|
|
|
|
|
|
|
|
|
Posted: Sun Sep 08, 2013 9:57 am
╒══════╡×╞══════╕
Kidō, the Demon Arts
╘══════╡×╞══════╛ Kidō, "Demon Arts", is one of the four guiding techniques used in Shinigami combat. Although the basics can be learned with practise, mastery is more reliant on one's innate aptitude for it, and one's ability to access and manipulate reiatsu. Spells are ranked from one to ninety-nine, depending on their strength, complexity and difficulty to execute. Novice kidō users must call out a long incantation prior to activating a spell, which can easily be identified and subsequently nullified by a kidō master.
Kidō can be divided into three categories --
Bakudō, "Way of Binding" -- Widely-practised supplementary skills, ranging in use from restricting the foe's mobility, to creating barriers, to long-distance communication, Hadō, "Way of Destruction" -- Exactly what it says on the tin. Used for causing damage to foes and surroundings through manipulating elements and reiatsu in an offensive manner, and Kaidō, "Way of Medicine" -- Medic-based skills, although not always used for the betterment of allies. Ranging from healing wounds and treating burns and illnesses to poisoning foes and causing maladies.
Additional techniques requiring great concentration and skill are used to augment kidō, although anyone who plans on using the spells in the long-term are advised to train to use these techniques. They include--
Eishōhaki, "Incantation Abandonment" -- Advanced kidō users can bypass the necessity for the incantation prior to a spell's activation, at the cost of some of its strength. The more skillful the user is, the less strength is lost. Using it prematurely, with little kidō skill, can result in the nullification of the spell's effect entirely, or in the backfiring of the skill on the user. Kōjutsu Eishō, "Postponed Incantation" -- The user casts a spell, likely while using Eishōhaki, then follows it up with a different incantation to add secondary effects or to strengthen the original. Only practical with bakudō and idō, and hadō is usually too fast-acting to allow for this technique to be used effectively. Nijū Eishō, "Double Incantation" -- Highly effective on enemies with a decent grasp on the basic mechanics of kidō, this technique involves intermingling two or more different incantations at once to confuse the foe as to what one's true goal is. Ineffective on Hollows. They'll just stare at you funny.
[Credit to A k a k a k u s h i for information]
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Sep 21, 2013 6:32 am
╒══════╡×╞══════╕
Kidō, the Rules of Use/Access
╘══════╡×╞══════╛ You may know only the Kidō that are enlisted in the Kidō Listings of this Guild, and nothing else. If a new Kidō is introduced in the manga /anime and is not yet on the list, feel free to contact me (Onin Hrashi Tsuna) so that listings will be edited.
Your character may start out with a limited number of Kidō:
An unseated Shinigami may know Bakudō and Hadō up to 20 when starting out. A seated officer Shinigami may know Bakudō and Hadō up to 40 when starting out. A Lieutenant may know Bakudō and Hadō up to 60 when starting out. A Captain may know Bakudō and Hadō up to 70 when starting out. No character may begin with another character or group's Custom Kido, unless permission is specifically granted. Only the Kidō Master may know ALL of the Kidō (Bakudō and Hadō, but NOT Kaidō, although those can be learned as well, just not obtained automatically).
The Forbidden Spells are known to very few people and need to be specially approved; normally, that is only the Kidō Master and perhaps another Captain.
Only the characters starting out in 4th Division can know some of the Kaidō when starting out. Others can learn them as well, but later in-RP, taught by the 4th Division Captain who is the only one that automatically knows them all.
All higher ranking Kidō spells that you don't have when starting out, can be learned in RP. Via a training RP, an RPC that already knows those spells can teach your RPC.
[[Credit to Kiiyashi for information]]
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Oct 24, 2013 11:42 am
Bakudō (縛道, Way of Binding)
These are a broad category of defensive spells which block/repel attacks or freezes enemies in place. This class of spells include Kidō Barriers & Seals.
Spell Name: Sai (塞, Restrain) Number: 01 Incantation: Unknown Description: The practitioner, pointing his/her index and middle fingers at the intended target(s), causes the target's arms to lock behind their back. The spell is usable on a single target or a significantly large group of people.
Spell Name: Hainawa (這縄, Crawling Rope) Number: 04 Incantation: Unknown Description: Binds enemies with a Reishi rope to stop their movement. The practitioner generates a crackling yellow energy rope within his/her hand(s) and throws it toward the opponent. The energy entangles itself around the opponent's arms and body, immobilizing them.
Spell Name: Seki (斥, Repulse) Number: 08 Incantation: Unknown Description: The practitioner generates an orb of light blue energy, which not only blocks attacks, but repels whatever strikes it.
Spell Name: Geki (撃, Strike) Number: 09 Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and then claw out your own throat!" Description: The practitioner, drawing the symbols of the spell in the air, causes his/her entire body to permeate a red energy. The same red energy, engulfing the body of the target, causes complete paralysis.
Spell Name: Hōrin (崩輪, Disintegrating Circle) Number: 10 Incantation: "Disintegrate, you black dog of Rondanini!! Awaken from your slumber and look on in terror at what you have become!" Description: The practitioner, using the index and middle fingers, generates an orange hued tendril with spiraling yellow patterns which, ensnaring the opponent as the tendril wraps around their body, immobilizes them. The end of it remains in the hands of the user, allowing them to control the path of the tendril before and after capture. The Kidō can connect with another one of itself, if both have captured a target, and bind them together. Note: Canonically, Hourin shares the position of Kidō #9 with Geki, and has the identical incantation. Geki is seen in both the anime and manga, whereas Hourin is solely from an episode of the anime, during a filler arc. As such, I've taken the liberty of moving Hourin to be Bakudo #10 and tweaking its incantation to be different from Geki's, since having two identical Kidō in everything except effect is completely impractical for our purposes. - Akakakushi
Spell Name: Amekaze (雨風, Driving Rain) Number: 14 Incantation: Unknown Description: Creates a large rain cloud that the caster can move over a target, then disperse it to release a torrent of rain over a limited area for several minutes (3 posts). This makes seeing difficult, and is often useful for water and electric types while hindering fire and earth types.
