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[Q] Arnette Jäger // Sailor Aquila, Senshi of Eagles

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Amira Keller

Sparkly Shapeshifter

PostPosted: Wed Sep 18, 2013 7:16 pm


Name: Arnette Jäger

Nickname: Nita

Age: 21

Birthday: August 15th

Sign: Leo

Gemstone: Peridot

Blood Type: B Negative

Fav. Food: Oreos, Sauerbraten and Lemonade

Hated Food: Olives, Squid and anything really spicy

School: Destiny City University

Hobbies:

Games – Gaming has been part of her family for years, from board and card games to the world of video and PC games. Arnette loves games and playing them. She has a massive collection of games that have started to take over her family’s gaming room. She is proud of them and has set her mind to being able to learn and be proficient in each one. When she does not have the talent required in some games she will sometimes ask others to play so she can watch the story progress. Her favorites include the following: Board game: Clue, Card Game: Dragon Master, Video: This ones hard either Silent Hill 2 or FF 3/6 or 7, Computer: Baldur's Gate, Arcade: Space Invaders, MMO: She has yet to find out which she prefers. She plays games by herself, with her family, with friends and with acquaintances at parties. As long as the game has a good story, good game play, or is out right just fun, she will love it. Her family has game nights and it becomes a huge shindig that sometimes many people come eat, play and laugh. It's always good to be able to have time with your family, especially when you all are very busy.

Running - The feeling of slicing through air is a rush for Arnette. That feeling always cools her mind and lets her relax. There is almost nothing better to Arnette. When she runs time, work, people, it all just fades away as she moves forward. She could run for hours if it weren't for the fact that she has other things to do. Usually she spends at least an hour a day running around, or walking if she is looking for something more casual. Arnette tends to run by herself but does enjoy it when others come along with her. She prefers running through tree grottoes and forested areas or she jog through fields and city sidewalks.

Virtues:
Charismatic – Arnette has a way about her that when you look at her she is someone you would think anyone could like. Charming and witty, Arnette can smooth talk her way out of almost anything. It is not just her witty banter that woos people but just her personal being herself. She tends to win debates, though many times doesn't spend the time to pay attention to them. With a winning smile and an energetic outlook she saunters her way about her daily routine. There are days when there are people that are harder to fall sway to her charm. When it comes to this she wears them down with time. If this cannot be done, she passes it off like nothing every happened. This usually takes sometime, about a few months or so before she starts lose interest and moves on. If they truly pass the point where it boarders on becoming aggravating to wear a person down; she will move to those around that person. During these rare times it becomes a kind of goal for her to achieve. She tries to use the people close to them to break the original person down. If this doesn't work...well, she has only had to do this a couple times and as far as she recalls it has worked. If she was unable to pass it off like nothing every happened and they still do not fall to her whim, after she attempts to bombard them with their closest friends and family, she will end up having to put a charm on that forbidden shelf of hers. (The shelf is explained in the next trait).

Bold – Arnette doesn't back down in the face of adversity. She's always ready to tackle a challenge head on, whether that challenge comes in the form of a powerful combatant or a surprise test. There has only been one challenge she has not faced and a reminder sits on top of the bookshelf in her room. This little charm is a sad reminder that not all things can be defeated, but instead of humbling her it only fires up a greater will to beat all she can. The spot on the top shelf of her bookcase, she hopes never to fill, as it will be the place she collects the reminds of the challenges she could not beat. They will be used to learn from her mistakes, but she is not one to want to not be able to beat a challenge. Very few people ever get to know of her charm, as it looks like a little knickknack. Those trusted people get to know that the little king chess piece was given to her by the man she was never able to beat in school. He was the first in everything and she second. The chess piece was from their last encounter right before they graduated high school and moved onto college. He gave her this chess piece after they took their exams. When he gave it to her, he told her that she tried so hard that it made her fall back. Arnette was shocked as he gave her the king piece, kissed her cheek and then told her it was always good to go into a competition with her. She took his words to heart.

Observant - She tends to notice the little things. Arnette looks more at the smaller details than the larger picture. When something is out of place she tends to know because she catalogs things. She is driven to do this because it has become second nature to her. Her attention to detail mimics that of her fathers. She is also observant when it comes to people. Being around people so much she has learned to spot nonverbal cues that sometimes people did not mean to let out. She can look at people and from facial movements to how they stand can have a general idea of what that person is feeling, thinking and what they have done. This is an ongoing trait of hers as she continues to learn from all her interactions with people, as everyone is different. There are times when a person is not so easily understood in these standards. Arnette does not fret over it as she will try to better understand these new cues by taking the time to learn about the person. She strives hard to learn the new cues but there are times that the person doesn't wish to be "buddy buddy". When and if this happens, Arnette will actually be flustered. Something she doesn't like, she will act as if nothing happened outwardly. Internally Arnette will not be sure what to do. It will take a few hours for her insides to calm and she will be back to her tricks in no time.

