

- Full Name: Xamthos
Alias/Title: “Hanuman”
Nickname: “Onizaru-kun” ((only called that by the other Katena))
Gender: Male
Date of Birth: Unknown
Actual Age: Unknown
Appearance Age: Teenager

- Height: 6’4”
Weight: 230 ((if you’ve ever seen a picture of George St-Pierre, they have that exact same build))
Eye Color: Magenta
Hair Color: Aquamarine
Nationality: N/A
Reiatsu Color: Scarlet

- Zodiac Sign: Monkey
Affiliation: Katena
Hobbies: Eating, sleeping, playing pranks on EVERYONE!
Likes: Alcohol; candy; politeness
Dislikes: Bananas!!!! b***h I will cut you, if you try and give me a banana.
Personality: Although Xamthos is playful and carefree, acting the way you’d expect the youngest of 12 siblings to act exactly 99.9% of the time, he is a stickler for manners. Any display of a lack thereof is likely to incur his exceedingly destructive wrath.
Sexual Preference: Anything with a pulse…..or not. Pulse is optional.
Family: The other 11 Katena
Background: Like the rest of his siblings, almost nothing is really known about Xamthos. Whatever anyone might say, however, he is in fact the youngest of them. The fact that he was also one of the last to awaken didn’t help any regarding his being seen as the “baby.”

- Zanpakutō Name: En'ō (“Monkey King”)
Zanpakutō Type: melee
Sealed Zanpakutō: En'ō has no sealed form, as it is permanently in Shikai form.
Zanpakutō Spirit: Since there's no easy way to describe him, here is what En'ō looks like and this is what Ruijin'en no Zen'nō no Kami looks like. In terms of personalities, they are a much more accurate depiction of the sort of person Xamthos really is. Both are essentially as innocent, and occasionally immature, as small children, both are hopeless romantics, and both just want for there to be peace. Both are loyal to the end, though, and both have strict moral codes regarding when it’s okay to fight and when it’s not, and even who is and is not an enemy. The only difference is that Ruijin'en is obviously slightly…colder and more focused on “the objective”, whereas En'ō generally just wants to have fun, relax, and find that special girl.

- Shikai Incantation: N/A
Release Appearance: N/A
Description: En'ō resembles an 8-foot long quarter staff with silvery metal ends with the rest being otherwise seemingly made of wood. Xamthos always holds it with his tail and is extremely protective of it.
Abilities:
En'ō’s first ability is entirely offensive. While physically, a hit from En'ō is nothing to fret over, any blow that the metal on the tips of the staff inflict strikes will cause agony beyond comprehension to the location of the hit. However, each time this occurs, the metal tips steadily wear down until only the wood is left. Over time, however, the metal will always slowly regenerate. The regeneration of En'ō’s metal tips, while constant, takes time. Put simply, it takes two posts to undo a single use. Additionally, if the ends are fully intact, it would take roughly 5 uses to deplete it completely.
The second ability is essentially just a much more specific version of the first. Xamthos calls it “Submitting Strike.” If an end is jabbed directly into a nerve point, and Reiryoku channeled to it through En'ō, that nerve point becomes significantly less responsive, not unlike a cell phone with bad reception. This lasts only a post or two, and the power of this technique is (obviously) proportionate to how intact that particular metal tip is.
The third ability is one not generally used. Passively, En'ō is able to deflect any low-level Kidō-based attack, once again with the metal ends of the staff. And, as with the other abilities, the effectiveness waxes and wanes with how intact the metal ends themselves are. “Low-level Kidō” would be considered anything that would be classified as below #30. Anything higher (yes, even 31) Needless to say it’s an essentially useless ability due to the fact that Xamthos himself is fast enough to dodge a large portion of that same Kidō, and anything he can’t…is obviously too fast to be able to parry.

