Welcome to Gaia! ::

Bleach: Sagas of Avarice

Back to Guilds

This is an active XX/XX/XX guild that is fun and uprising new guild that is filled with lovable chracters and fun Role Play Plots. 

Tags: Bleach, Avarice, Saga, Espada, Literate 

Reply 「Profile Rules & Judgment Laws」
「Demonic Art of Spell Casting」|Kido List & Rules|

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Ambrosia Faustus
Captain

Demonic Associate

6,225 Points
  • Millionaire 200
  • Streaker 200
  • Signature Look 250
PostPosted: Sat Jul 13, 2013 11:20 am


Here is the List of all Kido that exist here in our own little dimension

Hado
Hadō (Destructive spells): refer to offensive spells which harm an enemy or cause damage to things.


1) Shō (衝, Thrust) Pushes the target away from the caster.

2) Kase (Reel) Brings the target in closer to the caster.

3) Shinku Dageki (Crimson Strike) Fires a simple energy beam from user's hand.

4) Byakurai (白雷, White Lightning) The user fires a concentrated, powerful lightning bolt from their finger.

5) Hitoshirezu Kasui (Hidden Spike) The user places both hands on the ground after chanting the spell,thus sending a large amount of Reiatsu into the ground and under or near the oponent summoning massive spike like structers.

6) Amehigekyou (Rain of Pain) Darkens the sky above the user and causes droplets of acidic water to drop upon those in a 10 yard radius. It does not harm the caster nor anyone within a foot of the caster.

7) Myakugai (Black Thunder) Sends a wave of reiatsu at the opponent. The reiatsu is vibrating at a high frequency and emits a thunderous like sound as it pasts by. The wave of reiatsu also is normally black unless someone with horrible kido skills uses it, in which it is grayish in color, sometimes a very pale gray.

8.) Bengekiho (Blade of Flame) Creates a sword shaped item of fire. The sword-like item maybe thrown, but cannot travel beyond 3 yards. The kido ability lasts as long as the user keeps his hand in a fist position. It cannot block a solid object and has limited attack blocking abilities.

9) Omekindi (Shocking Fist) The user sends what seems like sound waves from his/her fist that are actually multiple loop like waves of Reiatsu traveling at 1000mph.This attack is very destructive and takes over a month to perfect.

10) Ryufuuton (Rising Wind) This sends massive sheets of wind at the user from multiple directions.These sheets are thin as the point of a safty pin making them extremly fast and able to cut threw nearly anything.

11) Tsuzuri Raiden (製本電, Bound Lightning) Electric current flows through any object the user touches and is able to lead electricity, damaging any target that is in contact with the object the current runs through.

12) Harikaiho (Needle Release) The user will release multiple needles from their skin, good for offense and defense to a certain degree.These needles spread out through the entire battle feild until an object is hit or the Reiatsu used to preform the Kido is increased by the caster.

13) Kirachi (Killer Bee) The User releases many small yellow bullets of lighting from their finger tips, and are used for piercing the opponent in multiple places.The bullets give off a small shock that couldn't do any harm but if peirced by the bullets the oponent could be damaged heavily.

14) Shizumendai (Daggers Wheel) The user summons a golden ring around them,daggers then shoot out of the rind instantly targeting the enemy or anything in sight by the oponent.The amount of daggers is based on the rank/reiatsu level of the caster.

15) Shizumenaha (Daggers Orb) The user summons a golden orb type object around him/herself.Daggers shoot off of the orb at any surrounding object.The amount of daggers is based on the rank/reiatsu level of the caster.

16) Kigenmei (Rise Pulse) This allows the user to "push" an enemy up off the ground by sending a massive amount of reiatsu into the ground.The reiatsu sends a pulse like feeling through the ground about 10 feet around the caster which can push the enemy up damaging his/her legs in the process.

17) Shin'en (Abyss) This is the oposite versin of Kigenmei.The user sends a pulse like substance made of reiatsu from his/her hand which instantly creates a massive hole about 7.5 feet wide and 10 feet deep where ever the casters palm is faced.

