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iStoleYurVamps
iStoleYurVamps
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Posted: Sat Aug 10, 2013 10:54 pm
Something ambles towards you slowly, making uneven clicking noises. It reaches out feeble claws at you... barely able stand upright. INSANITY CREEPER HP 30/30 gaia_crown Boss auto damage: You take 5 HP damage per turn you make gaia_crown Boss loot: (On DEFEAT of boss only) Roll 1d4 and match your loot to the results below: 1: 2: 3: 4:
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iStoleYurVamps rolled 2 6-sided dice:
3, 1
Total: 4 (2-12)
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Posted: Sat Aug 10, 2013 10:58 pm
She had wanted to mind her own business, but of course, she wasn't allowed to. She'd be harassed by less than kind encounters. Just her luck really, that she would find a thing. A thing that wanted to touch her in ways she would it rather not. So rude. OOC Name of character: Nala Damage done:CURRENT HP OF BOSS: 30/30 Current HP: 75 Special ability: Knight's Code: You start off with doubled HP. Once your HP however hits 0, you reset back at NORMAL (non doubled) HP. Species Ability: Conquest Horsemen: You start off with 40 HP instead of 30 HP. If you have the Knight's ability with double HP, your HP becomes 80. This cannot be further doubled, but can be overridden if you have a weapon with better HP stats. Current weapon equipped: TARGET:Boss
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iStoleYurVamps
iStoleYurVamps
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iStoleYurVamps rolled 2 6-sided dice:
3, 3
Total: 6 (2-12)
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iStoleYurVamps
iStoleYurVamps
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Posted: Sat Aug 10, 2013 11:01 pm
Rude, it hit her, she aimed to hit back. OOC Name of character: Nala Damage done:CURRENT HP OF BOSS: 30/30 Current HP: 70 Special ability: Knight's Code: You start off with doubled HP. Once your HP however hits 0, you reset back at NORMAL (non doubled) HP. Species Ability: Conquest Horsemen: You start off with 40 HP instead of 30 HP. If you have the Knight's ability with double HP, your HP becomes 80. This cannot be further doubled, but can be overridden if you have a weapon with better HP stats. Current weapon equipped: TARGET:Boss
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iStoleYurVamps rolled 2 6-sided dice:
6, 6
Total: 12 (2-12)
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Posted: Sat Aug 10, 2013 11:02 pm
Unfortunately, Nala was not very good at the hitting things. At least not until she got angry and slapped it hard. OOC Name of character: Nala Damage done: 6 CURRENT HP OF BOSS: 24/30 Current HP: 65 Special ability: Knight's Code: You start off with doubled HP. Once your HP however hits 0, you reset back at NORMAL (non doubled) HP. Species Ability: Conquest Horsemen: You start off with 40 HP instead of 30 HP. If you have the Knight's ability with double HP, your HP becomes 80. This cannot be further doubled, but can be overridden if you have a weapon with better HP stats. Current weapon equipped: TARGET:Boss
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iStoleYurVamps
iStoleYurVamps
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iStoleYurVamps rolled 2 6-sided dice:
4, 4
Total: 8 (2-12)
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iStoleYurVamps
iStoleYurVamps
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Posted: Sat Aug 10, 2013 11:09 pm
Nala kept slapping. Mhmmmmmmmmmmmmmm. OOC Name of character: Nala Damage done: 2 CURRENT HP OF BOSS: 22/30 Current HP: 60 Special ability: Knight's Code: You start off with doubled HP. Once your HP however hits 0, you reset back at NORMAL (non doubled) HP. Species Ability: Conquest Horsemen: You start off with 40 HP instead of 30 HP. If you have the Knight's ability with double HP, your HP becomes 80. This cannot be further doubled, but can be overridden if you have a weapon with better HP stats. Current weapon equipped: TARGET:Boss
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iStoleYurVamps rolled 2 6-sided dice:
2, 6
Total: 8 (2-12)
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Posted: Sat Aug 10, 2013 11:10 pm
