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Nephilim Theory

Hilarious Conversationalist

PostPosted: Sat Mar 11, 2006 9:15 pm


Hello, this is where you'll post your decks and get reviewed, and hopefully, UPGRADED to duel better(if possible)!!!!
PostPosted: Sun Mar 12, 2006 8:46 am


anyone have any problems they think they need help with? DANG IT I'M BORED!

Nephilim Theory

Hilarious Conversationalist


Crono Leonhart
Vice Captain

PostPosted: Sun Mar 12, 2006 10:47 pm


I know what I need! A good combo with a wind monster! I have a wind deck going, and i dont exactally have good strong combo's, So someone give me a combo that involves only wind monsters biggrin
PostPosted: Mon Mar 13, 2006 7:13 am


Crono_Leonhart
I know what I need! A good combo with a wind monster! I have a wind deck going, and i dont exactally have good strong combo's, So someone give me a combo that involves only wind monsters biggrin


It depends on the wind monsters you are using...

Using Deck thiners? Flying Kamakiri's?
Creature Swaps?
Armed Dragons?

These are some basic things, I've seen/done in the past. I must say, when it comes to wind monsters, it's somewhat hard. Since I believe the only one worth using is the Armed Dragon series. Unless I am missing some valuable ones.

I 'unno. You could always be into the harpies... Which their combos are self explanitory.

Midnight Wanderlust


Apeiron King of Light

PostPosted: Mon Mar 13, 2006 1:54 pm


Crono_Leonhart
I know what I need! A good combo with a wind monster! I have a wind deck going, and i dont exactally have good strong combo's, So someone give me a combo that involves only wind monsters biggrin

just wait till the wind structure deck comes out, it will be chock full of wind combos.
PostPosted: Mon Mar 13, 2006 2:39 pm


Apeiron King of Light
Crono_Leonhart
I know what I need! A good combo with a wind monster! I have a wind deck going, and i dont exactally have good strong combo's, So someone give me a combo that involves only wind monsters biggrin

just wait till the wind structure deck comes out, it will be chock full of wind combos.
thats still months away though, I kinda want the Earth one myself though

blue_man_of_destruction


Nephilim Theory

Hilarious Conversationalist

PostPosted: Mon Mar 13, 2006 4:11 pm


Hmm, WINDS are tough, I haven't ran them before just seperately...

But I'd start to run "Harpie" a bit, in the new Enemy of Justice, a RARE card is coming out called "Harpie's Pet Baby Dragon" or somewhat, it's like the "Red-Eyes B. Chick", but for the "Harpie's Pet Dragon".

Harpies themselves are great with cards like "Harpies' Hunting Ground" and other cards in RDS and the new Enemy of Justice that's coming out, so I hear.
PostPosted: Mon Mar 13, 2006 4:51 pm


You might wanna put 2 "Rising Air Currents" in there...

Nephilim Theory

Hilarious Conversationalist


Oleif

PostPosted: Tue Mar 14, 2006 8:56 am


Crono_Leonhart
I know what I need! A good combo with a wind monster! I have a wind deck going, and i dont exactally have good strong combo's, So someone give me a combo that involves only wind monsters biggrin
How about this:
Have a Lady Ninja Yae and a face-down Ninjitsu Art of Transformation on the field. Also have a Roc from the Valley of Haze in your hand. Use Lady Ninja Yae's effect to discard Roc from the Valley of Haze. All Spell and Trap cards on your opponent's side of the field is returned to his/her hand. Roc from the valley of Haze is returned to your deck. Then activate Ninjitsu Art of Transformation to Special Summon Roc from the Valley of Haze.
No Spells and Traps on your opponent's side of the field and 1 monster with an attack of 2400 on your side of the field.
Can you use that?
PostPosted: Tue Mar 14, 2006 3:47 pm


Oleif
Crono_Leonhart
I know what I need! A good combo with a wind monster! I have a wind deck going, and i dont exactally have good strong combo's, So someone give me a combo that involves only wind monsters biggrin
How about this:
Have a Lady Ninja Yae and a face-down Ninjitsu Art of Transformation on the field. Also have a Roc from the Valley of Haze in your hand. Use Lady Ninja Yae's effect to discard Roc from the Valley of Haze. All Spell and Trap cards on your opponent's side of the field is returned to his/her hand. Roc from the valley of Haze is returned to your deck. Then activate Ninjitsu Art of Transformation to Special Summon Roc from the Valley of Haze.
No Spells and Traps on your opponent's side of the field and 1 monster with an attack of 2400 on your side of the field.
Can you use that?


Don't you think that's a bit much to summon a 2400 beat stick?

So many cards can counter this. If he really wanted to return cards to the opponents hand, he could just trunade. Even if it is a wind combo, to where he can special summon a wind monster, that's simply too much to go, for a single 2400. That's just my opinion on that strategy.

Midnight Wanderlust


Midnight Wanderlust

PostPosted: Tue Mar 14, 2006 4:00 pm


'd say, that if you're going for wind monsters, to stick with the harpies. Rising Air currents, or harpies hunting ground would be the field cards to add into it.

Triangle Exstacy Spark, with harpie lady sisters, could prove lethal, and the haripies are very easy to summon, thanks to the Deck Thinner, " Flying Kamakiri #1 " ( Or is it #2? ) Those deck thinners and creature swap, could easily bring out those harpie ladys on the field. Making it easy for the Elegant egotist, or a direct attack.

My suggestions for Harpie ladies would be Harpie Lady 1 and 2, since they have the best effects, and Cyber harpie, since she makes a good 1800 beat stick for wind monsters.

Spell/Trap Field Control would have to support this deck, seeing as something, as simple as torrential tribute would easily foil your plans to make an easy swarm of monsters. So, Heavy Storm/ Trunades would be a great addition. Not to mention, some of the staple Spell/Trap cards.

I've ran a wind deck before, but I didn't have all of the cards to make it complete. It really could have been something... Lol.
PostPosted: Thu Mar 16, 2006 1:22 pm


Star Akamatsu
'd say, that if you're going for wind monsters, to stick with the harpies. Rising Air currents, or harpies hunting ground would be the field cards to add into it.

Triangle Exstacy Spark, with harpie lady sisters, could prove lethal, and the haripies are very easy to summon, thanks to the Deck Thinner, " Flying Kamakiri #1 " ( Or is it #2? ) Those deck thinners and creature swap, could easily bring out those harpie ladys on the field. Making it easy for the Elegant egotist, or a direct attack.

My suggestions for Harpie ladies would be Harpie Lady 1 and 2, since they have the best effects, and Cyber harpie, since she makes a good 1800 beat stick for wind monste--


Bakura interupts...

"I JUST SAID THAT!!! READ ABOVE!!!"
Bakura says, going off to sulk somewhere

Nephilim Theory

Hilarious Conversationalist


Loki Leonheart

Dapper Smoker

3,350 Points
  • Risky Lifestyle 100
  • Brandisher 100
PostPosted: Thu Mar 16, 2006 4:59 pm


~shrugs and posts his deck for blaming~

mons(20)

e-hero bladedge
sparkman(x2)
clayman(x2)
avian(x2)
burstinatrix(x2)
wild heart(x2)
bubbleman(x2)
exiled force
breaker
morphing jar
command knight
marauding captain
jinzo(probly to be switched for mobius)
cyber jar

fusion mons (9)

rampart blaster(x2)
flame wingman(x2)
thundergiant(x2)
shinig flare wingman
wildedge
tempest

magic(20) ((let the blaming begin))

Polymerization(x2)
miracle fusion(x2)
brain control
snatch steal
lightning vortex
dark hole
nobleman of crossout
heavy storm
dark factory of mass production
heart of the underdog
premature burial
the warrior returning alive
reinforcments of the army
Mystical space typhoon
card destruction
fusion gate
skyscraper
swords of revealing light

traps( cool

hero signal
negate attack(x2)
torrential tribute
call of the haunted
magic cylinder
clay charge
draining sheild
PostPosted: Sat Mar 18, 2006 5:04 am


ryobakura
Star Akamatsu
'd say, that if you're going for wind monsters, to stick with the harpies. Rising Air currents, or harpies hunting ground would be the field cards to add into it.

Triangle Exstacy Spark, with harpie lady sisters, could prove lethal, and the haripies are very easy to summon, thanks to the Deck Thinner, " Flying Kamakiri #1 " ( Or is it #2? ) Those deck thinners and creature swap, could easily bring out those harpie ladys on the field. Making it easy for the Elegant egotist, or a direct attack.

My suggestions for Harpie ladies would be Harpie Lady 1 and 2, since they have the best effects, and Cyber harpie, since she makes a good 1800 beat stick for wind monste--


Bakura interupts...

"I JUST SAID THAT!!! READ ABOVE!!!"
Bakura says, going off to sulk somewhere


Yes, Bakura. I know.. My first sentences, was more of an agreement. As for the harpies you mentioned, did you go into detail? o.o; I believe you just stated to just .... put them in. This is supposed to be deck adjustments... Wouldn't it be nice to - describe - the strategies behind the harpies? Not to sound like a complete jerk.

Midnight Wanderlust


Apeiron King of Light

PostPosted: Sun Mar 19, 2006 10:39 am


Kurogane Saber

Monsters (level 4 and lower):
1 Gokipon
2 Arsenal Bug
1 Pinch Hopper
2 Chainsaw Insect
2 Neo Bug
1 Gigantes
1 Prickle Fairy
1 Tsukuyomi

Monsters (Level 5 and greater):
3 Anteatereatingant
3 saber beetle
1 Doom Dozer

Total Monsters: 18

Spells:
1 Arm Changer
1 Multiplication of Ants
1 Sword of Deep-Seated
1 Insect Imitation
1 Creature Swap
1 Dark Hole
1 Smashing Ground
1 Swords of Concealing Light
1 My Body as a shield
1 Card Destruction
1 Twin Swords of Flashing Light - Tryce
1 Axe of Despair
1 Black Pendant
1 Malevolent Nuzzler
1 Heart of Clear Water
1 Fairy of the Spring

Total Spells: 16

Traps:
1 Trap Hole
1 Waboku
1 Blast with Chain
1 Compulsory Evacuation Device
1 Sahdow Spell
1 Spiritual Earth Art - Kurogane

Total Traps: 6

Total Cards: 41
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