Welcome to Gaia! ::

Journeys of a Pokemon Master [Active]

Back to Guilds

The Pokemon Slice of Life Roleplay. Come join the best of the best Pokemon trainers in their everyday lives. 

Tags: Action, Pokemon, Slice of Life, Drama, Adventure 

Reply The Guide
The Should Knows...

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Godly P i s t o l
Crew

Versatile Sex Symbol

7,900 Points
  • Signature Look 250
  • Forum Sophomore 300
  • Dressed Up 200
PostPosted: Sun Jul 21, 2013 6:14 pm


Battling:

Overall Rules:


The Battle system here is completely free hand meaning no stats. However, each Pokemon can only dodge an attack 2 times. Using moves like Fly, Dig, Surf, and other moves of that category can be used as dodges so if you use your 2 dodges, you can use those moves to dodge 1 attack. But you can overpower an attack once. For example Water Gun can over power Flame thrower. So it depends on the types of attacks used. However, moves such as Magic Coat and Protection can be used as defense once every 4 turns.

HP:

Pre-evolved Pokemon Health : ■■■■■■■■■ or 9/9
Evolved Pokemon Health : ■■■■■■■■■■■■ or 12/12
Non-Evolution Pokemon Health : ■■■■■■■■■■■■■ or 13/13
Final Stage Pokemon Health : ■■■■■■■■■■■■■■■ or 15/15
Mega-Evolution Health: ■■■■■■■■■■■■■■■■■■ or 18/18
Legendary Health: ■■■■■■■■■■■■■■■■■■■■■■■■ or 24/24
Mega-Legendary Health: ■■■■■■■■■■■■■■■■■■■■■■■■■■■ or 27/27

Attacks:

Not Very Effective - 1 Point Loss
Normal Effective - 3 Point Loss
Super Effective - 5 Point Loss
Attack with base of 120+ adds two points

Explosion and Self-Destruct cause both opponents to faint. User must roll (20) 100 sided dice, if (10) or more dice are even, the move succeeds. If (11) or more are odd the move fails and only user is KO'd

Fissure, Guillotine, Sheer Cold and Horn Drill are all one hit ko's. You must get 50-60 on a 100-sided Dice for these moves to hit.

Defense:

Each Pokemon gets 2 Dodges.
Dig, Fly, Surf and other moves of this category can be used as a Dodge but if you have already used your two dodges you can only dodge once with this.

Healing Moves replenish 2 points.
Draining Moves steal 2 health points from the opposition.
Burn and Poison takes away 1 point per turn.

The following two cannot be used more than twice per Pokemon:

Moves that effect Attack Power only reduce/increase targeted attacks by 1 point for 2 turns.
Moves that reduce/increase Defensive Power remove/add 1 Dodge from the opposition.


When using an attack that causes ailment roll a 10-sided dice. Even Number is ailment success. Odd is Ailment Failure.

These are used with (1) 100-sided Dice:

When using an attack that causes Flinching, Roll (1) 100-sided dice, if it lands on 20-30 the foe will flinch.
When a Pokemon is Confused, Infatuated or Paralyzed, you must roll a dice to attack, if the number is even, the attack passes. If odd, the negative side of the ailment is applied.
If confused and attack fails, you will receive half the damage of the attempted attack.
When a Pokemon is asleep or frozen, you must roll a dice. If you land between 30-50 you either awaken or thaw out. If not you stay in the ailment state for three turns. In all those turns you can roll dice to try and escape.

So keep this in mind an use it strategically.

All matches are reviewed by 2 crew members or The Captain before it is recorded. If there is any abuse of this system, 2 of the abuser's Pokemon will be knocked out.

Legendary Pokemon on the other hand have Double Health

Legendary Health: ¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦ or 24/24


A Pokemon can evolve after participating in 6 winning battles whether it is knocked out or not. Pokemon needing special items to evolve will have to receive those items after obtaining one.

After winning a Pokemon Battle, you will earn 30% of your Opponents Cash. H O W E V E R, that does not mean you get their money, you just earn it.
 
PostPosted: Sun Jul 21, 2013 7:26 pm


Team Solstice:

Active Leader:

User Image


Team Solstice is rumored to be created by Enel, a mentally-distraught Pokemon Trainer that vanished 5 years ago after encountering a mysterious man and what seemed to be Kyurem. He then recently resurfaced and seemed to have Kyurem in his control until it escaped, vanishing into thin air. It has been recorded that Enel has the ability to control Pokemon for limited times using the cube latched unto his belt. With this, he can also strengthen the control of his Solstice Balls.

