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::The Mothborn:: {Grand Opening Event!} Goto Page: 1 2 3 [>] [»|]

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Mennykins

Timid Prophet

PostPosted: Thu Aug 29, 2013 9:48 pm
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:::

No wealth, no ruin, no silver no gold
Nothing satisfies me but your soul.

O, Death. O, Death.

:::

I should go now quietly
For my bones have found a place to
lie down and sleep
Where all my layers can become reeds
All my limbs can become trees
All my children can become me
What a mess I'll leave
to follow


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PostPosted: Thu Aug 29, 2013 9:49 pm
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:::


This tribe guards over the flooded burial grounds of past kin to the north, taking special care of the remains to make sure they are never disturbed from their rest. The Bonemarshes are a huge expanse of dense wetland that used to serve as the largest burial site for the swamp, ranging from Totoma to animal companions- even Zikwa. The location is prime for medicinal plants and fungi, which the clan also specializes in, as well as poisons. The group is mostly made up of outcasts, and those who have no place to go. Often, they take in the elderly, who make up the backbone of their society with amazing stories and traditions, and who are full of knowledge about the land. They also take in children who've no guardians, and the job to raise them belongs to every member of the tribe, as well as a Teacher, who's given the task of watching over all the children. The Mothborn run a sort of clinic, where in return for tribute to the dead, they help treat the ill. The clan is usually contacted when bones need to be moved, or putting a body to rest. This clan has a strong sense of community, and basically operates like a big family. The Motherfather is held in highest respect, and the cycle of life and death is celebrated.


:::
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Mennykins

Timid Prophet


Mennykins

Timid Prophet

PostPosted: Sat Aug 31, 2013 5:49 pm
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:::

The name Mothborn originated from the fact that the Bonemarshes are ideal breeding grounds for Moths. The clan sees them as spirit guardians, and often use the Moths to help them in their everyday tasks as well as having a fesitval every year, honoring the insects. Everyone in the clan is assigned a Moth at birth or upon Joining, a guardian that knows the land and the ways of the tribe.




__THE FOUNDING__

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She had never called one place in the swamp home. She was a nomad, a wanderer, unable to settle in one place. The Swamp's silent whispers always urged her to move, to search for something.

Something....





:::

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PostPosted: Sat Aug 31, 2013 6:14 pm
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:::


::Elder::
The leader of the clan, overseer of the community's prosperity and safety. She keeps the clan in harmony with the spirits of the Motherfather and those of the dead. She is a patient, wise, and fierce figure. She spends her days wandering the area around her home, meditating and around her clanmates. The Mothborn only have 1 Elder. [Rot]

::Lead Healer::
Lead Healer is a title given to kin who are especially knowledgable in all areas of healing, and who have a vast knowledge of plants and anatomy. They help guide and teach all other healers, as well as give aid to sick and injured kin. They have the largest tree on the Crest, and in the roots is where they have their clinic where all Healer kin work. The Mothborn have 2 Lead Healers.

::Healers::
Healers are an essential part of any society, and the Mothborn greatly value them. They help with sickness, broken bones, and bouts of poisoning. They use various herbs and plants, and they do Hymns as well, to help channel the healing magic the swamp holds. The Mothborn have 6 Healers. [Soft Words, Ghouls, 3, 4, 5, 6]

::Lead Scout::
The Lead Scout is one who holds much experience, and knows the land backwards and forwards and any which way. They keep the borders of the Mothborn territory safe from intruders, and are the first ones to be dispatched if a kin was to go missing. The Mothborn have 2 Lead Scouts.

::Scouts::
The group of many that keeps their home safe. They are skilled fighters and negotiators, strong and quick-thinking with a good knowledge of the land. They report to the Lead Scouts, who in turn report directly to Rot. The Mothborn have 8 Scouts. [Leech, 2, 3, 4, 5, 6, 7, 8]

::Lead Hunter::
The organizer of the hunting parties and most experienced of them all, with various methods of catching prey. They know how to use snares and trap, and guide the other hunters in their efforts to feed the clan. The Lead Hunters homes are where the kills are brought to be inspected and skinned. The Mothborn have 2 Lead Hunters.

