As your hand rests upon the green pillar, you feel something pull at you. Your surroundings grow dark as you are pulled elsewhere.
You feel something moving beneath you. The air is pleasant and warm, complete with a brisk chill. Before you can open your eyes you feel something heavy clap your shoulder.
With a jolt you awaken, blinking and squinting at the bright light you find yourself facing. Loud laughter erupts from around you as the weight lifts from your shoulder, only to reappear as a quick slap on your back. "Haha! Fell asleep there, eh?" The hand belongs to someone made out of shadows smiling widely at you. They are riding upon a shadowy creature. You notice that you are on a similar beast.
Another beast and rider pulls up next to you on the other side. "Come on, it's not that far now. We'll be able to get this all sorted out soon." They nod forward, "See? It's already in sight."
You can make out a building in front of you. The building is decorated with figures that have been worn down by the passing of time, leaving them open to interpretation. The building itself looks as if it was carved out of the cliff-side it was built into. Or was it built against it? It's difficult to tell from here.
As you look around, you notice you are surrounded by a group of seven shadow-people, each one mounted upon a shadow beast. There is a sense of familiarity about them, then the memory teases itself free: all of you set out together, each unified in a single goal. There is something here, something that is hidden at the end of the map. Didn't you pay a pretty penny for that map? Or did you steal it? It's... it's a bit unclear, and hurts to think too much upon.
Your thoughts are shattered as a shout reverberates throughout the area. A dark arrow hisses out of the surroundings, lodging itself into the throat of the shadow-person beside youFernando!! You watch helplessly as they fall off their beast with a gurgle, clutching at their throat. "Take cover!" It didn't matter who shouted it; whether it was you or one of your six remaining companions, you now have something else to worry about.
Posted: Mon Aug 19, 2013 10:13 pm
Let's do this.
To be honest, Efflo wasn't really all sad about Fernando. If Fernando had been doing his job properly, Fernando wouldn't be dead. They didn't need people like Fernando here, they were dead weight.
He nudged his shadow beast with his heels, urging it to a more covered area.
OOC
Character name: Efflo Character appearance:Ref Link to Heart LogHere Current HP 60/60 Current weapon equippedCrumbling Hope
"Oh dear." Taiki looked absolutely calm (perhaps slightly disappointed) as Fernando fell. B|a
He took a moment to "mourn" their fallen comrade before spinning around. "Time to do something, I suppose."
OOC
Character name: Taiki Character appearance:link Link to Heart Loglink Current HP 40 Current weapon equipped Simple Protection
Posted: Mon Aug 19, 2013 10:24 pm
Milo frowned, watching the rider fall. It was a little disturbing but mostly a little sad to see a comrade in arms go down such a way. Perhaps at this point they should really be taking heed and taking cover but he made his way next to Taiki and shared sentiments.
"A shame, he had a wife and kids you know. Was going to retire soon." Its what happened when you triggered death flags.
OOC
Character name: Milo Character appearance: A male shaped shadow with a red heart, a pendant hangs around his neck. Is that.. a tie? Link to Heart Log[ x ] Current HP 50/50 Current weapon equipped Despair's Razor
chirigami
Swashbuckling Sentai
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Inle-roo
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Posted: Mon Aug 19, 2013 10:32 pm
Taima wasn't sure how she had gotten here, only that she was here, wherever here was. Well, that seemed to be pretty typical. She watched with a clinical sort of interest as Fernando fell from his saddle. "Well, these things happen, I guess. Maybe," she said as she watched their shadowy companion writhe around in the dirt.
OOC
Character name: Taima Character appearance: Link to Heart Loghere Current HP 50 Current weapon equipped Despair's Razor
Posted: Mon Aug 19, 2013 10:43 pm
"Oh no," Szczeosny spoke quietly, leaning low against his horse. Another arrow whizzed overhead.
The shout surprised him out of his shock, and he pulled hard on the reins of his horse, sending it running toward the entrance of the building. The details mattered very little. It was what they had come here for that really mattered.
OOC
Name of character: Szczeosny Current HP: 80/80 Special ability: Knight's Code:You start off with doubled HP. Once your HP however hits 0, you reset back at NORMAL (non doubled) HP. Species Ability: You may heal an opponent for your attack dice roll once PER battle. This takes up a turn. Current weapon equipped:The Defeated 2d12-6, 1d10 defense for 2 players once per battle
Molten Tigrex Crew
Shameless Hunter
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Molten Tigrex Crew
Shameless Hunter
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Posted: Mon Aug 19, 2013 11:11 pm
Marushii
THE GAUNTLET - PART ONE
You dismount off your shadow-beast and run, taking cover. There must be several hiding, watching with bows drawn and arrows notched for any of your party to reveal themselves. You can hear the determined stomp and crash as others still search for your group on foot.
Your companion who was shot earlier is still there in the middle of the road. As you watch, they slowly begin to fade away. There was no time to pull them aside, to offer them last rights. And to be truthful, there are more pressing matters on your mind. You need to get out of there.