User Image

Team Solstice's main objective is to collect all the Legendary Pokemon using a new Pokeball they have created called the Solstice Ball. The Solstice Ball is a modified Pokeball that is able to Capture any Pokemon using a Dark energy as influence to lock down it's consciousness. Due to this loss of consciousness, the Pokemon then acts under orders of whoever possesses it's Pokeball. There is no known way of breaking the Solstice Ball's influence over a Pokemon yet. Once Team Solstice captures all Legendary Pokemon their plan is to spark a world-wide Genocide of all Pokemon that can be a threat to their well-being. Once this step is cleared, they will attempt to rule the world as the only Super-Power. However, this is only rumored as it was interrogated out of a low ranking Grunt. As a Pokemon Trainer, you should avoid crossing a Solstice Member with a Solstice Ball, they may try to capture one of your Pokemon.

When trying to capture a Pokemon with the Solstice Ball, you must roll (5) 100-sided Dice and have over 125 pts to Capture the Pokemon.

When trying to Capture a Legendary Pokemon with the Solstice Ball, you must roll (15) 100-sided Dice and have over 800 points to capture it.

When trying to Capture a Trainer's Pokemon you must roll (10) 100-sided Dice and have over 700 Points. However the Pokemon must be weakened.

Team Solstice is made up of four Squads: The Elite Squadron, The Strike Force, The Recon Squad and Enel. To everyone else there is only three squads but Enel considers himself a squad because of his Skills. Most members train to join certain squads but Enel usually appoints them to one they aren't used to.

The Recon Squad is in charge of gathering Intel across the Pokemon World in order to bring this information back to Enel. Most information about occurrences and Legendary Sightings come from this department.

The Strike Force is in charge of eliminating and/or capturing any possible threats to Team Solstice whether it be a Pokemon or Trainer. Most of the members who train a lot fall into this category.

The Elite Squadron are the only Members who are able to step within reaching distance of Enel or even talk to him. He tends to keep all major plans within The Elite Squadron and himself. They are the one who do his personal tasks. They also are high ranked officers in the organization.



Captured Legendary Pokemon:



 

Godly P i s t o l
Crew

Versatile Sex Symbol

7,900 Points
  • Signature Look 250
  • Forum Sophomore 300
  • Dressed Up 200

Godly P i s t o l
Crew

Versatile Sex Symbol

7,900 Points
  • Signature Look 250
  • Forum Sophomore 300
  • Dressed Up 200
PostPosted: Sun Jul 21, 2013 7:39 pm


Pokemon Rangers:


Pokemon Rangers have now become the Police of the Pokemon World due to it's over crowding member rate. Their main objective is to protect the peace in the Pokemon World especially from Team Solstice. Many Pokemon Rangers take the liberty of traveling the world to collect data on Team Solstice and their plans. Any trainer can join the Pokemon Rangers but must first pass initiations.
 
PostPosted: Sun Jul 21, 2013 7:56 pm


Capturing Pokemon:


Because listing every single Pokemon's locations would waste a lot of my time, I did not do it. So if you want to capture a Pokemon, use http://www.pokemon.com/us/pokedex/ to find it's areas. If you do not, the captured Pokemon will be stripped from you and you will get a warning.

To capture a Pokemon you must submit a 4 Paragraph or more Battle in which you will attempt to capture the Pokemon. This is an example.


"Well, I was born in Nuvema Town. That's where I met Enel. But I started my journey when I was 12 so I haven't been there in 5 years. Were you from a Town or City or just created in The Solstice Labs? " he asked. Looking at Natsu, it reminded him of a Luxray he saw the day he set out on his journey. Of course they were different in size but seeing it still reminded him. That's when a sound in the distance had caught Kamui's attention. " Hmmm? " Kamui turned to see a boy unconscious and what seemed to be his Cyndaquil trying to wake him up. There also was a dust cloud behind them which he presumed was from his fall and through the dust, A Pokemon began to peer through. " What the hell is that? " he asked as he lifted his Pokedex to scan it.

User Image - Blocked by "Display Image" Settings. Click to show.
12/12
Tyranitar, the Armor Pokémon. Tyranitar has a heavily armored body that can withstand powerful attacks and is able to crush a mountain with one hand.