Spell Name: Sekienton (赤煙遁, Red Smoke Escape) Number: 21 Incantation: Unknown Description: The practitioner creates a cloud of red smoke, swiftly engulfing the surrounding area and briefly obscuring the movements of whomever is within the smoke, allowing a quick getaway.
Spell Name: Kyokko (曲光, Bent Light) Number: 26 Incantation: Unknown Description: Hides the physical form and Reiatsu of the caster by bending light.
Spell Name: Noren Mekuri (暖簾捲り, Curtain Stripping) Number: 27 Incantation: Unknown Description: Nullifies types of illusory effects which may be used to conceal something from view. The practitioner, extending their hand, appears as though they are gripping thin air before stripping away the technique which is currently in effect. Doing so creates a light blue and violet aura around the object which is being revealed as it gradually comes into view.
Spell Name: Shitotsu Sansen (嘴突三閃, Beak-Piercing Triple Beam) Number: 30 Incantation: Unknown Description: Crackling yellow energy gathers in the user's hand, who draws in triangle mid-air. The symbol creates solidified energy on the shape of smaller triangles from its three points and fires them at the intended target, pinning them to a nearby surface, slamming into his/her body in three places in the shape of a perfect triangle and immobilizing them.
Spell Name: Tsuriboshi (吊星, Suspending Star) Number: 37 Incantation: Unknown Description: Tsuriboshi is primarily used to catch. The spell creates a ball of blue energy that fires out six "ropes" from its center. The "ropes" attach themselves to any sturdy nearby object and the energy in the center solidifies into a flat elastic-like cushion. The spell can stop falling objects similar to a safety net.
Spell Name: Enkōsen (円閘扇, Round Lock Fan) Number: 39 Incantation: Unknown Description: Enkōsen is primarily used for defense. The practitioner can use either both hands or his/her Zanpakutō in a blocking motion. The spell generates a dull yellow energy, which takes the form of a large spinning disk of condensed reiatsu, in front of the practitioner, blocking an opponent's attack.
Spell Name: Hakufuku (白伏, White Crawl) Number: 44 Incantation: Unknown Description: The target sees the illusion of purple cherry blossoms falling around them. As their vision begins to blur and become unfocused, their consciousness becomes muddled, disoriented, and confused. Shortly thereafter, the target blacks out altogether, losing consciousness, only to awaken with an unclear memory of what occurred.
Spell Name: Tōyochi (凍輿地, Frozen World) Number: 52 Incantation: "Tundra and glacier spread forth into the air, in the realm of white night!" Description: This Kidō causes all moisture near the earth's surface to instantly freeze, causing jagged pillars of ice to jut up from the ground. The slightest touch by any spike or even the ground itself will result in the target being frozen to it, binding them to the ice until they can tear themselves free.
Spell Name: Kakushitsuijaku (摑趾追雀, Summoning of the Tracking Sparrows) Number: 58 Incantation: "Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain." Description: Kakushitsuijaku heightens the user's senses and awareness to seize a target. The practitioner draws a circle, with the appropriate symbols set apart in four quadrants upon the ground, using a black powder. When they place their hands palms down just under the circle to activate the spell, the circle glows with a blue light as the symbols within the circle are animated, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude.
Spell Name: Rikujōkōrō (六杖光牢, Six Rods Prison of Light Number: 61 Incantation: "Carriage of thunder, bridge of a spinning wheel. With light, divide this into six!" Description: The practitioner points his/her index finger at the target, generating a spark of yellow energy, which summons six thin, wide beams of light, which, slamming into a target's midsection, hold them in place. The target is unable to move any part of their body, including the parts which were not struck by the beams.
Spell Name: Hyapporankan (百歩欄干, Hundred Steps Fence) Number: 62 Incantation: Unknown Description: The practitioner, generating a blue-white glowing rod of energy in his/her hand, throws it at the intended target. It multiplies into a hundred more rods, which, raining down on the target, pin him or her against a solid surface and completely immobilize them. It is hard to dodge in a small area.
Spell Name: Sajō Sabaku (鎖条鎖縛, Locking Bondage Stripes) Number: 63 Incantation: Unknown Description: The practitioner, raising his/her palm up to the target, closes his/her hand into a fist. The user calls forth yellow energy, taking a form of very thick rope, which ensnares the opponent, similar to Bakudō No. 4, but much stronger, instead binding the upper body of the target.
Spell Name: Flowering Whirlwind, Barrier of Wind Number: 68 Incantation: "Surging storm of spring, give us the protection of the westwind." Description: he user creates and surrounds themselves in a small tornado (cloud to ground), which uses intense air currents as protection against outside threats, while also physically attacking the user's surroundings with intense wind. The tornado will pull in anything that has insufficient power to penetrate it or break it, and whatever it pulls in is quickly driven straight into the ground on the outer edge of the funnel, with the force of the tornado's power behind it, following the direction of the funnel's winds. Lightweight materials will hit the ground and spread outwards, similar to exhaust coming from a space shuttle during launch. If an opponent lacks the physical strength to resist the power of the winds, they will be picked up and pulled into the funnel, and will be unable to escape the hold; physical strength becomes irrelevant when the opponent isn't in a position to resist, for instance, if they are in mid-air and cannot fly. The eye of the tornado is 15 feet in diameter, granting the user the room she needs to move about, if necessary.