Your group can either fight them directly or sneak around. Should you have multiple player-characters in your group, you may choose different options.
The OOC
Please make your choice, then click the spoiler to see what happens next and for instruction on what to do.
STAND AND FIGHT
Quote:
With a thud and a clank, the shadow Knight readies its blade. It says nothing, but it doesn't need to. Not when it is fighting with murderous intent!
THE INSANITY KNIGHT HP 50/50 gaia_crownBoss auto damage: You take 5 HP damage per turn you make gaia_crownBoss loot: (On DEFEAT of boss only) Roll 1d4 and match your loot to the results below: 1: 2: 3: 4:
[center][img]http://i.imgur.com/kuAjiEs.png[/img] With a thud and a clank, the shadow Knight readies its blade. It says nothing, but it doesn't need to. Not when it is fighting with murderous intent!
[size=16][b][color=orange] THE INSANITY KNIGHT HP 50/50[/b][/size][/color][size=11] :crown: [b]Boss auto damage:[/b] You take 5 HP damage per turn you make :crown: [b]Boss loot:[/b] (On DEFEAT of boss only) Roll 1d4 and match your loot to the results below: 1: [img]http://zoo.thesporkedken.com/download/legacy/weapons/drop_redvial.jpg[/img] 2: [img]http://zoo.thesporkedken.com/download/legacy/weapons/drop_violetmoon.jpg[/img] 3: [img]http://zoo.thesporkedken.com/download/legacy/weapons/drop_goldedge.jpg[/img] 4: [img]http://zoo.thesporkedken.com/download/legacy/weapons/drop_blackclaws.jpg[/img] [/size][/center]
When the enemy is defeated and everyone's mobs have been defeated proceed to the next part.
SNEAK
You and your party opts to instead try and use your surroundings to your advantage. If you are successful, it will be easier to engage the enemy. If you are spotted, it will become more difficult to defeat them.
In order to determine your success, please roll 1d6 (one 6-sided dice) and match your result to the following: You've been spotted! The enemy is aware of your plans and they're hitting you harder until you can lose them again. You are now engaged in combat. Please click "stand and fight" for the mob's HP and information, however for the first three combat turns, YOU take an automatic 8 damage per move you make, then at the fourth turn switch to 5 damage.
This is also the "ALERTED KNIGHT." This mob is separate than the other mobs that may be up and has 30/30 HP. If another person rolls the same result, please add 15 to its HP to represent a second one.
ie Bob, Sue, and Jack are in a group. Bob fights the Insanity Knight. Sue unsuccessfully sneaks and spawns the Alerted Knight. By the time Jack can post, Bob has killed his knight and is helping Sue with her's at 17/30. However, Jack bungles his roll. The Alerted Knight is now at 32/45 HP.
You've been spotted! The enemy has engaged in evasive maneuvers of their own. You are now engaged in combat. For the first three combat rounds, raise your attack modifier by -5. ie if you normally subtract 6 to determine your damage, you will now subtract 11. When the fourth round of combat comes around, you may switch back to your normal modifier. Please use the following to keep track of your posts:
You are now fighting the "EVASIVE KNIGHT." Please follow the guidelines for the Insanity Knight above, however the Evasive Knight has 40/40 HP. If another person rolls the same result, please add 20 to its HP to represent a second one. Please see the "Alert Knight" for an example.
You've been spotted! Both you and your enemy attempt to engage in evasive maneuvers. You are now engaged in combat. No adjustments to auto damage or modifiers.
You have spawned an "Insanity Knight." Please scroll up and use the Insanity Knight template. If another person rolls the same result, please add 25 to its HP to represent a second one. Please see the "Alert Knight" for an example.
You see an opportunity to strike and you take it! CRITICAL HIT! . Please scroll up and use the template from "Insanity Knight," however their HP is now 10/30. If another person rolls the same result, please add 10 to its HP to represent a second one. Please see the "Alert Knight" for an example.
Sneaking is child's play. You manage to sneak around. If no knights are up, move to the next area. If a knight is alive, you launch a sneak attack and critically hit it for 20 HP damage.
They never saw you coming. If no knights are up, move to the next area. If a knight is alive, you take them out in an instant effortlessly.
- Sneak loot tables are shared by "Fight" loot tables. - If you sneak attack/assassinate the knight you get loot. - If you sneak around and encounter NO combat then you earn this:
mare rolled 2 8-sided dice:
3, 3Total: 6 (2-16)
Posted: Mon Aug 19, 2013 11:16 pm
There was no time for sneaking, he would stand and fight! Plus there were like eleven of them and only one knight, he was fairly certain they could take him. He assumed the others would follow him, but if not he didn't particularly care; he wasn't here to make friends.
But he'd probably make a lot less enemies if he actually hit the boss.