18.) Rokigen (Red Flame Gun) This is a skill that requires good reiatsu minipulation skill.The user places both palms to each other then slowly spready both arms out creating a red round plate like object that fires multiple red flame like bullets at amazing speed thus giving it its name "Red Flame Gun."

19) Kuukuu no Akuryoku (Grip of the Void) This art creates a short-live bubble of nothingness around its target, causing weak spirits to explode. Stronger beings are not affected at all.

20) Hakufuku (白伏, White Crawl) Destroys everything within a certain radius of the user and knocks out any living thing within that radius.

21) Yakedo (Burn) Allows user to interlace energy into an item for the purpose of creating a flame. The flame is hottest about two millimeters from the object. Energy is constanly drained from the user to keep the flames burning. The flames can not be put out by conventunal methods. The user would likely pass out if this were kept up for more than an hour.

22 Assatsu (Rising Ground) The user of the spell puts their middle and index finger together and forces them to the ground. The earth in front of the target then shoots out at a 45-degree angle, a thick block of hard rock slamming into them.

23 Assatsu Mehi (Rising Ground Punishment) Instead of one, four blocks are shot out. The blocks surround the target on each side; they then all collide into the person. This technique is very powerful and can case broken bones and damaged organs if it hits the body, Temporarily crippling if it hits the leg, and instant death if it hits the head.

24) Suitohari (Water Needle) Massive amounts of water needles fire from the casters hand which then split after being released to inflict a massive amount of pain on a near by enemy.With enough reiatsu the needles could kill,or if the caster simply aims for the head or a vital organ.

25) Raihendin (Lightning Embrace) A rampaging outburst of lightning emerges from the sky.Once the lightning impacts with something below it,it will send massive volts of electricity through anything causing death or close to it to any living object.

26) Pondegenkotsu (Powered Fist) The caster uses kido energy to summon boxing gloves like reiatsu over their hands.These "boxing gloves" are powerful and will increase the power of an melee attack made by the caster.The gloves are constant and can only be destroyed if the caster takes away it reiatsu supply or runs low on reiatsu.

27) Takafuuken (Hawk Wind Destruction) This allows the user to create sevral miniature Hawks the size of a fist made of wind to fly around and attack the enemy.However,the exsistence of the Hawks is based on the amount of reiatsu put into the spell.

28.) Fuukyuutai (Wind Orb) This surrounds the enemy in an orb made of heated wind that could burn if touched.The orb fires spike like heated wind structers inside of it instantly killing a living being inside.

29) Fushibi (Ambush Flare) Fires a red-hot fire blast much like Hado #33, only to a lesser extent.

30) Shendin (Pound Cannon) Sends a blade of condensed air spiraling towards the target.

31) Shakkahō (赤火砲, Shot of Red Fire) Fires a ball of red energy at a target.

32) Shakkado (Shot of Black Fire) Fires a blast of black flames that home in at a target.

33) Sōkatsui (蒼火墜, Blue Fire, Crash Down) Fires a burst of blue spiritual energy at a target in a similar manner to 31, but over a wider area and with more power.

34) Hyugon (Ice Pillar) Large pillars of ice rise from the ground.The caster must concentrate on the area which they wish to summon the pillar.Depending on the casters reiatsu level determines the height of the pillar.

35) Hyunodu (Barage of Ice) The user summons a blue sircle like object in his/her palm.Ice rocks then fire from the circle inflicting great pain to an enemy.This kido could be used to break bones as well if the caster applies the right amount of force.

36) Hyunodugin (Barage of Ice Rush) The user summons a blue circle in the sky above the enemy which fires ice rocks from the sky at the enemy.This can not only inflict pain but freeze a small amount of whatever the ice rocks touch.The circle can be moved depending on the caster,its size is depending on the caster as well.

