THE - d r a g o o n - CLASS

"You 'deserve' to rule Dragons. This light shows the true evidence. From the time the Dragoon Spirit starts to shine, you have to accept your fate as a Dragoon. Just like me." - Reignor, Dragon King of the Val'Ghast



• Beastial Leap E - C
This skill is the most basic and most used of the dragoon class. with it, the dragoon can close the distance between him and his target with rediculous ease and speed. for E ranked energy, they can leap a maximum of twenty feet, and that's from a standing position. At D rank, they can leap fifty feet. And at C rank, they can easily jump from mountain top to mountain top, as described in the class description.

• Telepathy E (Passive)
Limits: Novice rank, must have aquired the dragon

As the name implies, it is a simple form of telepathy between you and your dragon. Thoughts, images, emotions, sounds... pretty much anything can be felt in this link, and it is a constant link. If the dragon is hurt, the dragoon can sense it, and vice versa. This however, also prevents the two from lying to each other, as they can see what the other is truly thinking.

• Aerial Launch E-C
Limits: C ranked version requires adept rank.

One of the simplest skills of the Dragoon, by augmenting their legs with certain amounts of energy, they can jump several feet into the air, based on the amount of energy they use. At E rank the User can jump around twenty feet into the air, an impressive height indeed. at D rank, this jump is upgraded to around 50 feet. And at C rank the dragoon is said to have been able to jump as high as dragons can fly, easily overtaking the beasts in their own dominion.

• Dragon sight D
In order to use this skill, the Dragoon must be in close proximity with their dragon. Closing their eyes and establishing an even stronger mental link between themselves and the dragon, They can see the world as a dragon does. Upon opening their eyes, their pupils will be slitted like a reptiles and they will see beings by their heat signatures, not by sight alone. Useful against illusions, or people attempting to sneak up on them.

• Aerial Recovery D
This skill comes in handy for a dragoon that is hit by a knockback spell, or sent flying from a powerful attack. If hit through the air, a dragoon can activate energy and they will perform a sort of flip in mid air, stopping all of their momentum and coming to a safe landing on their feet.

• Soft landing D (Passive)
A passive all dragoons must learn, as without learning this skill, when they performed their super high jumps they would simply splatter against the ground. Once this technique is learned the dragoon can survive falls from incredible distances, and come out unharmed.

• Dragon Heal D-S
Limits: Can't be used on anything besides your dragon.

The Dragoon cares deeply about their dragon, and by the transferrence of their own energy they can heal their dragon. Damage healed is proportionate with the energy used.

      - D rank: normal gashes and cuts
      - C rank: Large gashes and cuts, as well as severed arteries.
      - B rank: Broken bones of the dragon and non vital organs.
      - A rank: Pretty much any organ besides their heart or brain.
      - S rank: Can regenerate a dragons limbs, though this costs SS ranked energy.


• Dragoon Breath C-A
Limits: Novice rank

This attack is one of the first powerful techniques the dragoon will learn. Charging energy into their mouth, they will roar as a burst of energy is released from their mouth. The attack scales in power with rank, and different elements produce a different effect.
- The fire element is the classical flamethrower effect, but at B rank the flame is so concentrated it's more like a beam of heat that can melt steel.
- The wind element Blasts the opponent black with a huge blast of air. at B rank, this attack has cutting winds added with it, eviscerating the target as they are caught in the wind.
- The water element is much like an ice breath. This attack will freeze opponents if they are caught in the blast, although an opponent with a strength of a higher rank than yours can break free from this. At B rank, this has the added effect of sending icicles as large as daggers at the enemy, each icicle as strong as steel.
- The earth element sends a rediculous amount of rocks, mud, and debris flying at the target. If they are caught in the blast for the full duration, they will be buried underneath a s**t ton of earth and rocks. At B rank this earth hardens on contact, slowing the opponent from the added weight and making it much easier to cover them with the rest of this skill.

For users with no element, this attack shoots out of their mouth in a wide crescent, widening largely as it leaves his mouth until it reaches it's maximum width of 5 feet. At B rank the crescents grow to a maximum of ten feet in length.

• Strength of the Dragon C
By channeling a small amount of your dragon's energy (C rank) into your own body, your strength increases tremendously. (+1) At master rank, this boost is a (+2). It lasts for ten posts, and can only be used once per battle, as all Dragoons care for their dragons far too much to want to make themselves more powerful at the dragon's expense.

• Masterful dragon riding C (Passive)
Limits: Adept rank; Dragon mount required

The dragoon must spend a considerable amount of time riding on their dragon, and must know how to ride on them from every single part of the dragon without falling off. This takes a considerable amount of time to do, but once accomplished the dragoon will be able to accomplish incredible feats, such as holding onto a single dragon spine with one hand while your dragon is in an upside down position mid flight, whilst still being able to use your weapon proficiently.