Nala kept slapping a ho. As excuse you thing, you did not get permission to touch her. OOC Name of character: Nala Damage done: 2 CURRENT HP OF BOSS: 20/30 Current HP: 55 Special ability: Knight's Code: You start off with doubled HP. Once your HP however hits 0, you reset back at NORMAL (non doubled) HP. Species Ability: Conquest Horsemen: You start off with 40 HP instead of 30 HP. If you have the Knight's ability with double HP, your HP becomes 80. This cannot be further doubled, but can be overridden if you have a weapon with better HP stats. Current weapon equipped: TARGET:Boss
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iStoleYurVamps
iStoleYurVamps
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iStoleYurVamps rolled 2 6-sided dice:
4, 1
Total: 5 (2-12)
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iStoleYurVamps
iStoleYurVamps
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Posted: Sat Aug 10, 2013 11:12 pm
Unfortunately, it slapped back. OOC Name of character: Nala Damage done: CURRENT HP OF BOSS: 20/30 Current HP: 50 Special ability: Knight's Code: You start off with doubled HP. Once your HP however hits 0, you reset back at NORMAL (non doubled) HP. Species Ability: Conquest Horsemen: You start off with 40 HP instead of 30 HP. If you have the Knight's ability with double HP, your HP becomes 80. This cannot be further doubled, but can be overridden if you have a weapon with better HP stats. Current weapon equipped: TARGET:Boss
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iStoleYurVamps rolled 2 6-sided dice:
6, 4
Total: 10 (2-12)
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Posted: Sat Aug 10, 2013 11:15 pm
So Nala slapped back, harder. OOC Name of character: Nala Damage done: 4 CURRENT HP OF BOSS: 16/30 Current HP: 45 Special ability: Knight's Code: You start off with doubled HP. Once your HP however hits 0, you reset back at NORMAL (non doubled) HP. Species Ability: Conquest Horsemen: You start off with 40 HP instead of 30 HP. If you have the Knight's ability with double HP, your HP becomes 80. This cannot be further doubled, but can be overridden if you have a weapon with better HP stats. Current weapon equipped: TARGET:Boss
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iStoleYurVamps
iStoleYurVamps
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iStoleYurVamps rolled 2 6-sided dice:
4, 5
Total: 9 (2-12)
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iStoleYurVamps
iStoleYurVamps
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Posted: Sat Aug 10, 2013 11:17 pm
Talk s**t, get hit. It made sense to Nala, even if it wasn't talking to her and just more... trying to hurt her. OOC Name of character: Nala Damage done: 4 CURRENT HP OF BOSS: 13/30 Current HP: 40 Special ability: Knight's Code: You start off with doubled HP. Once your HP however hits 0, you reset back at NORMAL (non doubled) HP. Species Ability: Conquest Horsemen: You start off with 40 HP instead of 30 HP. If you have the Knight's ability with double HP, your HP becomes 80. This cannot be further doubled, but can be overridden if you have a weapon with better HP stats. Current weapon equipped: TARGET:Boss
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iStoleYurVamps rolled 2 6-sided dice:
4, 1
Total: 5 (2-12)
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Posted: Sat Aug 10, 2013 11:18 pm
It was painful, and starting to wear on her a bit. This thing was weak, yet she was fairly weak herself. Still, she refused to give up and die. That- that was for the weak. OOC Name of character: Nala Damage done: CURRENT HP OF BOSS: 13/30 Current HP: 35 Special ability: Knight's Code: You start off with doubled HP. Once your HP however hits 0, you reset back at NORMAL (non doubled) HP. Species Ability: Conquest Horsemen: You start off with 40 HP instead of 30 HP. If you have the Knight's ability with double HP, your HP becomes 80. This cannot be further doubled, but can be overridden if you have a weapon with better HP stats. Current weapon equipped: TARGET:Boss
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iStoleYurVamps
iStoleYurVamps
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iStoleYurVamps rolled 2 6-sided dice:
4, 6
Total: 10 (2-12)
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iStoleYurVamps