Spell Name: Tozanshō (倒山晶, Inverse Mountain Crystal) Number: 73 Incantation: Unknown Description: As the spell ignites at a single point, blue energy extends upward to four points, which creates an inverted pyramid that solidifies into a barrier around the caster. The spell is usable around other already active spells. It can be used to trap others inside of it.
Spell Name: Gochūtekkan (五柱鉄貫, Quintet of 1 kan Iron Pillars) Number: 75 Incantation: "Walls of iron sand, a priestly pagoda, glowing ironclad fireflies. Standing upright, silent to the end." Description: As a bright light is generated in the sky above the intended target, five incredibly tall and thick pillars, which are connected to each other by chains, pin the target to the ground.
Spell Name: Tenteikūra (天挺空羅, Heavenly Rickshaws in Silken Air) Number: 77 Incantation: "Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly though the heavens." Description: The spell transmits messages mentally to anyone within an area of the caster's choosing. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell, to convey the messages. The messages can be spoken either by the caster or by another within the vicinity of the caster.
Spell Name: Kuyō Shibari (九曜縛, Nine Sunlight Traps) Number: 79 Incantation: Unknown Description: Kuyō Shibari is primarily used to disable. The practitioner creates eight black holes with purple outlines that emit spiritual energy in the personal space surrounding the target, with the ninth black hole manifesting itself in the center of the target's chest. The intended point is to severely immobilize the target.
Spell Name: Dankū (斷空, Splitting Void) Number: 81 Incantation: Unknown Description: A defensive wall is created to protect against an enemy's attack. The practitioner creates a translucent barrier in the form of a large rectangular wall. It is capable of stopping Kidō-based attacks with power up to level 89.
Spell Name: Sanchūshin (三柱神, Three Pillar Gods) Number: 87 Incantation: Unknown Description: A highly potent Bakudō used for self defense as well as containment. The Bakudō works by summoning three rune-covered, cylindrical pillars in the shape of a triangle around the user, that then creates a powerful barrier that can withstand even a Gran Rey Cero at point blank range. Conversely, it can also be used by Kidō Grand Masters to detain powerful individuals by creating a situation in which anything the trapped individual does to escape is rebounded onto themselves. This is difficult to do, however, as it requires the user to literally turn the Kidō inside out like one might do to a pocket. The latter both requires time and significant energy, making it unsuitable for combat and only useful for prisoner transport to and from prison.
Spell Name: Jibōrensa (自暴連鎖, Despairing Chains) Number: 98 Incantation: Unknown Description: Seven black chains ensnare a target and tighten every time the victim moves. The chains attach as follows; one on each wrist, each ankle, one on the waist, the neck, and then one loops around the chest in an X fashion.
Spell Name: Part 1. Kin (禁, Seal) Number: 99 Incantation: Unknown Description: The practitioner holds their palms away from themselves, with their arms extended out to the sides, and clasps their hands together, with the fingers intertwined intricately. The spell binds the arms of a target to their back like Bakudō #1, but with spiritual fabric and iron shafts.
Spell Name: Part 2. Bankin (卍禁, Great Seal) Number: 99 Incantation: "First Song - Halting wrap. Second Song - Hundred Serial Bolts. Final Song - Full Ban Great Mount." Description: The practitioner slams his/her fingers into the ground, releasing white spiritual energy which forms into a white fabric. As the fabric wraps around the opponent completely, covering him/her from head to toe (First Song), the opponent, being stabbed by numerous metal bolts (Second Song), is smashed with an immense metal cube from above (Final Song).
[[Credit to Kiiyashi for this!]]
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Oct 24, 2013 11:45 am
Hadō (破道, Way of Destruction)
These are offensive spells which harm an enemy or cause damage to objects.
Spell Name: Shō (衝, Thrust) Number: 01 Incantation: Unknown Description: The practitioner points at his/her target with his/her index finger, a small amount of energy is dispelled from the tip of the index fighter with enough force to thrust a considerable amount of kinetic force at a target causing the target to be pushed back a few feet from the caster.
Spell Name: Byakurai (白雷, Pale Lightning) Number: 04 Incantation: Unknown Description: The practitioner gathers high-density spiritual energy, which they discharge from both hands.Alternatively, the practitioner, pointing at the intended target with their index finger, can generate a concentrated bolt of lighting to use against the target.
Spell Name: Tsuzuri Raiden (綴雷電, Bound Lightning) Number: 11 Incantation: Unknown Description: The practitioner generates an electric current through any object they touch, which damages anything or anyone which is in contact with the object the current runs through.
Spell Name: Fushibi (伏火, Ambush Flare) Number: 12 Incantation: Unknown Description: The practitioner channels volatile reiryoku through an object that they touch, causing to to ignite along its surface and create a large explosion just after.
Spell Name: Gō Ken (鋼拳, Hard Fist) Number: 15 Incantation: Unknown Description: A relatively simple Hadō that covers the caster's fist in Reiryoku, allowing for added force behind a punch. Relatively speaking, it can allow a Shinigami with human-level strength to dent iron and makes their fist feel like an iron mass. Like other Hadō, it does not last long, only hardening the fist to give enough time to punch.
Spell Name: Gurenbachi (紅蓮蜂, Crimson Bees) Number: 23 Incantation: "Gather, spirits of flame. Ride the westward wind, show them your fury." Description: The user flings their hand, summoning forth a surge of fire that splits into a dozen wasp-like projectiles that detonate, causing explosions large enough to engulf a person.
