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✓ Nyhil Dakkar [Squad 12]

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Somber Ash

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PostPosted: Thu Jul 18, 2013 8:53 am


- Username: Somber AshSomber Ash
- Character Name: Nyhil Dakkar
- Pronunciation of the Name: Nil - Dah-kkar (extra emphasis on the k)
- Character Squad: 12
- Character Rank: Lieutenant
- Affiliation: Soul Society?
- Sexuality Hetero
- Character Personality Nyhil is somewhat difficult to pin down. He is not as psychotic as some of the other members of the 12th Squadron but he has his moments where some might wonder. Genius often gives way to madness they say. Nyhil often seems not to care at all as to others but those closest to him knows that he shields his true self behind the mask of mad scientist – or perhaps they only hope that is true. He usually is quite lucid if easily distracted by things other people don’t always sense. He enjoys more expensive tastes in clothing and is often downright odd in his choices of ‘food and drink’. Though often misunderstands others aversion to his personal quirks. He for the most part is laid back and friendly in a social setting, if quiet.

- Character Likes: collecting different perfumes/colognes, Tea as well as Blood (both to drink), Chess, Intellectuals, working on new experiments or inventions, Fresh Sushi/fresh food in general
- Character Dislikes: Anything preserved, Drinking (Alcohol) – he makes a rare exception for wine if he’s particularly down/depressed about something, Anyone he considers to be ‘an idiot’,
- Character Age: 581

[Human Age] he appears to be in his early to mid-twenties

[Shinigami Age] Uncertain, estimation: over 550

- Character Birthday: December 21st 1432
- Character Zodiac Sign: Cusp of Sagittarius and Capricorn, Year of the Rat
- Character Blood Type: Varies, see powers/history

- Bio: Nyhil Dakkar was not born with that name; it was one he chose later. His true name he keeps very quiet. Not that his real name is of any particular consequence but he considers himself reborn of who he was before his escape of the laboratories.
Nyhil was a soul reaper that appeared in the Rukon District but he could and cannot remember whatever mortal life he possessed. He doesn't dwell on it, as it matters little to him where he came from in life. Like many people with even vague spiritual talent he was quick to enroll himself in the academy when he was old enough. It was better than starving or getting beaten to death by the less than kind element that wandered the area where his new spiritual family resided.

Nyhil went through the school quite high in his class but not at the top, not because he couldn’t have it. He is certain had he wanted highest honors he could have gotten them. No, his position a few below the top was calculated. He still didn’t know much about the squadrons themselves and he didn’t desire the expectations that accompanied being number one.
His intellect and quick wit landed him a spot in the Research Division. He took his time learning the ropes, not earning a ranked position despite having the strength to do so. He'd rather have time to pursue his own interests. He was quite good at making sure people didn’t know how much he had actually accomplished. Much of his training beyond the academy in kido, flash step, even one on one battling was kept very quiet. Over time he simply trained himself or had few 'trusted' companions with which he could spar or test new abilities.

He remained that way for a very long time, training, stronger than many of his ‘superior’s’ but wanting just to blend into the background so he could study and spend time in his own manner more than what the responsibilities of higher ranks allowed. Up until he was kidnapped by a sub-group within the squadron that had taken an interesting in experimenting in ways that would be frowned upon if they were caught. Nyhil possessed a unique enough series of abilities with his zanpakuto while having mostly remained outside the radar that his lack of popularity worked against him. When he disappeared few questions were asked, his kidnapping went off with a perfect precision he might have appreciated had he not been the target.

Nyhil never realized it was going to happen, he was sleeping when they carried him to a lab and hooked him up. Drugs and poisons wouldn’t work on him but breaking his bones functioned to keep him in place where other means would not. Here he stayed as a guinea pig for centuries under the 'care' of his kidnappers.

To say he was treated poorly would be an understatement, he was often left broken and bled for his unique bodily traits, the only reason he was allowed to keep his zanpakuto was so his captors could take varied samples. They seemed immune to the hormones he could call in use upon others. At first he fought back, he took any opportunity to try to escape but all such ‘openings’ were only tests by the kidnappers that had imprisoned him. Eventually he just let a part of him shut off, as far as these monsters were concerned he was a number, his records had been purged and most people didn’t know he existed. The ones that did had been convinced he'd just left the squadrons of his own accord.

Nyhil waited, eventually he would lull them into a false sense of security and then he would strike. He’d been forced for so long to endure constant pain that he rarely felt it anymore, or at least he didn’t react to it like a normal person would. He had kept his shikai active sometimes for weeks at a time, so eventually many of the abilities simply stayed even when the shikai was no longer active. In some cases he was a test subject for the body modifications that later parts of squadron would use themselves unknowing where the initial ideas came from. More than most will ever know unless Nyhil chooses to share that truth. Also in those years he was forced by his 'fellow scientists' to gain a certain affinity for blood, he would be given it sparingly but for centuries it was his only form of sustenance so he grew a certain dependence for it.