iStoleYurVamps
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Posted: Sat Aug 10, 2013 11:20 pm
Annoyed, Nala kicked at the thing, hoping to just drive it off or something. Sadly, she was sure she just made it angry. OOC Name of character: Nala Damage done: CURRENT HP OF BOSS: 9/30 Current HP: 30 Special ability: Knight's Code: You start off with doubled HP. Once your HP however hits 0, you reset back at NORMAL (non doubled) HP. Species Ability: Conquest Horsemen: You start off with 40 HP instead of 30 HP. If you have the Knight's ability with double HP, your HP becomes 80. This cannot be further doubled, but can be overridden if you have a weapon with better HP stats. Current weapon equipped: TARGET:Boss
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iStoleYurVamps rolled 2 6-sided dice:
5, 2
Total: 7 (2-12)
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Posted: Sat Aug 10, 2013 11:26 pm
She was close, but so very far. OOC Name of character: Nala Damage done: 1 CURRENT HP OF BOSS: 8/30 Current HP: 25 Special ability: Knight's Code: You start off with doubled HP. Once your HP however hits 0, you reset back at NORMAL (non doubled) HP. Species Ability: Conquest Horsemen: You start off with 40 HP instead of 30 HP. If you have the Knight's ability with double HP, your HP becomes 80. This cannot be further doubled, but can be overridden if you have a weapon with better HP stats. Current weapon equipped: TARGET:Boss
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iStoleYurVamps
iStoleYurVamps
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iStoleYurVamps rolled 2 6-sided dice:
3, 5
Total: 8 (2-12)
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iStoleYurVamps
iStoleYurVamps
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Posted: Sat Aug 10, 2013 11:28 pm
She felt herself stagger, though the thing seemed to be ready to die as well. When she taunted it- Bad choice, it still packed a punch. OOC Name of character: Nala Damage done: 2 CURRENT HP OF BOSS: 6/30 Current HP: 20 Special ability: Knight's Code: You start off with doubled HP. Once your HP however hits 0, you reset back at NORMAL (non doubled) HP. Species Ability: Conquest Horsemen: You start off with 40 HP instead of 30 HP. If you have the Knight's ability with double HP, your HP becomes 80. This cannot be further doubled, but can be overridden if you have a weapon with better HP stats. Current weapon equipped: TARGET:Boss
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iStoleYurVamps rolled 2 6-sided dice:
3, 5
Total: 8 (2-12)
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Posted: Sat Aug 10, 2013 11:29 pm
She wanted to rest, yet she couldn't, not yet. OOC Name of character: Nala Damage done: 2 CURRENT HP OF BOSS: 4/30 Current HP: 15 Special ability: Knight's Code: You start off with doubled HP. Once your HP however hits 0, you reset back at NORMAL (non doubled) HP. Species Ability: Conquest Horsemen: You start off with 40 HP instead of 30 HP. If you have the Knight's ability with double HP, your HP becomes 80. This cannot be further doubled, but can be overridden if you have a weapon with better HP stats. Current weapon equipped: TARGET:Boss
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iStoleYurVamps
iStoleYurVamps
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iStoleYurVamps rolled 2 6-sided dice:
6, 5
Total: 11 (2-12)
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iStoleYurVamps
iStoleYurVamps
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Posted: Sat Aug 10, 2013 11:30 pm
A cry of anger, Nala lashed out, ripping into the grey mists and- it dispersed. Victory was her's, though she was very much.. weaker for it. OOC Name of character: Nala Damage done: 5 CURRENT HP OF BOSS: -1/30 Current HP: 10 Special ability: Knight's Code: You start off with doubled HP. Once your HP however hits 0, you reset back at NORMAL (non doubled) HP. Species Ability: Conquest Horsemen: You start off with 40 HP instead of 30 HP. If you have the Knight's ability with double HP, your HP becomes 80. This cannot be further doubled, but can be overridden if you have a weapon with better HP stats. Current weapon equipped: TARGET:Boss
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