Spell Name: Shakkahō (赤火砲, Red Fire Cannon) Number: 31 Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!" Description: The user, generating high-temperature flames, discharges it from both hands or the finger, in the form of an orb (small, medium, or large depending on the power used. The destructive power released by the blast can vary between a simple explosion to a pillar of energy. In both instances, the spell causes concussive as well as burn damage.
Spell Name: Ōkasen (黄火閃, Yellow Fire Flash) Number: 32 Incantation: Unknown Description: The practitioner, raising their Zanpakutō horizontally in front of them, generates a yellow orb which widens itself along the length of their sword. Once it is fully charged, it fires outward as a horizontal blast, in a wide arc of yellow energy, at the target. This technique can be launched from the hand instead of a Zanpakutō, albeit producing a shorter arc.
Spell Name: Sōkatsui (蒼火墜, Blue Fire, Crash Down) Number: 33 Incantation: "Ye lord! Mask of flesh and bone, flutter of wings, ye who bears the name of Man! Truth and temperance, upon this sinless wall of dreams unleash but slightly the wrath of your claws." Description: The practitioner, aiming the palm of their hand at the target, generates a torrent of blue spiritual energy and fires it at their target. The energy moves like a direct blast or a large wave of energy, depending on the amount of power placed into it.
Spell Name: Kongōbaku (金剛爆, Adamantine Blast) Number: 37 Incantation: Unknown Description: A blast of spherical red energy, similar in strength to a Sōkatsui blast.
Spell Name: Haien (廃炎, Abolishing Flames) Number: 54 Incantation: Unknown Description: A flame attack which eradicates the very existence of its target. The practitioner fires an oblong blast of purple spiritual energy from their hand that incinerates a target completely when it makes contact.
Spell Name: Tenran (闐嵐, Orchid Sky) Number: 58 Incantation: Unknown Description: The practitioner, levitating their Zanpakutō, lightly hits one end, causing it to spin like a fan. The practitioner, stopping it, creates a widening tornado-like blast, which is fired forward toward the target. A hand is usable as a catalyst of the spell if the Zanpakutō is not available.
Spell Name: Raikōhō (雷吼炮, Thunder Roar Sear) Number: 63 Incantation: Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!" Description: The practitioner generates a orb of yellow lighting above the palm of his/her hand. The practitioner can then release the built up energy at his/her target with a massive concentration of energy that appears as a high level lightning strike. The effect has devastatingly destructive results.
Spell Name: Gaki Rekkō (牙気裂光, Raging Light Fang) Number: 68 Incantation: Unknown Description: Creates a circle of energy before firing blasts of green light from its center in a cage-like formation.
Spell Name: Sōren Sōkatsui (双漣蒼火墜, Twin Lotus Blue Fire, Crash Down) Number: 73 Incantation: Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! On the wall of blue flame, inscribe a twin lotus. In the abyss of conflagration, wait at the far heavens." Description: An advanced form of Sōkatsui, it has twice the effectiveness. The practitioner generates blue spiritual energy with his/her index and middle fingers. Once that energy is gathered the practitioner can make a push motion using the palms of both hands to push the gathered energy away toward the target in a concentrated blast.
Spell Name: Hiryū Gekizoku Shinten Raihō (飛竜撃賊震天雷炮, Flying Dragon-Striking Heaven-Shaking Thunder Cannon) Number: 88 Incantation: Unknown Description: The practitioner raises his/her arm forward and outstretched, occasionally using their free hand to grip the firing arm for extra support, with the palm facing flat toward the target, and fires a gigantic beam of electrical and spiritual energy which creates an enormous explosion.
Spell Name: Kurohitsugi (黒棺, Black Coffin) Number: 90 Incantation: "Seeping crest of turbidity. Arrogant vessel of lunacy! Boil forth and deny! Grow numb and flicker! Disrupt sleep! Crawling queen of iron! Eternally self-destructing doll of mud! Unite! Repulse! Fill with soil and know your own powerlessness!" Description: The practitioner generates a purple/black spiritual energy which, enveloping the target with a powerful torrent of gravity, takes the form of a box of black energy, covered in several spear-like protrusions. The spears, piercing the box, lacerate the one inside from head to toe. When uses with the incantation, the appearance is different, as is the power. The sky appears to darken as multiple boxes of black energy appear, each of them topped off with cross-shaped spears, before they multiply and enclose themselves on their victim. Aizen claims that, at least with the incantation, it has the power to distort space and time.
Spell Name: Senjū Kōten Taihō (千手皎天汰炮, Thousand-Hand Bright Heaven Culling-Sear) Number: 91 Incantation: "Limit of the thousands hands, respectful hands, unable to touch the darkness. Shooting hands unable to reflect the blue sky. The road that basks in light, the wind that ignited the embers, time that gathers when both are together, there is no need to be hesitant, obey my orders. Light bullets, eight bodies, nine items, book of heaven, diseased treasure, great wheel, grey fortress tower. Aim far away, scatter brightly and cleanly when fired" Description: The user generates around ten pink energy points and fires them all at the same focal point where the intended target resides. The culminating explosion is exceedingly devastating.
Spell Name: Hyōga Seiran (氷河晴嵐, Glacier Vapor Storm) Number: 94 Incantation: Unknown Description: Fires a massive wave of ice which can freeze its targets and the surrounding area. It is strong enough to destroy a group of Menos Grande with its sheer power and go through Dankū, which can block any destructive spell numbered 89 or less, though it took around fifteen seconds to do so.
Spell Name: Ittō Kasō (一刀火葬, Single Blade Cremation) i Number: 96 Incantation: Unknown Description: Ittō Kasō is a forbidden offensive technique. The practitioner can only activate the spell by using their own body as the catalyst. Due to this effect, it is referred to as the spell of sacrifice. The spell causes a massive pillar of red fire to erupt from the ground in the shape of a giant katana's tip.