• Helm Splitter C - B
Limits: Novice rank (Adept rank for B ranked version)

The dragoon jumps high into the air and flips, holding their weapon high above their head in a two handed grip. upon completing the flip, they will bring their weapon downward in a vicious arc, the combination of the momentum, weight, and kinetic force the user put behind the blade enough to shear clean through helmets of iron rank, cleaving clean through the opponent's skull as well. at adept rank they can cleave through thick steel as well.

• Levitation C
Requirements: Expert rank

At the cost of a C ranked energy, the dragoon activates this skill. This allows them to levitate slightly off of the ground (No more than two feet), and is useful against enemies using an earthquake skill, or anything of the sort.

• Draconic Spikes C
Limits: Adept rank

The dragoon creates a bunch of sharpened spikes all over their body and armor, making close combat with them extremely deadly. The Dragoon in this stage will often times ram into anopponent in an attempt to impale them with the spikes, as they are basically a deadlier version of a porcupine in this stage. The spikes can puncture up to steel.

• Dragon Chomp B
Summoning gigantic dragon's head that covers the user's entire forearm, the user will attack the opponent. The dragon's mouth raches out past the users fist, giving this skill the range of a reasonable sized spear. The dragon's head will bite with the strength of the dragoon's actual dragon. lasts for 5 posts.

• Tail Launch B
Limits: Adept rank, dragon mount required, Masterful dragon riding required

Jumping off of your mounted position and towards the back of your dragon, you catch yourself on the dragon's tail with one hand, holding your weapon with the other. The dragon then whips it's tail as hard as it can, sending you flying in the desired direction. When this skill is performed you are literally shot through the air faster than an arrow, your body covered by a veil of energy. Upon coming into contact with something you will more than likely pierce right through it. due to how fast you are going you can break barriers one rank higher than this skill.

• Dragoon Shield B - A
Limits: Adept rank

The dragoon will curl into a ball, Enchanting their armor with a rediculous amount of energy. This skill will make their armor encase them literally into a perfect sphere shape, protecting them from all angles from attacks up to B rank. At Expert rank, this can successfully block A ranked attacks. Has a ten post cooldown.

• Rain of the Warrior A
This skill begins when the dragoon summons a large amount of spears made of raw energy into the sky. After this menial task is completed, They then launch all of the spears downwards onto the target, literally making a thick rain of spears land upon the opponent with a quick speed.

• Death of The Tyrant A
Limits: Must be within at least five feet of your dragon, expert rank required

This is a skill that is meant to be used away from team members, as if any team members are near the target they will probably be killed. This skill is so odd, most dragon's and Dragoon's alike have no idea how the skill actually works. First, the dragoon will create a spear of pure energy, tossing it as hard as they can towards the target. The dragon will then breathe a gout of intense flames onto the spear, making it dissapear completely. For one post, the spear will be out of sight, and seemingly out of existence. However, the next post the spear will reappear around twenty feet in any direction of the user's choosing away from the target, going the exact same speed they originally threw it, still soaring towards the target. Once the spear impacts with something it explodes with the force similar to an artillery shell from a tank.

• Dovaghaeris S rank
Limits: Sage Rank required

This is the pinnacle of Dragoon skills, and most Dragons and Dragoons alike revere this skill even more than the higher ranking skills in this style. To do this, the bond of Dragon and it's master must be strong; they must be completely in sync, as not being in sync will ultimately cause this skill to fail. Once the two understand this and sync their souls and energy pools, something amazing happens. The rider and dragon begin to glow brightly, so bright it isn't possibly to look at them directly. Once the glowing has stopped, something completely new is in place of the rider and dragon; a fusion of the two. They will have the scales and claws of a dragon, as well as the wings and teeth. Their eyes will take on the slitted aspect of the dragon, and they will now see in dragon vision passively. The scales are as defensive as the dragon's scales normally are. The most deadly aspect of this skill however is the fact that the Fused warrior now has the strength and speed that their dragon originally had. The dragoon is also considerably taller and heavier, about 7 and a half feet tall and twice as heavy as they originally were. However, this form only lasts a short 5 posts before the dragon and master revert to their original form. They then have a stat reduction of -1/-1 for a five post duration. This skill is limited to once per battle. Also, in this form it should be noted that the Dragoon will take a heightened damage of two ranks from water based attacks.

• Death Ball S
Limits: Must know Dragoon shield, must know dragonic spikes, must be Master rank

Combining the skills of Dragonic spikes and dragoon shield, the dragoon covers themselves in a gigantic spiked ball around six feet in diameter. They can then roll around, impaling and crushing anything that lies in their wake for five posts. This skill can only be used once a month IRL, due to the sheer destructive nature of it.