::Hunters::
The stealthy, quick-footed pack of kin that bring home meats for the clan. They are fierce, smart hunters who follow direction and can work well as a team. Hunting parties are in group of three, and the Mothborn currently have 3 Hunting Parties(9 Hunters). [Bleeding Cardinal, 2, 3] [1, 2, 3] [1, 2, 3]

::Teachers::
Teachers have the task of watching over the tribes children and educating them on anything from plant life to basic hunting skills. These kin are well-rounded and must be willing to protect the children at all costs. They have their own tree, where they live, work, and house the children that have no guardians to tend for them. The Mothborn currently have 2 Teachers. [Monster, 2]

::Gatherers::
The Gatherers bring home plants, fungi, fruits and seeds. They tend to the gardens and go out foraging to bring home food and new discovers to the clan. They must be strong, often carrying Tortoise shells strapped to either side with leather strips and vines to carry home their bounty. They are the most knowledgable in plants and their uses, and work closely with Healer kin, and are based out of the same tree. The Mothborn have 5 gatherers. [Screech, 2, 3, 4, 5]

::Weavers::
These are essentially the kin that keep everything from falling apart. They build and invent new things to help make clan life more efficient, they weave baskets to hold food and seed, they work with tar and reeds to make homes more sturdy. They are bright, creative and strong. The Mothborn have 6 Weavers.

::Vessel Makers::
These kin specialize in making things to transport bodies or the bones of the dead. They also make grave markers, and essentially they create coffins for kins who wish for the bodies of their loved ones to remain undisturbed from looters or scavengers. There are 3 Vessel Makers. [Poke Her, 2, 3]

::Singers of The Songs Of Rest::
A choir of kin with beautiful voices mostly used in ceremonies or festivals. They may have other jobs in the clan, but they know the sacred songs to help ease the spirits and to send a dearly departed peacefully on their way. They were personally taught these songs by the clan Elder, and must practice them every day. The clan has 4 Singers. [Gilded Trap, 2, 3, 4]

::The Piecemakers [Filled]::
These are kin with a keen eye for detail, who are masters of puzzles and anatomy. They gather the bones of the dead and piece them back together, finding every bit that goes to each skeleton so that the restless spirits may finally be put to rest. It is daunting work, only for kin with massive amounts of patience and respect for the dead. They work closely with the Singers, and share a tree with them. The clan has 3 Piecemakers. [Blurs & Stains, Pestilence, Marrow]

::Familiar Healers::
Sometimes, familiars need a bit of aid as well. When your familiar is unwell of injured, bring them to the kin who specialize specifically in helping the small bone structures and internal systems of your companion. The Familiar Healers are based in a smaller tree just a few steps away from the main healing tree. The clan has 3 Familiar Healers.


:::


___RITUALS, EVENTS AND TRADITIONS___


::Joining::
Compared to other Tribes, this is a relatively simple process. The real trial is if you can even survive making it to the Bonemarshes- a land shrouded in fog, mystery and danger. It is believed that if you can make your way safely to the Tribe lands, your connection with the swamp is stronger than most. This tribe is mostly through word of mouth. They do not do promoting, nor do they actively seek members- those who wish to be a part of the Tribe will come to the lands. The only exception to this rule are for children, who Rot will personally venture to retrieve so she can guide and protect them back to the Crest. If you do not bring the moth wing, seed, and bone, you will be seen merely as a traveler passing through, and not be permitted to venture further without Scouts to guide you the rest of the way. If you do bring the required items, then Rot will be the judge from there.

::Exile::
Should you do anything to directly and negatively affect the Clans chances to survive, or if you commit an unforgivable crime such a murdering a fellow member, the consequences are severe. The offending kin will be isolated and kept on heavy guard. After three days, and three nights with no food and little water, they will be brought to the fire pit where the Banishment ceremony will begin. The clan will then express their grief and/or anger, and Rot will proclaim their sentence. They are never to set hoof onto the sacred lands again, and if they venture anywhere near they will be met with hostility from the Scouts who guard the border. They are to leave without food, water, or weapon. Their Moths or any other companion abandons them so they are left with nothing. Their insults against the Motherfather will never be forgiven, and thusly they will bear a scar on the inside of their right ear, made by a severed Eagle talon, to forever mark them of their crime.


