Appearance:
Name: TÅketsu {DiamondBlade}
DOB: October 17th
Age: 17
Blood Type: O positive
Height: 5'8
Weight: 140
Ethnicity: Caucasian
POB: Centra Ruins
Archetype: Sentinel
Occupation: White SeeD Candidate, SeeD Candidate
Likes:
The cold
Ice cream
Hot chocolate
sword fighting
Sailing
the open air
White Seeds
history
legends & Myths
his blade.
Dislikes:
Summer
heat (other than the hot cocoa)
people in general
Fears:
Being burned alive, Fire (not a true fear, but he cannot stand it)
Sexual Orientation: Heterosexual
Theme Song: Theme Song
Personality: Frost rolls off his tongue, he is unable to control the cold tinge in his voice. Toketsu despises many people when they speak of their happiness. Once Toketsu knows someone, he is loyal til the very end. His heart tends to be in the right place, thinking of his friends over himself; that is if he had any friends. He tries to observe details, but i certain situations involving a friend in danger or some similar equation, he tends to forgo thinking in favor of action. he doesn't smile very often, but if he des it is usually a fake smile without much meaning. His goal is to become leader of the White SeeDs and to bond with Shiva.
Bio: "Centra ruins, cold, dark; nothing can penetrate the overwhelming darkness swirling the ruins. The crying of an infant broke the uneasy silence. Creatures and monsters stirred, though it could only cry. The blue blanket warmed the baby's body. A young looking lady loomed over him, a smile crept acrossed her face. She picked him up." -A reoccurring dream.
Toketsu was born in the centra ruins, though he was abandoned. Orphaned by his parent, he was doomed to a fate worst than death. Though a young lady by the name of Edea had taken him in. She brought him back to the orphanage, however things began to manifest. Edea told him about his father and his mother. His father was once a loyal White Seed member, and his mother lived in the Centra Ruins. Even though his father was White SeeD, the other kids in the Orphanage bullied him and singled him out. Obligated to take care of the child, Edea decided to keep a closer eye on him. She wished that he too join the White SeeDs as a cadet because he died under her employment. Though this choice decided to turn him into a depressed state. The expectations of the other White SeeD members to live up to his father's reputation. There was no way such a young kid could handle that must stress. Though in order, to keep all the emotions from exploding out at random people, he found away to relieve it. Toketsu trained with a sword to let out all the pent up anger. He also went into more of the creative arts such as writing. Still he felt like he could never meet all their expectations, no matter how hard he tried. Toketsu began to watch everything he did; he wanted to keep the appearance of a well brought up student trained by the White SeeD to everyone. Toketsu wished to be like his father. Though he still loathed every White SeeD who forced such a cruelty on him. Edea may have been the one to put him there, but they were the ones that kept him there. He wants to see the other SeeDs go through what he went through. Toketus wishes to become the leader of the White SeeD and hopes to see some of their suffering. On a side note, he heard many stores of the Guardian Forces and Shiva seemed to have interest him. One of the SeeD members had her card. He played the triple Triad to win her card. Which he now keeps as a good luck charm. It is in a small pocket container. Toketsu brings it with him wherever he goes. A more logical goal is for him to meet Shiva. One day he will have met have that dream. Toketsu loves the open air of the White SeeD ship. The smell of the salty ocean. The breeze of the brisk wind. It was one of the few things he loved whilst being with the White SeeDs. The goal of the White SeeDs was to protect gifted children. Being on the ship for so long, they have influenced his morals and his beliefs. Then the Leaders of the White SeeDs, explained to him that Edea requested that Toketsu go to the Balamb Garden for further education and training. Grateful to be away fromt he White SeeDs, he took the chance. Though he missed the calming or overbearing waters. On his journey, he discovered a diamond blade. It was unique and it called to him. He brought it with him. It was this Diamond Blade that gave him the nickname of Diamondblade. Reaching Balamb Garden, Toketsu spoke with Cid about admittance. Cid admitted him because of a letter he received early that day from Edea herself. He is at the end of his cadet training and is now a candidate to become a SeeD.