- Bankai Name: Ruijin'en no Zen'nō no Kami (“Almighty God of the Apes”)
Bankai Incantation: “See your endless domain and take it in your awesome grip! Ruijin'en no Zen'nō no Kami!”
Release Appearance: En'ō actually changes into Ruijin'en no Zen'nō no Kami in a way that you can watch it happen. The ends grow further apart while the entire length engorges itself to double its original thickness…simultaneously, the metal ends become black and (if not already) instantly become fully regenerated.
Description: En'ō grows to a foot longer and twice as thick, with the metal ends becoming more pronounced, more durable, and with faster regeneration. However, using Bankai causes a constant steady depletion of Xamthos’s Reiryoku up to a certain cut-off point, whereupon the Bankai abruptly ends and is returned to its previous form. Using Kidō and Ruijin'en no Zen'nō no Kami’s abilities hasten this depletion.
Abilities:
Ruijin'en no Zen'nō no Kami only possesses one ability in addition to the other three found in En'ō (they all carry over, albeit all much more powerful). This new ability, appropriately named “Scramble Shot” works similarly to Submitting Strike, only each time he hits a nerve point in a single battle, all the ones he’s hit prior to it scramble responses. The regeneration Ruijin'en no Zen'nō no Kami possesses is a bit faster than that of En'ō . Put simply, it would take 3 posts posts to undo 2 uses, essentially giving it a 50% increase in regeneration speed...but again, each and every use of Kidō or an ability brings the Bankai closer to aborting itself. Additionally, if the ends are fully intact, it would take roughly 7 uses to deplete it completely, instead of the previous 5.

- Kōchaku Name: Onizaru (“Demon Ape”)
Kōchaku Incantation: "Hakai no fumetsu no kami ni naru!" (“Become the immortal god of destruction!”)
Release Appearance: Being the Monkey Katena, when Xamthos reverts to his true form, he of course becomes nothing less than an insanely large, blue gorilla with flaming red eyes. To give you a point of reference for size, he would be roughly the size of King Kong (about a hundred feet tall, give or take a few). His strength, speed, and defense in this form are amplified to impossibly high levels. However, his agility is proportionately lowered. In short, he is best suited to not having to move around much as his true self unless given an enormous amount of space.
Abilities:
Aside from being physically strong enough to literally pick up a skyscraper, and able to reach a top speed of Mach 2, Onizaru’s body is able to withstand the equivalent of over a near constant flood of Quincy arrows. The only exception to this rule is his armpits, eyes, inside of his mouth, nose, and ears, and his inner thighs. Those spots are actually so vulnerable, any half 3rd seat could subdue him with a few well-placed stab wounds in any of those locations.

- Hadō:
1. Sho (衝 lit. Thrust)
4. Byakurai (白雷 lit. Pale Lightning)
28. Gaki Rekkō (牙気裂光 lit. Raging Light Fang)
31. Shakkahō (赤火砲 lit. Red Fire Cannon)
33. Sōkatsui (蒼火墜 lit. Blue Fire, Crash Down)
51. Kuen (紅炎 lit. Prominence)
71. Daen Kidō (楕円軌道 lit. Elliptical Orbit)
Bakudō:
8. Seki (斥 lit. Repulse)
26. Sen'yū (戦友 lit. Comrade in Arms)
35. Migamae (身構え lit. Stance)
42. Yugata (夕方 lit. Eventide)
64. Agehachō no Shukufuku (アゲハチョウの祝福 lit. Blessing of the Swallowtail)
69. Ten no Tsubasa (天の翼 lit. Wings of Heaven)
87. Shōkan (償還 lit. Redemption)
87. Tsumi (罪 lit. Sin)
Other:
• The biggest physical difference is that Xamthos always has a five foot long monkey tail the same aquamarine color as his hair, that he keeps wrapped around his waist like a belt with his Zanpakuto tucked where the tip meets the base. It is every bit as prehensile as his own hands...which brings us to his feet. He is always barefoot because instead of feet, he has a second pair of “hands” at the ends of his legs which are exactly as prehensile and strong as his hands. It goes without saying that this most certainly comes into play in hand-to-hand combat, as well as general mobility.
• Here is a possible example of Scramble Shot in effect: Imagine trying to move your left arm, but instead your left leg moves. Attempting to move that leg, however, only flexes your right elbow. Get hit again, and that combination is mixed up again, adding to it the new place that’s been hit.