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A Roleplay Guild set in the World of Darkness 

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Wraith1993
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PostPosted: Wed Sep 25, 2013 7:57 am


The place for Questions, Answers, and Suggestions concerning the Guild.
PostPosted: Wed Sep 25, 2013 7:19 pm


you often say the changelings gain "an affinity " what dose that mean?

Dark Lord Sanzo


Dark Lord Sanzo

PostPosted: Wed Sep 25, 2013 7:26 pm


aggravated damage ?
PostPosted: Wed Sep 25, 2013 7:30 pm


Iseami Okita
you often say the changelings gain "an affinity " what dose that mean?

what are the contacts? I don't get it.


An affinity is a connection or aptitude with something I believe. I copied and pasted most of the Changeling stuff from the White Wolf Wiki since they explained it very well so I wasn't fully aware of how often 'affinity' came up. I did the same with the Mage Orders.

I think you mean Contracts. A Contract is a changeling power, they draw magic from Fae Contracts. Each Contract has clauses that grant powers, but that may be a bit technical. The basics is, the True Fae hold Contracts with virtually everything, from darkness to beasts, and dreams to iron. I believe they broke a contract with iron and that's why is a bane to them.

Wraith1993
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Dark Lord Sanzo

PostPosted: Thu Sep 26, 2013 7:15 am


you have gifts and abilities for the werewolves but you don't stay what they all do.
PostPosted: Thu Sep 26, 2013 7:21 am


Quote:
b](super stat, Blood Potency for Vampires etc): (rated 1-10)

(powers, Discipline for Vampires etc): (List the powers your character has, as many as you want so long as it can be backed up.)


I don't understand this part of the character sheet. is the powers the same as the gifts?

Dark Lord Sanzo


Dark Lord Sanzo

PostPosted: Thu Sep 26, 2013 7:27 am


Last thing and I'll stop bugging. can you post a finished sample of each character type. So I know what it should look like. Just to give an idea.

xp there is just so much info here that it's a bit much. but once it gets going I'm sure it's going to be cool.
PostPosted: Thu Sep 26, 2013 7:46 am


Iseami Okita


Aggravated damage is found in the game but it has a major impact as the banes of certain creatures or powerful magical abilities. For example, some can heal wounds from guns and blades quickly, in a single day at least, but aggravated damage is resistant to this healing, to say the least. It doesn't heal as easily and should give you pause since it can kill you more easily than some swords and guns.

As for what Gifts do, I wanted to try to leave things open ended, like with Vampires where I gave the scope but left the rest up to you. Unfortunately, information on what Gifts do, and Contracts, is tough to find. And some Gifts are hard to define, like Full Moon or New Moon Gifts. I would give the Moon gifts the scope that they reinforce the Pack Role of the Auspice. So for the Irraka, who act as scouts, spies, and assassins, I would say New Moon Gifts focus on abilities that aid in those roles. But if you want to know more details about all of them, you could check the wikis I linked in the Setting section. I'll give them a double check to see if I can find what's needed to clarify the Gifts.

Powers should be changed to your characters powers. Meaning instead of (powers...) it should say Gifts: since your an Uratha. After that I only require you to list the powers your character has. Have as many as you want so long as you can back up why he has so many.

For each type? A Vampire, Mage, Werewolf, Changeling, Hunter, Human, Psychic, Blood Bather, Possessed, Cultist, Sanctified, Body Thief, that's a bit much to put down. I'll see what I can do.

Wraith1993
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Dark Lord Sanzo

PostPosted: Thu Sep 26, 2013 8:25 am


Wraith1993


Quote:
Aggravated damage is found in the game but it has a major impact as the banes of certain creatures or powerful magical abilities. For example, some can heal wounds from guns and blades quickly, in a single day at least, but aggravated damage is resistant to this healing, to say the least. It doesn't heal as easily and should give you pause since it can kill you more easily than some swords and guns.

do you really need that for an online guild? you will need a way to track the damage if you do.