37) Shannaho (Blast of Red Flame) A stronger version of Hado #31, Shot of Red Fire that appears the same as the latter. It starts by forming a ball of red reiatsu in the hand, followed by a collpase of energy itself. It will then shoot out in the form of a thick concentrated blast. It, unlike the Shot of Red Fire is a more crimson color.

38.) Taihou Tadashi (Cannon of Just) A cannon formed of reiatsu appears around the hands of the caster (which the caster holds together). The cannon then fires a powerful blast of reiatsu at the target.

39) Nibai Taicho Tadashi (Double Cannon of Just) Two cannons formed of reiatsu apear next to the user.Both cannons fire 3 shots of reiatsu at the target.

40) Altar (Chamber of Nothingness) The user presses their hands to the ground as they chant this spell. Stone javelins shoot forth from the ground, surrounding the opponent. They all come down on the person, shredding them. It starts out with four javelins. However two javelins are added for every additional level used. Each javelin appears ten feet from the target, they are all about one yard in length and four inches in thickness.

41) Uchuu no Shinjitsu (Truth of the Universe) This art destroys not the body, but the mind of its victim, overloading its senses with a massive torrent of information streaming in much too quickly.The caster must have his/her palm placed on the users body.

42) Rinden Hant (Black Ring Collision) This spell summons two black rings made of kido energy.The rings collide and then grow to a size that could hold 1 body inside,afterwards,sound waves burst from the rings center destroying anything itd aiming at.

43) Rehajinko (Blue Flame Dance) Four massive streams of blue fire about 4 times the casters height burt from the casters fore arm.These streams fly into the air twirling a few times then quickly fly towards a targeted area incinerating it completely.

44) Brimehind (Rising Stone) After chanting the spell,four cut outs on the ground apear,one in front of the enemy,one behind,one on the left,and one on the right.The cut outs rize from the ground and crush the enemy by colliding together surrounding the enemy.

45) Raindenhime (Lightning's Sorrow) This sends massive bolts of electrical kido energy from the sky down onto the oponent.The amount of lightning is based on the casters reiatsu power.

46) Hyuugonde (Daimon Ring) The caster points their middle and index finger to a target.A crystal like substance forms around the two fingers and fires what looks like daimonds towards the enemy at a high speed.

47) Higaku Nomei (Roots of the Underworld) This art summons vine like structers from the ground that are much like spikes.The vines burst from the ground where reiatsu is most concentrated by the caster making it a sudden death type move.The vines can be summoned in a trail like pattern to follow the enemy and rip through their flesh.

48.) Suuidanto (Burst Stream) The user of this spell gathers energy into their hands. The energy then calls upon the elements of water, causing a spherical ball of liquid to form between the users palms. The energy is then shot out with a great burst of strength. A small (one foot) screw-like whirlpool shoots from the orb blasting right at the target. The whirlpools lasting time varies on level. Beginners can only hold it for ten to fifteen seconds, but higher ups can hold it for up to one minute. Higher-level shinigami can use this technique with one hand and can even control the whirlpools direction. Even higher-level shinigami can create whirlpools so strong that anything nearby will be caught in them.

49) Ikijigoku (Hell on Earth) This destructive art incinerates the heat of moisture inside and outside of the target, boiling it alive. It is neither nice to watch nor easy to cast, draining its user quite a bit but can destroy most hollows up to the Menos-Medio class.

50) ikijigoku Hidome (Hell on Earth Might) This destructive art increases the heat in a area boiling anything inside of that area alive.Thought it seems easy to dodge,its quite more dificult then that seeing that the area can be changed just by a simple look in the eye.

51) Bakuhatsu no Chakudan (Detonating Impact) Similar to the first blasting spell, Thrust, this releases a blast of air from the hands of the caster, but instead of the 'normal' one, this one is huge in comparison and is supercharged with spirit energy, detonating on impact, thus the name. It uses a lot of strength to cast it.The force of the air can knock an enemy 20 feet back when used by the right person.

52) Yurogaki (Breaking Kick) The users kicks his/her foot up wards creating a wave of black kido energy that launches itself at the targeted area at a speed thats quite amazing.The wave slowly fades away after being released for a long time.