Flaws:

Easily Distracted - Perhaps due to her observant nature, Arnette tends to see little details everywhere, which often distracts her from the task at hand. One moment, she could be in deep discussion, only to be distracted by movement in the corner of her eye, or the nervous reactions of a person. Due to this though, she tends to move from one thing to the next, often forgetting things and it takes hours for her to finish a task when it should only take about twenty minutes. She often chastises herself over this, but usually forgets about it a few minutes later. Though one may catch her at her most easily distracted and therefore think she is aloof but that is not so. She is very attentive to what she is distracted to until she is distracted by something else. In her earlier yes she would write everything down on her arms. Disgusted with marring her body with ink, she has taken to keeping notes on paper. She carries a small notebook in her bags. This little notebook will also be in a fashionable style to match her clothing for the day. It took her a long time to get used to her attention span and over the years she has honed ways to help her remember, such as her notebook and setting alarms for herself.
- Always Late, usually caused because she is easily distracted - Though she strives to be on time for everything Arnette can't help but be late. She tends to venture in to places 5 to 25 minutes late for everything except for classes. For some reason she makes it to classes on time. Many things catch Arnette's eye before she makes it to her destinations. She will go and say hi to someone, talk on and on about topics she loves, cuddles in her blankets instead of getting up, etc. She has tried to trick herself into earlier times for meetings, movies, and parties but it seems not to work. Arnette will still be late. As she has grown up, her family and friends have come to tricking her with times. When she does it herself, it doesn't work, but when others do this is does. She has lost jobs because of her tardiness. There was one job she really loved that made it fit for her as your eight hour day started when you got there. You just had to make sure you were there sometime between 8 and noon. Sadly Arnette had to leave this job so that she could continue with college.


Materialistic - Ahh all those pretty things, well actually not only pretty but things that are soft, fluffy, shiny, high fashion, and over all just beautiful. Arnette desires clothing, jewelry, finery, and really anything she finds worthy. Her wallet bursts forth money whenever she enters one of her favorite boutiques or when she comes across anything thing from Yumi Katsura, Jean Paul Gaultier, Karl Lagerfeld and Ferragamo. She craves the feeling of having all the pretty things surrounding her. This apparently started young as her mother states that she was not born with a silver spoon but one that was encrusted with gems and dripped silk ribbons that fed her milk flown in from the farthest reaches of the world. This may be confused with being a pack rat. She does not have the impulse to by too much and does throw things out or give them away when she gets something new. For instance, every year she will go through her rather large closet and take out all the clothing and items she doesn't wear anymore and gives them away or throws them out. Being materialistic, others view her as someone who is much like a collector. She wants to collect the newest items. It's almost a compulsion of hers. Arnette does place value on items, she won't admit it to herself or others. There are many other people that can't afford what she can and Arnette runs into them a lot. Her first judgment of people is usually harsh, but she internally scolds herself as these people still may be of use to her. She tries hard to not let her judgments show on her face, though its kind of hard in some cases. She doesn't want to come across as snobbish, because how would she be able to manipulate someone who finds her disagreeable. Inside her head though, she is definitely judging what you are wearing and how you are wearing it.

Manipulative/Controlling - Arnette enjoys having control and being in power. She uses her natural charisma to manipulate others in to getting what she wants, occasionally at the risk of harming someone (though exceptions exist, such as family members and close friends). She uses intellectual, logical and emotional manipulation. Her choice of manipulation is a subtle one. She likes them to think they came up with the idea themselves. There are times when she can't be in control herself and those that are of a stronger will than she can bend. When these occasions pop up Arnette has a hard time coping with not being in control. She keeps composure, but inside she feels frozen and anxiety ridden. She will continue to try to take control multiple times; if it doesn't work out it takes awhile before she can fully be calm about it. It usually takes a few months. All the time though, the inner battle is not visible unless you truly know her.



PHYSICAL DESCRIPTION

Eyes: Round, wide, deep set eyes that are brown with yellow gold flecks. Her eyelashes are not long but not short and tend to taper off.

Hair: A high thick ponytail with curled layered ends. Her golden brown curls, with gold blonde and dark brown highlights, reach her lower middle of her back with in the high ponytail.

Face: Sharp features, rounded long face shape, with pronounced eyes and lips.

