Chakra Color: White Chakra Level: Low Chakra Points: 16 Chakra Elements: None Chakra Control: -
Jutsu Crafter [ Ninjutsu ]: Some ninja, rather than learning jutsu to fight, learn to create. These rare individuals go on to create new jutsu, expanding the arsenal of their clan, their village, or just their friends. [Unlimited personal custom jutsu. (Must pick a single field, Nin, Gen, Tai, Fuuin, etc.)]
Chakra Battery: These shinobi have much larger chakra stores than their peers, making them able to use more chakra techniques at a time without running dry. [+1/10 Base Chakra Modifier]
Taijutsu Incompetent: This shinobi has spent significantly less time on their physical skill than average. Because of this they are a full rank weaker than any average shinobi of their rank and are only able to learn one taijutsu/kenjutsu style, and only up to one rank below their own. [-1 rank strength, Can only learn one Tai/Kenjutsu style up to one rank below your RPC's Rank.]
Less Elements: This shinobi can only have two elements. They gain their first at genin rank, and their second at jounin. In addition the shinobi cannot have a combination bloodline such as Mokuton or Hyoton, because they cannot attain a third element.
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Shinobi Profession: Profession Base Benefits
Professional Sealer: Those of the Sealing Master profession are the only ninja capable of fully mastering the art of seals, able to learn and use any type of seal available, and even design their own. (Able to learn all seals in the list, and learn custom seals.)
Rank Benefits
Genin - :
Chuunin - :
Jounin - :
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Ninjutsu
Universal
E Rank
D Rank
Doton: E Rank
D Rank
Seals: E Rank
D Rank
Genjutsu
Universal E Rank
D Rank
Taijutsu
E Rank
D Rank
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___________A L I S E ___ D O N E T S K __________________________________________ _________[ Academy Student ][Unknown][16 Chakra][9 Silver - 80 Copper]
[color=White]_____[/color][color=Black][u]______A L I S E ___ D O N E T S K __________________________________________[/u][/color] [imgright]http://i678.photobucket.com/albums/vv145/axel-kasajana/d20394c4-e7be-4f6a-8687-5e0ab1d25ae7_zpsbd0de989.jpg[/imgright] [color=White]_________[/color][size=10][color=Black][b][[/b] Academy Student [b]][/b] [b][[/b]Unknown[b]][/b] [b][[/b]16 Chakra[b]][/b] [b][[/b]9 Silver - 80 Copper[b]][/b][/color][/size] [align=right][size=10][color=Black][b][[/b]SEALER - Profession[b]][/b] [b][[/b]Jutsu Crafter - Ninja Type[b]][/b] [b][[/b]Chakra Battery - Ninja Type[b]][/b][/color][/size][/align] [align=center] [size=10] [color=Black] XXXXXXXXXXX XXXXXXXXXXX XXXXXXXXXXX XXXXXXXXXXX [/color] [/size]
[b]Technology Name:[/b] [b]Technology Power Rank:[/b] [b]Price:[/b] {Suggestion only. Final price set by judge.} [b]Description:[/b] [b]Weakness:[/b] (Mandatory for C+ ratings)
Technology Name: Kunai Launcher MK I Technology Power Rank: E Price: 3 Silver Description: An intricate assortment of nuts and bolts that is connected to an ammunition belt which allows for the launching of kunai. This small launcher is mainly made of iron and can fire up to 45 kunai per minute, meaning the RPM [revolution per minute] of the launcher rests at 95 RPM, one to revolution to place the kunai in the firing mechanism, one to go back and get the next. The firing mechanism itself is spring powered by a spring, making the range of the projectiles be no more than 15 feet. The launcher is six inches long, although, the launcher cannot be activated by hand due to its size so it costs 1 CP to activate, unless the user has another way to trigger the firing mechanism. It It has three firing mechanism which can be controlled at will:
Single Fire: More precise way of fire, only a single kunai can be fired by activation of the launcher. Because of the limitations of the launcher, it may only fire a single kunai every ten seconds. The firing potential is 6 kunai a minute.
Burst Fire: Not as precise as the single fire option but it has more fire power than the single fire. The user is able to fire bursts of kunai ranging from 2 - 3 for every pull of the trigger. Because of the limitations of the launcher it fires the burst in a span of five seconds, being able to send anywhere from 24 - 36 kunai a minute
Full Auto: As the name suggests, in this firing more the kunai knives go out so long as the trigger is pulled and there is ammo to be fed to the launcher. Because of the limitations of the launcher. only a single kunai may be fired every second, being able to fire 45 kunai per minute
Weakness:
Technology Name: Senbon Launcher MK I Technology Power Rank: E Price: 3 Silver Description: An intricate assortment of nuts and bolts that is connected to an ammunition belt which allows for the launching of Senbon. This small launcher is mainly made of iron and can fire up to 45 senbon per minute, meaning the RPM [revolution per minute] of the launcher rests at 90 RPM, one to revolution to place the senbon in the firing mechanism, one to go back and get the next. The firing mechanism itself is spring powered by a spring, making the range of the projectiles be no more than 15 feet. The launcher is six inches long, although, the launcher cannot be activated by hand due to its size so it costs 1 CP to activate, unless the user has another way to trigger the firing mechanism. It It has three firing mechanism which can be controlled at will:
Single Fire: More precise way of fire, only a single senbon can be fired by activation of the launcher. Because of the limitations of the launcher, it may only fire a single senbon every ten seconds. The firing potential is 6 senbon a minute.