53) Hitomi Thogeki (Confused Beam) This art fires a blue beam of light from the casters index finger.The beam starts off as a freezing cold beam of light to a burning hot beam of light.If the target is hit with the freezing ligt,they will instantlly be frozen,however,if hit with the burning light,they will be incinerated on the spot.

54) Haien (廃炎, Abolishing Flames) Fires a blast of purple spiritual energy that will incinerate a target completely when it makes contact.

55) Hyuukaego (Freezing Flame) Caster fires waves of blue fire at the enemy. This attack is confusing in that the flames freeze.

56) Yogundo (Meteor Clash) Meteors appear in front of the caster,about 5 of them all the size of basketballs.The meteors instantly crash into a targeted place detonating upon impact.

57) Yogunde (Meteor Split) 7 Meteors appear in front of the caster the size of basket balls.The meteors then crash into a desired area spliting into 2 different meteors which then detonate upon contact.

58.) Tenran (闐嵐, Orchid Sky) A widening tornado-like blast is fired towards the target.

59) Tenran Hoketsu (Orchid Earth Blitz) 3 widening tornado-like blast burt from the ground where ever targeted by the caster.

60) Wikeiko Tihemi (Blast Feather) The user will create reaitsu charged feathers down from the sky that explode when contact is made.

61) Akumetsu Hendemi (Demon Claw Rapture) The user will swipe their hand forward expelling an arch shaped blast of reaitsu at the target. The reaitsu gives of a staticing sound and is light blue .

62) Doragon Fuutanko (Dragon Breeze Dance) The user fires a massive wind dragon from using both hands to attack the enenmy.The dragons direction can be controled and can only be destroyed by another kido or if it touches another solid object.

63) Raikōhō (雷吼炮, Thunder Roar Cannon) Fires a massive blast of yellow energy at a target creating a quite large explosion.

64) Sōren Sōkatsui (双蓮蒼火墜, Twin Lotus Blue Fire, Crash Down) Essentially a doubled version of #33 , this spell fires two shots of blue fire with greater potency than the single-shot variety.

65) Sokajundi (Blast of Green Light) Fires a beam of green light from the casters palm. The blast is devastating and cause acidic burns to the enemeis skin.

66) Soren Sokajundi (Twin Blast of Green Light) Fires 2 beams of green light.The caster uses both palms instead of one and the acidic burns are even greater.

67) Rodono (Fire Strike) Fire rains down from a specific point in the sky to land only in a 5 foot radius around the target.

68.) Jedinsei Noro (108 Pound Cannon) Sends three blades of condensed air spiraling towards the target.

69) Hyuudensei (Ice Enchantment) 10 spike like ice structer surround the enemy.The ice is so clear it is nearly invisible making it very powerful.The ice structers close in on the enemy peircing him/her through sevral parts of the body.

70) Shokuzainohi (贖罪の日 Day of Atonement) Darkens the sky and sends down 14 pillars of light to pierce foes in the area in a random pattern.

71) Heindo Tami'geko (Sun Burst) This spell is highly destructive against Hollows, Arrancars, and Vizards (who are wearing their masks), but has almost no effect against normal Shinigami or other spiritually powerful beings. The user fires an immense ball of light at the target. Against any of the aforementioned parties, the light will blister and burn through skin, flesh, and bone at a high rate. Against a Shinigami or Quincy, the attack would probably only blind them temporarily.

72) Kindeshimo (Instant Bang) This spell allows the caster to scream at a high pitch frequency sending a massive sound wave at a target abliterating it completely.

73) Grogent (Sudden Flame) After the spell has been chanted,the caster places both hands on the ground and heated kido energy enters the ground.This kido energy then rises from the ground under the oponent creating a massive pillar of fire,however,the amount of pillars created is based on the casters reiatsu power.

74) Meguhendin Raihuske (Hands of Torture) This spell allows the user to fire concentrated blast of acid from both palms at a high speed.The acid burns anything it touches but not completely,only enough to burn off a thick layer,thus giving it the name "Hands of Torture."

