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This is a semi-literate to literate post-nuclear apocalypse role playing guild. 

Tags: Wasteland, Fallout, Book of Eli, Apocalypse, Nuclear War 

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Dave The Wanderer

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Confused Commissar

PostPosted: Wed Dec 04, 2013 8:56 pm


User Image


Name: Dave
Nickname: The Wanding Samaritan
Class: Wanderer
Gender: Male
Age: 37
Sexuality: Straight
Height: 6' 5"
Weight: 180;bs
Scars/Tattoos/Birthmarks: Has a good many scars covering his body in many places.
Noticeable Differences from Picture: He doesn't actually tote around a ton of weapons.
Relationship Status: Single
Personality: Dave is a rather simple and blunt man, he does not beat around the bush he just gives you cold hard facts and he hates crooks... a lot.
Bio: The one known as Dave hails from parts unknown and he prefers it stay that way. A wandering do gooder the man is known for helping those in need and bring swift if rather unnecessary punishment to those who have done wrong. In his long and arduous travels he has seen and experienced many things and he is more than willing to share his wisdom to those that will hear it. More than a few times this restless wanderer has tried to settle down but found that he was always uncomfortable with staying in one place for to long. He has made a good many friends and a near equal amount of foes, primarily bandits and the sort, only a few would grudgingly admit that he is a pretty nice guy. Dave once saved a family from a pack of hungry wolves and when they tried to pay him he said that knowing that humanities future generations were safe was all he needed and escorted them all the way to the nearest town. Another time he rescued a trapped and injured prospector from a caved in tunnel carrying the man on his back all the way to a outpost. One time while scouting out a notorious slaver's camp he saw that the vile man had a pen full of children, abandoning his previous plan Dave dove in guns blazing. Sustaining a few injuries himself in the process, the wanderer still managed to free the slaves and kill his target. As luck would have it a group of freelancers had also been in the area and when they heard all the commotion went to investigate, what they found was a barely conscious Dave with a gaggle of terrified and newly freed slaves. An elderly woman explained the situation to the vigilanties who were so impressed by the lone man's feat that they used their only medkit to save him. Yes Dave is an outstanding human and a shining example of the good that exists in the wasteland.
Fatal Flaw: Dave's fatal flaw is probably the fact that he only works alone, making him an easy target for groups or stronger opponents. Next of the fact he never changes his strategy or way of fighting, being a simple person he will attempt to just gun you down nothing fancy.
Strengths
+ His unshakable conviction
+ His tenacity
+ His rather, if maybe a little to, forgiving personality
Weakness:
- He works alone
- He uses the same tactics no matter what.
- He is easily egged into fighting or chasing
Likes:
✔ Peace and Quiet
✔ Dogs
✔ A ciggarette every now and then
Dislikes:
✖ Crooks
✖ Cats
✖ Alcohol
Other Information: Dave is a rather strong person and he knows how to use his strength although he is not particularly fast.
PostPosted: Wed Dec 04, 2013 9:01 pm


Inventory

Health-500
Number of Bottle Caps: 43
Weapons and Amount of Ammo:
✖ Moissan Naggant Model 1893/39, Bolt-Action, 5 Shot Stripper Clip, 7.62mm Rifle- 50 rounds
✖ Colt 45. APC, 8 Round Clip, Semi-Auto Pistol- 33 rounds
✖ Combat Knife- Infinite
Food/Water:
✖ 3 Bottles of clean water
✖ 5 bags of homemade jerky
✖ 2 cans of beans
Medical:
✖ (1) Tylenol (50HP)
✖ (2) Ointment (25HP)

Other Items:
✖ Flint and steel
✖ Compass
✖Flashlight

Confused Commissar


DarkBlaven

Ruthless Loiterer

9,800 Points
  • Perfect Attendance 400
  • Battle: Rogue 100
  • Hellraiser 500
PostPosted: Wed Dec 04, 2013 9:30 pm


Commissar Nashor


Fancy meeting you here. Anyways, the profile itself looks fine but theres some issues with your inventory:

Bottle caps get to be a bit harder to acquire, most missions grant about... 10-30 caps. So for your number of bottle caps to start, the max is 100, if you want to have that maximum it is fine.

The ammunition of your assault rifle is fine, although its hard to tell what sort of clip size we're looking at, I was sort of thinking it would be a 24 clip magazine. So two clips and two bullets leftover for dramatic effect, however the size of the clip is up to you. The 80 rounds for the pistol however, that has got to go down to maybe a few clips at the maximum since you have two firearms. For example, my character uses a pistol with a clip of 12, and has 18 shots total, granted I'm certain the APC pistol is fully automatic isn't it?

As for the medical, there is actually a selection you must choose there is 4 you can have Ointment(25hp), Tylenol(50hp), Penicillin(125hp), and Happy Pills(300hp). These are all one use so once you use them on yourself or any others, they are gone.
PostPosted: Thu Dec 05, 2013 3:26 pm


DarkBlaven


Done making the modifications.

Confused Commissar


RabidSquirel

Dangerous Lover

12,400 Points
  • Jack-pot 100
  • Bookworm 100
  • Trick or Treat 100
PostPosted: Thu Dec 05, 2013 3:57 pm


Approved
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