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A Pokemon-themed role play for everyone! Aqua members work along side their pokemon to try to save the world! 

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Reply The Aqua Rank System
Class System Rules and Resources

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PokeManiac Jeff

Inquisitive Seeker

PostPosted: Sun Nov 10, 2013 9:16 am


[Insert Rules and stuff here. For now just ask me about the Do's and Do nots.]

Put this code in your profile and fill in as you level up.
[b]Class (Tier)[/b]: [YOURCLASS] (YOURTIER#]
[b]Level[/b]: [YOURLVL]
[b]Class Upgrades[/b]: Please list your class upgrades in the proper place. If an upgrade has a level to it, put the level next to it in (brackets).
[list][*][i]Perks[/i]: --
[*][i]Class Skills[/i]: --
[*][i]Pokémon Ability Upgrade[/i]: --
[*][i]Trainer Ability[/i]: --[/list]


Example Template:
*We used Dark's class and chosen perks as our example!
Class (Tier): Aqua Hero (Tier X)
Level: MAX
Class Upgrades:
  • Perks:
    + Pokemon 41
    +1,100 PD
  • Class Skills:
    Lockpick
    Fight Lvl 1
    Explorer Lvl 2
    [Speed] Boost Lvl 1
    [Attack] Boost Lvl 1
    [Sp.Attack] Boost Lvl 1

  • Pokémon Ability Upgrade: Moxie +
  • Trainer Ability: Fight Skill Attacks: Blazekick, Fire Punch, Close Combat, Submission
PostPosted: Sun Jul 06, 2014 9:45 am


The Class System:

Each Tier has a certain amount of levels. Every time you level up you get to choose one of the non-automatic to add to your character. Most perks can only be chosen once per class.
The automatic perks do not count towards your perk choice.
You Can Only Choose A Perk From Your Current Class. You Cannot Choose Perks You Passed Up.

You can find the colour, perk, skills, ability upgrades, and engineering class choices below.



Colour Legend:
• Automatic Perk • Optional Class Perk
• Optional Class Skill • (Automatic) Specific Class Only
• Re-Selectable Optional Class Perk • Re-Selectable Optional Class Skill
• Optional PkMn Ability Upgrade • Optional Trainer Ability

________________________________________________________________________________________________________________________________

Stack-able Perk Legend:


+ XXX PD: Whenever PD is rewarded (selling items not included) you gain this much extra PD.

- X Evo Points: Evolution takes less Evo Points based on this number.

- X Egg Days: Eggs take less days to hatch based on this number.

+ XX Pokemon: This number is added to the maximum number of Pokemon you can catch.

+X Fame: Fame affects how well known in the world you are. 0 is only familiar people recognize you. 5 is that pretty much everybody recognizes you.
________________________________________________________________________________________________________________________________

Skill Legend:


Lockpick: Unlocks doors. In an RP this can unlock a bonus room for either extra rewards or change the path. *Unlock-able Objects Can only be mentioned by RP leader*

Explorer: Finds a difficult battle to increase rewards. Difficulty and rewards are level based.
Lv1 - 1 2nd Stage Pokemon. +20% PD
Lv2 - 2 2nd Stage Pokemon. +50% PD + 1 Non-Special Reward Item.
Lv3 - 3 2nd Stage Pokemon. +75% PD x 2 Non-Special Reward Item OR +1 Special Reward Item.


Hacking: Can unlock hi-tech doors or break into mainframe. Can drastically simplify an RP by messing with security systems or obtain enemy information. May receive bonuses for assistance.

Stealth/Fight: Allows you to skip a fight in an RP or mission depending on the level (No EVO points rewarded).
Lv1 - Skip one battle in an RP.
Lv2 - Skip two battles in an RP.
Lv3 - Skip two battles in an RP and 1 in a mission (Unless the battle is an objective)


Create Item: Allows you to create an item once a week. The item depends on the level.
Lv1 - Create a Consumable Item
Lv2 - Create a Non-Consumable Item
Lv3 - Create a Special Item


Item Reward: Allows you get an extra item for a reward.
Lv1 - Consumable Shop Item. RPs and Missions.
Lv2 - 2 Consumable Shop Items OR 1 Non-Consumable Shop Item. RPs and Missions.
Lv3 - 2 Non-Consumables and 1 Consumable or Vise-Versa. RPs, TRPs and Missions.


Collector: Allows you to catch and extra Pokemon.
Lv1 - Can catch a{n extra} Pokemon per RP
Lv2 - Can catch a{n extra} Pokemon per RP or Mission
Lv3 - Ca catch two {extra} pokemon per RP or Mission and 1 {extra} per TRP.


Egg Move Booster: Egg Moves do 1.5 damage.

Glitter Galore: Finds and hatches shinies much easier.

Crystal Keeper: Allows you to summon Pokemon from Soul Shards(name pending).
Lv1 - Can Summon Basic Pokemon.
Lv2 - Can Summon Stage 1 Pokemon.
Lv2 - Can Summon Stage 2 Pokemon.
Lv EX - Can Summon a random Non-Plot Legendary for 3 turns once per RP.


Smokey Bandit: Can create one Smoke Ball a day.

[STAT] Boost: An ability that bestows a stage increase in whatever stat is chosen. Loses effect when Pokemon is KO'd or switched.
Lv1 - Boosts stat by 1 stage.
Lv2 - Boosts stat by 2 stages.
Lv3 - Boosts stat by 3 stages.


