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A zombie role playing guild with multiple types of role plays. Also, a place to talk everything zombiez with your fellow members. 

Tags: zombies, roleplaying, survival, romance, killing 

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Zera Devereaux
Captain

Anxious Fatcat

PostPosted: Mon Nov 18, 2013 12:14 pm


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Story


It has been 50 years since the zombie apocalypse began and took over the world. Not many of us remain, just a few colonies that were built long ago by the people that had survived the odds. The first colony started off small until word got out of it's existence, as the colony began to grow a new government formed by the elders to restore and keep order, but also as the amount of people grew so did the threat outside the colony walls. The first colony almost fell victim to the zombies until they revised a plan to form two other colonies each about a day or so away from each other on foot.
Now it being many years later we live day by day just doing what we can to survive, most of us being born into this world, this is all we know. Having made our homes in small huts we have a trading system to get food, water, or anything else we may need. We also have a few farms with crops and livestock for vegetables and meat for trading in the market, known as The Black Market. The higher up people of each colony live in luxury from what I've heard with warm beds, hot running water, and warm meals everyday. It's almost as if their promises to keep us safe and help us survive are a lie and all they do is use us and help themselves, and the worst part no one even notices or cares they just want to survive. We were taught how to survive from an early age and we only have history books that tell us how life was before the Apocalypse. The people living in the walls don't know any other way of life or what the world looks like outside of the walls. So here comes the question, why stay? There is one way in and out to travel between colonies, but that's only if you can manage to get a pass. You see once in the colonies nobody is allowed to leave unless they have passes or are apart of the military personnel. The higher up people (the government) keep us behind these wall for our safety as they say, so it's harder than you may think to get passes or become their loyal guard dogs (military personnel). People have tried to leave without passes or anything to search for a better life, but they were never heard from again. No one is sure what happened or if they actually managed to leave, but most people are to scared to even try.
There are three ways of getting a pass out of the colony, if you are higher up personnel, market traders between colonies, and being apart of the military. The high up people include the governor, his family, and loyal body guards. The process of becoming military is long and not easy. First you must master skills in fighting with hand-to-hand, weapons, and firearms. Then you have to manage to get in touch with the governor, which is almost impossible, and then you have to prove to them you can be loyal and follow all orders given.There is also a section in the military of Scouters who leave the colonies in search for supplies and bring them back to be shared among the colonies, but it's as if the higher ups are keeping most of it for themselves. Even if you manage to get a pass or get into the military no one is allowed to travel at night. Not only do we have the threat of survival inside the colonies we have the threat of the huge population of zombies. At night the zombies become more aggressive and faster, they don't get stronger or smarter luckily for us or they would have made their way into the colonies by now. At night there is also a rule of putting out fires or hiding them well to not attract the attention of unwanted visitors.
Soon people will learn the truth and the way of living as we know it will change. Maybe there is a better place out there, maybe a place where we can live free and not just survive, and maybe...just maybe the colonies will fall...


Additional Information


Fire is the only light source, there is no electricity, but there may be a few flashlights and batteries left over. Flashlights and batteries are very rare.
Everything is limited especially guns, ammo, and batteries.
The government are living in secret luxury and are keeping most supplies for themselves.
People who try to leave are shot on sight or if they escape the Scouters are sent to retrieve or kill them. No questions asked. The governor gives these orders in secret to keep order. They rather people to be naive to is really going on behind the scenes.
All trading goes on in The Black Market and between colonies.
Any working vehicles are used by the Scouters.
During the day the zombies are slow, but still very dangerous. There are your typical zombie, no mutants or special powers. Though they smell horrible and corrupt your nose with the foul stench of rotten flesh. They attack and try to eat anything that moves, though animals don't turn. And of course the simple damage to the brain still does the trick.
We may have been taught how to survive from an early age, but we aren't allowed to train in combat for the government assures us there is no need and we are safe (more like they fear being overthrown). Though some people have hidden melee weapons and train in secret in-case things turn for the worst.
There is no money, money is useless. Only items such as food, water, wood for burning, clothes, blankets, melee weapons, ammo, batteries, found treasures, etc. can be used for trading.
The way of living is as if we've gone back in time staying in small huts, using a fireplace for warmth, fetching water from a stream then boiling it, hunting (if there is a place to hunt), fishing (if there is a place to fish), farming, etc. Though the Scouters have salvaged clothes so there is no need for making our own. And bathing can be done whenever if you decide.
PostPosted: Wed Feb 05, 2014 1:11 pm