[[Credit to Kiiyashi]]
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Oct 24, 2013 11:47 am
Kaidō (回道, Turn Way)
These are healing spells that first replenishing the target's Reiryoku, then use their Reiryoku with the healer's Reiryoku to facilitate the healing process.The ones that know and use them are the members of the 4th Squad.
Credit: Iu Hana_Mein Gott (modifications by ezzelinn) & II Palmtop Tiger II
Spell Name: Inemuri (威眠, Forced Slumber) Number: 01 Incantation: Unknown Description: This technique knocks the victim unconscious when the user places their palm in front of their face. For a moment, the victim's pupil's dilate several times before they fall unconscious.
Spell Name: Tanma Otoshi (タンマ落とし, Time-Out Drop) Number: 04 Incantation: Unknown Description: The user of this technique holds the palm of their hand over the victim's face. White light emanates from their hand, disorientating the victim and causing them to black out.
Spell Name: Kai Kizu (解傷, Release Cut) Number: 05 Incantation: Unknown Description: This Kidō is used to heal cuts. Does absolutely nothing for internal. It's performed by simply passing over the cut with your palm, while concentrating an appropriate amount of spiritual energy in it. The used amount of reiryoku is rather low, but must be measured precisely, otherwise a scar would be left after the healing procedure.
Spell Name: Kogoeru (凍える, Chilling) Number: 07 Incantation: Unknown Description: This is mainly used for lowering body temperatures as this Kidō allows you to control the body temperature of the patient. The user puts his left hand on the patient's forehead and leaks out a small part of his own spiritual energy to flow through the patient.
Spell Name: Kakusei (覚醒, Awakening) Number: 12 Incantation: Unknown Description: The user of this technique touches their index and middle fingers to the victim's forehead. A blue light emanates from their fingers, reviving the unconscious victim.
Spell Name: Nuku Doku (抜く毒, Draw Out Poison) Number: 13 Incantation: Unknown Description: In this Kidō the caster puts their hand on the patients back and says the spell. Then the poison in the patient body gets transferred to the healer’s body and winds up storing itself into their mouth. So in small terms, the poison transfers from the patient to the healer’s mouth where they can just spit it out... or onto someone. Despite the low number, and the low amount of energy required, this can be a demanding technique since it requires the caster's full attention as to not poison himself.
Spell Name: Shibireyubi (しびれ指, Numbing Finger) Number: #15 Incantation: Unknown Description: The user places a finger in front of the victim's face and a ball of white energy flashes momentarily before their eyes. The victim is immediately incapacitated and falls to the ground whilst still conscious and aware of what is going on around them.
Spell Name: Nesshōi (熱傷医, Burn Healing) Number: 16 Incantation: Unknown Description: This Kidō creates a flow of reiatsu that first soothes the burn and then repairs them. As most of the healing Kidō, it is cast by hovering the user's palms over the wound.
Spell Name: Shōsen (掌仙, Mystical Palm) Number: 25 Incantation: Unknown Description: The user of this technique holds their hands over the victim's wounds, which begin to glow green with spiritual energy to facilitate healing. The mechanics of this healing technique involves the replenishment of the patient's Reiatsu first, then using the body's Reiatsu with the healer's Reiatsu in order to heal the patient's body.
Spell Name: Josaidōki (除細動器, Defibrillator) Number: 37 Incantation: Unknown Description: After covering the caster's hands in pale yellow Reiryoku, an electrical current passes over them and by pressing their hands to the patient's torso, they are able to deliver a biphasic shock in order to jump-start their heart. This Kaidō is used to revive those who have been "dead" for under five minutes.
Spell Name: Shimoku (紫木, Purple Tree) Number: 54 Incantation: Unknown Description: The user generates a purple wisp of energy while touching someone and pushes it inside them. It congeals as a liquid-like substance and flows through the bloodstream, poisoning them. The target becomes sick and dizzy, turning susceptible to further attack.
Spell Name: Reitōhozon (冷凍保存, Cryopreservation) Number: 60 Incantation: Unknown Description: The user of this technique places their palms over the severed limb or appendage. White energy is emitted from their palms, which cryogenically freezes the detached item, putting it on stasis so that it may be reattached at a later time.
Spell Name: Shukketsu Kokoro (出血心, Bleeding Spirit) Number: 62 Incantation: Unknown Description: Reiatsu soaks into the body and enters any inner body part that is suffering from internal bleeding. The user must be directly above the body to execute this Kidō, and use both palms facing downwards to literally soak the patient's body with their spiritual energy. A rather demanding technique that also requires a high level of spiritual energy. This is also good for any internal injury and can be used to heal broken bones if you follow the right steps to do so.
Spell Name: Hanos Void ex Number: 73 Incantation: Unknown Description: A very, very VERY advanced healing technique. A dome surrounds a concentrated area and heals any and all injuries of the people who are in the dome. This can be very useful for when the healing room is crowded with patients or on the battle field. This Kidō takes an enormous amount of energy out of its user, even if it is a captain, and they are most likely going to be exhausted and out of breath after performing this little beauty. Can be held up to up to three posts if the user still wants to be of some use to fighting.
Spell Name: Chūshutsu (剔出, Extraction) Number: 76 Incantation: Unknown Description: Using their Reiryoku, the caster pushes a large volume of a medicinal fluid through a previously made incision. The fluid then draws the poison or foreign substance out of the affected part(s) and serves as a medium through which the agent is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison. After the agent is drawn out, it can be used to create an antidote or medicine after it has been analyzed. This can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis, incising and unmatched Reiryoku control. Therefore, it is considered an extremely difficult technique, even among Kaidō.
