
As time passed, very few stories of the sculptors of the minds actually surfaced. They are a rare lot, who very rarely even come into existance. Some say that these men and woman don't even exist, for the wild and fanciful stories tell of men and woman using neither gen or ninjutsu, but still using both at once do unlock, or shut off, a persons mind. They can literally extract information from a person with nothing but a glance at them, while at the same time putting information into their minds without even breaking a sweat. They are masters of deception, but also the very definition of truth. Their minds are so strong that they can use the power of thought to power their way through the physical world, as well as the world of the mind. One thing is agreed on, however. No one person can begin to fathom the depths of the human mind, but a mind scupltor can get close to the bottom before feeling even the faintest pressure.
[Abilities]
• Powerful Minds Make them 1 rank more resiliant to genjutsu.
• Once they have learned the techniques, they are able to passively read minds/communicate through them within a 30m radius.
• 10% Chakra reduction to nin and genjutsu
• 50 mind points.
[Rules]
• Some of the clan attacks don't have a friendly fire option, making them dangerous even to allies.
• Techniques can backfire if not done carefully. Additionally, some techniques must be learned.
[Stage One: Crafter]

At the very weakest, most basic level of control, they have only tapped the ability to get inside a person's mind, specifically their own. The focus at early stages is learning to master one's self.
[Techniques]
• Understand
- No Rank (Passive)
The sculptor must spend five posts in their own mind, traversing the great beyond of their own mind. They must get to know themselves, meaning that their personality will dictate the world of their own mind. Once this is done, they will gain the ability to sense personality traits of people when they meet them. This gives no real knowledge of the person's history, but gives the Sculptor a view into what kind of person they are, and allows them to actually adjust to properly deal with them.
• Invasion
- D (Passive)
This technique is both a positive and a negative. It cannot be turned off once it is learned at this level, and it is pivotal to future abilities. The brain of the sculptor must be again explored and examined as the user searches through the maze of the mind for the source of it's power. Once they find the personal source of their mental energies, then they will discover that they can actually invade another persons mind. However, just like when you turn on the faucet in your kitchen, as the water flows you can't stop it without turning it off. The user doesn't learn how to turn it off when it is discovered, and as such, they begin hearing vague, unconcentrated noise coming from every mind they are near. The more people, the more buzzing, and it becomes distracting, possibly disorienting. Fewer minds (rpcs) around affords more clear, distinct sound. Still, at this rank even that one person's thoughts sound like a t.v. on like 10% volume. You know they are thinking, but you can only very barely pick up on even the loudest of thoughts. This can give you key words, but as with hearing 10 things at once it's hard to catalog.
[Stage Two: Builder]
At chuunin level, another area of the Sculptor's mind is unlocked, and with it their true power comes to light, even if only slightly.
[Abilities]
• Perception Passive Bonus (1/2 rank)
[Techniques]
• Invasion II
- D (Passive)
They gain the ability to stop constantly hearing minds, and can instead focus on hearing the thoughts of one person accurately. This doesn't take any extra focus or anything to do, but to accurately read the minds of many, it would take 2 mind points per brain to not get the dizzying effect of them all at once. They can also speak to another person's mind with the same rules.
• Infiltration
- C (5 mind points)
With the greater knowledge of how the brain works, a user can break into a person's mind and attempt to steal their secrets. The user must stand still, and keep all of their focus on their target to use this technique. The way to defend against this is that you first have to be able to sense that they are having their minds read. This is often easier than it sounds, as inexperienced Sculptors make rookie mistakes, like thinking. A target will hear the thoughts in their head being flipped through like pages, and if they can recognize that they are having their thoughts scoured, they can attempt to fight back. Once this occurs, the Scupltor and target become locked in a battle of the mind. If the target is one rank below or equal to the Sculptor, they roll a D6. Even numbers will remove the Sculptor, odds will fail. If the Target is a rank above, they can just force the Sculptor out if they can recognize what is happening.