Magazines Collected:
Character Rank: G
Gil 1000
Weapon License(s): Sword License G
Weapon(s):Functions like a longsword. Diamond Blade: 12 (+1)
Inventory: Capacity: 20
Stats:
HP 400
MP 10
PDmg 21
MDmg 10
* razz OW:* 5
* biggrin EF:* 7
*:ALA:* 1 (inept)
* biggrin EX:* 2
*:ACU:* 2
*:CON:8 (Adept)
Companion
Type: ((List whether they are a Champion, Machina, or Guardian Force as well as their elemental alignment, or Model Number))
Name:
HP:
MP:
Weakness:
Immunities:
Abilities: ((See list of Companions abilities, they are set for each companion and cannot be changed.))
*:AttackName:*
*:AttackName:*
Special Attacks:
* biggrin raw Magic:
Mimic spell, Store spell, Imbue element, Magic Damage
0 Mana
Though the user possesses no magical affinity, the use of the Para-Magic Junction system allows them to mimic or store magical properties.
Spells effectiveness are dictated by your stats.
Passive - after drawing, the next turn Toketsu is vulnerable to fire.
Mimic Spell - 3Post CD
Siphon a spell that was just cast off of an enemy or an ally and use it against a target if it is an attack spell. If it is a support spell, it can be drawn only from an ally and used on caster, or an ally.
Para-Magic:Imbue - If the drawn spell is elemental it imbues a combo or finisher with the element, changing what the skill does for 5 turns. Regardless if the caster stores or mimics the spell. Can only be used on self.
Store Magic - 0 Post CD
If caster chooses not to mimic spell, it is stored. Draw Charges act as a separate mana pool. Using a spell consumes the charges equal to the spell's mana cost. If used on a PC, caster only stores 1 charge.
Draw Charge Capacity: 20
*:Final Gambit:*
Combo Finisher, Elemental Affinity
Costs 15% HP
(Standard)
-Relentless Fury-
With an underhanded swipe the foe is knocked into the air, and you with it as you smash it repeatedly dealing (AdeptxDEX)x3 to the target. Finally smashing them down to the ground to deal CONx3 additional damage.
(Fire)
-Wall of Flames-
Sweeping the weapon at the target, a wall of fire is created. The wall shoots 15 fireballs that do Adept in damage to any enemy in its path. Deals 8xAdept to foes the wall lands on.
Effect: Burn any enemy hit by the fireballs by 8 damage for 3 turns. Foes who walk through the wall are burned for 10 damage for 2 turns.
(Earth)
-Haymaker-
Stomping on the ground the user causes a boulder sized pile of earth to rise into the air. Jumping up and rearing their weapon back, they slam the pile of rock with all of their might, causing it to careen towards the ground. Dealing PDmg x 6 and does twice as much to Earth weak enemies, chance to cripple targets for 3 turns.
(Dark)
-Inner Demon-
By making the deal with Diabolos, user becomes engulfed in darkness. All stats are boosted by 6 for 6 turns, user becomes Berserked. User blinds all enemies in a radius of 60 feet for 3 turns. At the end of their 6th turn, the darkness surrounding the user lashes out, dealing 6xAdept damage.
(Holy)
-Clerical Prayer-
Beseech Hyne making all enemies weak against holy and smite all enemies with 7xadept Holy damage. Heals allies for 70% Max HP. And give them a shield that negates 7+POW magic damage for 3 turns.
(Ice)
-Frozen Tundra- (Needs to be checked)
Swings the user's weapon forcing ice to coat the legs of an opponent dealing 10xadept damage, and paralyzing them for 3 turns.
*:Reticence:*
*:Khione's North Wind:
Limit Break: --Limit Name--

Name: TÅketsu {DiamondBlade}
DOB: October 17th
Age: 17
Blood Type: O positive
Height: 5'8
Weight: 140
Ethnicity: Caucasian
POB: Centra Ruins
Archetype: Sentinel
Occupation: White SeeD Candidate, SeeD Candidate
Likes:
The cold
Ice cream
Hot chocolate
sword fighting
Sailing
the open air
White Seeds
history
legends & Myths
his blade.
Dislikes:
Summer
heat (other than the hot cocoa)
people in general
Fears:
Being burned alive, Fire (not a true fear, but he cannot stand it)
Sexual Orientation: Heterosexual
Theme Song: Theme Song
Personality: Frost rolls off his tongue, he is unable to control the cold tinge in his voice. Toketsu despises many people when they speak of their happiness. Once Toketsu knows someone, he is loyal til the very end. His heart tends to be in the right place, thinking of his friends over himself; that is if he had any friends. He tries to observe details, but i certain situations involving a friend in danger or some similar equation, he tends to forgo thinking in favor of action. he doesn't smile very often, but if he des it is usually a fake smile without much meaning. His goal is to become leader of the White SeeDs and to bond with Shiva.
