Unlike the majority of the booths nearby, this one is completely enclosed and relatively featureless. It looks more like an... abandoned shack, really. Two preoccupied Amityville instructors sit outside, trading idle gossip, until one of them is distracted by a pair of giggling ghouls.
"And a lovely afternoon it is," Kenner says as he gestures toward the booth. "How'd you young ladies like to test your skills inside?"
"In, out. A not too difficult task that is well worth your time," Elk says with a little bit too much enthusiasm. You can hear the smile in his voice.
You watch as the ghouls enter the odd enclosure, their chuckles abruptly silenced as the door closes behind them. A couple of seconds later, Kenner opens it again with a flourish. The ghouls are gone.
He turns to you next. "Want a go?"
"It doesn't hurt...much."
Back away nervously:
"Suit yourself. More prizes for everyone else."
As if to emphasize what a big chicken you are, a little werewolf boil runs straight through the open door, screeching WHEEEEEEEEEE as he goes.
Enter the booth:
"Good choice, kid. See you on the other side."
You step inside and continue the only way you can, down the narrow, dimly lit hall in front of you. If you took the time to think about it, you might wonder why the inside of this place seems so large when compared to the size of the shack you entered.
You reach a dead end.
SNAP!
The door closes far behind you and the lights flicker out.
Written on the wall in glow-in-the-dark paint is:
IT'S DANGEROUS TO GO ALONE: TAKE THIS
Three new doors surround you, one on your left, one on your right, and one smaller passage under the scrawled words.
There is also a glow-in-the-dark arrow pointing to something you can't immediately make out, but after feeling around a bit you come to the conclusion that it's a....wire of some sort? Attached to it is another piece of paper that when unwrapped reads:
MOVE QUICKLY.
You can feel something nibbling at your feet...
Getting Out
The door you entered through no longer seems to exist. No matter how hard you try, you can't find any indication that it ever did. To get out of this strange shack, you have only a wire, your wits, and the three locked doors ahead.
You may try to pick each of the three locks once an OOC day, but you may only win one prize a day.
You might want to follow the advice you received before. Move quickly. Those nibbles on your feet are really starting to hurt.
Door 1:
The small door under the glowing paint is the easiest to see and probably the easiest to pick.
To pick the first lock: Roll 2d6. If your numbers are one away from each other, you've picked the lock! You're free!
You can win: One of the ToT pets in the spoiler tags below, randomly chosen.
Door 2:
The area around the door to your right is only slightly darker than the space around the smallest of the doors.
To pick the second lock: Roll 2d8. If both numbers are 5 or above, you've picked the lock! You're free!
You can win: One of the ToT pets in the spoiler tags below. Your choice!
Door 3:
The door to your left is not within the circle of light given off by the paint at all.
To pick the third lock: Roll 2d12. Your numbers must either both be odd or both even, and they must be within two of each other. If you accomplish this, you've picked the lock! You're free!
You can win: One of the SEs in the spoiler tags below. You may choose either, but you can only win one of the two during the entirety of the event.
If you fail to open any of the three doors, you will eventually lose consciousness (due to all the biting) and wake up outside. You never do find out what was nibbling at your ankles, but your legs are littered with nasty tooth marks as if something with dozens of teeth was chewing on you.
demon_pachabel
Beloved Werewolf
Offline
Smerdle Crew
Scamp
Offline
Posted: Fri Oct 25, 2013 2:19 pm
If you win, please edit the corresponding form into the post with your winning roll.
Door 3:
[size=14][b][color=red]I ESCAPED THROUGH DOOR 3![/color][/b][/size] [u]Minisite s/n:[/u] [u]Pet:[/u]
Door 2:
[size=14][b][color=red]I ESCAPED THROUGH DOOR 2![/color][/b][/size] [u]Minisite s/n:[/u] [u]Pet:[/u]
Door 1:
[size=14][b][color=red]I ESCAPED THROUGH DOOR 1![/color][/b][/size] [u]Minisite s/n:[/u]
The same prizes as Door 2, except you don't get to choose what you get.
Posted: Fri Oct 25, 2013 2:38 pm
hello, how are you
demon_pachabel
Beloved Werewolf
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Smerdle Crew
Scamp
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Posted: Sun Oct 27, 2013 10:17 pm
OPEN!
I finally sent the prizes for this just now. XD Congrats and thanks for playing!
Seeing the abandoned shack and not quite sure what she should do, Sulmanon watched with apprehension as some ghouls went in before her and disappeared. Unfortunately for her, her curiosity had always been a governing factor, so she decided to venture inside, even though it was against what her intuition was telling her.
Stepping inside, she continued down a dimly lit hall noting that it seemed to be bigger inside than it was on the outside, or was it that it was simply smaller on the outside? While pondering this, she reached a dead end. Inspecting the wall for any hidden doors, she suddenly heard a snap as the far door closed behind her and the lights flickered out. Yep, this was a bad idea.
Then she turned again and noticed that something was written on the wall in glow-in-the-dark ink: It's dangerous to go alone: take this. Not knowing what "this" is Sulmanon looked around and found three doors she had not noticed before.
Wondering what they could lead to, Sulmanon suddenly noticed a glint of something near her and saw a glow in the dark arrow pointing to a wire of some kind with a note attached. Reading it, Sulmanon thought to herself To where?, but then she suddenly felt something nibbling at her feet and dodged into the door on her right.
At the end of the hall her door led to there was a locked door. Realizing what the wire had to be fore, Sulmanon tried to pick the lock, but since she had never picked a lock before and was a little scared, she was unable to pick the lock.
He was a sucker for new things and so despite the odd look of the new booth and the fact that others seemed to be disappearing inside he shrugged and headed that way. It was just a fair game right? They couldn't actually kill him or he was pretty sure everything would get shut down.
He regretted that once he was inside the door though. The dark didn't bother him but whatever was chewing at him was annoying.
"Little ... ow ... bugger that hurt..."
Trying to ignore the chewing he took the wire he'd been given and tried to carefully pry at the lock. Which thankfully gave pretty quickly and he made his way out.
Mayaa was screaming really loud. Whether due to excitement or stuff biting her, it was hard to tell. Though when she came to, she did notice some bite marks that weren't there. Good thing she had thick skin there.
Trisha approached the booth. It seemed rather, scary. Scary was good right? scary was what they were about.
But she felt a little nervous anyway.
"Alright... I'll go in." she walked in trying to put her best face on. When the door slammed shut she rushed forward, startled barely taking note of the notes. What was more frightening was the nibbling at her hooves. What was that!?
Trisha found the door and might have dropped her shoulder to barrel right through it. There was little picking involved. She emerged shaking and decided she might not come to this booth again.
I ESCAPED THROUGH DOOR 2! Minisite s/n: phantompanther13 Pet: bomb please
Zaikt rolled 2 6-sided dice:
4, 4Total: 8 (2-12)
Posted: Mon Oct 28, 2013 11:14 pm
This booth seemed far more...skeevy, and Elium was really not sure that he wanted to get in on this. A few uncertain steps wound up getting him shoved inside due to some outside interference from the crowd, and the plague eater froze as the door closed behind him, mouthing a silent 'oh' underneath his mask. Well, there wasn't any going back, so--forward was the only direction.
He retrieved the wire with a puzzled look that quickly turned unsettled when the nibbling started, immediately making his way for the first door. Hell no, he wasn't going to be picky about this; that door was right there, and he wasn't going to go wander off and look for any other ones when it felt like his ankles were being eaten. That just seemed like an absolutely terrible unlife choice. Unfortunately for him, Elium had some pretty terrible luck picking the lock. At least the biting was gone.
The Moshmonster rolled 2 12-sided dice:
1, 10Total: 11 (2-24)
The Moshmonster
Timid Werewolf
Offline
Posted: Tue Oct 29, 2013 9:44 pm
Eachann gulped a little as he entered the booth walking forwards.
The door snapped shut, causing his hair and tail to involuntarily shift to white. He read the glow in the dark words and shifted in his boots.
This was a terrible idea.
He felt something nibbling at his boots and decided he needed to hurry. He ran to the door to his left, feeling the fear rise as the light given off by the paint fading from him.
He started to pick at the lock and couldn't jam it open. He panicked the nibbles at his feet getting harder and higher. He ran to the second door, needing to get out of the crazy booth.
The Moshmonster rolled 2 8-sided dice:
3, 6Total: 9 (2-16)
Posted: Tue Oct 29, 2013 9:47 pm
Eachann wrestled with the lock attempting to escape the nibbles.
Being unable to unlock the door yet again he moved the the last door that was directly under the glowing paint.
The Moshmonster
Timid Werewolf
Offline
The Moshmonster rolled 2 6-sided dice:
1, 1Total: 2 (2-12)
The Moshmonster
Timid Werewolf
Offline
Posted: Tue Oct 29, 2013 9:49 pm
Eachann struggled with the lock, the nibbling having reached his knees and he really didn't want to know if it could get any higher.
He failed to pick the lock yet again and pounded on the door to be let out.
This booth intrigued Monty especially since you couldn't see anything but the outside. He entered the booth and was quickly meat with nothing but darkness and a dead end. He could barely make out the words that glowed in front of him. He felt around and finally found the wire or whatever it was the arrow was pointing at. He unwrapped the paper but He could feel something biting at his feet and toes. " a what the hell is that?" he started to stomp around trying to get whatever it was away. He turned to his right and could really see much of anything but he could see enough to find the doorknob. He started to try and pick the lock. But within a few minutes Monty still hadn't got the lock opened and he slowly slid down the wall. The next thing he knew he was outside again, as he looked at his feet he could see all the little bite marks all over them. "Thats just wrong.... very wrong." He glared at the boil running this insane booth.
With all her squishunes in hand Kier decided to wonder around the rest of the booths for the time being wondering if there was anything she had missed. After passing by it at least three times Kier realized that she had missed one booth in particular, though she wasn't sure if it was booth at all. It looked more like a shack.
Approaching it she looked at the two outside, giving them a grin that no shack could possible scare her. Opening the door she walked down the narrow hallway her boots clicking on the dusty floors before coming to the dead end.
Snap!.... Jack.... The door had slammed shut and Kier cursed under her breath. Good thing she wasn't afraid of the dark as the letters started to glow on the walls. It took her a minute to realize the what the one pointing to an arrow wanted her to get, a wire.
"OH lockpicking fun!" She exclaimed realizing that something was nibbling at her feet. First try was on door number one. Easy peasy. Kier thought as the door clicked open and she escaped back out into the sunlight.
I ESCAPED THROUGH DOOR 1! Minisite s/n: hanginggallow