


Basic Character Information
Full Name: Sariel Shinsei
Nicknames: Sariel, Sari
Title within her clan: Duskwalker
Age: 15
Birth date: 1st December
Gender: 15
Relationship Status: Single
Clan: Shinsei clan
Family: Two parents
Ninja Type:
Rank: Genin
Village: Konohagakure
Likes: Cats
Dislike: Noisy people, fire
Nindo: "Bravery is not the absence of fear. It is simply the mastery of fear."
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Character Data
Summoning/s:
Bloodline: Divine release
Chakra Elements: Wind, water
Strength: Wind
Weakness: Lightning
Weapon of Choice:
Special Ability:
Equipment:
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Stastistics
¤ Ninjutsu: ■■■□□
¤ Taijutsu: ■■□□□
¤ Genjutsu: ■□□□□
¤ Intelligence: ■■■■□
¤ Force: ■□□□□
¤ Speed: ■■■□□
¤ Stamina: ■□□□□
¤ Seal Knowledge: ■■□□□
¤ Weapon Skill: ■■□□□
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Jutsu List
Non-Elemental
¤JUTSU NAME: JUTSU DISCRIPTION
Elemental Nature
Water (Suiton)
¤Mizu Soujuu (Water Manipulation)
: Rank: E
Description: Any Mist Shinobi that uses ninjutsu should likely have this technique. This involves learning basic manipulation of the properties of water. Boiling, and pressurization of water are included in these studies. Boiling includes the creation of steam by further putting chakra into the water. The user cannot perform these tasks on larger bodies of water with this basic study alone. Furthermore, by learning to draw water from the moisture in the air, the shinobi can use water techniques without requiring a source of water nearby (unless stated otherwise.) A Kage level jutsu always requires a water source, even if the Mist-nin in question creates it first.
¤Uo Tsuba (Fish Spit): Rank: E
Description:A simple jet of water shot from the mouth. It can hit with enough force to stun you if it hits properly. It can be done up to 5 times in succession, or one jet can be shot. To give an example of its power, Mist academy students usually use this technique to play a game much like tag.
¤Mizu Bunshin no Jutsu (Water Clone Technique) : Rank: D
Description: Creates one or multiple identical copies of the original out of water. More similar to Kage Bunshin then a regular Bunshin, water clones are capable of attacking, except each clone is roughly 1/10 the power of the original. The water clone can perform one jutsu that the user also knows once. It must be a water elemental jutsu. One solid hit will destroy the clone.
¤Mizutamari no Jutsu (Water Puddle Technique) : Rank: D
Description: By altering personal body shape, the user can melt into a puddle of water on the ground. This allows the user to hide and set up an ambush, or lose inexperienced trackers.
¤Mizu no Yaiba (Water Sword)
: Rank: E to A
Description:Creates a sharp sword made of solid water in the user’s hand. As the user's control improves, he can manipulate the shape and size he/she wants the sword to have, from a tiny dagger to a massive decapitator sword. At the minimum requirements, the sword has minimal offensive power, able to make slight cuts and tears in the flesh of an opponent, and susceptible to high pressure (an opponent breaking the blade with a weapon of his own) and fire attacks.
D Rank: The sword can be up to the size of a wakizashi, and is fragile, breaking under the pressure of weapon strikes against it and low level fire ninjutsu.
C Rank: The sword can be up to the size of a katana, and is now as strong as a normal, metal blade. Strong Fire Ninjutsu can still destroy the blade, however.
B Rank: The sword can be up to the size of a nodachi, and now cuts with the edge of a finely crafted blade. It can no longer be destroyed by any genin level fire ninjutsu and using it as a defensive sweep can negate academy level Fire ninjutsu.
A rank: The sword can be up to the size of a cleaver, and is now incredibly durable and lethal. Advanced Chuunin level fire Ninjutsu is required to harm the blade, and defensively the blade can disperse up to genin level fire techniques.
Wind (Fuuton)
¤Boufuu Kyouzuu no Jutsu (Gale Surge)
: Rank: E
Description: A defensive jutsu at best. The user distils the air around him or her with his or her chakra and at the exact moment of attack releases a large burst of air. The blast of wind goes out three feet and knocks a victim back at least five feet and can stop projectiles. It is a defensive move that is usually used when the user is caught off guard. The wind can only be released in one direction however, and a cool down period of three posts is required before it can be used again.
¤Happa Shinkuutai [ Bursting Air Pockets ] : Rank: D
Description: Focusing on the air around them, the user is capable of causing parts of the wind to “burst” suddenly, causing anything nearby to be knocked aside. The burst does not do any damage however, and its primary purpose is to interrupt and leave the enemy open for further attacks. However the bursts can only be created within a twenty meter radius of the user and only at spots they are able to see.
¤Bouseki Tate no Kaze (Spinning Shield of Winds) : Rank: D
Description: Focusing on an area in front of them about 5 feet wide and across, the user dispels chakra to cause the wind to spin rapidly in a circular motion, creating something akin to a shield. Instead of deflecting attacks however the shield will reflect whatever was thrown at them back towards the enemy at the same speed it was fired at. Thrown weapons and Chuunin level ninjutsu techniques.
¤Zankuuha (Decapitating Air Waves) : Rank: D
Description: Zankuuha is a Ninjutsu technique utilized by the Sound ninja Zaku Abumi. Using the air vents installed in his arms, Zaku can control supersonic waves and air pressure. The Zankuuha creates a massive gust of wind, which he can blast at an opponent. The gust is so strong it can even break rock.
¤Hanpatsu Kaze no Jutsu (Retrieving Wind Technique) : Rank: E
Description: Creating a small gust of wind, the user utilizes it to push towards them instead of away, specifically to push nearby objects towards them. Those at Gennin rank will only be able to push small objects about the size of a kunai or shuriken towards them, while someone with of a higher rank can push large animals and even people.
Kekkei Genkai
Divine release
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Character Description
Looks:

Headband: Konohagakure
Headband Location: Waist
Personality: Sariel is very shy and timid. She often lets down people, and tends to cry about the fact afterwards. She always underestimates her ability, and hates herself for being weak, yet cannot break out of her shell to become stronger.
Height: 5"6
Weight: 52 kg
Eye Color: Blue
Hair Color: A very pale blonde
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Missions Done
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:


Background Information
Sariel Shinsei is the second child to the head of the Shinsei clan, Gabriel, and his wife, Marian. Sariel knew from a young age, although the secret was guarded from outsiders, that her older brother was sickly, and would not live long, thus making Sariel the probable heir. Despite this, she found it hard to learn the techniques of her clan, and is a major let-down to her family and clan. She has a lot of latent power, but she cannot, or will not use it.
Marian Shinsei

Gabriel Shinsei