Bio: "Centra ruins, cold, dark; nothing can penetrate the overwhelming darkness swirling the ruins. The crying of an infant broke the uneasy silence. Creatures and monsters stirred, though it could only cry. The blue blanket warmed the baby's body. A young looking lady loomed over him, a smile crept acrossed her face. She picked him up." -A reoccurring dream.
Toketsu was born in the centra ruins, though he was abandoned. Orphaned by his parent, he was doomed to a fate worst than death. Though a young lady by the name of Edea had taken him in. She brought him back to the orphanage, however things began to manifest. Edea told him about his father and his mother. His father was once a loyal White Seed member, and his mother lived in the Centra Ruins. Even though his father was White SeeD, the other kids in the Orphanage bullied him and singled him out. Obligated to take care of the child, Edea decided to keep a closer eye on him. She wished that he too join the White SeeDs as a cadet because he died under her employment. Though this choice decided to turn him into a depressed state. The expectations of the other White SeeD members to live up to his father's reputation. There was no way such a young kid could handle that must stress. Though in order, to keep all the emotions from exploding out at random people, he found away to relieve it. Toketsu trained with a sword to let out all the pent up anger. He also went into more of the creative arts such as writing. Still he felt like he could never meet all their expectations, no matter how hard he tried. Toketsu began to watch everything he did; he wanted to keep the appearance of a well brought up student trained by the White SeeD to everyone. Toketsu wished to be like his father. Though he still loathed every White SeeD who forced such a cruelty on him. Edea may have been the one to put him there, but they were the ones that kept him there. He wants to see the other SeeDs go through what he went through. Toketus wishes to become the leader of the White SeeD and hopes to see some of their suffering. On a side note, he heard many stores of the Guardian Forces and Shiva seemed to have interest him. One of the SeeD members had her card. He played the triple Triad to win her card. Which he now keeps as a good luck charm. It is in a small pocket container. Toketsu brings it with him wherever he goes. A more logical goal is for him to meet Shiva. One day he will have met have that dream. Toketsu loves the open air of the White SeeD ship. The smell of the salty ocean. The breeze of the brisk wind. It was one of the few things he loved whilst being with the White SeeDs. The goal of the White SeeDs was to protect gifted children. Being on the ship for so long, they have influenced his morals and his beliefs. Then the Leaders of the White SeeDs, explained to him that Edea requested that Toketsu go to the Balamb Garden for further education and training. Grateful to be away fromt he White SeeDs, he took the chance. Though he missed the calming or overbearing waters. On his journey, he discovered a diamond blade. It was unique and it called to him. He brought it with him. It was this Diamond Blade that gave him the nickname of Diamondblade. Reaching Balamb Garden, Toketsu spoke with Cid about admittance. Cid admitted him because of a letter he received early that day from Edea herself. He is at the end of his cadet training and is now a candidate to become a SeeD.
Magazines Collected:
Character Rank: G
Gil 1000
Weapon License(s): Sword License G
Weapon(s):Functions like a longsword. Diamond Blade: 12 (+1)
Inventory: Capacity: 20
Stats:
HP 400
MP 10
PDmg 21
MDmg 10
* razz OW:* 5
* biggrin EF:* 7
*:ALA:* 1 (inept)
* biggrin EX:* 2
*:ACU:* 2
*:CON:8 (Adept)
Companion
Type: ((List whether they are a Champion, Machina, or Guardian Force as well as their elemental alignment, or Model Number))
Name:
HP:
MP:
Weakness:
Immunities:
Abilities: ((See list of Companions abilities, they are set for each companion and cannot be changed.))
*:AttackName:*
*:AttackName:*
Special Attacks:
* biggrin raw Magic:
Mimic spell, Store spell, Imbue element, Magic Damage
0 Mana
Though the user possesses no magical affinity, the use of the Para-Magic Junction system allows them to mimic or store magical properties.
Spells effectiveness are dictated by your stats.
Passive - after drawing, the next turn Toketsu is vulnerable to fire.