Spell Name: Buraindo Kyuusaisha (ブラインド救済者, Blind Savior) Number: 79 Incantation: Unknown Description: his is the Kidō that you use if you want to directly heal the bone without going through all the steps with Shukketsu Kokoro. It does absolutely nothing for any damage on the softer tissues, it merely heals the fracture. Of course, the bone must be in its proper position before healing, otherwise it won't heal correctly.
Spell Name: Ikasu (生かす, To Revive) Number: 81 Incantation: Unknown Description: This snazzy little Kidō shoots large amounts of reiatsu through the body as a jump start. It. Is. Not. A. Guaranteed. Fix. But it will buy some time to save the patient.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Oct 24, 2013 11:50 am
Uncategorized/ Forbidden Kidō & Kidō Techniques
These are kidō which are either unclassified or their use is deemed forbidden. Included are a set of Kidō techniques centered around the incantations and their modifications or disposal. Only the Captain of Squad 5 may learn the forbidden kidō.
Unclassified Kidō
Spell Name: Sentan Hakuja (千反白蛇, Thousand-Coil White Snake) Type: Unclassified Incantation: None Description: This technique utilizes the use of the long, white piece of cloth that is spun around to incorporate targets within it's coils. The cloth tightens before, with a white flash, teleports the targets to another location.
Spell Name: Keikaigi (繫界儀, World-Tying Rite) Type: Unclassified Incantation: "My right hand is the stone that bridges worlds. My left hand is the blade that binds reality. The black-haired shepherd is hung from a chair. Stratus clouds come, and I strike down the ibis." Description: This technique connects the space tying two worlds together to produce a Garganta. The opening is generated between two large wooden posts jutting out from two large rock formations. He is later able to open the portal silently and whenever he chooses.
Forbidden Kidō
Spell Name: Jikanteishi (時間停止, Temporal Stasis) Type: Forbidden Incantation: Unknown Description: A spell which halts time in a specific area.
Spell Name: Kūkanten'i (空間転位, Spatial Displacement) Type: Forbidden Incantation: Unknown Description: Teleports a specified portion of space from one point to another, transporting even other active Kidō spells.
Kidō Techniques
Spell Name: Hanki (反鬼, Reverse Demon) Type: Unclassified Incantation: None Description: This technique nullifies an opponent's kidō by hitting them with a perfectly opposite surge of energy. Yoruichi uses this against Soifon's shunkō. The reverse demon technique is not exactly a Kidō, but will be counted as one nonetheless.
Ability Name: Eishōhaki (詠唱破棄, Incantation Abandonment) Type: Unclassified Description: A skill that allows the caster to use a Kido without a spirit chant. While it decreases the time needed to release the Kidō, it drastically weakens the spell, cutting it down to a third. The 5th Division Lieutenant can supplement their skill to retain the power of Kidō below 50. The 5th Division captain can do the same with Kidō below 70.
Ability Name: Nijū Eishō (二重詠唱, Twofold Incantation) Type: Unclassified Description: A class of Kidō Incantation where the Kidō practitioner mixes the incantations of two entirely separate Kidō spells together to save time and confuse ones' opponent at the same time.
Ability Name: Kōjutsu Eishō (後述詠唱, Spoken-After Incantation) Type: Unclassified Description: Another method to circumvent the necessity of a Kidō's incantation is to use the Kidō in question, and then repeat the incantation afterward, effectively strengthening it. This has little applicable use with Hadō given their immediate nature, and works best with Sogaidō & Bakudō.
Ability Name: Kagirinai Eishōhaki (限りない 詠唱破棄, Unlimited Incantation Abandonment) Type: Unclassified Description: An ability that requires significant skill, limited to the 5th Division Captain and the Commander herself. By pumping more reiryoku into the creation of a Kidō, the caster can use any Kidō of any skill instantly without it weakening. The drawback to using this skill is that each use causes a buildup of energy within the caster's body, the excess reiryoku that was used to speed up the process but was never released. This buildup causes quite a bit of pain and after [3] uses, the caster's reiryoku reserves are swelled shut and cut off completely for [6] posts.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Oct 24, 2013 11:52 am
Kaizō Kidō (改造鬼道, Modified Demon Arts)
A set of Kidō that are created and used by the more proficient Kidō users of the Soul Society. As the class suggests, they are all modified versions of existing Kidō instead of new Kidō altogether.
Spell Name: Tozasu Sai (閉ざす塞, Locking Block) Number: 01 Type: Bakudō (Sai) Incantation: Unknown Description: This spell, similar its unmodified counterpart, forcibly glues the target's tongue to the roof of their mouth, preventing speech. Lasts for [2] posts.
Spell Name: Jūgeki Byakurai (重撃白雷, Heavy-Strike Pale Lightning) Number: 04 Type: Hadō (Byakurai) Incantation: Unknown Description: This spell, unlike its unmodified counterpart, takes the appearance of a red beam that's powerful enough to shoot right through an opponent from a considerable distance.
Spell Name: Onigumo Ami (蜘蛛鬼網, Spider Demon Netting) Number: 12 Type: Bakudō (Tenma Ami) Incantation: Unknown Description: This spell, unlike it's unmodified counterpart, creates sticky webs that are expelled from the user's mouth. These nets, created with Reiryoku, stick to their prey and do not let go. The time it takes to create them varies upon their size, and smaller ones are also useful in place of bandages to hold wounds together. They will dissolve after a few hours.
