
Danger Level: High

Snow Griffin
The Great Gorge
Seeing as though winning with sizes is something they could not do, Snow Griffin has evolved into tiny creatures that dig burrows in ice and mountains and find their food underground. They have a diet composed solely of minerals and leftover kills making them scavengers.
Captive Starting Stats
HP:40
SP:80
Damage:20
Ability:25% of Water Spell damage received is turned into MP

Every Non-Job related post must have a number generated between 1 to 10.
Please refer to this [THREAD]
[1]
Quote:

Glacean Scout [D-Balanced]
Snow, ice and rock brought to life to spy an unwanted visitor.
Level Cap: 4
Roll a D6
1. Your move has been successful and uninterrupted!
2. Your opponent has interrupted your actions and landed a blow on you. Receive 1x Damage
3. Your opponent has interrupted your actions and has landed a critical blow on you. Receive [2x Damage
4. Critical Hit! Your move has been twice as effective. All numbers involved are doubled. Does not apply to summonings or Illusions.
5. Your opponent has frozen you with a spell dealing 1x damage. Unable to move for a turn. Receive another 1x damage for the next post. Do not roll for next post.
6. Your opponent has managed to disrupt your actions. All numbers involved are cut in half.
Abilities: Water Spells heals it, Physical Attacks reduced by half, Fire spells deal 2 times more damage.
[2]
Quote:

Ice Dragon Homunculi [C-Offensive]
Young dragons brought back to life by eerie magic and turned into mindless creatures of ice and bones with a breath that can freeze a full grown man in seconds. They are vicious, fast and extremely agile in the air despite the harsh northern winds.
Level Cap:3
Roll a D6
1. Your move has been successful and uninterrupted!
2. Your opponent has interrupted your actions and landed a blow on you. Receive1x Damage
3. Your opponent has interrupted your actions and has landed a critical blow on you. Receive 2x Damage
4. Critical Hit! Your move has been twice as effective. All numbers involved are doubled. Does not apply to summonings or Illusions.
5. Your opponent has frozen you with a spell dealing 1x damage. Unable to move for a turn. Receive another 1x damage for the next post. Do not roll for next post.
6. Your opponent has managed to disrupt your actions. All numbers involved are cut in half.
Abilities: Water Spells heals it, Fire Spells deal 2 times more damage, Unable to use Auto-Run until it has less than 50% hp remaining.
[3]
Quote:

Ice Imp[D-Balanced]
Damage: 50
Level Cap: 4
Roll a D6
1. Your move has been successful and uninterrupted!
2. Your opponent has interrupted your actions and landed a blow on you. Receive 1x Damage
3. Your opponent has interrupted your actions and has landed a critical blow on you. Receive 2x Damage
4. Critical Hit! Your move has been twice as effective. All numbers involved are doubled. Does not apply to summonings or Illusions.
5. Your opponent has managed to interrupt your actions while landing a hit, but it has been blocked. Receive 0.5xDamage.
6. Your opponent has managed to disrupt your actions. All numbers involved are cut in half.
Abilities: Water Spells Heals it, Fire, Physical and Body spells deal 200% damage.
[4]
Quote:

Ice Golem [B-Sturdy]
Standing a good 20 feet, Ice Golems are a force to reckon despite their rather slow, sluggish movements.
Roll a D6
1. Your move has been successful and uninterrupted!
2. Your opponent has interrupted your actions and landed a blow on you. Receive 1x Damage
3. Your opponent has interrupted your actions and has landed a critical blow on you. Receive 2x Damage
4. Critical Hit! Your move has been twice as effective. All numbers involved are doubled. Does not apply to summonings or Illusions.
5. Your opponent has managed to interrupt your actions while landing a hit, but it has been blocked. Receive 0.5x Damage.
6. Your opponent has managed to disrupt your actions. All numbers involved are cut in half.
Abilities: Water Spells heals it, Fire Spells deal 300% damage.
Rewards:
2x the usual EXP
[5]You've caught sight of a rare indigenous species! Should you be a Breeder by profession, this is your chance to attempt to capture and tame it!
[6]You've caught sight of a rare indigenous species! Should you be a Breeder by profession, this is your chance to attempt to capture and tame it!
[7]
Quote:
Gargantuor [A-Balanced]A piece of the landscape come to life, Gargantuor lives up to its name in terms of body-mass and never-ending hunger. It is a walking mountain of muscle, razor-like scales, ice and rock making it almost impossible to hurt.
Roll a D6
1. Your move has been successful and uninterrupted!
2. Your opponent has interrupted your actions and landed a blow on you. Receive 1x Damage
3. Your opponent has interrupted your actions and has landed a critical blow on you. Receive 2x Damage
4. Critical Hit! Your move has been twice as effective. All numbers involved are doubled. Does not apply to summonings or Illusions.
5. Your opponent has frozen you with a spell dealing1x damage. Unable to move for a turn. Receive another 1x damage for the next post. Do not roll for next post.
6. Your opponent has managed to disrupt your actions. All numbers involved are cut in half.
Abilities: Physical Damage and Body damage received reduced by 50%, Fire, Plant, Water, Earth, Thunder, and Wind Damage received reduced by 50%, Mind and Soul Spell deal 300% damage.
Rewards:
█
█
█
Effect: Summoner loses ۞ Each turn
HP: ❖❖❖❖❖ ❖❖❖❖❖ ❖❖❖❖❖ ❖❖❖❖❖ ❖❖❖❖❖
Mana:۞۞۞۞۞
Damage:❖❖❖❖❖ ❖❖
Damage Cost: ۞ Per attack.
Uses: 3/3
[8] Safe passage through the area. Nothing particular happened.
[9] Safe passage through the area. Nothing particular happened
[10] █