OOC
Name of character: Efflo Damage done: 6 CURRENT HP OF BOSS:34/40 Current HP: 55/60 Special ability: Wild Card Chance Species Ability: Undead: You may heal an opponent for your attack dice roll once PER battle. This takes up a turn. Current weapon equipped: Crumbling Hope (2d8-6) +6 TARGET: Boss!
Well, the choice was easy enough to make. Calmly, he drew out his blades and followed after Efflo. "Are you okay?" he wondered quietly before swinging.
OOC
Name of character: Taiki Damage done: 4+6 CURRENT HP OF BOSS: 32 Current HP: 35 Special ability: Wild Card Species Ability: You may heal an opponent for your attack dice roll once PER battle. This takes up a turn. Current weapon equipped: Simple Protection TARGET: Boss
"Focus, friend." His voice was oddly calm as his twin blades sang through the air. The chain around his neck jangled in protest as he moved sharply to avoid the majority of the swinging sword. "Ve have come too far to let this stop us."
OOC
Name of character: Szczeosny Current HP: 75/80 BOSS HP: 10/50 DMG: 8 + 6 = yes 14 again still Special ability: Knight's Code:You start off with doubled HP. Once your HP however hits 0, you reset back at NORMAL (non doubled) HP. Species Ability: You may heal an opponent for your attack dice roll once PER battle. This takes up a turn. Current weapon equipped:The Defeated 2d12-6, 1d10 defense for 2 players once per battle
Oh, were they fighting this thing? Well, that was okay, it was probably easier to go through it than to try and sneak around it.
OOC
Name of character: Taima Damage done: 10 CURRENT HP OF BOSS: 10/50 Current HP: 45/50 Special ability: Rook - 3 turns without autodamage per battle Species Ability:Monster - 2d8-8 Overridden by weapon ability Current weapon equipped: Despair's Razor - 2d10 - 6, 50hp, attack dice can be used to heal self TARGET: Boss
A lot of people were getting shot and killed, Milo was determined not to be one of those guys. 'cause that would suck. So, with the rest of his apparent group - made all the more obvious with actual coloring... except that one guy still looked pretty dark and shadowy.... was he even wearing a shirt?
Either way, he didn't mind these odds and took out his big sword and went to work.
OOC
Name of character: Milo Damage done: 7 CURRENT HP OF BOSS: 3/50 Current HP: 45/50 Special ability: Queen's Chosen: You can choose three times in the entire event to double your attack Species Ability:You start off with 2d8-8 instead of 2d6-6 Current weapon equipped: Despair's Razor TARGET:THAT GUY OVER THERE
"I'm fine, thanks" Efflo huffed under his breath at Taiki. Then he dashed into deal the final blow to the knight, as if to prove it.
OOC
Name of character: Efflo Damage done: 9 CURRENT HP OF BOSS:DEAD Current HP: 50/60 Special ability: Wild Card Chance Species Ability: Undead: You may heal an opponent for your attack dice roll once PER battle. This takes up a turn. Current weapon equipped: Crumbling Hope (2d8-6) +6 TARGET: Boss!
Syusaki
Posted: Mon Aug 19, 2013 11:54 pm
Efflo caught sight of the next room, and paled. He turned to one of their shadowy companions, shoving gently urging him in front of them.
"Alejandro, maybe you should check it out first, make sure it's safe."
It wasn't.
But at least after the screaming stopped, the path forward seemed to look like it was at least passable. Efflo gestured at the rest of the troupe, carefully making his way past the disabled traps.
Yet more traps. Fortunately, they had plenty of cannon fodder other people to send in to--yes, to test the traps, that was all, they didn't need to die or anything.
Well. Maybe they needed to die a little bit. For the greater good, and all. Taima very purposefully-on-accident tripped Pedro and, poor thing, he stumbled forward and, whoops, activated all of the traps.
"Whoops," Taima said with a complete lack of remorse, watching with keen interest as Pedro screamed and stumbled through pillars of fire and spikes that came out of the floor and was finally crushed by something that fell from the ceiling. Finally, the dust settled and it was clear that Pedro had died several times over. "Such a shame. Oh, well, shall we?"
The Gauntlet pt 3 - Mystic Tiles Starting/Current HP: Ending HP: The rolls:
The tile you step on gives way under your feet... and nothing happens. As you step on this tile, something wet sprinkles on you from above. Whatever it was, you feel better. Recover 15 HP. A tower of flame shoots up from the tile, badly burning you. Take 10 damage. CLANG! Something hard and heavy falls from the ceiling. You forget something. You activate a trap. Take 5 damage. You activate a trap. Take 3 damage. A companion reaches out and pulls you to safety! Nothing happens. As you step onto the tile, you are filled with a feeling of... elation...? Recover all HP. A companion reaches out and pulls you to safety, taking your place! Except... they're gone. Lose a companion. CRUNCH. You can still hear your companion's screams of pain as they suffer heavy damage. Take 50% HP loss (ie if you are 30/40, take 15 damage).