[Element] Boost: An ability that boosts specific elemental attacks.
Lv1 - Boosts specific typed attacks by 1.5
Lv2 - Boosts specific typed attacks by 2.0
Lv3 - Boosts specific typed attacks by 2.5


Feeling The Love: The base strength of Return is boosted by 20. Frustration is lowered by 20.

Power Of A Professor: It's good to be famous.
Lv1 - Can Carry 9 Pokemon with you (Can only battle with 6). Non-Hold item Trade Pokemon can be evolved with 1 evo point instead of trading. (Evo Point reduction doesn't count)
Lv2 - Can Carry 12 Pokemon with you (Can only battle with 6). Any Pokemon that doesn't evolve by level can be evolved by 1 evo point instead of normal means. (Evo Point reduction doesn't count.)


Traveling Light: Converts Half of your obtainable Pokemon into Guardian Signs. Activates for each '+ Pokemon' ability, rounded down.

Home On The Range: Allows you to Summon A Pokemon To Follow You
Lv1 - Can have up to 3 Pokemon Follow You (With equal empty Slots)
Lv2 - Can have up to 4 Pokemon Follow You (With equal empty slots)
Lv3 - Can have up to 5 Pokemon Follow You (With Equal empty slots)
LvEX - Can have up to 6 Pokemon follow you (Can only bring one Partner Pokemon)


Stylin': Allows you to raise a stat stage for a Pokemon in battle using your styler.
Lv1 - Can raise one stat of three Pokemon
Lv2 - Can raise two stats of three Pokemon
Lv3 - Can Raise two stats of six Pokemon


Signmaster: Allows you to summon a Pokemon through Guardian Signs.
Lv1 - Can Summon Basic and Baby Pokemon
Lv2 - Can Summon 1st Stage Pokemon
Lv3 - Can Summon 2nd Stage Pokemon


________________________________________________________________________________________________________________________________

Pokemon Ability Upgrade Legend:


Infiltrator+: Allows attacks to move through Protect and Detect as well.

Adaptability+: Increases Same Type Attack Bonus from 1.5 to 2.5.

No Guard Guard: Your Evasion is not affect by No Guard.

Intimidate+: Intimidate lowers Attack and Special Attack.

Moxie+: Moxie raises Attack and Speed.

Mold Breaker+: Your moves and ability are unaffected by all Pokemon Abilities.

Sheer Force+: You keep the secondary effect of attacks.

Technician+: Moves with a base power of 60 or less raise to 2.0 times.

Gift Of Magic Guard: Your Pokemon have the Magic Guard Ability as well as their current ability.

Gift Of Telepathy: Your Pokemon have the Telepathy Ability as well as their current Ability.

Gift Of Normality: Using a Mega Ring you can give any Normal Pokemon the Normalize Ability as an added ability during a battle.
________________________________________________________________________________________________________________________________

Engineering Choices:

Chemical: Rock/Poison/Steel

Civil: Ground/Water/Rock

Electrical: Electric/Water/Steel

Mechanical: Steel/Electric/Bug

Systems: Water/Fire/Electric
________________________________________________________________________________________________________________________________

Colour Explanation.
The gray colour is a perk automatically gained upon becoming the class. It/they do not count towards a perk choice.
The red options are only select-able once per class. Once selected they cannot be chosen again.
The blue options work much the same way as red only they are skills instead of perks.
The orange perks work like the gray ones but only last for that class since they're titles.
The purple options are perks that can be selected multiple times.
The dark red ones are skills that can be selected multiple times.
The pale green options can only be chosen once. They are Pokemon Ability Upgrades.
The bright green options can only be selected once. They are trainer abilities.

PokeManiac Jeff

Inquisitive Seeker


PokeManiac Jeff

Inquisitive Seeker

PostPosted: Sun Jul 06, 2014 9:46 am


The Trainer Learn-able Attacks

Ninja Attacks:

Fury Cutter
Feint Attack
Fling
Night Slash
Pursuit
Sucker Punch
ElectroWeb
Detect
Force Palm
Mach Punch
Mat Block
Secret Sword
Acrobatics
Aerial Ace
Air Slash
Astonish
Shadow Sneak
Razor Leaf
Sand-Attack
Spikes
Cut
Extreme Speed
Double-Team
Mind Reader
Secret Power
Substitute
Smokescreen
Transform (Lasts three posts)
Poison Sting
Toxic Spikes
Agility
Extrasensory
Dive
Razor Shell
Water Shuriken

Cutting Attacks:

Cross Poison
Chip Away
False Swipe
Slash
Swords Dance
Leaf Blade
Air Slash
Sacred Sword
Dual Chop
Night Slash
Fell Stinger
Fury Cutter
Twineedle
X-Scissor (Requires 2 Swords)
Cross Chop (Requires 2 Swords)

Physical Attacks:

Bullet Punch
Head-Smash
Zen Heabutt
Body Slam
Comet Punch
Dizzy Punch
Headbutt
Mega Kick
Mega Punch
Ice Punch
Shadow Punch
Blaze Kick
Fire Punch
Arm Thrust
Brick Break
Close Combat
Double Kick
Flying Press
Force Palm
High/Jump Kick
Karate Chop
Low Kick
Mach Punch
Revenge
Reversal
Rock Smash
Rolling Kick
Sky Uppercut
Submission
Triple-Kick
Thunder Punch
Dual Chop
Feint Attack
Sucker Punch
Reply
The Aqua Rank System

 
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