There is a very quaint little building that has mysteriously appeared overnight, covered in snow. It looks vaguely like a gingerbread house, but upon closer inspection, it seems it's just the wood and the decorations, all of which are most definitely not edible (aka don't try to eat the trim).
Inside it's nice and cozy, and there is a tall, gangly figure standing behind a desk, head bent over what looks to be a ledger of sorts. As he straightens to look at you, you see that he's got on a sweater (or maybe two), a pair of enormous black glasses that perch on the end of a narrow, freckled nose, and pale brown hair that slips into white at the tips. A set of antlers sprouts from the top of his head, accompanied by two flippy ears.
"Welcome to the Slay Ride," the reindeer says, sounding utterly bored. He toys with a skellyphone as he talks, turning it over in his gloved hands. "I'm your host for this afternoon; you can call me Blitzen. I run this establishment, and today you're going to be learning how to properly control a slay and what to do and what not to do."
THE FIRST DAY
DAY #1 - SIGNUPS
Quote kurotomato to get Blitzen's attention! You have 36 hours for signups!
[quote][b][color=blue]SIGN UP SHEET[/color][/b]
[list][*] NAME OF STUDENT [*] NAME OF STUDENT [*] NAME OF STUDENT [*] NAME OF STUDENT [*] NAME OF STUDENT [*] NAME OF STUDENT [*] [*]
[/list][/quote]
kuropeco
Dramatic Marshmallow
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kuropeco
Dramatic Marshmallow
Offline
Posted: Thu Dec 05, 2013 6:38 pm
Blitzen is clearly totally unenthused about this, but gestures for you to follow him to a door behind the desk. Once you exit through it, you can see that you've stepped out onto a vast, snow-covered plain - where did that come from. Spread out in neat rows are several beautiful slays, each with a large creature tethered to it.
"Got some of my family to help me out a bit," Blitzen says, waving a hand as one of the reindeers snorts disapprovingly. "Now, here's what you're gonna do..."
THE SECOND DAY
DAY #2 - LEARNING TO MANAGE YOUR SLAY
Each person is in charge of their own slay, which means that you have to learn how to properly work with your reindeer! It's a symbiotic relationship that has to be carefully honed, otherwise you won't be going far!
Blitzen has directed everyone to try and make nice with their reindeer and drive their slay to the edge of the field and back.
Roll 10d6. 1 and 2 are too far to the right, 3 and 4 are good, and 5 and 6 are too far to the left. If you manage to (more or less) stay away from the edges of the course, they are good! If you roll in the same 'off' direction three times in a row, you hit the sides.