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Bleach: Twilight Grace

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New enemies worry an ancient entity. How do the Shinigami face beings as old as faith? 

Tags: Bleach, Shinigami, Roleplay, Soul Reaper, Zanpakuto 

Reply Approved Proғιleѕ「Kaтena」
Endou Himura「Horse Katena」

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Prometheus Blaze
Vice Captain

Magnetic Shapeshifter

PostPosted: Sun Aug 11, 2013 4:25 pm


User ImageUser Image
    Full Name: Endou Himura

    Alias/Title: Mustang Ruler of Flames

    Nickname: Endy, End, Mustang

    Gender: Male

    Date of Birth: June 27th

    Actual Age: Innumerable, several millenniums

    Appearance Age: 22


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    Height: 6'7

    Weight: 182 lbs

    Eye Color: Dark Orange

    Hair Color: Obsidian

    Nationality: Japanese

    Reiatsu Color: A mixture of Orange, Red, and Yellow, like the sun and the sunset


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    Zodiac Sign: Horse

    Affiliation: Katena


    Hobbies: Endou finds pleasure in taking long strolls through Yggdrasil’s endless impasse while in his Kochaku form. He spends his time sun-gazing and cultivating the first flame he created in Yggdrasil, one that lasted even through his extended slumber. He likes to accompany any of the other Katena, whether it is just to hang out with them or to actively help with their goals. Occasionally, he will bring himself to the World of Living, or the Seireitei, and will wreak havoc just for entertainment. Endou is a very skilled Hakuda expert and always tries to better his hand-to-hand combat skills through battling others, whether it is friend (Katena) or foe (anything else). He enjoys gymnastics, acrobatics, and general agility, and spends a lot of time flipping and running instead of using Shunpo. Rarely, he will transform into his Kochaku form and race across the midnight sky of the Seireitei or the World of the Living, lighting up the darkness with his vibrant flames.

    Likes: Fire, the Sun, Hakuda, gymnastics, acrobatics, being with those he considers family, the retribution of the Katena, running, his Kochaku form

    Dislikes: Shinigami, Hollows, swordfighting, infighting, sleeping, the cold


    Personality: Endou is amiable, friendly, respectful, understanding, and clever. He is slightly talkative, but always willing to listen to others. He possesses a calm, chill attitude, and likes joking around and not taking things seriously. Despite that, notices small details rather easily, and prefers to obfuscate the lack of seriousness when it doesn’t matter. He is rather hot-blooded, at times ready to fight even when feeling peaceful. He sometimes chooses to appear much more cheerful than he really is, but that is in fact when he is being the most serious. He only goes with a decision if he feels that it is a good one. Can’t lead a horse to water and make it drink, can you? He loves a good battle, but actually hates using his sword against others, preferring to use his fists and feet all the time. He is friendly to each and every one of the other Katena, and never looks down on any of them, despite any jokes he may make in their expense. He doesn’t appreciate when the other Katena fight amongst themselves, and will actively seek to stop their arguments. Endou is all in all a good friend to have, and he is always loyal and forgiving towards others.

    That is, if you are a Katena like himself.

    Endou hates Shinigami for what they did to him and his family. Being ousted from power didn’t bode too well with him, and the only thing that quelled his angry flames was the involuntary sleep that fell upon them. He feels indignant whenever he encounters a Shinigami, and his dialogue becomes caustic and disrespectful for as long as he remains in contact with them. He has no qualms with using his zanpakuto’s powers to make the Shinigami suffer, and takes joy in crushing the Shinigami under the flaming hooves of his true form. His anger is only momentarily paused if a Shinigami expresses genuine apology for the actions of their ancestors. He similarly dislikes Hollows, believing them to be gruesome abominations that were once human. He holds no morals towards killing Hollows as well, and he considers Arrancar to be the pinnacle of what he hates the most.

    He likes to masquerade himself as a human though, as he believes them to be innocent in the grand scheme of things. He will not kill humans normally, unless they actively attempt to hurt his human disguise.


    Sexual Preference: Asexual, though aware of the beauty of both genders.

    Family: None, though he considers the other Katena to be his family.