75) Hosetsumei Yondo (Bullets of the Fang) The spell summons black robs of reiatsu around both of the casters hands which then fire multiple fang shaped bullets at a target.Once the fang bullets come upon impact with a object,they widen to cause more damage to an enemy.

76) Bokutetsu (Raging Spit) The caster opens his/her mouth and four small clear orbs apear outside of their mouth.Each orb then fires a massive beam of reiatsu that instantly follow the enemy for set period of time.

77) Suitogo Kojoho (Tidle Wave of Death) A small circling sheet of water forms in front of the casters palm.The sheet then fires a massive tidle wave of water at a targeted area which completely floods a certain area and causes great damage do to the force put into the kido.

78.) Ikumo'hein (Broken Arrow) The user fires multiple blue arrows made of kido energy from his/her fingers.The arrows then break in half making duplicates,onve the arrows peirce the enemeis flesh,they explode on contact.

79) Meino Higakimo (Frozen Pheinox Dance) This is a powerful kido that almost seems impossible to dodge.The user charges up blue kido energy,the energy then forms a orb the size of a basket ball,after wards,a destructive,chaotic beam of reiatsu preassure is fired about 3 feet in length.Once this beam comes within contact with the enemy or anything,they shatter like ice.

80) Romaji (Poison Cloud) This is a very deadly spell used by most Squad 4 members.It releases a purple cloud of poison that follows the enemy at amazing speeds,if the cloud doesnt catch the enemy,it expands to a 20 feet radious.If the could is exhaled by the enemy,they will die instantly due to the clouds effect of burning the insides of an enenmy.

81) Yomi (Energetic Slice) This sends off 3 pink waves of reiatsu energy off of the caster.The caster must first chant the spell then stand straight,they will begin to glow and suddent 3 razor sharp slices of reiatsu will fly of the casters body and spread out as they travel,however,they will vanish after traviling a distance of 35 feet.

82) Reihonde (Pillars Final Breath) 25 large white pillars rise from the ground surrounding the enemy.The pillars then close in on the enemy,crushing them,shattering their bones in an instant.This hapens at a fast pace and the speed of the pillars is almost at par with a Shunpoe making it almost impossibel to resist.

83) Goke'Yamino (Pure Sheet) The caster puts both hands out,white light begins to apear around both hands,suddenly,sheets of white silk emerge from the light and wrap around the enemy.The sheets are actually thin slices of reiatsu,anyway,the sheets then grow spikey and spin quickly,shreding the enemy to peices.

84) Grogenahintedornami Kai (Bursting sun,roaring dragon dance) The user places both palms onto the ground,afterwards,multiple fire pillars rise up from the ground and curve back down into the ground,then rise again,much like a wingless Dragon,flying in the sky.The pillars of fire follow the enemy,however,if it seems the pillars cannot reach the enenmy,they may be datonated causing a massive explosion.

85) Vellmonoche (Curios) Traps the opponent into a mirror like object then followed by the trigger "Curios" to break the mirror with the opponent inside.Success rate depends on the opponent's strength and the caster's will.

86) Vellmonoche Heisoos (Curios Death) Summons multiple mirrors around the enemy,each mirror is about 3 feet wide and 3 feet long.Afterwards,each mirror fires a beam of reiatsu at the enenmy before shattering into the enemies flesh.

87) Vielgrande (Mine Feild) This allows the caster to trigger multiple exsplosives upon the battle feild.Mines arent needed,the kido itself makes an explosion under the enemy and around him/her.The explosion is so sudden it is nearly impossible to dodge.

88.) Hiryugekizokushintenraiho (飛竜撃賊震天雷砲, Flying Dragon-Striking Heaven-Shaking Thunder Cannon) Fires a gigantic blast of spiritual energy resulting in a truly enormous explosion.

