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Reply 【 Solstice Island 】
Battle Room #1

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Godly P i s t o l
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PostPosted: Wed Aug 07, 2013 8:44 pm


Battle Rooms are massive rooms used for the Tournaments. Each Room is capable of transforming itself into different landscapes.

Roll:

1. Rainy Climate
2. Snowy Climate
3. Sunny Climate
4. Desert Climate
5-10. Normal Climate
Godly P i s t o l rolled 1 10-sided dice: 7 Total: 7 (1-10)
PostPosted: Wed Aug 07, 2013 10:00 pm


Climate - Normal Climate

Rules:

Battling:

The Battle system here is completely free hand meaning no stats. However, each Pokemon can only dodge an attack 2 times. Using moves like Fly, Dig, Surf, and other moves of that category can be used as dodges so if you use your 2 dodges, you cannot use those moves to dodge attacks. But you can overpower an attack. For example Water Gun can over power Flame thrower. So it depends on the types of attacks used. However, moves such as Magic Coat and Protection can be used as defense once every 4 turns.

Another way to help understand the Battle System would be:

Health: ■■■■■■■■■■■■ or 12/12

12 Attacks that are Not very Effective can take down an opponent - 1 Point Loss
6 Attacks that have normal Effectiveness can take down an opponent. - 2 Point Loss
3 Attacks that are Super Effective can take down an opponent - 4 Point Loss
Explosion and Self-Destruct cause both opponents to faint. However, you must roll 30-40 on (1) 100 sided-dice to hit the opponent. It can only be dodged if the user misses the 30-40 target. If it misses, only the user is ko'd
Fissure, Guillotine, Sheer Cold and Horn Drill are all one hit ko's. You must get 50-60 for these moves to hit.
If an attack has a base of 120+ it will add 2 points to the attack's effectiveness.

Healing Moves replenish 2 points
Draining Moves steal 2 health points from the opposition
Burn and Poison takes away 1 point per turn

The following two cannot be used more than twice per Pokemon:

Moves that effect Attack Power only reduce/increase targeted attacks by 1 point for 2 turns.
Moves that reduce/increase Defensive Power remove/add 1 Dodge from the opposition.



When using an attack that causes ailment roll a 10-sided dice. Even Number is ailment success. Odd is Ailment Failure.

These are used with (1) 100-sided Dice:

When using an attack that causes Flinching, Roll (1) 100-sided dice, if it lands on 20-30 the foe will flinch.
When a Pokemon is Confused, Infatuated or Paralyzed, you must roll a dice to attack, if the number is even, the attack passes. If odd, the negative side of the ailment is applied.
If confused and attack fails, you will receive half the damage of the attempted attack.
When a Pokemon is asleep or frozen, you must roll a dice. If you land between 30-50 you either awaken or thaw out. If not you stay in the ailment state for three turns. In all those turns you can roll dice to try and escape.

So keep this in mind an use it strategically.

All matches are reviewed by 2 crew members or The Captain before it is recorded. If there is any abuse of this system, 2 of the abusers Pokemon will be knocked out.

Legendary Pokemon on the other hand have Double Health

Legendary Health: ■■■■■■■■■■■■■■■■■■■■■■■■ or 24/24


A Pokemon can evolve after participating in 6 winning battles whether it is knocked out or not. Pokemon needing special items to evolve will have to receive those items after obtaining one.

After winning a Pokemon Battle your opponent must give you 15% of their Cash


Godly P i s t o l
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PostPosted: Wed Aug 07, 2013 10:20 pm


Paper Satellite
PostPosted: Thu Aug 08, 2013 5:54 pm


My Pokemon Pokemon Team for this Battle.

User Image

Pokemon Name: Audino
Nickname: Audio
Gender: Female
Captured: Captured by Grunt
Friendship Level: Fair
Species: The Hearing Pokemon
Type(s): Normal
Distinguishing Marks/Item: N/a
Ability: Healer and Regenerator
Height: 4'
Weight: 80lbs

Attack List:

Move One: Last Resort
Move Two: Fire Blast
Move Three: Blizzard
Move Four: Thunder


User Image

Pokemon Name: Scolipede
Nickname: Scole
Gender: Female
Captured: Captured by Grunt
Friendship Level: Fair
Species: The Megapede Pokemon
Type(s): Bug and Poison
Distinguishing Marks/Item: N/a
Ability: Poison Point and Quick Feet
Height: 11'
Weight: 516lbs

Attack List:

Move One: Megahorn
Move Two: Sludge Bomb
Move Three: Earthquake
Move Four: Venoshock


User Image

Pokemon Name: Escavalier
Nickname: Escargo
Gender: Male
Captured: Captured by Grunt
Friendship Level: Fair
Species: The Cavalry Pokemon
Type(s): Bug and Steel
Distinguishing Marks/Item: N/a
Ability: Swarm and Overcoat
Height: 5'
Weight: 100lbs

Attack List:

Move One: Bug Buzz
Move Two: Iron Head
Move Three: Poison Jab
Move Four: Giga Impact


User Image

Pokemon Name: Galvantula
Nickname: Spark Bug
Gender: Male
Captured: Captured by Grunt
Friendship Level: Fair
Species: The EleSpider Pokemon
Type(s): Bug and Electric
Distinguishing Marks/Item: N/a
Ability: Compoundeyes and Swarm
Height: 2'
Weight: 50lbs

Attack List:

Move One: Electroweb
Move Two: Bug Buzz
Move Three: Thunder
Move Four: Cross Poison


User Image

Pokemon Name: Shiftry
Nickname: Tree
Gender: Male
Captured: Captured by Grunt
Friendship Level: Fair
Species: The Wicked Pokemon
Type(s): Grass and Dark
Distinguishing Marks/Item: N/a
Ability: Early Bird and Pick Pocket
Height: 5'5"
Weight: 154lbs

Attack List:

Move One: Leaf Storm
Move Two: Explosion
Move Three: Seed Bomb
Move Four: Dark Pulse


User Image

Pokemon Name: Haxorus
Nickname: Hack
Gender: Male
Captured: Captured by Grunt
Friendship Level: Fair
Species: The Axe Jaw Pokemon
Type(s): Dragon
Distinguishing Marks/Item: N/a
Ability: Rivalry & Mold Breaker
Height: 9'4"
Weight: 250lbs

Attack List:

Move One: Giga Impact
Move Two: Earthquake
Move Three: Surf
Move Four: Dragon Pulse


User Image

Pokemon Name: Garchomp
Nickname: Chomper
Gender: Male
Captured: Captured by Grunt
Friendship Level: Fair
Species: The Mach Pokemon
Type(s): Dragon and Ground
Distinguishing Marks/Item: N/a
Ability: Sand Veil and Rough Skin
Height: 10'
Weight: 250lbs

Attack List:

Move One: Giga Impact
Move Two: Earthquake
Move Three: Surf
Move Four: Fire Blast

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