    Background: There was a time when Endou could race through the dimensions and have his presence looked forward to, the wondrous flames emanating from his mane and tail and blessing those who were fortunate enough to see him. The Year of the Horse was thus, and his flames would bring happiness to the humans that revered him. He had created himself a human form, and taught himself the basic forms of combat to defend himself and his family. When he and the other Katena had created the first Gotei, he had hoped that his fire would lead them to victory.

    It did, but against the Katena, the progenitors of the soul-balancers and of each of the worlds. The Shinigami had appeared and struck down the twelve of them, casting them aside like old action figures in storage. Endou had fallen after six of his brethren, and it was his fire that had kept their hate burning even as his brothers and sisters fell as well. Immense, uncontrollable slumber had taken each of them, and they were taken by the heavens until it was time for them to make their triumphant return.

    Just as he had been the seventh to come into existence, he was the seventh to awaken, his burning anger still recognizable and ready to incinerate those who had wronged him. He would reclaim his lost position, and they would be revered as the gods that they were, once more. Nothing would stop the stampede of vengeance from claiming the Shinigami.

PostPosted: Mon Aug 12, 2013 3:02 pm


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    Zanpakutō Name: Shuiro-en (朱色炎, Vermilion Flame)

    Zanpakutō Type: Heat; Melee

    Sealed Zanpakutō: Sealed; He wears his zanpakuto affixed to his back.

    Zanpakutō Spirit: Shuiro-en


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    Shikai Incantation: Blaze triumphantly, Shuiro-en!

    Release Appearance: Shikai


    Description: After speaking the incantation, Endou’s zanpakuto becomes four flames that spread over his whole body as they make their way to the end of each of his limbs. The flames disperse, becoming a pair of tri-bladed ninja claws for his hands and a set of bladed grieves for his feet. The remnants of the flames become small embers present at his elbows and heels. Shurio-en focuses on heat and flame manipulation, though not in the traditional sense. The bladed portions of his Shikai are superheated, despite their deceptive appearances of normal-colored steel. Contact with the bladed portions is akin to touching a hot stove unprotected, as the blades have a default temperature of 200 degrees Fahrenheit; unless Endou is using one of his Shikai’s abilities. If he manages to slash something with his claws or his grieves, then the wound doesn’t bleed. Shurio-en causes wounds that glow with the feeling of being continuously burned, though as a result the blood is cauterized on impact preventing extra blood loss. Endou is unaffected by the heat of his own zanpakuto, and can emanate heat from his Shikai at will (up to 110 degrees of convectional heat). The embers present at his elbows and heels at used for propulsion; focusing the flames at his feet will allow him limited flight, while Endou can use all four stationary embers to add boosts in speed to his attacks (10% boosts, limited to a brief moment and not a constant speed boost overall). Endou loses no agility or the ability to perform his gymnastic-like movements, despite his Shikai taking up the bulk of his hands and feet. He has practiced with his zanpakuto for centuries before his fall, and this has caused him to be more comfortable with his Shikai activated than without it.

    Abilities:

    Hofuku-en (匍匐炎; Creeping Flame): Endou creates a small flare and sends it along the ground to the enemy. It is small enough not to be initially noticed, though it grows in size the closer it gets to an opponent, eventually reaching the size of a pineapple. Once it reaches his enemy, it explodes, quite similar to the explosion of a grenade. The orb can only travel about 7 feet before exploding automatically. The explosion has a blast radius of 10 feet; though it only has a blast height of about 4 feet. The flare is visible as an orb of orange energy. Endou can create forms of the attack that travel through the air instead of the ground, and doing this allows him to manipulate the explosion ball with Kido or by hitting it with one of his limbs in order for it to move faster. Getting it by the attack does not cause outright damage, instead causing first degree burns depending on exposure to the attack. Exploding on other objects only causes that particular object to briefly ignite in flame. He must wait a few minutes (one post) before he can use this ability again.