::Wind Walkers::
Kin that have wandering souls, and feel they need to follow the Winds of the swamp are called Wind Walkers- they may leave the tribe but it is not permanent, and they are always welcomed back. They will return filled with stories and knowledge of things they may have done or seen and they are treated like any other member of the family. They are often given gifts or charms for protection and health previous to leaving for their journeys, and are personally blessed by Rot before they leave the Crest.


::Lifedust Festival::
The Lifedust festival happens only once a year during spring, and it's their largest celebration to the Cycle of Life, the Motherfather, and to the Swamp itself. It very much resembles the Hindu festival celebrated today, called Holi; or better known as The Festival Of Colors. It is filled with music, food, stories, and flowers. What this festival is most known for, however, are the powdered colors taken from ground up or living Moth wings. The powder comes in all shades, and each kin make their own to use and share during the celebration. The day before the festival the little bags of powder are loosely tied with vines or strips of leather into the tree branches above. Then, when the music and celebration begins, the Pangolins and Rox up in the trees shake the branches, and a rainbow of colors are spilled onto the joyous, dancing kin below. The Festival lasts for three days, and often lasts well into the night.

_____


::Giving::
The Giving usually happens throughout the day, and whenever the kin feel inclined to. While it is encouraged to give a gift to the Motherfather at least once every few days, there is no pressure placed upon the kin to follow through. The Giving happens at the fire in the center of the Crest, and can range in anything from fresh dirt taken from a garden, to elaborate hoof-made trinkets. It is a silent, personal way to thank the Motherfather for all they do.

::Hymns::
Kin can learn songs from each other, and sing together while they work or while they are Giving as another way to bond and bring them closer to the swamp. There are many songs that can be shared, save for The Songs of Rest, which are sacred and can only be performed at certain times. The songs are usually, soothing and very spiritual in nature, the low, soft tunes carrying across the marshes.

______

::Lifeling::
A doe who becomes heavy with child are called Lifelings. They are celebrated and congratulated, as where there is Death there is also Life. They are given special care, such as baths in soothing herbs and flowers, and are decorated with seeds and flowers to signify their importance. A Lead Healer is usually assigned to see that the mothers are kept healthy and to be prepared should any complications arise. Rot often visits the mothers, spending time with them to answer any questions or concerns they may have. The clan works together, providing extra food and medicinal plants for the Lifelings.

::Oldsouls::
Oldsouls are the older members of the tribe that are ready to pass on. A quiet ceremony is held in their honor, bestowing upon the kin gifts of fruit, pieces of gold and silver, precious stones, flowers, and Moth wings. The clan sings together, and The Songs of Rest are sung. The kin pass on quietly, and their bones are laid to rest in the calm waters of the marshes. Rot personally says goodbye to every member that passes on.


:::

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Mennykins

Timid Prophet


Mennykins

Timid Prophet

PostPosted: Sat Aug 31, 2013 6:25 pm
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:::

::The Land::
The northern freshwater Bonemarshes fringe the edges of the swamp and stretch on for miles, directly between the Swamp and the Plains. The marshes touch upon the deserts to the west and the Seaside to the east, but just barely. This gives the Tribe very important trade and traveling routes to reach whatever destination as safely as possible. It is often covered in a thick fog, and gray overcast skies. It's a very open area, with very very few trees and lots of reeds, rushes, and grasses. The water depth fluctuates, but for the most part it is shallow, coming up well above the ankles, but well below the knee. Many of the animals and plants here have adapted to living in flooded conditions. The plant stems are filled with hollow channels that allow them to move oxygen from the rooting zone to the leaves. There are cattails, sedges, papyrus and sawgrass, along with various water plants. Submerged in the muck and mud are the many, many remains of kin past. Some can be seen poking out from the surface, others may be caught in the reeds and low shrubs. The tribe by no means stakes ownership over the remains, but they are very protective of anyone wanting to take bones or trinkets they may have found out of the marshes. It is viewed as a huge disrespect to the spirits, and may result in the tribe becoming hostile if need be. The land, for the most part, is very quiet, save for the whalesong of the tribekin and the occasional sound of birdlife. The water is usually still, like a murky mirror, rippling only if disturbed.

