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Moves
If you want to do something, do it. When applicable, apply one of your moves to it.
Moves all have:
Disrupt or Help:
If you want to disrupt, make an Aggro or Sharp vs. Cool challenge. If you win, you force your target to use a different attribute of your choice for an action. If it's during a battle, you force them to use a particular attribute of your choice for Attack, Defense, or Support until the end of your next turn.
If you help, give someone a +1 bonus, or +2 if you have a relationship with them. Only one person may help on an action.
Stay Calm
Make a Cool Challenge. On an 11 or less, the GM makes you take 2 of the effects listed below. On a 12-14, the GM makes you take one of the effects. On a 15 +, you're fine.
Locate Someone or Something
When you search for someone or something in the city, make a Sharp Challenge. On a 15+, you find a lead. On a 12-14, you find a lead, but the GM picks on of the options below.
The number of leads you'll need depends on what you're looking for. A Civilian requires 1 or 2. A Civilian or Monster in hiding requires 3. For a Monster or Magical Girl making an exception effort to hide themselves, it may require 4 or more.
If you want to disrupt, make an Aggro or Sharp vs. Cool challenge. If you win, you force your target to use a different attribute of your choice for an action. If it's during a battle, you force them to use a particular attribute of your choice for Attack, Defense, or Support until the end of your next turn.
If you help, give someone a +1 bonus, or +2 if you have a relationship with them. Only one person may help on an action.
Stay Calm
Make a Cool Challenge. On an 11 or less, the GM makes you take 2 of the effects listed below. On a 12-14, the GM makes you take one of the effects. On a 15 +, you're fine.
- Take 1 point of Overcharge(can be taken twice)
Lost 1d6 Resolve
Get away from the threat, if you can
Do something humiliating
If you have a relationship with whoever cause you to use this move, make them put a point of Strain on that relationship(can be taken twice)
Locate Someone or Something
When you search for someone or something in the city, make a Sharp Challenge. On a 15+, you find a lead. On a 12-14, you find a lead, but the GM picks on of the options below.
- Whoever or whatever you're searching for suspects you're looking for them.
The clue you find is misleading.
Someone you care about gets concerned about where you're going/what you're doing.
The number of leads you'll need depends on what you're looking for. A Civilian requires 1 or 2. A Civilian or Monster in hiding requires 3. For a Monster or Magical Girl making an exception effort to hide themselves, it may require 4 or more.

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Name:
Why did you make a contract?:
What is your wish?
Magical Element:
Magical Power:
Magical Effect:
Magical Weapon:
Costume:
Attributes:
Normal
Magical
Why did you make a contract?:
What is your wish?
Magical Element:
Magical Power:
Magical Effect:
Magical Weapon:
Costume:
Attributes:
Normal
Aggro:
Cool:
Social:
Magical
Magic:
Heart:
Fury:
[b]Name:[/b]
[b]Why did you make a contract?:[/b]
[b]What is your wish?[/b]
[b]Magical Element:[/b]
[b]Magical Power:[/b]
[b]Magical Effect:[/b]
[b]Magical Weapon:[/b]
[b]Costume:[/b]
[b]Attributes:[/b]
[i]Normal[/i]
[list]
[*][b][i]Aggro:[/i][/b]
[*][b][i]Cool:[/i][/b]
[*][b][i]Social:[/i][/b]
[/list]
[i]Magical[/i]
[list]
[*][b][i]Magic:[/i][/b]
[*][b][i]Heart:[/i][/b]
[*][b][i]Fury:[/i][/b]
[/list]
[b]Why did you make a contract?:[/b]
[b]What is your wish?[/b]
[b]Magical Element:[/b]
[b]Magical Power:[/b]
[b]Magical Effect:[/b]
[b]Magical Weapon:[/b]
[b]Costume:[/b]
[b]Attributes:[/b]
[i]Normal[/i]
[list]
[*][b][i]Aggro:[/i][/b]
[*][b][i]Cool:[/i][/b]
[*][b][i]Social:[/i][/b]
[/list]
[i]Magical[/i]
[list]
[*][b][i]Magic:[/i][/b]
[*][b][i]Heart:[/i][/b]
[*][b][i]Fury:[/i][/b]
[/list]

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