    Hageshī Netsu (激しい熱; Intense heat): Endou focuses his reiryoku in the form of heat within the blades of his Shikai. From there, he can launch the charged heat as a projectile in a few different ways. The first is to let the heat energy flow in the shape of his claws, which releases a claw-shaped arc of heat energy that flies up to 6 feet ahead of Endou. Another form is to hold the energy within the claws, then release it directly at an enemy with a jab or straight punch. This completely linear attack has the advantage of flying farther, for double the distance of the first variation. Third, he can time the release of his energy with a somersault or backflip, which will cause the heated reiryoku to fly out in a tall (9-10 feet to be exact) column. As a result, the distance declines greatly, leaving only 2-3 feet in front of him. Endou can create more variations on the fly since it is basically the releasing of built up heat energy. Being hit by the attacks causes the same first degree burns as his first attack, with the added bonus of being deeper wounds due to the claw shaping involved. He can use this attack for each charge in each weapon of his limb, then he must wait a few minutes (two posts) before he can use this attack again. Hitting an opponent's zanpakuto causes very brief (a second) intense heat to flow through their weapon through conduction.



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    Bankai Name: Kyūkyoku Shuiro-en (究極朱色炎; Ultimate Vermilion Flame)

    Bankai Incantation: "Let the sunset reveal your true form, Kyūkyoku Shuiro-en!"

    Release Appearance: Bankai Outfit


    Description: After saying the name and incantation, the stationary flames of his Shikai cover his entire body and form armor with a similar appearance to magma. His claws change slightly, becoming longer and more illustrious, while covering more of his arms and legs. His Bankai doesn’t change much of any else, aside from making his eyes glow constantly in orange flames. With his Bankai released, he gains the simple ability of radiation. His body emanates a heat reaching 300 degrees, scorching most of what comes in contact with him for too long (Up to three seconds). Even with the heat projecting from his body, he is still vulnerable to fast paced Hakuda techniques, and abilities that protect the body through reiatsu covering, such as Shunko. Being slashed by his bladed portions now causes third degree burns instead of just searing flesh. He doesn’t gain any other new abilities in his Bankai, though his Shikai techniques increase in power. He gains only one new technique, and it is his deadliest.

    Abilities:

    Shōkyaku (焼却; Incineration): When he activates this technique, the magma-like armor covering him transfers all of its heat into the bladed portions of his claws and grieves, leaving discolored rocky armor that is easily broken through strikes, bladed or otherwise. Activating this ability increases the power of his weapons by fivefold (For 2 posts). Anything they cut will burst into flames that last longer than the technique itself lasts. (3 posts) After this technique ends, his Bankai deactivates, resealing his zanpakuto and preventing him from using his Bankai again for a while. (Five posts)



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    Kōchaku Name: Kamisutīdomoeru (神スティード燃える; Burning God Steed)

    Kōchaku Incantation: Trample and reclaim your lost dynasty. Face victory, Kamisutidomoeru!

    Release Appearance: Kamisutidomoeru
    After chanting his incantation, Endou is covered in a whirl of sunset colored flames that reach high into the sky as his form changes. When the flames clear, he has become his true form, a fiery stallion with a mane and tail of fire and almost molten magma-like skin. His eyes are constant embers while transformed, and he of course communicates with telepathy. He can manipulate his size at will, though in battle he is always 15 feet tall, not including his ability to rear up on his hind legs. His hooves are harder than steel and they constantly glow orange with the heat he emits, allowing him to clash with zanpakuto easily and destroy most other objects as well. Endou can breathe flames at will, having a range of 10 feet in front of him, with the heat index extending 10 feet past that. Everywhere he steps (unless in the air) will burn as if he were breathing flames on that spot, and even in the air his hovering steps tinges the air orange wherever he goes.

    Abilities:


    Hiyaku (飛躍; Leaping): Like some of the other Katena, Endou can fly at will in his transformed state. He can either travel by gliding with the flames on his body as trails, or gallop in the air as if it were the land. He also possesses enhanced jumping abilities in this form, and he can jump as far as 40 feet into the air, though by doing this he cannot fly at will, and must crash down after jumping in an arc. He uses that flaw to his advantage by bringing his diamond fire hooves down onto an opponent.