::The Crest::
The Crest is where the members of the Mothborn make their home. It is a two mile wide, five mile long strip of crescent moon shaped dirt that lays above water, one of the very few places that does. Here on the little island, there are huge trees with roots that are above ground, and the hollows are where the kin make their homes. The homes are reinforced by dried reeds, held together by tar from the tar pits, and decorated with old Moth wings that have been shed, and bones of family members or companions. The entrance and floors of the homes are usually lined with boar skins, rabbit furs, and Rox skins to help keep the rain and chill at bay. Vines link from tree to tree, hanging low, and useful for stringing things together. In the center of the crest there's the circular fire pit, surrounded by smoothened stones and various offerings of skulls and bunches of dried flowers and fruits. The fire is carefully monitored so it does not flare out of control. On the strip of rich dirt, kin can grow small gardens of the plants they eat and use for various medicines.

::The Black Eye::
The Black Eye is a cave deep inside the twists and gnarls of a small mangrove forest the tribe has in their territory. It was originally a sinkhole that after time unearthed the huge, gaping maw of a cave. The inside is only kept slightly aglow by the clusters of strange, glowing mushrooms that dwell within. This cave holds all sorts of useful things for the clan, like the salt in the cave walls, the pool of freshwater that comes deep from a natural spring, the various specious of mushrooms and insects that dwell there, and the ideal conditions for Moths to breed and make their home. The cave itself is only a few miles deep, but full of twists and turns and it's very easy to become lost.

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::The Deep End::
The is the one area of the Bonemarshes where no kin is allowed to venture. This area of the swamp goes from only a foot deep to a sinking, deep black depth in seconds. The murky water makes it very hard to see where you're stepping, and it is rumored that The Deep End is the mouth of the swamp, swallowing up ignorant, unfortunate kin and keeping their bones forever. This deep strip of water is found to the southern most part of the territory.

::The Tar Pits::
The Tar Pits lie to the east, black, bubbling holes dotting the area, trapping whatever poor soul manages to get caught in its thick, sticky clutches. The Tar has many uses for the tribe, including keeping their homes stable and pieces together skeletons.


:::





__COMPANIONS__

These are the only kind of familiars and pets allowed into the tribe.

Moths
Pangolins
Frogs
Crawfish
Dragonflies
Slugs
Otters
Mice
Rox
Tortoise
Beetles



:::

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PostPosted: Sun Sep 01, 2013 4:12 pm
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::Application::

:::

In order to become a member of the Mothborn, you must have a Roleplay with Rot, the tribe Elder. None can even cross into Mothborn territory without encountering the mysterious swamp witch, much less join the community. She will judge and determine if you are right for life in the Mothborn. As an offering of peace and to please the spirits, you must bring a bone, a seed and a moth wing entwined together with a strip of leather.

After you post your application using the form below, The tribe elder will be in contact with you.

[b]Applicant:[/b] [img]linkcerthere[/img]
[b]What position in the tribe would they hold?:[/b] Your kins desired place.
[b]Personality Summary:[/b] Explain who they are, and why your kin would do well in the Mothborn.



:::

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Mennykins

Timid Prophet


Mennykins

Timid Prophet

PostPosted: Thu Sep 05, 2013 11:01 am
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The current familiars of the tribe. More will be added as they are gained.

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PostPosted: Thu Sep 05, 2013 4:56 pm
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___EVENTS___

Welcome to the Mothborn Grand Opening Event!!!
Please, only participate if you plan on joining the Mothborn!

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Companion creatures play an important role in the Tribes workings, and so it's always an honor and a joy to meet a new friend upon joining a tribe! They will stick by you and help you during your day to day tasks!

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These four familiars are eager to meet your kin! Write up a little blurb about one of your kin meeting and interacting with these special creatures! Only the swamp will be able to tell which one is right for you. It will be judged based on creativity and compatibility~

[b]Kin Cert:
Pref List:
Tell Me a Tale!:[/b]



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Sometimes the thrill of it is not knowing which one you're going to get! You may only enter for one ticket, as everyone should get equal chance to win one of the familiars above!

[b][Your Name Here] would like to enter with [Kin Cert][/b]


::Tickets::
1. Ruriska
2. Lolli qAq


:::


___ROLEPLAY___

Coming soon!