" Cinccino, you'll have to sit this one out. Go Lilly and Mola! " he shouted as he threw two Pokeballs into the air. Released from the Pokeballs were his Lilligant and Alomomola. " Mola, use Ice Beam! And Lilligant use Leaf Storm! " The Tyranitar seemed to try and grab the boy when Mola's Ice Beam froze it in it's tracks. Lilligant then use Leaf Storm, sending a barrage of Leaves at the Pokemon, breaking the ice and causing it to tumble over.

User Image - Blocked by "Display Image" Settings. Click to show.
6/12

" Good job let's try and Capture it, it could be strong " he said to the two. " Lilligant use Energy Ball " he said. Lilligant then began to charge a ball of green energy before shooting it towards the Tyranitar, creating a huge dust cloud around it. Now reaching into his bag, Kamui took out an Ultra Ball and threw it into the smoke at Tyranitar. The Ball then shook once, twice, a third time and finally stopped signalling a capture. Kamui now running over, picked up the ball then walked over to the unconscious boy and began to shake him.



It isn't my best but you should get the gist, however you can't use two Pokemon against one obviously.

When trying to capture a Pokemon, you must roll (7) 100-sided dice. In simplest terms, If the Pokemon has 1 hp, you must have a total of 100 or more. If they have 2 or 3, you must get a total of 200 or 300 or more, simple right?

If you have a special Pokeball, you get free points. Great Balls give you 50 extra points. Ultra Ball gives you 100 and 250 if you use a Dusk Ball at night or in a cave.

If your Pokemon Party is not full, the Pokemon will join you with stats from the previous battle.



 

Godly P i s t o l
Crew

Versatile Sex Symbol

7,900 Points
  • Signature Look 250
  • Forum Sophomore 300
  • Dressed Up 200

Godly P i s t o l
Crew

Versatile Sex Symbol

7,900 Points
  • Signature Look 250
  • Forum Sophomore 300
  • Dressed Up 200
PostPosted: Sun Jul 21, 2013 8:07 pm


Pokemon vs Humans:

Unlike in the Anime, Pokemon's attacks when used on humans can cause real damage. It is not wise to try and step in front of an attack or mess with a Pokemon while you do not have any Pokemon out.
PostPosted: Mon Jul 22, 2013 1:01 am


Items & Money:


Items in Pokemart:

Pokeball - $200
Great Ball - $600
Ultra Ball - $1200
Heal Ball - $300
Net Ball $1000
Nest Ball - $1000
Dusk Ball - $1000
Quick Ball - $1000
Timer Ball - $1000

Potion - $300
Super Potion - $700
Hyper Potion - $1200
Max Potion - $2500
Full Restore - $3000
Revive - $1500

Antidote - $100
Parlyz Heal - $200
Awakening - $250
Burn Heal - $250
Ice Heal - $250
Full Heal - $600
Escape Rope - $550

Fresh Water - $200
Soda Pop - $300
Lemonade - $350
Lava Cookie - $600

Standard Backpack (30 items) - Free/Given at start of Journey
Advanced Backpack (55 items) - $45,000
Expert Backpack (80 items) - $60,000
Mod Backpack (105 items) - $90,000


To start your journey, you will be given $25,000, you will then use this money to buy items. If you still have money left, you save it.

Every week, you will earn $5,000 just for being active.
Every month, you will earn money that equals your post count x100. Meaning if you have 100 post you will earn 10,000 if you are still active.


 

Godly P i s t o l
Crew

Versatile Sex Symbol

7,900 Points
  • Signature Look 250
  • Forum Sophomore 300
  • Dressed Up 200

Godly P i s t o l
Crew

Versatile Sex Symbol

7,900 Points
  • Signature Look 250
  • Forum Sophomore 300
  • Dressed Up 200
PostPosted: Wed Jul 24, 2013 6:35 pm


Pokeballs:


User Image - Blocked by "Display Image" Settings. Click to show.


A Poké Ball is a type of item that is critical to a Trainer's quest, used for catching and storing Pokémon. Both a general term used to describe the various kinds as well as a specific term to refer to the most basic among these variations, Poké Balls are ubiquitous in the modern Pokémon world. Up to six Pokémon can be carried with a Trainer in Poké Balls, while any number of other Poké Balls can be held in the Bag for later use. These six Pokémon in the Poké Balls can be attached to the user's belt for carrying them around. Some Pokémon do not like to be carried around in Poké Balls, such as Ash's Pikachu.