Quote:
As for what Gifts do, I wanted to try to leave things open ended, like with Vampires where I gave the scope but left the rest up to you. Unfortunately, information on what Gifts do, and Contracts, is tough to find. And some Gifts are hard to define, like Full Moon or New Moon Gifts. I would give the Moon gifts the scope that they reinforce the Pack Role of the Auspice. So for the Irraka, who act as scouts, spies, and assassins, I would say New Moon Gifts focus on abilities that aid in those roles. But if you want to know more details about all of them, you could check the wikis I linked in the Setting section. I'll give them a double check to see if I can find what's needed to clarify the Gifts.

It sound like it will be easier for a person to come up with there own powers and have you say yes or no. If your going to say what powers each a auspice, race, clan or what ever has then you need to define it more so people know what to expect. Other wise you will end up with 10 different people with the same powers all played very differently. I have no clue what New Moon is so I would play it as I could shift when ever I wanted. But someone else might see it as a power boost.

Quote:
Powers should be changed to your characters powers. Meaning instead of (powers...) it should say Gifts: since your an Uratha. After that I only require you to list the powers your character has. Have as many as you want so long as you can back up why he has so many.

ok, I get that part. I don't know how I would back it up as you put it. Just list everything that's offered?

Quote:
For each type? A Vampire, Mage, Werewolf, Changeling, Hunter, Human, Psychic, Blood Bather, Possessed, Cultist, Sanctified, Body Thief, that's a bit much to put down. I'll see what I can do.

yes. having a sample of some of those would be nice. you don't need to do all, but it gives a reference to what a character should kind of look like.

again, I'm not trying to piss you off or bug you. it looks like you've put a lot of thought into the guild. But at the same time making a character is a little complex with an over simplified character sheet. It's just what I see.
PostPosted: Thu Sep 26, 2013 8:56 am


Iseami Okita
Wraith1993


Quote:
Aggravated damage is found in the game but it has a major impact as the banes of certain creatures or powerful magical abilities. For example, some can heal wounds from guns and blades quickly, in a single day at least, but aggravated damage is resistant to this healing, to say the least. It doesn't heal as easily and should give you pause since it can kill you more easily than some swords and guns.

do you really need that for an online guild? you will need a way to track the damage if you do.

Quote:
As for what Gifts do, I wanted to try to leave things open ended, like with Vampires where I gave the scope but left the rest up to you. Unfortunately, information on what Gifts do, and Contracts, is tough to find. And some Gifts are hard to define, like Full Moon or New Moon Gifts. I would give the Moon gifts the scope that they reinforce the Pack Role of the Auspice. So for the Irraka, who act as scouts, spies, and assassins, I would say New Moon Gifts focus on abilities that aid in those roles. But if you want to know more details about all of them, you could check the wikis I linked in the Setting section. I'll give them a double check to see if I can find what's needed to clarify the Gifts.

It sound like it will be easier for a person to come up with there own powers and have you say yes or no. If your going to say what powers each a auspice, race, clan or what ever has then you need to define it more so people know what to expect. Other wise you will end up with 10 different people with the same powers all played very differently. I have no clue what New Moon is so I would play it as I could shift when ever I wanted. But someone else might see it as a power boost.

Quote:
Powers should be changed to your characters powers. Meaning instead of (powers...) it should say Gifts: since your an Uratha. After that I only require you to list the powers your character has. Have as many as you want so long as you can back up why he has so many.

ok, I get that part. I don't know how I would back it up as you put it. Just list everything that's offered?

Quote:
For each type? A Vampire, Mage, Werewolf, Changeling, Hunter, Human, Psychic, Blood Bather, Possessed, Cultist, Sanctified, Body Thief, that's a bit much to put down. I'll see what I can do.

yes. having a sample of some of those would be nice. you don't need to do all, but it gives a reference to what a character should kind of look like.

again, I'm not trying to piss you off or bug you. it looks like you've put a lot of thought into the guild. But at the same time making a character is a little complex with an over simplified character sheet. It's just what I see.