Mimic Spell - 3Post CD
Siphon a spell that was just cast off of an enemy or an ally and use it against a target if it is an attack spell. If it is a support spell, it can be drawn only from an ally and used on caster, or an ally.
Para-Magic:Imbue - If the drawn spell is elemental it imbues a combo or finisher with the element, changing what the skill does for 5 turns. Regardless if the caster stores or mimics the spell. Can only be used on self.
Store Magic - 0 Post CD
If caster chooses not to mimic spell, it is stored. Draw Charges act as a separate mana pool. Using a spell consumes the charges equal to the spell's mana cost. If used on a PC, caster only stores 1 charge.
Draw Charge Capacity: 20
(Add as needed)
*:Final Gambit:*
Combo Finisher, Elemental Affinity
Costs 15% HP
(Standard)
-Relentless Fury-
With an underhanded swipe the foe is knocked into the air, and you with it as you smash it repeatedly dealing (AdeptxDEX)x3 to the target. Finally smashing them down to the ground to deal CONx3 additional damage.
(Fire)
-Wall of Flames-
Sweeping the weapon at the target, a wall of fire is created. The wall shoots 15 fireballs that do Adept in damage to any enemy in its path. Deals 8xAdept to foes the wall lands on.
Effect: Burn any enemy hit by the fireballs by 8 damage for 3 turns. Foes who walk through the wall are burned for 10 damage for 2 turns.
(Earth)
-Haymaker-
Stomping on the ground the user causes a boulder sized pile of earth to rise into the air. Jumping up and rearing their weapon back, they slam the pile of rock with all of their might, causing it to careen towards the ground. Dealing PDmg x 6 and does twice as much to Earth weak enemies, chance to cripple targets for 3 turns.
(Dark)
-Inner Demon-
By making the deal with Diabolos, user becomes engulfed in darkness. All stats are boosted by 6 for 6 turns, user becomes Berserked. User blinds all enemies in a radius of 60 feet for 3 turns. At the end of their 6th turn, the darkness surrounding the user lashes out, dealing 6xAdept damage.
(Holy)
-Clerical Prayer-
Beseech Hyne making all enemies weak against holy and smite all enemies with 7xadept Holy damage. Heals allies for 70% Max HP. And give them a shield that negates 7+POW magic damage for 3 turns.
(Ice)
-Frozen Tundra- (Needs to be checked)
Swings the user's weapon forcing ice to coat the legs of an opponent dealing 10xadept damage, and paralyzing them for 3 turns.
*:Reticence:*
Combo Starter
Effect: Silence
15% HP
3 post CD
Silences the ability the target just cast, Stealing the ability for 3 turns. Replacing Reticence on the skill list. While the ability is stolen it has a Cool-down of 0 and the skill can be used as a Combo Starter. (Cannot be used on Limit Breaks or Combo Finishers.)
Effect: Silence
15% HP
3 post CD
Silences the ability the target just cast, Stealing the ability for 3 turns. Replacing Reticence on the skill list. While the ability is stolen it has a Cool-down of 0 and the skill can be used as a Combo Starter. (Cannot be used on Limit Breaks or Combo Finishers.)
*:Khione's North Wind:
Cost 5 mana
CD 3, Standard
Effect: Slow, Stun, Elemental Affinity
The user focuses energy into their blade, which glows with a blue light, shining brighter til finally the user sends a overhanded slash at the enemy. The blue beam slashes through all foes, dealing MDmg, sending all but the target away by ten feet. The user teleports above the target slashing down onto the target dealing PDmgx2 before jumping away. The subsequent energy left behind causes an icy whirlwind that forces the target in the air and drops them, dealing MDmgx3. Stunning them for their next turn, and slowing them for 2 turns afterward, and makes them vulnerable to Ice attacks for 2 turns.
CD 3, Standard
Effect: Slow, Stun, Elemental Affinity
The user focuses energy into their blade, which glows with a blue light, shining brighter til finally the user sends a overhanded slash at the enemy. The blue beam slashes through all foes, dealing MDmg, sending all but the target away by ten feet. The user teleports above the target slashing down onto the target dealing PDmgx2 before jumping away. The subsequent energy left behind causes an icy whirlwind that forces the target in the air and drops them, dealing MDmgx3. Stunning them for their next turn, and slowing them for 2 turns afterward, and makes them vulnerable to Ice attacks for 2 turns.
Limit Break: --Limit Name--