• Invade
- B (7 points)
This technique upgrades infiltrates. If the sculptor is within 10m of an enemy he can now just dive into their memories without raising any flags with them. it will take the base cost to start digging, and one point for every post beyond the first to upkeep. After the first memory ( first SINGLE THING) is seen, then the enemy will be able to fight back if they pick up the signs of mental infiltration. This time however, both parties will have a mental battle, where the party who expends the most chakra, starting with one cp, can push at the other. Should the architect win they can only see one more memory or thought before they are automatically shut out. As another side note, unless you know what you are looking for, you won't be able to go straight for it. You will have to perform the technique a few times before you can expertly go for what you want to know immediately. Roleplay it fairly, and accurately to your own abilities. First time with it will be a bit rocky, and you will be able to see related things, but not specifics.
• ...over matter
- B rank (5 mind points)
This is a gateway ninjutsu that begins a path towards the power of a mind Sculptor beyond reading minds and planting ideas. The sculptor will wander aimlessly within the confines of their own minds as before, though the world is much greater now. At any time, the Sculptor can create physical manifestations of the mind. At this level the Sculptor can create small, unstable creations like kunai or shuriken. Alternatively they can fire off psychic energy which does B rank damage which feels like being hit with a hammer, and leaves a scorch mark.
• Pressure
- A (2 point upkeep, 5 point activation)
In an area up to 15 meters around the Sculptor, everyone feels immense pressure of his powerful mind, and all the speed in that area is reduced by 1/2 a rank.
[Stage Three: Architect]
Now at Special Jounin/Jounin level the Sculptor becomes a scary individual. It was at this level where the first of the Sculptors was able to face down a dragon and cause it to bow to his mind after a long fought battle. Through sheer force of will now, an Architect can actually stop a person, and himself in the middle of a fight, or drag a person into a fight in the world of the mind.
[Abilities]
• They master the ability to sense genjutsu much easier now. (They now defend themselves as if they were a 1/2 rank higher against genjutsu.)
[Techniques]
• Invasion III
- D (Passive)
They can now read multiple minds passively, and communicate with equal ease. With friendly targets, the sculptor can simple see memories for free granted they don't shut you out.
• Chakra leak
- A (10 mind points)
At the epitome of their current level of power, a Sculptor can sort of trap a person's mind so that the next technique they use seems to require more power than needed. This will cause them to expend an extra 10 chakra on that technique.
• New playing field
- A (10 points)
The mind bender and one other opponent will be dragged into the Sculptor's mind to have their battle there, inside their personal world for a maximum of 10 posts (five each.) They cannot control this world without using 2 mind points per manipulation. They also cannot create anything directly deadly near an opponent (i.e. lava under them or a world with no oxygen) In the outside world, the two will simply stand with a blank face, but the Sculptor will have glowing blue eyes.If the target was killed, then they will be left in a mentally exhausted state in which techniques cost an additional 1.5x the chakra to cast for five posts. While in this state, their mind is defenseless, and information can be yanked out freely. If the Sculptor loses the fight, then they are left in a similar state that also affects their own mind points. In addition, the target will feel as though they are having their brain probed for information. This can only occur once per battle.
• Phantasm
- A (5-10 points)
This technique creates a living ghost from the mind of the Sculptor. It can take on many forms.. It has strength and speed equal to a jounin, and depending on how many points were spent different things can be created. Five points can get you something like a small animal or a bird while 10 can create a copy of the user. A copy of the user will have half their chakra, and can only use techniques that the Sculptor knows they can use.
• Mind Sculpt
- A (15 points)
If the sculptor can get within five meters of an opponent they can disable himself and them for a post. Within the first post, they will stop them and begin stringing along a series of memories and thought patterns that were not there previously. They will directly influence the growth of a basic idea in the enemies mind into a something they will swear they came up with. The power of this ability can make people doubt themselves and their own thoughts as opposed to the ones you implanted. Should the sculptor go far enough back with the thought they make, they could make a person believe they have two separate existing memories of the same thing. The effects last up to 20 posts, and can possibly have lasting effects. Once it ends, depending on how the person wants to RP it, their mind may or may not reset. This ability can only be done once on any rpc.
• Counteract
- A (10 points)
An odd technique with a 6 post cooldown, if at any time a ninjutsu attack is fired at the user, he can release a burst of mental power that totally cancels the technique itself. The thing that makes it a fair attack, is that the chakra cost is refunded to the ninjutsu's original owner. This can only be used on techniques up to A rank.