If I don't mention aggravated damage, what happens when a vampire is burned by fire? Or a Werewolf is shot by a silver bullet? The players may say they're in pain but then turn around and just heal it. Calling it aggravated damage lets them know it's their bane and that it's not so easy to deal with.

How to work powers was something I wrestled with for a while, trying to figure out balance and freedom. I wanted to give a sense of what they could do but without a straightjacket. You aren't locked into what it says. A Nosferatu isn't limited to only strength, stealth, and fear. And an Irraka isn't limited to the gifts next to his name. I just listed what they were better at. But when it came to Gifts and Contracts, there was no information on what they could do, and there were a lot of both of them. I'll put some clarification into the rules that you aren't locked to just those powers. And that your free to make up your own so long as it makes sense. I just have to try and put some definition into what mages can do. Because they don't have a list of powers, they have a list of scopes, and eventually they can do virtually anything they want.

Put powers that make sense for your character. More powerful characters will have more abilities or stronger powers. So long as you can justify having it and it's fair, you can put it down.

Okay, I'll try to put down some examples of each major and one minor. Vampire, Werewolf, Mage, Changeling, Hunter, and one of the Minor guys. How does that sound?

It's no trouble. Any and all feedback helps shape the guild into a better version of itself. If it's too complicated no one will want to play. I always have the problem of being a bit too technical. So I welcome all suggestions and concerns.

Wraith1993
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Wraith1993
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Vicious Vampire

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PostPosted: Thu Sep 26, 2013 10:55 am


Alright, I've never been too set on the powers, always having concerns about balance and freedom, so I'm going to put the question to you. I know there aren't many members here yet, but the more opinions the better. I'm considering simplifying the powers to a completely open ended thing, or more of a vague suggestion maybe? What I mean is, taking the Vampire Mekhet Clan as an example, rather than saying Auspex, Obfuscate, and Celerity, and giving examples of what they can do, I'd leave it as perception, stealth, and speed powers. What do you all think? Would you prefer how it is now, or that simplified version?
PostPosted: Thu Sep 26, 2013 5:15 pm


Wraith1993
Alright, I've never been too set on the powers, always having concerns about balance and freedom, so I'm going to put the question to you. I know there aren't many members here yet, but the more opinions the better. I'm considering simplifying the powers to a completely open ended thing, or more of a vague suggestion maybe? What I mean is, taking the Vampire Mekhet Clan as an example, rather than saying Auspex, Obfuscate, and Celerity, and giving examples of what they can do, I'd leave it as perception, stealth, and speed powers. What do you all think? Would you prefer how it is now, or that simplified version?

that would rock! Sorry man, I don't know what Auspex is. Obfuscate sounds like your hiding. Celerity has something to do with speed.

But if you say that a person playing the Vampire Mekhet Clan is limited to powers based around perception, stealth, and speed powers I can do tons with that. And I would feel better in my ability to play the character.

Dark Lord Sanzo


Wraith1993
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Vicious Vampire

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PostPosted: Thu Sep 26, 2013 10:05 pm


Iseami Okita
Wraith1993
Alright, I've never been too set on the powers, always having concerns about balance and freedom, so I'm going to put the question to you. I know there aren't many members here yet, but the more opinions the better. I'm considering simplifying the powers to a completely open ended thing, or more of a vague suggestion maybe? What I mean is, taking the Vampire Mekhet Clan as an example, rather than saying Auspex, Obfuscate, and Celerity, and giving examples of what they can do, I'd leave it as perception, stealth, and speed powers. What do you all think? Would you prefer how it is now, or that simplified version?

that would rock! Sorry man, I don't know what Auspex is. Obfuscate sounds like your hiding. Celerity has something to do with speed.

But if you say that a person playing the Vampire Mekhet Clan is limited to powers based around perception, stealth, and speed powers I can do tons with that. And I would feel better in my ability to play the character.