Clothes: A fan of elegant style. She is found usually in dresses or suit sets. When wearing a suit set she tends to prefer business like attire in browns and black. When it comes to dress she is usually in dresses that are floor length or below the knee. The skirt will tend to be flowing or swirling and the top elegant or peasant like. Again the colors she typically wears are browns, yellows, greens and sometimes reds. Darker tones of these colors are more preferable for her. Her taste in clothing derives from whatever situation she is in. For most of her classes she will be in business attire to make a statement and will normally wear flowing dresses outside of that atmosphere. When she has a day off from all social situations, besides those with her closest friends and family, she will wear draping comfortable clothing. Her pajamas tend to be nightgowns made of soft or smooth fabrics. She is a fan of flowing robes to go over her pajamas.
PostPosted: Wed Sep 18, 2013 7:39 pm


Senshi: Sailor Aquila, Senshi of Eagles
Celestial Connection: Constellation Aquila

Challenge: “Try to take the Skies from Me”

Fuku Colour:
Main Color: Warm brown tones
Secondary Color: Gold

Fuku:

Collar – Sailor Style that is about mid back and feathered at the end.
Bow – Feathered bow.
Bodice -- Corseted armoresque style feathering at the end.
Sleeves – Medieval in style and length
Brooch – Eagle/bird of prey diving
Bottoms – Traditional sailor scout skirt but with one side longer than the other and leading to the back which is longer like tail feathers.
Tiara – Laurel band tiara
Choker – Leather, braided choker with a ribbon intertwined
Shoes – Grecian style sandals with ribbons going up to just below her knees
Gloves – No gloves ^_^
Accessories – Gold stud earrings and ribbons in hair.

Attacks: These are your senshi's abilities, which will be used in battle. These abilities correspond to your senshi's element. Think of it as a "summary" of what your senshi can do in one word.

Sailor Scout Attack: Wing Attack 1
Use of wings to smack opponent around, leading to physical damage

Super Sailor Scout Attack: Wing Attack 2
More beatings and more damage

Eternal Sailor Attack: Wing Attack 3
Wings beat the opponent but the wings create a ball of static/thundering that stuns the opponent.

Amira Keller

Sparkly Shapeshifter


Noir Songbird
Crew

Dramatic Senshi

18,425 Points
  • OTP 200
  • Hero 100
  • Magical Girl 50
PostPosted: Sat Sep 28, 2013 5:48 pm


Amira Keller


Hi Amira, and welcome to the shop! Let's work on getting your quest all stamped<3

ON THE CIVILIAN SIDE:

I think Arnette looks great and will be a really interesting character! No comments here~

ON THE POWERED SIDE:

Could you please provide a link to the celestial body Aquila is named after? A wiki page or the like will do fine c:

As for her attacks, a little more description as to what they do would be great!

For her basic, how large is the eagle? What affects would the dive bombing have? Does it just smack into them? Rake its claws across heads/shoulders?

At Super, how high can it lift the target and how far can it carry them?

At Eternal, how long do the cuts last? Are they deep or shallow? Do they vanish and return once, or multiple times?

Also, on all attacks, how many times can they be used per battle?

Quote me when you've made changes and I'll give her another look!
PostPosted: Sat Oct 26, 2013 8:27 am


Die Fluegel der Freiheit
Thank you so much for looking at her ^_^ I really appreciate it. I have worked on her attacks and would love to see if there is more improvement on them. I really look forward to being able to work with the ItNotM community ^_^

Oh and by the way love the Freedom Wings name ^_^

Amira Keller

Sparkly Shapeshifter


Noir Songbird
Crew

Dramatic Senshi

18,425 Points
  • OTP 200
  • Hero 100
  • Magical Girl 50
PostPosted: Fri Nov 01, 2013 8:44 am


Amira Keller


Sorry for taking so long to get back to you, been having one of those weeks @.@

Looking at her attacks, I think they're overpowered for several reasons.

-Four uses in a battle is more than I'd allow; I usually cap at 3 for Basic, 2-3 for Super and 1-2 for Eternal, even accounting for recharge times.
-A massive 15-foot eagle at Basic is simply too large; I'd accept 5 feet, perhaps, and increasing from there?
-I think her Eternal attack lasts way too long; 6 cycles of 25 seconds is almost three minutes. I'd say a cap of 45 seconds on a single use.

All that aside, I'm of the opinion that these attacks are too close to Al=Janah of Falconry. While it's different birds, it's still effectively the same attack, so I'd avoid anything to do with scratching/dive-bombing/scooping up.

However, there is a lot of symbolism surrounding eagles that you can play with. They symbolize strength, courage, farsightedness, immortality, and are often associated with thunder gods like Zeus and Jupiter. Here's some information about eagles in heraldry, specifically!

Quote me once you've made changes, or if you have any questions!
PostPosted: Thu Mar 27, 2014 7:27 pm


Ideas to work on for attacks:
- the cry
- stasis
- use of wings
- winds?

Amira Keller

Sparkly Shapeshifter

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