:::


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Mennykins

Timid Prophet


Mennykins

Timid Prophet

PostPosted: Mon Sep 09, 2013 3:13 pm
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___ALLIES___

End Days Tribe



:::

___CREDITS__

Lovely map & familiars drawn by Patmos Of Endtimes
Profile Inspiration from Amorpheous
Graphics & Tribe Idea by 0- Menma -0


:::

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PostPosted: Wed Oct 23, 2013 3:01 pm
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R e s e r v e d
 

Mennykins

Timid Prophet


Mennykins

Timid Prophet

PostPosted: Wed Oct 23, 2013 3:02 pm
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R e s e r v e d
 
PostPosted: Wed Oct 23, 2013 3:07 pm
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R e s e r v e d
 

Mennykins

Timid Prophet


Mennykins

Timid Prophet

PostPosted: Wed Oct 23, 2013 3:09 pm
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O P E N !

Accepting all Contest and Regular Applications for The Mothborn!
 
PostPosted: Sat Oct 26, 2013 11:09 am

Applicant: User Image - Blocked by "Display Image" Settings. Click to show.
What position in the tribe would they hold?: Piecemaker
Personality Summary:
Blurs and Stains (Also known as Bruise) is a rather peppy and happy doe who holds a very healthy and high respect for death, bones, and gravekeeping along with it being her main interest. While a tad oblivious to others feelings and too trusting, the doe likes to make friends with others and is rather sweet and hopes the best for everyone. She's also quick to learn and enjoys being taught new things.
Blurs and Stains would fit in with the Mothborn as she holds a very healthy respect of the dead and death, as she used to bury the dead for other kin. While peppy and happy, Blurs and Stains becomes very serious and focused in her work and would follow orders without hesitation along with working extremely hard on her task until it was finished. She is not one to leave a task unfinished and has the patience to finish one till the end.

Applicant: User Image - Blocked by "Display Image" Settings. Click to show.
What position in the tribe would they hold?: Healer
Personality Summary:
Soft Words (also known as Whisper) is a soft spoken zikwa who came to the swamp to explore and learn more about it. He's a kind and accepting buck once he figures out you aren't a threat and often tries to make others feel better as he goes about his tasks. Intelligent, Soft Word is patient and enjoys learning and teaching all the same. However the buck is not totally without fault and he can jump to conclusions too easily, often leading him to snub those who didn't do really do anything.
Soft Words would work well in the Mothborn as he is extremely driven to heal and holds death in a very high respect. He will follow orders he is given without question and will protect those he holds dear till his last breath, along with working extremely hard to make others better.

like you didn't expect this
 

PeanutButterpies

Feline Pumpkin


Mennykins

Timid Prophet

PostPosted: Sat Oct 26, 2013 11:36 am
PeanutButterpies

Applicant: User Image - Blocked by "Display Image" Settings. Click to show.
What position in the tribe would they hold?: Piecemaker
Personality Summary:
Blurs and Stains (Also known as Bruise) is a rather peppy and happy doe who holds a very healthy and high respect for death, bones, and gravekeeping along with it being her main interest. While a tad oblivious to others feelings and too trusting, the doe likes to make friends with others and is rather sweet and hopes the best for everyone. She's also quick to learn and enjoys being taught new things.
Blurs and Stains would fit in with the Mothborn as she holds a very healthy respect of the dead and death, as she used to bury the dead for other kin. While peppy and happy, Blurs and Stains becomes very serious and focused in her work and would follow orders without hesitation along with working extremely hard on her task until it was finished. She is not one to leave a task unfinished and has the patience to finish one till the end.

Applicant: User Image - Blocked by "Display Image" Settings. Click to show.
What position in the tribe would they hold?: Healer
Personality Summary:
Soft Words (also known as Whisper) is a soft spoken zikwa who came to the swamp to explore and learn more about it. He's a kind and accepting buck once he figures out you aren't a threat and often tries to make others feel better as he goes about his tasks. Intelligent, Soft Word is patient and enjoys learning and teaching all the same. However the buck is not totally without fault and he can jump to conclusions too easily, often leading him to snub those who didn't do really do anything.
Soft Words would work well in the Mothborn as he is extremely driven to heal and holds death in a very high respect. He will follow orders he is given without question and will protect those he holds dear till his last breath, along with working extremely hard to make others better.

like you didn't expect this


You have been approached. Accepted! Congratulations and welcome home! :3  
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