Spell Name: Kyoten Kōsoku Kakushitsuijaku (拠点 拘束摑趾追雀, Location-Binding Trace-Catching Pursuit Sparrows) Number: 58 Type: Bakudō (Kakushitsuijaku) Incantation: "Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and fixate!" Description: A modified Kakushitsuijaku that is activated in the same manner as its unmodified counterpart, except the spell can be cast on the air like Tenteikūra. Upon locating the persons in question, the Bakudō brands them with a seal that can be traced by the caster of the spell. The seal is quite small and appears on the back of the user's neck. It brands the skin, meaning it won't go anywhere unless removed by the user, a Kidō user of considerable skill, or the skin is cut or torn off. Much of the previous action can be overridden if the caster is within distance of the intended target, thus he or she will only need to speak its name.
Spell Name: Tesshibaru Hyapporankan (鉄縛る百歩欄干, Iron-Bound Hundred-Step Rail Parch) Number: 62 Type: Bakudō (Hyapporankan) Incantation: Unknown Description: This spell is achieved by beginning its unmodified counterpart and stopping it before it separates, leaving the user with an energy staff as hard as iron. By striking the opponent with this weapon, they pass through it, the iron bar creating a shackle around whatever passes through.
Spell Name: Jaitai Sajō Sabaku (蛇体鎖条鎖縛, Serpentine Chainlink Chain Bond(s)) Number: 63 Type: Bakudō (Sajō Sabaku) Incantation: Unknown Description: This spell, unlike it's unmodified counterpart, is fired as a small projectile at the target. Upon contact, tattoo-like, inch-long black and red lines arranged in a circle appear, then unravel all across the body like a bunch of snakes, physically tightening and restricting movement.
Spell Name: Tsuin Tenteikūra (ツイン天挺空羅, Twin Heavenly Rickshaws in Silken Air) Number: 77 Type: Bakudō (Tenteikūra) Incantation: "Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly though the heavens." Description: A modified version of Tentaikura that allows anyone connected by the spell to continuously transmit thoughts to and from one another, creating an open telepathic link. The downside to this ability is that the spell takes effort to maintain thus making it unsuitable for combat.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Oct 24, 2013 11:55 am
Junshin
This is a custom list of advanced Kidō, with the initial concept devised by Onin Harashi Tsuna, and completed by Kiiyashi. Only the Kidō Master may start with these. All other Shinigami must learn them through training in the roleplay. Each Junshin ability has a unique medium which it affects. Junshin abilities can be considered to be above level 100 rating, in terms of other Kidō, for both proficiency required, and reiryoku used. These abilities are still being developed, and more will be created during the Roleplay.
Spell Name: Tenka Hikari (天下光, lit. "Light Descended from Heaven") Number: 01 Incantation: "Oh, ye god rain on the earth with crimson rain, and drape the earth in a black drape. Oh ye God rain on the earth with heavenly grave, and outstanding beauty, let your wrath bring us no pain . . . " Medium: Light Description: Heaven Light on Earth is the first spell Junshin. This Junshin spell is used with the hands, exactly to put it, the fingers. The Shinigami will say the Junshin's name and incantation (preferable with mastery) and a white light will glow from their index finger (right or left hand depending on the user's mastery of hands) and the light will either: one, stay on their finger and allow the light to lead them from a personal point, or two, launch the light into the air, or in a certain direction, and allow the light to spread across a certain amount of area. Heaven Light on Earth is mainly a harmless spell, and is used personally for self reasons, not attack, but it can blind, and stun an enemy if needed. The light can also shine brighter if the user raises their reiryoku to make the light brighter. In addition, the light of this Kidō illuminates reiryoku, making it visible to all, allowing the strength and control of the target to be more easily assessed.
Spell Name: Garandōho (がらんどう歩, Void Steps) Number: 02 Incantation: "Feet of the Demon on the path of daggers, Angels tread on the heights. Stroll through the bounds of space, and step beyond the night. Heavenly stroll, Hellish stalk, walk through the Void." Medium: Space Description: Void Walk is a movement based spell of Junshin. This spell requires the user to ‘warp’ sheets of concentrated reiryoku around themselves before blasting themselves towards another location, using the concentrated reiryoku to break through space and effectively ‘teleport’. By reducing the amount of reiryoku placed into the propulsion blast, and flattening out the sheets of reiryoku around them, a skill user could also use this ability to blast forwards towards an enemy; the folded sheets of reiryoku distorting space to the extent where they are have sharpness akin to razors. A mistake when using Void Walk can be fatal, as any misalignment of the reiryoku sheets could weaken the barrier and make it implode on the user as they teleport.
Spell Name: Furei (腐霊, Tainted Soul) Number: 03 Incantation: "The seething taint coils, corruption shrouds the divine. Molten ice rends the mind, and frozen magma rots the soul. From flawless diamonds, to crumbling coal. Power will always spoil, when even darkness can shine." Medium: Life Description: Taint is an advanced Junshin ability that utilizes the user’s reiryoku to corrupt the reiryoku of their foe. Upon the completion of the incantation, physical contact is required before some of the user’s reiryoku is corrupted and forced into the target, this taint making it more difficult for the afflicted to draw upon their reiryoku and should they succeed, they receive damage as they use it. After being activated, though before physical contact, the user’s arms appear to be shrouded in a seething mass of darkness, this tainted aura diminishes when the foe is tainted, and vanishes completely when the user regains control over their reiryoku. Taint requires direct physical contact and renders the user unable to use their reiryoku for a short period of time following its activation [2 posts].
Spell Name: Kiokukanji (記憶感じ, Memory Impression) Number: 05 Incantation: "Dream Fairy, Queen Maeve. Let her draw us to her while she is opening the gate." Medium: Self Description: By touching his or her forehead with their finger, the user is able to replicate a memory from their mind and pass it on to someone else by touching their chest. When the memory is retrieved, it is "pulled" from the forehead of the user and visually represented by a swirling cloud of deep purple energy that lingers around the hand used to replicate it. This disappears once the memory has been passed on.
