Familiars in Battle


That's right! We've finally added familiars to the battle system. After a lot of hard work, the Tendaji staff has figured out a system that makes it work.

|| Only one familiar can be used in a battle by a player regardless of how many familiars are owned by that player.
|| Familiars must be announced in the first post of battle with the character's stats.

Abilities
All familiars hold a unique set of active and passive abilities.

|| Active abilities can be used twice in a battle.
|| Passive abilities last the length of the entire battle.
|| To use an active ability, announce it at the beginning of the turn it is to be used in.
|| Those that effect an opponent's turn take effect the turn after the ability is announced.
|| All active abilities only last 1 turn.

List of Active Abilities
Dust || Adds +3 to magic attack dmg
Claw || Adds +3 to physical attack dmg
Spit || Lowers opponent's hit roll total by 3
Fly || Adds +3 to hit roll
Trigger || Add critical bonus to dmg without rolling 20
Intimidate || Lowers opponent's attack dmg by 3

List of Passive Abilities
Haste || +1 to speed stat bonus
Slow || -1 to opponent's speed bonus
Vigor || +1 to attack bonus
Reprieve || +1 to defense bonus
Ingrain || +1 to magic bonus

Familiars
(separated into locations)

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