Burst Fire: Not as precise as the single fire option but it has more fire power than the single fire. The user is able to fire bursts of senbon ranging from 2 - 3 for every pull of the trigger. Because of the limitations of the launcher it fires the burst in a span of five seconds, being able to send anywhere from 24 - 36 senbon a minute
Full Auto: As the name suggests, in this firing more the senbon go out so long as the trigger is pulled and there is ammo to be fed to the launcher. Because of the limitations of the launcher. only a single senbon may be fired every two seconds, being able to fire 45 senbon per minute
Weakness:
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Puppet Name: Crow Personal or Universal: Universal Rank [building and usage difficulty]: D Build [human, animal, other]: Human Type [offensive, defensive, supplementary] : Offensive Description [physical]: Crow is a human-like puppet and one of the first puppets that most puppet users begin to learn the intricate art with. Crow has a scare-crow like appearance having its hair made of hay. The joints of the legs and shoulder aren't bolted together like the rest of the puppet, they are held together by blades that can be moved independently by removing the arms and legs of the puppet but this maneuver takes some time to master. Additionally crow has two sets of arms, making him particularly deadly if his parts are used independently. Crow is five feet tall, his arms being a foot long each. Weapons:
[ Head ] - [ Kunai Launcher in the mouth ] - [ Ammo: 48 Kunai - Single Shot ] [ Arms ] - [ 1 foot long blade at the shoulder joint ] [ Legs ] - [ 1 foot long blade at the joint with the body ] [ Palm ] - [ Kunai Launcher ] - [ Ammo: 15 Kunai - Semi Auto - 2 round burst ]
Puppet Name: Zero Personal or Universal: Personal Rank [building and usage difficulty]: C Build [human, animal, other]: Human Type [offensive, defensive, supplementary] : Offensive Description [physical]: Zero is a five foot tall humanoid puppet with blond hair. His main function is of a brawler/fighter puppet with some defensive capabilities given by the chakra shield on his left arm. In the right wrist of the puppet there is a compartment which can be opened which launches a kunai with a ten foot long chain that can be used for many purposes like aprehending a target or suddenly changing directions to avoid an attack; it came in useful. Where Zero really shines is with his main weapon. In the palm of his right hand there is a hole where he produces an iron rod with a hilt like a blade which cuts like a sword and channels chakra, allowing it to, with the use of the right technique, expand and act like a full fledged sword. Zero is made of a wooden frame and metal casing, making him resistant to most elemental techniques although because of the metal casing of the body, lightning jutsu that hit the puppet are boosted one rank and hit the puppeteer. Weapons:
[ Left Arm ] - [ Chakra Shield ] [ Right Arm ] - [ Kunai with a Chain ] [ Right Palm ] - [ Chakra Saber ]
Price
Puppet Name: Sorokonozhka Personal or Universal: Personal Rank [building and usage difficulty]: C Build [human, animal, other]: Insect - Millipede Type [offensive, defensive, supplementary] : Offensive - Defensive Description [physical]: Steel Segmented body divided into 4 3 inch segments per foot, every segment having 4 six inch long blades. Weapons:
[ Head ] - [ Senbon - Launcher 500 - Single Shot or Full Auto ] [ Legs ] - [ Six inch long blades x 112 ]
[b]Guildwide/Personal[/b] {Remove the false tag.} [i][b]Rank:[/b] (Rank of jutsu) [b]Type:[/b] (Type of technique: Ninjutsu, Genjutsu, Taijutsu, etc...) | (Combat Use: Offensive, Defensive, or Supplementary) [b]Element:[/b] [b]Range:[/b] {Remove if inapplicable.} [b]Prerequisites:[/b] {Remove if inapplicable.} [b]Description:[/b][/i] (The description of the jutsu goes here)
Guildwide/Personal Puppet Maneuver: Dismantle Rank: D Type: | Supplementary Element: Universal Prerequisites: Chakra Thread Description: A simple maneuver that can be done with the jerking of the fingers and a sudden pulling of the chakra strings. This technique allows the user to quickly take apart a puppet allowing the user to do many things with it, from activating special mechanisms, to evading an incoming attack and even unclog a mechanism that may be stuck. This maneuver consumes the user's action for the post.
Puppet Maneuver: Assemble Rank: D Type: Ninjutsu | Supplementary Element: Universal Prerequisites: Chakra Thread Description: The counterpart to dismantle; this technique allows the puppet user to bring his or her creation back together after it has been dismantled for any reason. Assemble can only be applied if said part(s) of the puppet are still affected by Chakra Thread. This technique takes up the post action and requires no chakra.
Puppet Maneuver: Technique Channel Rank: E-S Type: Ninjutsu | Supplementary Element: Universal Prerequisites: Chakra Thread Description: By channeling the user's chakra through the strings, the user is able to make the the puppet use a technique known by the user, so long as the puppet itself is able to make the technique happen. (Example, if the user channels a fire technique into the puppet, if should have a way to create enough flames or the jutsu cannot be used.) This Maneuver can be used to make a puppet use the user's ninjutsu, genjutsu, taijutsu and weapon techniques, as well as activate seals. Techniques that require chakra and are channeled through this medium have a 1.5 cost instead of their regular cost.
Posted: Sun Apr 20, 2014 11:31 am
Jutsu of Interest:
Chakra Drawing [ E ] Echo [ E ] Snap of Thunder [ E ] Chakra Skin Coating [ E ] Wall Walking [ D ] Card Deck Shuffle [ D ] Steel Paper [ D ] Thread of Chakra [ D ] Underworld Spines [ C ] Persistent Clinging [ C ]
Seal Primer [ E ] Seal Remover [ E ] Storage Seal [ All ] Hiku [ E ] Hesu [ E ] Reinforcement Seal [ D ] Explosive Seal [ C ] Gravity Seal [ C ] Trap Seal [ C ] Haru [ B ]