    Hōshasen (放射線; Radiation): Endou gains the ability to freely radiate his body heat around him, which has the benefit of completely incinerating Kido under #60 before they can touch his body. When he uses this ability, his opponents can feel his heat from a distance, though they aren’t actually hurt by it unless they remain in close contact with him for more than 3 seconds when he is using this ability. Remaining too close to him quickly inflicts 2nd degree burns. This ability lasts a few minutes (two posts) before he has to let his body cool down for a couple of moments (3 posts) before he can use it again. He prefers to use this ability to charge directly at an enemy to burn them, though this move has a weakness in that he cannot change directions easily, once he starts his charge.

    Kazan (火山; Volcano): Endou’s only true technique while in his Kochaku form, he focuses all of his heat and flames into his rear legs, and unleashes a devastating hind kick with all of his might. The charge up is noticeable, and Endou has to place himself into position (turning around, etc), so the attack can be dodged if one is prepared for it. Though the buildup is rather slow, the kick comes out with lightning speed, and with enough power to pierce through 10 lined up trees. If the initial impact misses, Endou releases flames and heat energy from his hooves that fly for up to 20 feet, severely burning opponents who only jump back to escape the kick itself. He cannot use this technique in rapid succession, as using it tires him out and causes his heat index to be much lower. (one post cooldown)


Prometheus Blaze
Vice Captain

Magnetic Shapeshifter


Prometheus Blaze
Vice Captain

Magnetic Shapeshifter

PostPosted: Mon Aug 12, 2013 3:03 pm


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    Strength: Though not the physically strongest of the Katena (that would be the Ox), Endou possesses considerable strength. While his kicks are much stronger than his punches, he has practiced enough with his arms to reliably punch through the trees of Yggdrasil, something that doesn’t come easy due to the higher concentration of reishi particles on that plane. His blows are almost always backed up with his reiryoku, allowing him to punch and kick through most structures with ease. When facing a Shinigami, his attacks are briefly breath-taking and leave noticeable bruises if an attack isn’t blocked well enough. He can carry many others with ease, and doing so does not detract from his foot speed. Being naturally a horse, he feels compelled to carry his fellow Katena on his back. His leg strength allows him to perform jumps and backflips without any difficulty, often moving high into the air.

    Speed: Though not the fastest of the Katena (that would be the Rabbit), Endou has an unrivaled top speed in running. Being a stallion naturally has caused his foot speed in his human form to leap beyond regular standards. His Shunpo is takes the form of large steps that cover great distances with haste, but is less practical to use in the middle of battle. He makes up for that by having fast natural body speed, and also by having great agility. He can throw his body into several movements speedily, such as somersaults, moonsaults, backflips and the like, which is a boon to his lack of short-ranged Shunpo. His movements can be compared to that of a gymnast, though he is not as flexible as the Rabbit.

    Intelligence: Endou uses his observational skills to notice small details about his opponent, and can pick out patterns and quirks in his opponent’s moves. He usually likes to experience an opponent’s technique first hand so that he can get a feel and learn to avoid and counter their moves and abilities. He can also get creative with his Hakuda techiniques, and come up with new ones in the midst of battle.

    Stamina: Being an active person, and a hakuda specialist, Endou has nearly unlimited stamina and rarely gets tired. Though using his zanpakuto’s techniques tires him spiritually, he can be perfectly content with only physical combat, a facet where he rarely experiences fatigue.

    Spiritual Pressure/Durability: Endou almost always covers his arms and legs in reiryoku when he fights, which increases the power of each limb and offers a bit of durability when he fights those who use blades. Due to this, the rest of his body is noticeably more vulnerable to being cut than normal.

    Hakuda skills: A natural fist-fighter, Endou loathes zanjutsu and channels his attacks entirely through Hakuda. He knows a vast amount of combat styles, and he can jump from one style to another in the midst of battle. He prefers styles that focus more on his legs, but he isn't adverse to fist only styles such as boxing. His hand-to-hand skills actually increase when he activates his zanpakuto’s forms, as he can then employ many different fighting styles with the blades of his claws/grieves. He has practiced enough so that the claws do not detract from his ability to do any of his various movements.