89) Shonekami Hai (Nuclear Implosion) This makes 5 small white orbs surround the enemy.The orbs then get smaller until they're not visible and then explode making 5 enormous explosion destroying the enenmy completely.

90) Kurohitsugi (黒棺, Black Coffin) Forms a box of black energy around a target, which is then pierced by dozens of energy "spears", lacerating the one inside from head to toe. Its appearance and function is reminiscent of a common magician's trick, as well as certain torture devices used during the Spanish Inquisition. The spell is very difficult to use, as even Aizen could only unleash a third of its power when he used it on Sajin Komamura.

91) Hornami Goketsuimo (White Red Dragon Fire Cannon ) Fires a massive red flame beam from the casters finger.The beam is about 3 times the length of the caster and causes a massive explosion that could damage the caster as well.

92) Gondinhe (Storm Cannon ) Charges an intense burst of reitsu into the users hand and then releases it upon the completion of the incantation or upon the command "Fire". The attack takes a varying amount of time to prepare but can be deavasting if charged to it's full potential.

93) Rohonade Cogesimo (Kiras Idea) The user summons 7 yellow lights over their head.Each light then fires a rampaging sphere of lightning that sends over 10,000 volts of electricity through an object once touched.

94) Kogetsume Zel (Devine Judgement) Chains of light pour out of the the casters hands an bind the targets hands and feet. The caster then uses his own blood to mark the victims forehead and recites the incantation after which the the mark begins to glow signifying the judgement has begun. During that time the target sees all the sins they've commited, and feels all the pain they've caused and for every sin committed the chains tighten until they reach the targets soul,when that happens the gates of Hell manifest beneath the targets feet and thousands of hands reach out and pull the target in.

95) Wokegime (Hollow Star) Creates an orb of black reiatsu around the target, impervious to attack from the inside. Reiatsu emitted within the targeted area is drained and channeled within the orb's shell, until it collapses upon itself in a massive explosion.

96) Ittō Kasō (一刀火葬, Single Blade Cremation) It is a spell that causes a huge pillar of fire to erupt from the ground in the shape of a katana's tip. It is a forbidden technique that can only be activated by using one's own charred body as a catalyst.The pillar is big enough to engulf about 1/3 of a town making it extremly impossible to dodge,however,the caster dies.

97) Kegihime Dono (Broken Oath) It first creates a whirling tower of black energy in a space almost a mile in diameter. On command, thousands upon thousands of energy bolts fire from every direction at varying speeds, tendrils of black matter latch onto the bodies within, sucking away the power and life force of those caught within, and feeding it to the castor or those of the castors choice. Finally, once the castor deems it, he can implode the entire spell, crushing everything within to half the size of an atom. It costs a huge of energy, but can kill just about anything. If this spell is cast on a target with higher rieatsu than the user, it is possible that the target will survive.

98.) Zinogeki Huuso (Palace of the Damned) The Sky darkens arround the intended target, and out of the sky drop down four pillars, each with a statue of a shinigami with crowns upon them. Four chains shoot from the bases and hold the enemy as a blooded throne of blackened steel comes from the sky as well and forces the target to sit upon it. The chains tie themselves around the throne, holding the creature in place. Each pillar then starts to glow black and four bolts of electricity hit the enemy within the chair, followed by four spears, piercing the target at high diagonal angles.

99) Gone (Fade to Black) This is a self-destruct Kido. It summons a truly gigantic explosion from the caster's own body that completely annihilates anyone and anything within the blast radius. It's unblockable because the blast consumes anything in it's path. It's unavoidable because the explosion is so great that it actually draws anything around it in. The explosion is even so loud that everything is silenced. However, the Kido kills the caster. And due to the caster being at the center of the blast, it destroys their soul as well.
 
PostPosted: Sat Jul 13, 2013 11:21 am


Bakudo
Bakudō (Binding spells): are a broad category of defensive spells which block or repel attacks or freezes enemies in place,also supporting the caster as well.


1.) Sai (塞, Restrain) Locks a target's arms in place behind their back.