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Zera Devereaux
Captain

Anxious Fatcat


Zera Devereaux
Captain

Anxious Fatcat

PostPosted: Fri Feb 07, 2014 2:54 pm


The Colonies

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The First Colony - was the first colony created by our ancestors obviously. It consists of a more civilized place with mostly farming a livestock. The vegetables and livestock or meat are traded to the other two colonies and in the market. The First Colony looks mainly like a run down city with a few farms around it. The higher up people live in the tallest building and the most up-kept one. Most the people in this Colony made their home in an old parking garage or in small huts around the city on the farms.Products that come from this colony include corn, tomatoes, cabbage, beats, carrots, potatoes, lettuce, and rice for the crops and milk, eggs, cows, sheep, pigs, and chickens from the livestock.







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The Fishing Village - Just as it's name this Colony was founded on the edge of a lake/ on the lake for fishing. The fish are traded to the other two colonies and in the market. They use small wooden canoes and hand made fishing poles and nets for the fishing. This Colony is made up of old brick houses, the biggest and finest ones belonging to the high up people. Products that come from this colony include fish and water.










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The Hunting Village - Just as it's name this Colony was founded in the middle of the woods for hunting and for obtaining wood. Both the wood and game are traded to the other two colonies and in the market. This colony is made up of small wooden cabins built not to close together. The finest log cabins belonging to the higher up people. They use compound bows or hand made ones for hunting, also a few people own hunting dogs in this colony. Products that come from this colony include deer, squirrel, rabbit, and furs.










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The Walls - Each Colony is surrounded by two walls and inner wall and outer wall. The out wall is a stone wall about 8ft high still giving enough room for people to continue hunting fishing or farming. Except the stone wall around the Hunting Village has small gaps here and there for game to come in so they don't run out of things to hunt. Guards in each village walk along these walls about three or four times a day to check for unwanted visitors. Every once in awhile a few zombies find there way in but they are quickly taken care of before they reach the inner wall. The inner wall is usually made of wood or chain-link fence for the First Colony, it also falls about 8ft tall and is guarded at all times, mainly at the gates. People with passes are allowed to leave the inner wall. (Hunters, Fishers, Salesmen, and Military)







The Black Market

The trading system is quite simple actually, you trade anything you may have that will benefit the salesmen. Certain items may be more valuable or expensive. Rare items that may show up in the market are very hard to obtain for there is a very steep price for them.

Crop products (corn, tomatoes, cabbage, beats, carrots, potatoes, lettuce, and rice)
Meat (fish, deer, squirrel, rabbit, cows, sheep, chicken, eggs, and pigs)
Refreshments (water, milk, and booze (rare))
Clothes and Blankets (gloves, coats, and furs fall under this category)
Flint and Wood
Medical Supplies (mostly painkillers, bandages) Antibiotics and medicines are rare
Assorted Melee Weapons (traded in secret (bat, crowbar, machete, etc.) and there are not many)
Guns (very rare (pistols, m-47, etc.))
Batteries all size (somewhat rare)
Flashlights (rare (lanterns and any flashlight ran by batteries))
Passes (rare and also fake so it's hard to find believable passes)
Other (being old parts or items from times before the Apocalypse and anything else that may be needed or just wanted)

Not All these items listed above will show up on the market. It is random what you may find everyday.
PostPosted: Sat Feb 08, 2014 12:19 pm


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Status and Updates


This is where I will be posting the location, status of each character, and situations they may be in. Will be updated constantly.







Zera Devereaux
Captain

Anxious Fatcat

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No Sanctuary

 
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