    Personal Abilities: Endou possesses the best eyesight out of all of the Katena, and this helps him notice things better than his cohorts. He can see farther than the average shinigami captain and often can notice extremely small details if he focuses well enough. He can also transform parts of his body into his Kochaku form, he mostly uses this ability to transform his legs for stronger kicking power, though he is not above doing the same with his arms.



▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ H A K U D AxxTECHNIQUES


    Bōtakatobi (棒高跳び; Pole Vault): A move usable while released or unreleased, Endou simply gets a running start and leaps feet-first at his opponent using his arm as leverage. This technique is more useful when he has his Shikai released.

    Riborubingu (リボルビング; Revolving): A move usable while released or unreleased, Endou spins on his palms to whirl his legs at his opponents, using the momentum from spinning to increase in speed as he attacks. He finishes this technique with a heel drop, after using his hands to launch himself into the air.

    Tōei ken (投影拳; Projected Fist): Only usable while unreleased, Endou focuses reiatsu at the ends of his fists or feet, and releases the concentrated reiatsu like a bullet at the opponent. They have a distance of up to 15 feet, due to not being any larger than the shape of his fists or feet.

    Kyūsoku boko (急速暴行; Rapid Assault): A move usable while released or unreleased, though Endou prefers to use only when released. He uses both his arms and rapidly punches towards an opponent’s midsection. This is the only Hakuda technique that truly tires him out, as it forces him to catch his breath after using it.

    Roketto (ロケット; Rocket): Only usable in Shikai, due to the requirement of the embers present on his body. They briefly become jets of flame that propel his slashes with his claws or grieves. He can only use this technique four times in a row before having to wait to use it again. (one post)

    Ikkotsu (一骨, "Single Bone")
    Tesshō (鉄掌, "Iron Palm")
    Kazaguruma (風車, "Windmill")



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    Kidō:


    Hadō:
    1. Shō (衝, Clash)
    4. Byakurai (白雷, Pale Lightning)
    11. Tsuzuri Raiden (綴雷電, Bound Lightning)
    12. Fushibi (伏火, Lain Fire)
    31. Shakkahō (赤火砲, Red Fire Cannon)
    32. Ōkasen (黄火閃, Yellow Fire Flash)
    33. Sōkatsui (蒼火墜, Blue Firefall)
    54. Haien (廃炎, Nullific Flames)
    58. Tenran (闐嵐, Swelling Storm)
    63. Raikōhō (雷吼炮, Thunder Roar Sear)
    73. Sōren Sōkatsui (双漣蒼火墜, Twin-Wake Blue Firefall)

    Bakudō:
    1. Sai (塞, Block)
    4. Hainawa (這縄, Crawling Rope)
    8. Seki (斥, Repulsion)
    9. Geki (撃, Strike)
    9. Hōrin (崩輪, Disintegrating Circle)
    21. Sekienton (赤煙遁, Red Smoke Flight)
    26. Kyokkō (曲光, Bent Light)
    30. Shitotsu Sansen (嘴突三閃, Beak-Thrust Tri-Flash)
    37. Tsuriboshi (吊星, Hanging Star)
    39. Enkōsen (円閘扇, Round Lock Fan)
    58. Kakushitsuijaku (摑趾追雀, Trace-Catching Pursuit Sparrows)
    61. Rikujōkōrō (六杖光牢, Six-Staff Light Prison)
    62. Hyapporankan (百歩欄干, Hundred-Step Rail Parch)
    63. Sajō Sabaku (鎖条鎖縛, Chainlink Chain Bond(s))
    73. Tozanshō (倒山晶, Inverse Mountain Crystal)
    75. Gochūtekkan (五柱鉄貫, Five-Post Iron Weights)
    77. Tenteikūra (天挺空羅, Heavenly Void Net)
    79. Kuyō Shibari (九曜縛, Nine-Daylight Bonds)
    81. Dankū (断空, Severing Void)

    Other: Enjitsuten, a celestial portal that allows them to traverse dimensions.