It was only in the last four decades that he was given a shorter leash, he was finally allowed some leeway to spend time in the underground labs extra rooms - the separate group was well enough funded to make him occasionally second guess fighting back. Nyhil didn't care of the reason he used the time to further his own training. He already had been close to Bankai but now he’d had a very long time to think about it, to resonate so fully with his blade that he showed aspects of it even when it wasn’t active. They encouraged Nyhil’s development of new powers because the scientists believed it would offer them new exciting things to research. They didn’t actually expect Nyhil to develop Bankai and were not prepared for how much Nyhil refined his skill in such a short time.

Only two came in one day, unsuspecting and young enough that they were likely the small society's version of interns. They were joking to each other as they locked the door, starting to clean the room that had functioned as his prison for centuries. That was when Nyhil’s claws dug through their skin; the battle was surprisingly short. He lost himself once the blood was drawn - they hadn't fed him in days and the substance called to him once the first duo was killed. Dozens went down in his flight from the establishment...

Nyhil was taken into custody but he preferred any prison to the torment that he had endured, though eventually when other members of the squadron came forward to explain that his story of being a lab rat for centuries was true any charges were dropped. He was lucky there were an exceptional few that still remembered him from his days before the kidnapping occurred. He was not put on trial for the murder of his tormentors given he acted in the only way available to escape.

He chose his moniker because it means ‘nothing’, that was who he was for such a long time it seemed fitting and no one argued him his new name. Though many remain somewhat wary of him, he seems just as intelligent as any in the research division. He’s spent the last few years since his escape in study and working to progress his position in the squadron . Only recently has he started to come out more often, apparently at least semi-content with what he needs to know. He possesses enough strength for a higher position but he remains loyal to the 12th squadron despite what some of it's members put him through. They also came to his aid and didn't allow him to go to prison unjustly.
PostPosted: Thu Jul 18, 2013 8:54 am


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- Character Skin Color/Ethnicity: Exceptionally Pale.
- Character Height: 6'2"
- Character Hair Color: A deep stygian black.
- Character Hair Length/ Style Short, roughish style with bangs hanging between his eyes and framing his face.
- Character Eye Color: A varied shade of red depending on his mood but most often a deep shade of dried blood.
- Character Description: He has thin lines of scarring along many of his joints but it is quite faded and seems exceptionally old. He has scarring along many of his joints but it is quite faded and seems exceptionally old. This does not include his hands or feet but there are also lines at the inside bottom of his jawline for any that look close enough. Most of them are covered by clothing much of the time. He is of a wiry frame, thin yet muscled.
- Character Attire: He prefers finer clothing when he does not have to be in the uniform for his position.
- Character Tattoos/Markings/Scars: Already noted.

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PostPosted: Thu Jul 18, 2013 8:55 am


- Zanpakutō Name: Zenchishi
- Zanpakutō Spirit Appearance: A shadow of a form often cryptically befitting what is happening around him.
- Zanpakutō Sealed Form: As opposed to the usual katana length an unreleased zanpakuto takes, Nyhil's sword in this form is a shorter wakazashi. At it's base two smaller blades are capable of unfolding at the press of a button on it's hilt. It can function as a swordbreaker in this manner but only on similarly unreleased zanpakuto. The two extra blades that come from the sword are serrated and look much like long jagged claws.

- Shikai Status: Genius
- Zanpakutō Shikai Activation Statement: Dominate
- Zanpakutō Shikai Name: Dominate?
- Zanpakutō Shikai Appearance When called on in Shikai, Nyhil pressed the blade through one of his palms and it melds into his flesh as it is released. His fangs slightly increase in sharpness and his eyes seem to glow. On his hands several wicked looking metal claws form on every finger.

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- Battlefield Changes: Heightened Abilities: From his senses to his physical skill all of his capabilities strengthen. His sense of taste and smell can be heightened to the point of being able to perfectly track anyone whose blood he has tasted or any substance that he has ingested in the past. His endurance and regenerative properties as well as his personal speed and strength greatly increase.

