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[Q]Zephyr Drakos - Asgard, Page of Jupiter

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[Mistress Morbid]

Trash

PostPosted: Fri Aug 09, 2013 8:27 pm


**Im changing some info to reflect how he acts after the Barren Pines incident. (Age is correct according to MK XD)

Name: Zeyphr Drakos, was formally Remington Montgomery. He changed his name at the age of 18.

Nickname: Z, Zeph, Zehpy - Under great protest. He prefers to be addressed by his new name, but there are one or two rare people that will still refer to him as Remi/Rem. He'd like them to stop, but knows old habits are hard to break.

Age: 23

Birthday: June 26th

Sign: Cancer

Gemstone: Moonstone

Blood Type: A

Fav. Food: Chinese Food

Hated Food: Brusselsprouts, Liver and onions

School: DCU

Hobbies:

Reading - This hasn't changed. He still loves to read, and if left alone all day, Zeph would be content with the world. And he will read just about anything and everything. He has no actually preference as to genres of books.

Nature - Zephyr would much rather be outside (and most likely by himself) then stuck in a classroom or with a group of people. After recent events, Zephyr has taken to finding a quiet spot somewhere away from everything and relaxing. Sometimes he'll bring the occasional sketch pad and he'll attempt to draw what he sees, but most times he sits down and just... watches and listens to the things around him. From the wind blowing through the leaves to the birds and other critters around him. This is how he relaxes.

Virtues:

Quiet - Zephyr is quiet. It's not that he avoids talking... he just doesn't talk a lot? Especially in large groups. You're more then likely to get more out of Zephyr if you spend one on one time with him. He is non confrontational and doesn't do a whole lot to stand out and draw attention to himself.

Honest - After everything, Zephyr knows that sometimes there are times when you need to hear the truth even if you don't want to or won't accept it. And that's what he's here for. Zephyr will try to avoid this as long as he can until things get ridiculous, after that Z tends to get straight to the point. And while he doesn't always mean to be rude, he does apologize for it from time to time, sometimes things just need to be said.

Loyal - As odd as this may seen despite his trust issues. For those few people who manage to get past his issues and put in the time and effort, Zephyr becomes the loyalest of friends.

Flaws:

Nervous - If there's one thing he knows, it is that s**t can, does and will eventually s**t the fan and things will go down and it will NOT be good. Zeph is almost always worried things will go horribly wrong and will probably be the first to voice it. As such, Zephyr does not like surprises. Seriously, do not jump out from behind a wall or plan a secret large party for him. It will only prove to make him nervous and twitchy as ********. Also as a protip, he's also claustrophobic, so small places are also a big no no.

Trust Issues - You could have all the awards and proof in the world showing you are the sweetest, most innocent, the most harmless thing in the entire universe, and Zephyr still wouldn't trust you. After everything, he trusts next to no one. It will take a lot of time and effort (maybe even some blood, sweat and tears) from you before he can even begin to trust you.

Quiet - This is where being quiet backfires. Not speaking up can often land him in things he doesn't want to do. Which eventually lands him in hot water. People will often get mad at him for not standing up for himself when he's caught in an argument. (It's very very rare that he would actually yell back. Believe me you'd know when he does.) Often times Zephyr will just stare past you and not say a word.


PHYSICAL DESCRIPTION

Eyes: Yellowy Gold

Hair: Blue

Face:

Clothes:Old School Uniform Civs
PostPosted: Fri Aug 09, 2013 8:27 pm


Knight Title: Asgard Page

Challenge:

Uniform: Colors: ANYTHING BUT THE PINK. 8| No pink.

Top -- CC
Bottoms -- CC
Gloves -- CC
Belt -- CC
Shoes -- CC
Shoulders -- CC
Accessories -- CC
Weapon
Page: A stick.
Squire: A regular Wooden Bostaff.
Knight: Staff >> << Just the metal bladed bits aren't metal. They are instead made of crystal!

Magic:
Page: None
Squire: At Squire, his staff creates a wind storm (akin to a tornado, just not as strong) that encompasses his opponent(s). This is nothing more then some mild wind. Asgard can use this as a distraction / to his advantage and regroup, etc. This magic lasts for 30 seconds. At most he can encompass two to three people in his storm. However, having more then one does not effect the strength of the storm.
Knight: At Knight, the crystal in the center of the staff head (The dark blue one in the picture), creates a storm vortex (akin to a hurricane or a tornado, visual wise) that encompasses his opponent(s) for 45 seconds. It is no more then a regular storm, complete with tons of rain and wind. Asgard is then able to use this time to do things such a flee, gather his wits etc etc. The only damage that would come from this storm is having the wind knocked from you and being covered in water.

[Mistress Morbid]

Trash


Orangeish Sherbert

Rebel Millionaire

PostPosted: Thu Jul 31, 2014 11:23 pm


Hi, Morbid!

The changes you made to Remi look good to me, but before I can stamp I have a few questions! Right now he has an uneven amount of virtues and flaws, so I think you might have to add a flaw or remove a virtue before I can stamp! But the traits you have written look good, so if you can just make them even then I can drop a stamp for the civilian side!

For the powered side, I have a few questions! His weapons and magic look good but I have to ask, how long is the duration of his magic at squire stage? How many opponents can he encircle at once, and if he is focusing on more than one does this affect how powerful his wind storms are? Does this magic have the ability to cause damage or is it just windy?

For his Knight stage, a hurricane is really powerful and can cause a lot of damage with debris, so is there a chance of doing damage with this attack or is it mostly just for distraction? I think it would be fine if you wanted to have the wind be strong enough to give the sensation of knocking the breath out of someone, just as long as debris isn't swinging around with enough speed to really do some damage!
PostPosted: Fri Aug 01, 2014 10:39 am


Orangeish Sherbert


Giiiirl xD I didn't even notice you did this! Sneaky Orange.

Okay I tweaked his Civillian side, using Quiet as both a positive and a negative attribute and I think it works? xD You tell me.

Powered: I added a time of 30 seconds to squire. xD I thought I had written that down but I guess not. I've also added details on how many it can effect. As far as Knight side, It's not a hurricane. It's just a windy, rainy storm. I said Akin to a hurricane cause I was trying to think of just a spiral wall of wind as far as a visual aid, which is why I also said tornado. xD My thing however, is neither as far as actual power. Anyone caught in this storm wouldn't really get hurt aside from the wind being knocked out of them and maybe a little wet.

I'ma have to poof off to work soon so if I hafta change anything else it will be when I get back!

[Mistress Morbid]

Trash


Orangeish Sherbert

Rebel Millionaire

PostPosted: Fri Aug 08, 2014 10:05 pm


[Mistress Morbid]


I think this looks good to me! He is good to go!

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