PostPosted: Mon Aug 12, 2013 3:04 pm


▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ P O S T I N Gxx L A Y O U T

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ndou imura


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Mood:
Location:
Thoughts:
Zanpakutō: Sealed
Kochaku: Unreleased



Ω orse atena Ω


Being born the Seventh, that means I get the most luck...

[url=http://www.gaiaonline.com/guilds/viewtopic.php?t=23974353][imgleft]http://i926.photobucket.com/albums/ad101/BlazeIkari/c40dd780-dde6-4a55-a84b-283dcb2e9fc4_zps591bd422.jpg[/imgleft][/url][align=center] [b]~[/b][b][size=18][color=#FBB117]E[/color][/size][/b][size=16][color=red]ndou[/color][/size] [b][size=18][color=#FBB117]H[/color][/size][/b][size=16][color=red]imura[/color][/size] [b]~[/b][/align]

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[size=10]TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT[/size]

[strike]-----------------------------------------------------------------------------------------------------------[/strike]

[align=right][color=#E42217][size=9][b]Mood:[/b]
[b]Location:[/b]
[b]Thoughts:[/b]
[b]Zanpakutō:[/b] Sealed
[b]Kochaku:[/b] Unreleased[/size][/color][/align]


[align=center] [b]Ω[/b] [size=18][color=#E42217][b]H[/b][/color][/size][b][size=16][color=#FBB117]or[/color][color=#FBB117]se[/color][/size][/b] [size=18][color=#E42217][b]K[/b][/color][/size][b][size=16][color=#FBB117]ate[/color][color=#FBB117]na[/color][/size][/b] [b]Ω[/b] [/align]

[color=red][b]⋘[/b][/color][size=11][color=darkorange][b]Being born the Seventh, that means I get the most luck...[/b][/color][/size][color=red][b]⋙[/b][/color]


User Image
ndou imura


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Mood:
Location:
Thoughts:
Zanpakutō: Sealed
Kochaku: Unreleased



Ω orse atena Ω


Being born the Seventh, that means I get the most luck...

[url=http://www.gaiaonline.com/guilds/viewtopic.php?t=23974353][imgleft]http://i926.photobucket.com/albums/ad101/BlazeIkari/840d1fdd-891c-4d6e-ab04-46baf74c00be_zps671dfc3b.jpg[/imgleft][/url][align=center] [b]~[/b][b][size=18][color=#FBB117]E[/color][/size][/b][size=16][color=red]ndou[/color][/size] [b][size=18][color=#FBB117]H[/color][/size][/b][size=16][color=red]imura[/color][/size] [b]~[/b][/align]

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[strike]-----------------------------------------------------------------------------------------------------------[/strike]

[align=right][color=#E42217][size=9][b]Mood:[/b]
[b]Location:[/b]
[b]Thoughts:[/b]
[b]Zanpakutō:[/b] Sealed
[b]Kochaku:[/b] Unreleased[/size][/color][/align]


[align=center] [b]Ω[/b] [size=18][color=#E42217][b]H[/b][/color][/size][b][size=16][color=#FBB117]or[/color][color=#FBB117]se[/color][/size][/b] [size=18][color=#E42217][b]K[/b][/color][/size][b][size=16][color=#FBB117]ate[/color][color=#FBB117]na[/color][/size][/b] [b]Ω[/b] [/align]

[color=red][b]⋘[/b][/color][size=11][color=darkorange][b]Being born the Seventh, that means I get the most luck...[/b][/color][/size][color=red][b]⋙[/b][/color]

Prometheus Blaze
Vice Captain

Magnetic Shapeshifter


Prometheus Blaze
Vice Captain

Magnetic Shapeshifter

PostPosted: Mon Aug 12, 2013 3:18 pm


Mochii Iced Tea

iChan-Chan


Ready for review.
PostPosted: Mon Aug 12, 2013 3:38 pm


Alright, this is going to be a bit quick from me as I'm supposed to be heading somewhere soon. Still I hope to draw attention to everything that may be problematic.

Both of your Shikai attacks are perfectly fine in terms of power, the first one just needs a cool down time.

As for the second, I presume this ability is technically passive, but due to the range, I ask you move it up to two posts to rebuild the heat.

