Personality: Page is a dreamer, ruled by her imagination, and styles herself as an extroverted introvert. She loves being around people, making friends and partaking in social events. At the same time, she feels like she's being socially awkward and paranoid and will at times need to retreat to a quiet place to bolster her nerves. Or she'll avoid a situation all together if her insecurities get the better of her, fleeing back to wherever she can feel private and safe.
Page tries to put on a face of casual happiness but on average bounces between blind optimism and dramatic pessimism, depending upon her mood and what has affected her that day, or even that hour. Often she is prone to over exaggeration and extreme displays of emotion.
She has a strange love for organization. She likes to see things arranged by size, or by color, or by some other system she takes into her mind. When the mood takes her it can obsess her for hours, sorting or resorting her books or movies as she decides she doesn't like her previous order, and that this NEW one is much better. Then doing it again when she decides that no, really, the first way was best.
When Page is angry or upset, she sulks. She's not adept at explaining her emotions or talking things out and any attempts to do so only make her angrier. She's not a screamer or violent in her anger, but instead clams up or if pushed too far, breaks down into hysteric tears. The best method of dealing with her is to either apologize, or wait till she works through her own embarrassment and either apologizes, or makes some sort of awkward attempts to return things to normal. She'll accept responsibility eventually when she knows she was in the wrong, but if she think's you're to blame, she'll dig her heels in and not give in until she's tired of being angry. At that point she'll grudgingly pretend nothing has happened. She hasn't forgotten though.
Pros: Generally cheerful, Creative, Cares about others, Cons: Insecure, Ruled by her emotions, Restless,
Egg Group: Water 1 and Field Hp: 900 Moves: Swift - Normal Quick Attack - Normal Aqua Jet - Water Aqua Tail - Water
Ability: Swift Swim: Swift Swim doubles the user's Speed stat in rain.
Data
Egg Group: Field and Fairy Hp: 900 Moves:
Thunderbolt [Electric] - OPTION 1: Roll one 6-sided dice. 1=miss, 2-5=100 damage, 6 = critical hit. OPTION 2: Roll two 4-sided dice in order to try to paralyze your opponent. First dice determines if it hits or not; 1-2 = miss, 3-4 = hit. Second dice determines how long the condition lasts, 1 = 1 turn, 2 = 2 turns, etc. (Count only your opponent's turn for the countdown)
Charge Beam [Electric] - OPTION 1: Roll one 6-sided dice. 1=miss, 2-5=100 damage, 6 = critical hit. OPTION 2: Raise your attack until fainting/switching out
Growl [Normal] - Lower opponent's attack until fainting/switching out
Swagger [Normal] - Roll two 4-sided dice in order to try to confuse your opponent's pokemon. First dice determines if it hits or not; 1-2 = miss, 3-4 = hit. Second dice determines how long the condition lasts, 1 = 1 turn, 2 = 2 turns, etc. (count only your opponent's turns for the countdown)
Volt Switch [Electric] - Roll one 6-sided dice. 1=miss, 2-5=100 damage, 6 = critical hit. If this is a multipokemon battle, you can switch out your pokemon with a different pokemon immediately afterwards so that your opponent's next attack hits your newly brought out pokemon and not this pokemon that just performed u-turn
Facade [Normal] - Roll one 6-sided dice. 1 = miss, 2-5 = 100 damage, 6 = critical hit. If your pokemon is burned, paralyzed, or poisoned, then use this instead: 1 = miss, 2-5 = 150, 6 = critical hit (base damage is 150).
Light Screen [Psychic] - Decreases your opponent's attack for 5 turns. This effect lasts even after you switch out the pokemon that used it.
Ability: Static: When Pokémon with this Ability are hit by a move that makes contact, there is a 30% chance that the attacking foe will become paralyzed. This can affect Ground-type Pokémon.
From Pokémon Emerald onward, having a Pokémon with this Ability at the front of the player's party also increases the chances of finding Electric-type Pokémon in the area by 50%.