Spell Name: Hyōgajidai (氷河時代, Ice Age) Number: 08 Incantation: "Memories of ice, dust of dreams, a race in exile, a world without seams. Contain the realms, withhold all sprains, preserve the elms, and wrap in chains. Imprison the hero, in absolute zero." Medium: Time Description: Ice Age is a potent Junshin technique that engulfs the target in an impermeable sheen of ‘frozen’ reiryoku which, once complete, will only thaw when a certain predefined condition is met. The spread of this sheen, while not slow, can be diverted somewhat, as it spreads over all it touches. This means that, if the target can make the sheen cover too large an area, they can escape being fully surrounded by it. This can be used to preserve anything, from living entities to Kidō. This technique requires close proximity with the target to use.
Spell Name: Kakeru Kikotsu (掛ける気骨, Soul Bind) Number: 09 Incantation: "The chains of fate ensnare, destiny unravels, time grinds to a halt as the shinigami babbles. Forsworn oaths and forsaken ties, shatter the void and rend the skies. Bound to a form, restricted to a state, the woven threads seal your fate." Medium: Time Description: Soul Bind is an advanced Junshin ability that suppresses the ability to activate releases. Following the incantation, the user raises both hands into the air before a silver pulse is released. Upon contact with this pulse, the ability to activate releases such as Resurreccións and Shikai/Bankai is suppressed until the Kidō wears off [Four Posts]. The user is also affected by this ability and cannot activate a release while it is active.
Spell Name: Haji no Ishuku (把持の萎縮, Grasp of Atrophy) Number: 10 Incantation: "Rot, Decay, Destroy, Unbind, eat away at soul and mind. Rot, Decay, Destroy, Unbind, wither the earth and devour the skies. Rot, Decay, Destroy, Unbind, consume all life, and the sun, blind." Medium: Death Description: Grasp of Atrophy is an advanced Junshin ability that decays almost all matter around the user. Upon activation, a shimmering haze shrouds the user, the size equivalent to the amount of reiryoku placed into the Kidō. Anything that comes into contact with this haze is slowly decayed, the unnatural substance slowly eats away at everything, and though high levels of reiryoku can slow the decay down or keep it at bay for a short time, it cannot truly be stopped until the user releases the Kidō. Extremely precise control of reiryoku is required to avoid destroying everything.
Spell Name: Oni Waruken (鬼割る剣, Demon's Ripping Sword) Number: 11 Incantation: "My soul dyed dark with blood stains, my eyes mask a hidden pain, my soul soaked with others death, the sands of time prevent their final breath, my life lives with hidden lies, my world is soaked with crimson skies, blood splash red, the cries of the dead, lying on the brink of death, love for myself, never another. Blood splash red, crying in my bed, dark eyes crying to see their final breath. Going as far as to threaten a life, let ye darkness bring heavenly life.... " Medium: Description: This spell requires two users whom are skilled in controlling their reiryoku reserves. One user must remain in the location where the spell was cast, while the other can travel to the desired location. The two users, deemed Seigi Hokōsha (正義歩行者, Righteous Walkers), initiate the spell by first drawing an arcane circle where one user stands on the sun and the other the moon. Next, the two users must draw blood from their palms and drip it into the center star. This is done to ensure that the spell will bind the two of them, allowing a direct connection for trans-dimensional travel. The two, now "one", will recite the incantation in unison, palms extended to face the other. After reciting, the two must press their palms to the ground causing the arcane circle to glow bright green. The users then reach into their sun or moon and pull out a sword, comprised of pure, raw reiryoku solidified and made stable. Only the two users can wield these blades; if a non-caster is to touch the blade, then the spell will become corrupted and cease. As stated before, one user must remain in the location where the spell was cast. The other will slash at the open air, emitting a white slash and resulting in a wide rip in the dimension. This rip is highly unstable and only allow five travelers to pass through per usage [[this accounting for the trip to and from]]. This rip in the dimension leads to any desired location NOT in the current dimension but only remains open for a total of ten hours [[depending on the skill of the users]]. The portal closes once the departure is made and can be reopened with the sword. The amount of time left of use is shown by the sword. It will begin to dissolve as the time passes. Once the swords are completely disintegrated, the spell ends.
Spell Name: Tentei no Iyoku (天帝の意欲, Will of the Creator) Number: 12 Incantation: "Reality bends, yielding to will. All limits released, twisted by skill. Shattered lands frozen still, Eternal life reduced to nil. Fates swirl and gods watch until, the prophecies they at last fulfil." Medium: Belief Description: Will of the Creator is the ultimate in Kidō abilities, the strongest and most difficult to perform of all the Junshin spells. Upon activation, the user wills objects into being, converting mass and energy from the world around them into their desired creation. Only living beings of a great enough strength can resist being turned into fuel for this Kidō, anything with lower than human intelligence would only be able to resist for a short time. Any as strong as humans, or stronger however, would be able to resist. After activation, the user has roughly two minutes to utilize the Kidō’s effects before the ability vanishes. This cannot create mass or energy, only convert pre-existing bodies into the desired form. Absolutely perfect Reiryoku control is required for this ability due to its immense difficulty and sheer reiryoku requirement for its use.
© Kiiyashi, Onin Harashi Tsuna and II Palmtop Tiger II. No part of this may be used, copied, or reproduced without permission.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Oct 24, 2013 11:57 am
|
|
|
|
|
|
 |
|
|
|
|
|
|