Your Bankai attack seems well enough done, just peel back the weapon strength a bit to somewhere like five to seven times and I think it should be fine.

Other than this, everything seems fine unless Mochii notices something I may have missed or has more concerns involving what I've already covered.

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PostPosted: Mon Aug 12, 2013 3:42 pm


Blaze Ikari
Hofuku-en (匍匐炎; Creeping Flame): Endou creates a small flare and sends it along the ground to the enemy. It is small enough not to be initially noticed, though it grows in size the closer it gets to an opponent, eventually reaching the size of a pineapple. Once it reaches his enemy, it explodes, quite similar to the explosion of a grenade. The explosion has a blast radius of 10 feet; though it only has a blast height of about 4 feet. The flare is visible as an orb of orange energy. Endou can create forms of the attack that travel through the air instead of the ground, and doing this allows him to manipulate the explosion ball with Kido or by hitting it with one of his limbs in order for it to move faster. Getting it by the attack does not cause outright damage, instead causing first degree burns depending on exposure to the attack. Exploding on other objects only causes that particular object to briefly ignite in flame.

Needs a range on how far the orb can travel before exploding.

Blaze Ikari
Description: After saying the name and incantation, the stationary flames of his Shikai cover his entire body and form armor with a similar appearance to magma. His claws change slightly, becoming longer and more illustrious, while covering more of his arms and legs. His Bankai doesn’t change much of any else, aside from making his eyes glow constantly in orange flames. With his Bankai released, he gains the simple ability of radiation. His body emanates a heat reaching 600 degrees, scorching most of what comes in contact with him for too long. He can still be hurt by zanpakuto, but Hakuda is now useless on his heated body. Being slashed by his bladed portions now causes third degree burns instead of just searing flesh. He doesn’t gain any other new abilities in his Bankai, though his Shikai techniques increase in power. He gains only one new technique, and it is his deadliest.

Making him Hakuda resistant is iffy for me. There are RPCs that rely solely on Hakuda, and their Shikai and Bankai focus around it. Making him invulnerable to that in Bankai is OP.

Blaze Ikari
Shōkyaku (焼却; Incineration): When he activates this technique, the magma-like armor covering him transfers all of its heat into the bladed portions of his claws and grieves, leaving discolored rocky armor that is easily broken through strikes, bladed or otherwise. Activating this ability increases the power of his weapons by tenfold. Anything they cut will burst into flames that last as long as the technique lasts. (3 posts) When he uses this move, he does not require direct contact to hurt his opponent, as being close to that much focused heat can singe others up to 5 feet away. After this technique ends, his Bankai deactivates, resealing his zanpakuto and preventing him from using his Bankai again for a while. (Five posts)

This is also a little OP. Not only are close ranged Zanpakuto swings and close range combat virtually useless for three entire posts, but your opponents will get immediately autohit in return.

Blaze Ikari
Tōei ken (投影拳; Projected Fist): Only usable while unreleased, Endou focuses reiatsu at the ends of his fists or feet, and releases it like a bullet at the opponent.

Range?
PostPosted: Mon Aug 12, 2013 4:03 pm


Mochii Iced Tea

iChan-Chan


Changes noted and made. I'm open to tone down/change anything else you might point out.

Quote:
His body emanates a heat reaching 600 degrees, scorching most of what comes in contact with him for too long. He can still be hurt by zanpakuto, but Hakuda is now useless on his heated body.


I think the spirit of Yama-jii was guiding my fingers when I first wrote that sentence. Now that I'm out of writing mode, I'm noticing its similarities to Zanka no Tachi's West ability. Is 600 degrees too much?

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PostPosted: Mon Aug 12, 2013 4:11 pm


600 degrees is more than enough to cause practically an instant third degree burn. I'd tone it down to 300 maybe.
PostPosted: Mon Aug 12, 2013 4:15 pm


Mochii Iced Tea
600 degrees is more than enough to cause practically an instant third degree burn. I'd tone it down to 300 maybe.

Done.

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PostPosted: Mon Aug 12, 2013 4:20 pm


Approved.
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Approved Proғιleѕ「Kaтena」

 
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