• Enter the infinite
- A (10 points)
A genjutsu ninjutsu combo of powerful proportions, the sculptor will perform a set of three seals in sight of the opponent. This will make his target fall into the abyss of their own mind, much like he had to for five posts. While they are their, the invade/infiltration techniques are unusable on him/her, but unless they kai out they will be helpless and catatonic the duration of the technique.
• Mental Lash
- A (10 points)
The user quickly lashes out with mental force which manifests in the form of a mental assault that will cause the target to develop a pretty terrible headache that persists for three posts. The nature of it can cause double vision and migraine symptoms. The pain degrades over the duration, starting with horrible and ending on a lighter note.
[Stage four: Master Mind]
An S rank Mind Sculptor is a force to truly be feared. If he catches an opponent in a mental clasp, it is all but over in most situations. At this level, they can bring the world of their minds into the physical world, and vice versa. His mind is it's own dimension, as is the mind of all men and woman. He can, with nearly 90% accuracy, see every detail of opponents before a fight even begins, and formulate a battle plan in nanoseconds. They see the world as if it moves in slow motion more often than not. No matter their personality, they will feel somewhat distant at this point.
[Abilities]
• They gain one last passive bonus to perception. (1/2 rank)
[Techniques]
• Invasion IIII
- D (Passive)
If outside combat, and dealing with friends, not enemies or anyone willing to resist, they can bring them into a sort of dream world. This can be done to teach, or share memories and thoughts. If this is done, it can be done in a split second regardless of how long it seemed to have dragged on for.
• Rupture
- S (30 points)
With a sudden burst of power the Sculptor breaks the barrier between his own world and the real one. The ground will tear open with energy, and the terrain will temporarily shift. This is highly dangerous, for pure psychic energy will explode all over the place, harming friends and enemies alike. After two posts this exploding energy will calm down, and the world will be sculpted into a new one that the Sculpter has dreamed up. The most outlandish of minds create moving platforms that are floating above a seeming abyss of nothingness. Access and escape from the area is cut off for the duration of this technique. It lasts this way for 10 posts.
• Shatter
- S (30 points)
The Sculptor will grab a person by the forehead and focus a mass of psychic energy on them. He will literally begin to suck out not only all of his past thoughts and memories, but lock them away. It is done violently, and slowly. They will focus intently on ripping a persons mind, personality, everything to nothingness. It will look as though they are sucking out their soul through their eyes, ears and mouth. When it is over, a person will be left empty, catatonic, and, well, shattered. If they aren't killed, then it will take a person 5 posts to recover from it, and afterwards they will always have a kind of mental scar. It feels like an intense itching in the back of the skull when they try to think of that day.
• Brain Waves
-S (20 points)
The user of this technique will exert their mental power in the form of a wave that seems to wash out from their body. It feels like pulses are coming from the user and they travel up to 5meters away before fading out. They deal somewhat weak damage, to targets, but they do push extremely hard as they slowly press outward from the Sculptor. This technique lasts for up to 5 posts.
• Burst
- S (25)
This ability fires off a blast of brain energy, originating from the forehead, that almost looks as though it tears away at reality. It has the power to move clean through a thread until it hits something living. It goes a maximum of thirty meters before fading out, and moves extremely fast, rushing through trees, walls, and anything that isn't chakra based (such as things created by chakra). If it hits a person, or a defense of at least S rank, it will utterly mete and dole a mass of physical damage equal to it that can do more that shatter bones. It's strong enough to render the most basic of targets at the least right up to deaths door.
• Shriek
- S (25 points)
The Sculptor will get to a comfortable position and release a paralyzingly high level of brain waves that causes mental anguish to anyone in a thread. The power of the waves hitting everyone's mind will cause a sort of phantom pain. The real effect is the mind sculptor spreading high level thoughts to the minds of anyone in the area.
• Amnesia
- S (20)
The Sculptor will have to grab a person's head, and then they can give them amnesia, causing them to forget everything but the basic functions such as how to live properly. This can last as long as they Sculptor can keep them near him, but once they leave the thread, over the course of 10 posts they retain all of their memory and have no drawbacks... except maybe dumbfoundedness.
[Bloodline Members]
• Clan Head []
• []
• []
• []
• []
Property of [iProphet Inferni].