- Zanpakutō Shikai Abilities Shikai Abilities:
1. Claw and Fang : The serrated blades Zushichi turn into can break off into the victims struck by his hand to hand attacks with ease and will ‘re-grow’ themselves in only a short moment. Once inside his opponent the broken off pieces will ‘dig’ themselves deeper into the flesh and aim for parts of the inner body of his opponent, causing pain and interrupting bodily function the longer they’re left ‘inside’ to wreak havoc. When released in Shikai if Nyhil bites someone he may inject a much more hampering poison/drug than when his zanpakuto is in it’s sealed state. (Refer to Body Modifications in a later post) He can inject drugs that function at the same level as Percocet as if their body is completely unadjusted for it or a poison that can cause anything from localized pain to rotting away the area around the bite. As an aside, he can also inject a regenerative serum in this same manner. If he bites himself then it is still quite painful but if he bites someone else to inject the regenerative property then they do not feel the pain involved.

2. Blood: Nyhil has finite control over his own blood within or outside of his body. If he throws his blood on someone it can function to carry Hormones (as power below) as well as DNA (Bankai sickness abilities). On top of that he can turn his blood into a functioning acid when sprayed or dropped onto another creature or item. It does not harm him but he can burn his own clothing if he activates this when he has his own blood on himself. He can activate this with ease, it takes very little effort.

3. Enthralling Hormones: In this ‘form’ Nyhil can release a hormone from his skin that works to influence all living beings around him in a way he desires. From making someone needlessly angry or sad to giving them feelings of attraction or even a desire to keep him safe (parental complex push). This works on natural impulses of hormones within the creatures around him and if someone is incapable of an impulse then it would not work. The longer someone stays around him the more likely they are to elicit a reaction to this influence. This only works if someone is within ten feet of him as if they were further then they wouldn’t pick up on the hormones in question.
- Achieved? Why yes.

- Zanpakutō Bankai Name: Consume
- Zanpakutō Bankai Appearance: The same as Shikai though the claws grow slightly longer and his eyes seem to flow more than before.
- Bankai Battlefield Changes: Heightened Abilities – All prior abilities can be used in this form, though all are much stronger than before. He is faster, his poison/drug creation for his fangs is much more potent, his claws are harder to dig out and move more quickly toward cutting off internal functions. His hormone release effects people more stronger/quickly. So on and so forth.
- Zanpakutō Bankai Abilities
1. Sustain – In Bankai anytime he absorbs flesh/blood of another or his own cells cause damage he can use it to regenerate his physical body or replenish his spiritual energy. It can take him beyond normal limits if he absorbs either of these things in advance of a battle.

2. Alter the steady form – He can make personal augmentations to his body on a whim, his blade allows him to transform his flesh by little more than a thought. He can create fangs on his arms that can spread his poison or an exo-skeleton to protect himself from heavy hits. His abilities are quite wide and varied in this form, giving him an exceptional list of options. With a little added effort he could sprout wings, a tail, or extra appendages. However, for more than two extra appendages (a set of wings counts as two) he has to get flesh or blood from someone else to fuel the ‘grander’ transformations. It need not be living flesh or blood to be appropriately utilized.

3. Inside of You Anyone who Nyhil has previously bitten/clawed has remnants of his own cells within them. With this he can ‘activate’ those cells to work as a virus within the foreign body, they will begin to sicken/weaken the unfortunate victim at a rapid pace. This ‘plague’ will start with a minor draining effect but it will steadily increase the longer the cells are allowed to fight with the host body. Once the sickness sets in, sickly black marks and growths will appear on the skin of the ‘infected’ areas. One must cut/burn away the infected flesh to interrupt the illness. Healing Kido and the majority of healing effects will not remove this illness. As an aside to that, his cells can also be used to battle other foreign illnesses in other targets as though they were ‘super white cells’ with no other effect on the target than in aiding of illness.

4. Devour The current pinnacle of Nyhil’s abilities this effect is one he uses sparingly but often on those that he personally wants dead as opposed to controlled. Or if he's pressed to the point he is concerned as to his death. Nyhil breaks down his form into a fine red mist with incredible speed and passes through his opponent. Anywhere his ‘blood mist’ touches is automatically infected as per ‘inside of you’ above. Even once infected flesh is burned/removed (which could end up being all of a victim’s skin if they don’t avoid enough of the mist in question) the victim will remain incredibly ill for a week, barely able to keep down food, often having hot/cold flashes, occasionally having seizures or muscle spasms. Again, as an aside, he can use this to help cure someone and when doing so can fix incredible illnesses and with extended multiple sessions could relieve someone of cancer or another disease often considered ‘incurable’. The down side of this ability is that it is incredibly painful and it takes him several hours to reform himself once he has broken apart. He cannot be hurt but he can no longer affect a battle at all. It takes him 6 hours to reform into his physical body and he cannot again disperse until he's had time to rest (6-8 hours on top of the reforming process).

