University to hone their powers. Their abilities depend on their field of expertise. For example, a sorcerer trained in the medical field will be able to cauterize wounds and perform surgery without the need for utensils.

Limitations:
Cannot take the life or a limb of another character without their player's sober permission. Recovery time: the bigger the spell (or deed, rather), the more energy it needs.


Healers
User Image
Knowledge required:
Herbal medicine, anatomy, diseases and infections, chemistry and toxicology.

How their magic works:
They can heal by touch (only some wounds, and bruises, can be healed this way), and they have the ability to magically extract essential oils from plants as well as to locate herbs in the forest/mountains.

Limitations:
Environment and time. Healers often need extracted chemicals to aid the healing process, especially with viruses and bacteria. Things like fixing eyes into their sockets, making them functional again, requires some time (in order not to exhaust or kill the healer, depending on the act) and a lot of concentration for precision.


Minstrels
User Image
What are Minstrels?
Minstrels are magicians through the arts. They can influence a person's state of mind through creating music, visual art, the written language and dancing.

Knowledge required:
Many only have one area of expertise, and are often a student in the others. All minstrels should have knowledge about brain processing, hormones in the body, chakras and the sciences of their art.
Visual art minstrels should know the effects of colours, combinations of colours, symbolism and compositions have on the subconsciousness. With practice, their eyes become their strongest sense and they are able to distinguish minute differences in colour, tone, composition and other artistic elements and principles.
Musical minstrels should be thoroughly acquainted with ways music channels different moods for different people. Most of their studies involve frequencies (e.g. A=432Hz being a natural frequency and 444Hz being one of the unnatural frequencies most often heard in the cities due to technology and, therefore, causing disturbances in chakra balance) and, thus, even by humming or whistling an apparently inaudible tune, they can increase/decrease the mental and/or emotional awareness of those near them.
Literary minstrels should be well acquainted with the elements of prose, story-telling, and lyric-writing such as rythm, rhyme and pentameters.
Dancers should be aware of every inch of their body and extended body (if they have props or flowing clothing that participates in the movement). Through dancing, the minstrel's own emotions are most effectively and quickly dealt with due to the addition of physical exercise, but their movements are often contagious or semi-hypnotic and is known to set the mood at a festival or party. With practice, a dancing minstrel will know exactly what poses to move into and in what ways in order to influence those around him/her. In other words, it will become second nature to them.
Since individual tastes and time periods (fashion and style) influence what the subconscious mind responds to, every minstrel is required to know the universal truth that describes the underlying science carried through every work of art since ancient times. These truths will allow the minstrel to manipulate the mood of any living creature.

How their magic works:
Playing with endorphins enables minstrels to relax and revitalise the mind and state of being. Their magic is limited to influencing moods. Through prolonged treatment they might cure a client's depression, anxiety, depersonalization disorder, etc. These often seem like miracles and it depends on their ancestral blood to determine the amount of power they yield (thusly, minstrels often marry other minstrels to ensure a pure line of magic). Through practice and training, this power will become more disciplined and focused, generating more effective results. They can also send some emotional energy through touch as healers can heal wounds in a similar way.

Limitations:
Minstrels cannot express themselves without influencing others. As a result, they are known to disappear in times of stress to balance their own emotions first before they endanger others.
Minstrels often give out a sort of subconscious magnetism. People are naturally drawn to them, especially when their emotions are in balance.
Minstrels with bone masks will almost physically repulse those around them due to the negative emotional energies they are charged with. However, there are some that are able to mask their innermost emotions and still give off that magical magnetism minstrels are known to possess.
It should be noted that, in spite of whatever great powers a minstrel possesses, she/she cannot hypnotise and control a person to such an extent that they are robbed of their free will. They can ONLY influence their mood by stimulating endorphin releases and such.
Minstrels often absorb some of the emotional pain and turmoil that they smooth away from their clients.


Necromancers
This is a forbidden art of which knowledge can be found in the Book of The Dead that is safely kept in the dungeons under the library of Th’ardrod. The practice or act or attempt to create life in an artificial manner is punishable by death without a trial.

The Book of The Dead contains forbidden secrets to each magical power. Sorcerers can control and cast vast storms, petrify living things, control their movement and give metals the appearance of gold, among other things.
Healers can extract life energy to extend their own lives or those of others. They can also cause organs to dysfunction and hereby cause ailments as much as they can take it away.
Minstrels can drive someone to suicide or compel someone to serve them as though the compelled is infatuated with the compeller. They can also absorb the mass emotions of others, replacing them with something else.

How to become a necromancer:
Either it is your destiny, designed by the gods, that you wield this power, or the power has been given to you by a faustus or fausta (pl. faustum). The power that faustum can grant by and that which they can grant others are independent of the gods. This class of magi is incredible scarce throughout the realm and cannot be found in Craejan unless they are foreigners. Even then, they are in hiding and you will probably not hear of them.


User Image
PostPosted: Wed May 21, 2014 12:14 pm


User Image


Common Tongue: French
Capitol: Saville
Other relevant cities: Lacourt
Pantheon: Sumner (Masculine), Harmonique (Feminine) and Le Diable (the Evil One).

Class: Human
Type: NPC and PC.
Frequency: Common
Executive Powers: No celestial powers

Class: Demon
Type: NPC unless otherwise decided.
Frequency: UNKNOWN
Overview: Demons are fallen stars that are unsatisfied with their situation and convinced that life in [realm name] will bring them happiness. They succumb to sins such as envy, lust, pride and such, and are cast down, into chronic desperation, as punishment. More will be discovered during play.
Executive Powers: Extensive, depending on certain sins.

Class: Faustus/"Devils"
Type: NPC unless otherwise decided.
Frequency: Extremely Rare
Overview: --
Executive Powers: Blood contracts, shifting and minor alterations such as fastening language acquisition.

Class: Avezean Wizards and Witches
Type: NPC and PC.
Frequency: Moderately Rare
Overview: --
Executive Powers: The typical wizard or witch only specializes in a single direction in a certain field. For example, a potion master would not necessarily be able to make all types of existing potions. For all these, recipes and schooling are required.
Fields of specialisations:
- Alchemy
- Potion making
- Charms
- Curses (casting and breaking respectively)


Class: Stars/Celestial bodies/"Angels"
Type: VACANT
Frequency: Instrumental
Overview: Magic is derived from the stars and other heavenly bodies as they do the bidding of the gods.
Executive Powers: To gift others with celestial powers.

Class: Necromancer
Type: Taboo
Frequency: Underground
Overview: --
Executive Powers: --


User Image

peinture avec angelique

Feral Phantom

Reply
[ ✔ ] Craejan & Avezé RP | Main RP #2

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum