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[Rune PRP] A Disagreeable Condition (Lucky/Mimsy) Goto Page: 1 2 3 ... 4 5 6 [>] [»|]

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Nothing Yet
Crew

Obsessive Stargazer

PostPosted: Mon Sep 30, 2013 9:46 pm


This was problematic.

There was a backlog of work that needed to be accomplished, and a great deal of science to be done, projects that were perhaps more important to the two of them than the necessities of their fellow hunters. They needed power, and the source of that power was beneath them, if they could manage to navigate the ocean to make it to the caves.

Easier said than done, considering their questionable levels of swimming ability.

'Step One' of the guide was simple enough. They were on the beach. They had been on the beach many times before, which had only resulted in one of them being eaten once. Statistically, the odds were in their favor to successfully manage the first step, but 'Step Two', which included the word 'swim'...well, that was not in their favor at all. Mimsy finished tying her hair back into some sort of catastrophic braid-bun and glanced at Lucky, exhaling with a deep sigh as she fiddled with the air tank.

"I truly hope that you are ready for this."

Because that would mean one of them was, at least.

Quote:
Roll 1d6
1: a massive sea creature attacks you. Roll 1d20 to escape its gaping maw. If you roll 10+ you escape it, if you roll below you receive 10 damage and need to try again.
2: a bus-sized sea creature attack you. It has 30 HP and 5 auto damage. You can escape it by rolling 1d20 and getting 13+, failure results in auto damage.
3: a small-sized sea creature attack you. It has 15 HP and 3 auto damage. You can escape it by rolling 1d20 and getting 15+, failure results in auto damage.
4-6: you are safe.
Nothing Yet rolled 1 6-sided dice: 1 Total: 1 (1-6)
PostPosted: Mon Sep 30, 2013 9:47 pm


Step Two was not so simple for someone who had extremely questionable swimming abilities. She floundered pathetically in the water before she determined a more manageable rhythm, and dove beneath the water, intending to slowly make her way towards the caves.

The sea monster that blinked one large eye at her had other intentions.

Nothing Yet
Crew

Obsessive Stargazer

Nothing Yet rolled 1 20-sided dice: 11 Total: 11 (1-20)

Nothing Yet
Crew

Obsessive Stargazer

PostPosted: Mon Sep 30, 2013 9:51 pm


It was clumsy, but Mimsy managed to avoid the aquatic beast by ducking behind a stone outcrop. When she was certain that it was no longer searching for her, she closed her eyes, took a deep breath of oxygen, and moved on.
Molten Tigrex rolled 1 6-sided dice: 3 Total: 3 (1-6)
PostPosted: Mon Sep 30, 2013 9:51 pm


WELL HERE GOES SOMETHING

Molten Tigrex

Shameless Hunter

Molten Tigrex rolled 1 20-sided dice: 12 Total: 12 (1-20)

Molten Tigrex

Shameless Hunter

PostPosted: Mon Sep 30, 2013 9:53 pm


SHARKNADO

HP: 47
Molten Tigrex rolled 1 20-sided dice: 15 Total: 15 (1-20)
PostPosted: Mon Sep 30, 2013 9:54 pm


I CAN'T WATCH

HP: 47

Molten Tigrex

Shameless Hunter


Nothing Yet
Crew

Obsessive Stargazer

PostPosted: Mon Sep 30, 2013 9:55 pm


Quote:
Roll 1d6
1: A few stones! Roll 1d4 to see how many you find in this cave!
2: Sentient sea weed aggressively gropes you! Roll 1d4 to see how much damage it does!
3: A nice amount of stones! Roll 1d8 to see how many you find in this cave!
4: Tentacles! Roll 1d8 to see how much damage they do!
5: A bunch of stones! Roll 1d10 to see how many you find in this cave!
6: Mermaids! You encounter a group of mermaids with grey skin, hungry smiles, and glowing blue eyes.
Auto-damage: 5 (once they are under 100 hp, the blood in the water causes them to enter a frenzy, increasing auto damage to 10)
Escape: Roll 1d20, if 10+ you escape, failure results in auto-damage.
Upon Defeat: this area becomes permanently mob free and reveals a large cache of stones, roll 1d20 to see how many you find in this cave!
Nothing Yet rolled 1 6-sided dice: 3 Total: 3 (1-6)
PostPosted: Mon Sep 30, 2013 9:56 pm


The first of the small caves was not far from her, and she guided herself to it by tugging on the seaweed that led to the mouth of it. It was the most efficient way.

Nothing Yet
Crew

Obsessive Stargazer

Nothing Yet rolled 1 8-sided dice: 4 Total: 4 (1-8)

Nothing Yet
Crew

Obsessive Stargazer

PostPosted: Mon Sep 30, 2013 9:57 pm


This one seemed to be fairly well scavenged - only four stones remained. Mimsy gathered them all and pushed off into the water again.

Stones: 4
Molten Tigrex rolled 1 6-sided dice: 4 Total: 4 (1-6)
PostPosted: Mon Sep 30, 2013 9:58 pm


what could possibly go wrong

Molten Tigrex

Shameless Hunter

Molten Tigrex rolled 1 8-sided dice: 5 Total: 5 (1-8)

Molten Tigrex

Shameless Hunter

PostPosted: Mon Sep 30, 2013 9:59 pm


... tentacles

HP: 42
Nothing Yet rolled 1 6-sided dice: 2 Total: 2 (1-6)
PostPosted: Mon Sep 30, 2013 10:00 pm


It made sense to use the seaweed to guide her again.

Or it would have, if the seaweed were not alive, and trying to grope her.

Nothing Yet
Crew

Obsessive Stargazer

Molten Tigrex rolled 1 6-sided dice: 6 Total: 6 (1-6)

Molten Tigrex

Shameless Hunter

PostPosted: Mon Sep 30, 2013 10:00 pm


oh man
Nothing Yet rolled 1 4-sided dice: 2 Total: 2 (1-4)
PostPosted: Mon Sep 30, 2013 10:01 pm


With a disgusted face (because these were not even tentacles), Mimsy unwound the seaweed from her body and swam as far as she could without looking back.

HP: 48
Stones: 4

Nothing Yet
Crew

Obsessive Stargazer

Molten Tigrex rolled 1 20-sided dice: 12 Total: 12 (1-20)

Molten Tigrex

Shameless Hunter

PostPosted: Mon Sep 30, 2013 10:02 pm


sometimes there are things you will never be good at

and you just have to accept it

in your heart

(escape success)
Reply
THIS IS HALLOWEEN: Deus Ex Machina Training Facilities

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