The strength of a Poké Ball is determined by how much it raises a wild Pokémon's catch rate, and may in fact vary depending on the conditions of the battle. Poké Balls limit the power of Pokémon contained inside, taming them, though they do not cause the Pokémon inside to always obey the Trainer.

The invention of Poké Balls apparently occurred in the Johto region, where Apricorns grow; these fruit were cut apart and carved out, then fitted with a special device, and used to catch wild Pokémon prior to the mass production of the Balls that occurs in modern times under Silph Co. and the Devon Corporation. Some Trainers still use Poké Balls made from Apricorns, while Kurt, a resident of Azalea Town, still constructs them.


Types of Pokeballs:

Pokeball: A device for catching wild Pokémon. It is thrown like a ball at the target. It is designed as a capsule system. Catch Rate 1x

Great Ball: A good, high-performance Ball that provides a higher Pokémon catch rate than a standard Poké Ball. Catch Rate 1.5x

Ultra Ball: An ultra-performance Ball that provides a higher Pokémon catch rate than a Great Ball. Catch Rate 2x

Master Ball: The best Ball with the ultimate level of performance. It will catch any wild Pokémon without fail. Catch Rate 255x

Safari Ball: A special Poké Ball that is used only in the Great Marsh. It is decorated in a camouflage pattern. Catch Rate 1.5x

Level Ball: A Poké Ball for catching Pokémon, it's Catch Rate grows with each Evolutionary Level. Catch Rate: Pre-evolved 1x, Stage Two: 2x, Stage Three: 3x

Lure Ball: A Poké Ball for catching Pokémon hooked by a Rod when fishing. Catch Rate 3x if the Pokemon is hooked on your rod. 1x otherwise.

Moon Ball: A Poké Ball for catching Pokémon that evolve using the Moon Stone. Catch Rate: 4× if used on a Pokémon belonging to the Nidoran♂, Nidoran♀, Clefairy, Jigglypuff, or Skitty families. 1x otherwise.

Friend Ball: A Poké Ball that makes caught Pokémon more friendly. Catching a Pokemon with this ball makes their friendship start at " Good ". Catch Rate 1x.

Love Ball: Poké Ball for catching Pokémon that are the opposite gender of your Pokémon. Catch Rate: 8× if used on a Pokémon of the same species and same gender as the player's Pokémon. 8× if used on a Pokémon of the same species but opposite gender of the player's Pokémon. 1x otherwise.

Heavy Ball: A Poké Ball for catching very heavy Pokémon. Catch Rate: -20x if used on Pokémon weighing less than 220.6lbs
No modifier if used on Pokémon weight between 220.6lbs and 441.0 lbs
+20x if used on Pokémon weighing between 451.5 lbs and 677.3 lbs
+30x if used on Pokémon weighing more than 661.5 lbs
+30x if used on Pokémon weighing between 677.3 lbs and 903.0 lbs
+40x if used on Pokémon weighing more than 903.0 lbs

Fast Ball: A Poké Ball that makes it easier to catch Pokémon which are quick to run away. Catch Rate: 4× if used on Magnemite, Grimer, or Tangela. 1x otherwise.

Premier Ball: A somewhat rare Poké Ball that has been specially made to commemorate an event of some sort. Received with purchase of 10 Pokeballs.

Repeat Ball: A somewhat different Poké Ball that works especially well on Pokémon species that were previously caught. Catch Rate: 3x if used on a Pokémon that is registered in the player's Pokédex as caught. 1x otherwise.

Net Ball: A somewhat different Poké Ball that works especially well on Water- and Bug-type Pokémon. Catch Rate: 3× if used on a Water-type or Bug-type Pokémon. 1x otherwise.

Dive Ball: A somewhat different Poké Ball that works especially well on Pokémon that live underwater. Catch Rate: 3.5× if used while underwater
3.5× if used on a water-dwelling Pokémon. 1x otherwise.

Luxury Ball: A comfortable Poké Ball that makes a caught wild Pokémon quickly grow friendly. Catch Rate 1x.

Heal Ball: A remedial Poké Ball that restores the caught Pokémon's HP and eliminates any status problem. Catch Rate 1x.

Quick Ball: A somewhat different Poké Ball that provides a better catch rate if it is used at the start of a wild encounter. Catch Rate: 5× if used on the first turn of a battle. 1x otherwise

Dusk Ball: A somewhat different Poké Ball that makes it easier to catch wild Pokémon at night or in dark places like caves. Catch Rate: 3.5× if used in a cave or at night. 1x otherwise.

 
Reply
The Guide

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum