Axelle "le Cerise" Estelle
The Ace of Spades


[General Information]
Character Name: Axelle "le Cerise" Estelle
Nicknames: Ace, Cerise,
Age: Nineteen Years of Age
Birthday: The Fifth of May [Date of the Pair-o-Dice Club]
Gender: Generally identified as female
Occupation: Casino card dealer
Location: Konohagakure no Sato
Rank: A Rank Jōnin
Organization: Non-Applicable
[Personal Information]
Clan: Estelle Clan
Kekkei Genkai: Sharingan [Copy-Wheel Eye]
Skills:
- -Analysis
-Gambling
-Persuasion
Sexuality: Homosexual
Likes:
- -Gambling
-Success
Dislikes:
- -Losing
Dreams/Goals:
Fears:
Secrets:
Favorite Food/Drink:
Least Favorite Food/Drink:
Personality:
Nindo:
- "God's not at home. He's on vacation in Vegas. He designed us like dice- a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone’s circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It’s not chance or fate. It’s the choice that you made and can make."
Tattoos/Scars/Piercings:
Physique:
Height:
Weight:
Philosophical/Social Viewpoints:
Religious Viewpoints:
Romantic Viewpoints:
Biography:
[Combat Information]
Intelligence: Above Average
Strengths:
Weaknesses:
Fighting Style:
Classes:
Primary Class ~ Kekkei Genkai/Hiden
Secondary Class ~ Doujutsu
Tertiary Class ~ Genjutsu
Chakra Colour:
Elements:
- -Inton [Yin Release]
-Yōton [Yang Release]
Jutsu Points: ??/??
E = 0
D = 2
C = 3
B = 4
A = 5
S = 6
SS = 8
Kekkei Genkai – Bloodline Techniques:
Gyanburu no Geijutsu: Shirīzu Ichi [The Art of Gambling: Series One]:
- • Rōru [Dice Roll] ~ C Rank [Passive]
This is a basic technique that allows a user to roll a di [or dice]. Depending on the amount of dice rolled, it is required that one use a Gaia Post Action to determine which number is granted [Random Number Generator: 1-12, 1-6, et cetera]. A maximum of two dice can be rolled at one time; any number above twelve has no effect.
• Hiden: Rōdo Iu [Traditional Art: Loaded Dice] ~ S Rank
Utilizing Inton, the user can add weight to a certain face on a di so that it will have to land on with the opposing face upwards.
- • Iu no Rōru: Zero [Roll of Dice: Zero] ~ S Rank
This technique can only be achieved when the user's dice have been destroyed. Upon the eradication of a di,
• Iu no Rōru: Ichi [Roll of Dice: One]
• Iu no Rōru: Ni [Roll of Dice: Two]
• Iu no Rōru: San [Roll of Dice: Three]
• Iu no Rōru: Shi [Roll of Dice: Four]
• Iu no Rōru: Go [Roll of Dice: Five]
• Iu no Rōru: Roku [Roll of Dice: Six]
• Iu no Rōru: Shichi [Roll of Dice: Seven]
• Iu no Rōru: Hachi [Roll of Dice: Eight]
• Iu no Rōru: Kyū [Roll of Dice: Nine]
• Iu no Rōru: Jū [Roll of Dice: Ten]
• Iu no Rōru: Jū Ichi [Roll of Dice: Eleven]
• Iu no Rōru: Jū Ni [Roll of Dice: Twelve]
Gyanburu no Geijutsu: Shirīzu Ni [The Art of Gambling: Series Two]:
- • Egaku [Card Draw] ~ C Rank [Passive]
This is a basic technique that allows a user to draw a card from a deck. Depending on the amount of cards, it is required that one use a Gaia Post Action to determine which card is drawn [Random Number Generator: 1-53, 1-14, et cetera]. The deck must consist of fifty-three cards, with one of each rank in every suit and only one Joker.
• Hirō [Pick a Card] ~ A Rank [Custom]
When Hirō is cast, the wielder's cards will begin to float and circulate around the user as a result of Yōton. Once this is done, they may plainly take any one of them before the cards return to a deck format. To use this jutsu requires chakra, while usage of the card chosen also demands chakra drain.
• Hiden: Sutakku Dekki [Traditional Art: Stacked Deck] ~ S Rank
Utilizing Inton, the user can literally alter the cards within a deck to their desire, whether it be their own or that of an opponent. To use this jutsu requires chakra, while usage of the card chosen also demands chakra drain.
- • Kādo no Egaku: Ēsu [Draw of Cards: Ace] ~ S Rank
• Kādo no Egaku: Ni [Draw of Cards: Two] ~ D Rank
• Kādo no Egaku: San [Draw of Cards: Three] ~ D Rank
• Kādo no Egaku: Shi [Draw of Cards: Four] ~ D Rank
• Kādo no Egaku: Go [Draw of Cards: Five] ~ C Rank
• Kādo no Egaku: Roku [Draw of Cards: Six] ~ C Rank
• Kādo no Egaku: Shichi [Draw of Cards: Seven] ~ C Rank
• Kādo no Egaku: Hachi [Draw of Cards: Eight] ~ C Rank
• Kādo no Egaku: Kyū [Draw of Cards: Nine] ~ B Rank
• Kādo no Egaku: Jū [Draw of Cards: Ten] ~ B Rank
• Kādo no Egaku: Jakku [Draw of Cards: Jack] ~ B Rank
• Kādo no Egaku: Ōhi [Draw of Cards: Queen] ~ A Rank
• Kādo no Egaku: Ō [Draw of Cards: King] ~ A Rank
• Kādo no Egaku: Jōkā [Draw of Cards: Joker] ~ A Rank
If the Jōkā is drawn [53/53; 14/14]], it may either be replaced back with the rest or used to take another card of choice immediately from the deck. To use this card requires chakra, while usage of the card chosen [if any] also demands chakra drain.
Ninjutsu – Ninja Techniques:
• Kawarimi no Jutsu - Change of Body Stance Technique - E Rank
Kawarimi no Jutsu is a basic Ninjutsu. When in danger the ninja will quickly substitute themself with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.
• Henge no Jutsu - Transformation Technique - E Rank
Henge no Jutsu is a Ninjutsu which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
• Nawanuke no Jutsu - Escaping Skill - E Rank
Nawanuke no Jutsu is a very basic Ninjutsu that allows a ninja to escape from rope binds.
• Kinobori no Waza - Act of Tree Climbing – E Rank
Kinobori no Waza, the art of tree climbing serves a dual purpose. Taking part in Kinobori Shugyou (Tree Climbing Training) helps a ninja learn how to focus their chakra. It also teaches the ninja how to run up trees and walk on vertical walls. The training helps the ninja learn how to focus just the right amount of chakra to a particular part of their body. The amount needed to climb is small but it must be precise. The feet are regarded as the hardest location to master chakra focusing. So by gaining the art of this skill, the ninja will have any jutsu available (theoretically) because they will be able to focus their chakra as needed.
• Suimen Hokou no Waza – Act of Water Surface Walking – E Rank
A variation on the Kinobori no Waza (Act of Tree Climbing), the art of water surface walking allows a ninja to walk on water as if it was a solid surface. Focusing an even amount of chakra out of the soles of their feet, they can balance themselves on the very surface of the water.
•
Taijutsu – Hand to Hand Combat Techniques:
•
Genjutsu – Illusion Techniques:
•
Fuuinjutsu – Sealing/Unsealing Techniques:
•
Doujutsu – Eye Techniques:
- • Magen: Kyō Tenchi-ten [Demonic Illusion: Mirror Heaven and Earth Change] ~ A Rank
The user decrypts a genjutsu that has been applied onto them and casts back a technique with identical effects onto the opponent. It's a form of illusion reversal, but in order to instantly read through a technique and cast it in return, the Sharingan's power is necessary. As genjutsu is initially used to confuse the enemy, this technique, which sends it right back to its caster, deals a high amount of mental damage, more than anything else.
• Kotoamatsukami [Distinguished Heavenly Gods] ~ S Rank
Kotoamatsukami is a dōjutsu that casts a powerful mind-controlling genjutsu on the target. It is the ultimate Genjutsu of the Uchiha's Mangekyō Sharingan. This jutsu allows the user to enter their opponent's mind and manipulate them by giving them false experiences, making it seem as if they were acting of their own free will. It is regarded as a Genjutsu of the highest class due to the victim being entirely unaware that they are being manipulated.
Kugutsu – Puppeteer Techniques:
•
Iryo Ninjutsu – Medical Ninjutsu:
•
Kenjutsu – Weapon Techniques:
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Kuchiyose Jutsu – Summoning Techniques:
•
Stats:
- Strength: 2/5
Speed: 5/5
Endurance: 4/5
Agility: 4/5
Stamina: 3/5
Handsign Speed: 1/5
Weapon Usage: 5/5
Accuracy: 4/5
Dexterity: 2/5
Perception: 5/5
[Equipment Information]
Headband Location/Style:
Items: [Items that you're character treasures]
Special Weapons:
- • Inton no Iu [Dice of the Yin Release] ~ SS Rank
Inton no Iu is two standardized dice enhanced with a customized power of Inton, the Yin Release [See "Gyanburu no Geijutsu: Shirīzu Ichi" for more information].
• Inton no Kādo [Cards of the Yin Release] ~ SS Rank
Inton no Kādo is a standardized deck comprised of fifty-three cards enhanced with a customized power of Inton, the Yin Release [See "Gyanburu no Geijutsu: Shirīzu Ni" for more information].
Normal Weapons:
[Leafninja is good for this.]
Equipment:
[Leafninja is good for this.]
[Relationship Information]
Romantic Relationship:
Link to profile
Explanation
Friends:
Link to profile
Explanation
Enemies:
Link to profile
Explanation
[Miscellaneous Information]
Sources: [Narutopedia/Leafninja]
Theme Song:
[Jinchuriki Information]
(Please Strike out if not applicable)
Bijuu:
Control:
Passive Enhancements: [What does passive abilities does the Bijuu give you?]
[Application Information]
Roleplay Sample:
Genin/Academy Student - Leave Blank
Chuunin - 500 words
Jounin - 1000 words
Anbu - 1000 words
Organisation - 1500 words
Jinchuriki - 1500 words