2.) Roi (Block) Gathers Kido energy into the user's hand to halt one physical attack by catching it. It cannot catch attacks of too much force.

3.) Hego (Catch) This kido holds a victims mouth and eyes closed for a set period of time,not allowing them to see or speak.

4.) Hainawa (這縄, Crawling Rope) An energy rope entangles the target's arms.

5.) Hegono (Guard) Essentially the double version of Bakudo 2. It gathers Kido energy to the hands to catch an attack with both hands. It can also catch attacks with much more force.

6.) Rokogone (Rebel) Creates a small round shield that causes incoming melee based attacks to bounce back.

7.) Hegoki (Steadfast) An alternative to Bakudo 2 and 5. This gathers Kido energy to the caster's forearms and legs. The user then bends their arms forward and bends their elbows so their forearms stick up so that their forearms block their face. With the Kido energy applied to the forearms, an attack can be blocked. The Kido energy applied to the legs makes sure that the force of the blow does not move the caster from the spot they are standing. Their feet remain firmly planted to the ground. Attacks of too much force can and will be able to push the caster back slightly, but rarely will they be harmed.

8.) Seki (斥, Repulse) Creates a round shield that seems to temporarily paralyze and repel whatever strikes it.

9.) Geki (撃, Strike) Engulfs the target in red light, completely paralyzing them.

10.) Hōrin (Disintegrating Circle) Causes an orange hued tendril with spiraling yellow patterns to erupt from the users hand and attempt to trap a target. the end of it remains in the hands of the user allowing them to control the path of the tendril before and after capture. The Kidō is able to connect with another one of itself if both have captured a target and bind them together.

11.) Jogomehinde Ko (Armor of Truth) Small barrier lock blocks apear around the caster some what like an armor.1 for each fore arm,1 for each shin,1 for the fore head,1 for the back,and 1 for the chest.However,the armor can be destroyed with a certain amount of force.

12.) Fushibi (伏火, Ambush Flare) Constructs a net of Kido energy around the area to entrap enemies. However, the net has to be laid out by the caster dispersing Kido energy as the run around the area. And the net is visible as it's being laid out. But if the caster manages to set it up without the enemy noticing, any enemies within the field will be trapped. Depending on where the user runs, the net can even have a safe zone in the center for any allies present.

13.) Mei (Oil) This allows the caster to produce a small orb of oil from their hands to stick on to an enemies hands or legs.The oil then dries within seconds and locks the enemies hands or legs together.

14.) Mei Toko (Oil Slick) This allows the caster to produce a great amount of oil from the casters hands to make a small puddle of oil that will trap the enemies feet inside of it.The oil then travels up the enemies body and dries quickly encasing them in a hard cocoon like shell of oil.

15.) Togoke Heino (Quick Defense) Covers the caster in a thin coat of reiatsu that blocks Hado spells #25 and down,how ever,melee attacks can easily cut through the sheet.

16.) Lanono Hai (Round Placement) Covers the enemies hands and feet in a reiatsu orb.

17.) Lagoki Hai (Orb Placement) Places the enemies body in a large blue orb that keeps the enemy in place.

18.) Kagiji (Hidden Swamp) Summons a swamp under the enemy which begins to pull the enemy under ground.Once underground the swamp dries.

19.) Ro'eishi (Spider Trap) Sends a yellow sphere launching at the opponent which then opens up revealing 8 strands of light that hold onto the enemy keeping their arms and legs held together.

20.) Gondehimi (Rising Shield) This summons a small plate of reiatsu to cover one side of the casters body(left,right,front and back)to block and repel small kido,however,the power of this sheild is based on the casters power.

21.) Sekienton (赤煙遁, Red Smoke Escape) Creates a blast upon activation and is used like a ninja's smoke bomb.

22.) Fujihai (Puzzling Box) This traps the enemy in a large box,the box then gets smaller trapping the enemy in a rolled up position.

23.) Hiel Wodo (Unseen Orb) An invisible orb of kido energy is created around the caster.This orb is used as a defencive sheild to protect the user from various attacks and kido spells.