Auspex is perception, the other two are correct. But I should clarify, the Mekhet would NOT be limited to those three powers, just like they aren't limited to them now. Those powers are just the ones they have a natural talent for. It doesn't mean a Mekhet can't learn strength powers or animal control for instance. To be fair, since I have extensive knowledge of the powers, my head is somewhat in a box of what they can do in the actual game, and I'm having some trouble moving away from it.
PostPosted: Fri Sep 27, 2013 11:01 am


Wraith1993
Iseami Okita
Wraith1993
Alright, I've never been too set on the powers, always having concerns about balance and freedom, so I'm going to put the question to you. I know there aren't many members here yet, but the more opinions the better. I'm considering simplifying the powers to a completely open ended thing, or more of a vague suggestion maybe? What I mean is, taking the Vampire Mekhet Clan as an example, rather than saying Auspex, Obfuscate, and Celerity, and giving examples of what they can do, I'd leave it as perception, stealth, and speed powers. What do you all think? Would you prefer how it is now, or that simplified version?

that would rock! Sorry man, I don't know what Auspex is. Obfuscate sounds like your hiding. Celerity has something to do with speed.

But if you say that a person playing the Vampire Mekhet Clan is limited to powers based around perception, stealth, and speed powers I can do tons with that. And I would feel better in my ability to play the character.

Auspex is perception, the other two are correct. But I should clarify, the Mekhet would NOT be limited to those three powers, just like they aren't limited to them now. Those powers are just the ones they have a natural talent for. It doesn't mean a Mekhet can't learn strength powers or animal control for instance. To be fair, since I have extensive knowledge of the powers, my head is somewhat in a box of what they can do in the actual game, and I'm having some trouble moving away from it.

OH ok. thanks.

I can see where that is hard. I mean you know it as being one way. It's how it should be and had been. But like Rokugan... it's based on a game. I know the game well. If you put the two side by side... they are WORLDS apart. they share a name and some ideas and that's it. everyone should mostly be human with out all the powers.

Dark Lord Sanzo


Wraith1993
Captain

Vicious Vampire

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PostPosted: Fri Sep 27, 2013 10:23 pm


Iseami Okita
Wraith1993
Iseami Okita
Wraith1993
Alright, I've never been too set on the powers, always having concerns about balance and freedom, so I'm going to put the question to you. I know there aren't many members here yet, but the more opinions the better. I'm considering simplifying the powers to a completely open ended thing, or more of a vague suggestion maybe? What I mean is, taking the Vampire Mekhet Clan as an example, rather than saying Auspex, Obfuscate, and Celerity, and giving examples of what they can do, I'd leave it as perception, stealth, and speed powers. What do you all think? Would you prefer how it is now, or that simplified version?

that would rock! Sorry man, I don't know what Auspex is. Obfuscate sounds like your hiding. Celerity has something to do with speed.

But if you say that a person playing the Vampire Mekhet Clan is limited to powers based around perception, stealth, and speed powers I can do tons with that. And I would feel better in my ability to play the character.

Auspex is perception, the other two are correct. But I should clarify, the Mekhet would NOT be limited to those three powers, just like they aren't limited to them now. Those powers are just the ones they have a natural talent for. It doesn't mean a Mekhet can't learn strength powers or animal control for instance. To be fair, since I have extensive knowledge of the powers, my head is somewhat in a box of what they can do in the actual game, and I'm having some trouble moving away from it.

OH ok. thanks.

I can see where that is hard. I mean you know it as being one way. It's how it should be and had been. But like Rokugan... it's based on a game. I know the game well. If you put the two side by side... they are WORLDS apart. they share a name and some ideas and that's it. everyone should mostly be human with out all the powers.


True. So how would you like to see the powers done then? What would you suggest?

Everyone else feel free to chime in, the more opinions the better. Besides this is kind of an important part of the RP. How powers are handled will have drastic effects on what you can and can't do.

Tetsuya kagetsu

Wells_Falls

MataHari626

Devi O_o
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