- Zanpakutō Bankai Time Able to Hold: Quite a long while, he's practiced in keeping his abilities active for extended periods as a result of his captor's experientations
- Achieved? Would like authorization for it. Preferably as his story doesn't work as well without it.
PostPosted: Thu Jul 18, 2013 8:56 am


Kido

- Bakudō: Studied and capable up to level 61.
- Hadō: Studied and capable up to level 73.
- Healing spells: Studied and capable only at a basic level. His own abilities have left him putting less effort into this area.

Other

- Hand-to-hand combat: Exceptional. Nyhil has extensively fought in hand to hand combat.

- Agility: (Hohō)
Depending on his release state Nyhil can be flexible to the point of unnatural, though even unreleased he retains a good agility.

- Swordsmanship: Lieutenant level.

- Shunpo: Master

- Other Abilities: Body Modifications: Heightened Senses: Nyhil has augmented his form with both other research and a result of his zanpakuto's influence over many years. He has made himself capable of turning on heightened senses, leaving him to see in the dark or sense people through a series of high pitched (dog ears not human ones can pick it up when he does this) clicks akin to echolocation. He can tell more about items based on touch and particularly by taste he can pick apart something's make up to the point of spouting off all elements involved. When he has a taste of blood or flesh from a person he can use it to track them with nearly perfect accuracy.

Body Modifications: Mutable Blood/Endurance: Nyhil's blood over many years of combining with his blade has been left abnormal. He can use it as a deadly poison or an incredible curing agent based on his concentration to alter the cells before he is bit or cut. However, he is immune to all poison, diseases, and drugs. While this is useful if he is bitten by a poisonous enemy, it also leaves him to endure any and all pain his body goes through as he cannot be knocked out by any substance either. This has given him an absurdly high pain threshold and oftentimes he doesn't notice small cuts or wounds at all - which can also be a detriment in battle.

Body Modifications: Fangs/Saliva: Nyhil's constant fangs are capable of secreting a poison or drug if he chooses upon biting something/someone. It is a somewhat weak dose in when his blade is unreleased but could still function in the same way a minor anesthetic or many bites from something like fire ants might. His saliva holds a healing agent that can be used to close/heal most small wounds or abrasions. He has to lick the person directly for it loses it's potency shortly after exiting his mouth. Any drug or poison he's come in contact with he can recreate.

Invention: Hojiku-Zai (補肉剤, Flesh-mending Drug): (need to edit desc) Taken from prior research within the 12th squadron this "regenerative serum," can regrow limbs upon injection, and looks like some sort of green chemical. It still causes incredible pain but functions in the same way it always has otherwise.

Invention: Zanpakutō Repair and Modification: Nyhil offers a catalogue of Zanpakutō related services that include repair and gender reassignment.

Invention: Perfect Anticoagulant: A poison/drug combination of his own design Nyhil can use this substance in his Shikai or Bankai forms through his fangs. Once injected into another creatures bloodstream all ability for their blood to clot and their wounds to regenerate considerably lessens. (50% Shikai, 80% Bankai) This does not include stopping kido magic that heals, but any other form of regeneration would be interrupted as the blood would thin to nearly the point of degeneration.

Invention: Soul Sight Glasses: Nyhil has worked the glass on his glasses so he can actually see changes in spiritual pressure, differences in spiritual energies between 'types' of creatures. (aka: soul reapers, quincy, vizard, hollow, hellfire, fullbringer, bount, etc etc) It allows him to see certain patterns so once he's seen moves a few times he can begin to predict they are coming based on the build of spiritual energy in the air.

Weakness/Addiction: Blood: Nyhil was subject for such a long time to various testing and experiments and was conditioned to use blood as a spiritual regenerative. Over time he's become dependent on it, if he does not get blood to imbibe once a day then he will begin to have trouble resisting it's allure around people. If he goes several days he will likely attack the first person he sees that is bleeding, and if he goes a week he will likely seek out the nearest source and forcibly take what he needs.

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Lorde Kokoro
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PostPosted: Thu Jul 18, 2013 11:04 am


Exceptional work! You can claim the Lieutenant position if you'd like? The current holder isn't able to be active much.

Approved!
PostPosted: Thu Jul 18, 2013 11:05 am


Onin Harashi Tsuna
Exceptional work! You can claim the Lieutenant position if you'd like? The current holder isn't able to be active much.

Approved!


Oh cool, yeah I'll switch it up to Lieutenant. Thanks.

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Somber Ash

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PostPosted: Thu Nov 07, 2013 7:18 am


Downtime discovery requested:

Other Augmentations:

Body Control - Given the amount of time and effort invested by Nyhil into his personal understanding of his body (down to being able to realign where his inner organs are placed) he's immune to all manner of poisons and diseases or things that would mutate his cells outside of his personal control. This does not extend to things like weaponry as weaponry damages not mutates cells.
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