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Tai/Kenjutsu Style Revamps

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Hinote Tosatsu
Vice Captain

Eloquent Lunatic

PostPosted: Sun Aug 25, 2013 7:01 am


I'm adding Tai and Kenjutsu revamps to Workshop #2, rather than making another sub for them.

There's a few important points we need to consider on styles.

Format: There is currently no universal format for styles. People pretty much throw together whatever they like, call it a style, and post it up. We need a universal format.

Stances: Several new profession benefits rely on stances. Every style should have stances. Probably at least one stance for each stage, denoting the differences between stage techniques.

Stages: An argument that has come up time and again. Should stages be a universal number? And, how many should there be?

Passives: Some styles offer passive boosts of some kind, while others do not. Should these be kept and used? Possibly given to all of the styles? Or removed entirely? If kept, should they apply permanently to the character, or only while in a stance used by that style? I've seen a lot of abuse of passive style boosts in other guilds, where people use the boosts given by multiple styles at once, to boost a move not used by any of those styles. I believe the passives, if kept, should only apply while in stance.

Power: As has been discussed between some of us at times, but never officially brought up, power is a tricky thing in melee techniques, and should be mentioned in some official capacity. With ninjutsu, determining power is easy. A technique is only as powerful as it is designed to be, and sometimes boosted by various benefits. Taijutsu and kenjutsu are a bit trickier. It makes little sense for a punch from a S ranked character, even using an E ranked move, to strike with E ranked power. It is my personal belief that all taijutsu and kenjutsu moves should have equal physical power to the user. They can lower their own strength to have their move hit weaker, but they should still be able to use their full strength otherwise.

~

I think that's all the points that need to be addressed in styles, though as always, I may have missed some and you guys should voice any you think are important to remember. Once we have these basics down, we can all split up and work on any of the styles as we like, but without them, well, it doesn't work so well and we'll run into the same problems all over again.

Ah, an extra point. Since we're moving to a single village, and thus no longer have the others, we should drop the "{Village} Styles" and "Personal Styles" threads, and just have a "Taijutsu Styles" and "Kenjutsu Styles" thread.

Luo1304
HadoKennie
 
PostPosted: Sun Aug 25, 2013 7:35 am


I agree with the stances, passive, and power and I believe they should be related in some way. Lets say character A knows three taijutsu styles, each obviously with a different stance. One style improves strength another speed and another defense. We can agree that if the person is in stance one and he's moving at super speed and just shrugging off attacks isn't fair. So I think unless the person is in that stance their other passive abilities should drop. Also one stance per every two post just to be fair (instead of quickly switching to use that one passive ability and go back to previous stance in the same post.)

HadoKennie
Crew

Friendly Conversationalist


Hinote Tosatsu
Vice Captain

Eloquent Lunatic

PostPosted: Sun Aug 25, 2013 9:40 am


Well, stances according to one of our rank benefits require a full post to take on. Said benefit allows you to change stances in the post, but does not, as you said, let you use more than one in a post.

As far as stances go, I think any passive abilities should be tied into the stances, and never active outside of those stances. Some styles use weight training to achieve a constant passive boost, which should I think be dropped in favor of a universal weight system, and those styles could then just require certain levels in that system. It makes sense that training a style would improve you in ways associated with that style, but not to the point that you get the benefits, say, of increased speed from a speed based style, without assuming the style's stance.

Stances should also, as mentioned before, require a full post to assume or change, unless you have that specific benefit that allows you to do it as a post action instead.

Stances should also be required for the style's techniques, and only affect the style's techniques. As such, each stage should have at least one associated stance, making progressing stages more than just learning new techniques, but a more logical progression of learning the new stances.

Edit: Another thing to keep in mind. Battle Instinct, and whatever the one for Taijutsu that does the same thing is called. Those benefits boost reaction speed when in a stance. If we combine stances and passive style benefits, those should probably be altered to enhance the stance's boost instead. I dunno. Both work, it's just a bit odd if the stance is one that reduces reaction for whatever reason and that benefit enhances it because you're in the stance.
PostPosted: Sun Aug 25, 2013 12:22 pm


Modified my bloodline format a bit for possible use as a taijutsu format. (Not the one I posted in the bloodline revamp page, but the one I've actually used for PCM and Yamanaka.) The format is designed in a sort of "Lego" style, making it easy to add or remove any parts that need more or aren't needed without breaking the formatting. If everyone agrees on passives being merged with stances, we can also edit the profile format a bit, since passives are a separate part of the format, and could be switched to stances.

[align=center][size=24]Name[/size][/align]

[size=14][u][b]Description/History[/b][/u][/size][size=10]


[/size][size=14][u][b]Style Rules/Requirements[/b][/u][/size][size=10][list]

[*] Rule
[*]

[/list][/size][align=center][size=18][u][b]Stage #[/b][/u][/size]
[size=14][u][b]Name[/b][/u][/size][/align][size=10]

[b]Description:[/b] {Description}

[/size][size=14][u][b]Stage Rules/Requirements[/b][/u][/size][size=10][list]

[*] Rule
[*]

[/list][/size][size=14][u][b]Stances[/b][/u][/size][size=10]


[i][b]Rank:[/b] (Rank of Stance)
[b]Type:[/b] (Type of technique: Taijutsu, Kenjutsu, etc...) | (Combat Use: Offensive, Defensive, or Supplementary) Stance
[b]Prerequisites:[/b] {Remove if inapplicable.}
[b]Description:[/b][/i] (The description of the Stance goes here)

[/size][size=14][u][b]Maneuvers[/b][/u][/size][size=10]


[i][b]Rank:[/b] (Rank of jutsu)
[b]Type:[/b] (Type of technique: Taijutsu, Kenjutsu, etc...) | (Combat Use: Offensive, Defensive, or Supplementary)
[b]Range:[/b] {Remove if inapplicable.}
[b]Prerequisites:[/b] {Remove if inapplicable.}
[b]Description:[/b][/i] (The description of the maneuver goes here)

[/size]


Edit: Proving I don't always think of everything after all, I forgot a rule section, despite quite a few styles having them. Amended.
Edit2: Proving that I am apparently blind, I put the rules in the stage instead of the main description. Fixed. >.>
Edit3: Realized stage rules are a thing too, if only for requirements on reaching the stage, and put them back in.  

Hinote Tosatsu
Vice Captain

Eloquent Lunatic


Martin Spiralwave
Crew

PostPosted: Tue Aug 27, 2013 1:42 pm


I think a new stance for each stage would be too much. Why not just enhance the same stance the style was originally based on to better match the higher level techniques. Stages shouldn't be vastly different enough to warrant a new stance in every stage; you shouldn't be able to have a defensive stage, an offensive stage, a speed stage, etc.

Also in the case of power, what about techniques that are stronger than the user's natural strength. For example, in my Taijutsu i was designing a Jounin was fully capable of punching someone hard enough to imbed them in solid concrete...Of course, their power is enhanced by chakra and conditioning.
PostPosted: Tue Aug 27, 2013 3:16 pm


Wildly varying stances wouldn't be allowed. Upgraded versions of the same stance, or alternate stances that fit the style however, make perfect sense. A style I'm working on now, the initial stance is used to teach basic motions rather than being particularly powerful in combat. The next stage will introduce a slightly better stance that allows more versatility. The next adds a bit more, and so on. Each stance is designed to add an aspect to the style that the previous stances weren't ready for yet. Not to mention a stance in a higher stage could allow a larger bonus than a lower stage. That wouldn't be allowable if the entire style had just one stance.

Techniques that strike higher than the user's strength would need a very good reason. Though, in combat, there are a number of ways to create that reason. Momentum, chakra enhancement, variations of those, and more my brain refuses to hand over. They would either have to be at a fixed boost, or draw their boost from other areas that can be used to determine the proper level.

A punch that strong would go straight through a person, ninja or not, armor or not... But then, Tsunade... >.>

Hinote Tosatsu
Vice Captain

Eloquent Lunatic


Martin Spiralwave
Crew

PostPosted: Tue Aug 27, 2013 4:51 pm


As long as the stances are relevant to each other I'm okay with it. Personally, I think I will upgrade the single stance for my style at least.

Yeah, the reason my style has so many heavy hitting blows is due to momentum/chakra (chakra momentum?).

Yeah, I was going to say Anime logic.
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✌ Public Taijutsu Workshop [Temporary]

 
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