24.) Ganugoko (3 Bars Day) This summons 3 yellow bars of reiatsu energy from the ground in front of the caster.The bars then literally pierce the enemies flesh,but cause no harm.The bars rip through the enemies left arm,through the upper body,then comes out the right arm.The bars then expands making a sheet that has the enemy connected to it.The sheet floats with the enemy facing the ground until farther notice.

25.) Kyo (Bent Light) This hides the target from sight by bending light.

26.) Kyokko (曲光, Curved Light) Hides the target from sight, by bending light. This spell has the ability to totally hide the presence and reiatsu of the user or specified object.

27.) Bokotana (Large Shell) The caster will form a large blue barrier around them. The barrier is shaped like a shell.

28.) Bokotana Heshi (Large Shell Aliance) The caster will form a large shell like barrier around him/herself,2 additional shells then form around 2 additional alies to protect them as well.

29.) Bokotana Rokoki (Large Shell Dome) The caster forms a large turtle shell like barrier that is large enough to protect up to 6 allies.

30.) Shitotsu Sansen (嘴突三閃, Beak-Piercing Triple Beam) Forming a golden triangle with one's finger, it shoots three beams of light that pin the target to one place on a surface, slamming into his or her body in three places in a shape of an equilateral triangle.

31.) Shidomani (3 Pillar Commits) This summons 3 large reiastu pillars to burst from the ground under the opponent and lock them in place.The pillars then wrap around the enemy for more secure packaging.

32.) Shidohesei (7 Pillar Sins) Release 7 Pillars of pure Reiatsu into the target and slowly seeps at their Reiatsu.The pillars then wrap around the enemy.

33.) Shinshou (Stiff Bone) This places several strands of reiatsu energy onto an enemy.The strands then connect with the enemies bones to lock them in place.This spell is usually used by members of squad 13(Reiatsu Specialist)for they can use the reiastu on the victims bones to control them.

34.) Illokoheni (Bond of Black Chains) The caster will mold their Reiatsu to create multiple black chains that can constrict and trap targets.

35.) Kyōmon (鏡門, Mirror Door) Creates a glass-like barrier within a doorway which is difficult to break from the outside, but quite simple to break from the inside.

36.) Ojunde (Hawk Spit) This is one of the most disgusting spells out of all Bakudo spells.The caster fuses their reiatsu with the fluids inside their stomach to literally spit a massive mound of reiatsu goop upon the enemy that hardens and traps the enemy within a clear egg like structure.The egg then drains the enemy of their reiatsu and begins to glow.

37.) Tsuriboshi (吊星, Suspending Star) Creates a star-shaped cushion of Spiritual Energy, which anchors it to nearby objects with "ropes" of spirit particles. It can stop falling objects, acting like a safety net.

38.) Enko (Shield) Summons a shield made of reiatsu that repels melee and most kido attacks depending on the casters will.

39.) Enkosen (円閘扇, Arc Shield) Summons a shield of condensed reiatsu to block opponents' attacks.

40.) Tsuriboshinole (8-Point Star Suspension) Creates a star-shaped cushion of Spiritual Energy, which anchors it to nearby objects with "ropes" of spirit particles. It can stop falling objects, acting like a safety net.However,unlike Bakudo #37,this can hold more heavy equipment.

41.) Shimei (Feather Fall) Alters the surroundings of the user within a 2 arm radius to make everything inside the weight of a feather. It is used to stop yourself from falling to earth in an alarming rate, lands you safely on the ground beneath you or can be used to help you fly with the coordination of wind bakudo or wind hados.

42.) Tsudomokami (Constrictor's Fury) Depending on the caster, the spell launches several boa constrictors of reiatsu at the target. They will slowly constrict the target, and upon reaching the target's neck, will bite with surprising force. Obviously they are not intelligent- the caster has no control over them. They will pursue their target with impressive determination until destroyed by something or someone.

43.) Fuijikaka (Earths Fatal Embrace) The earth around the target swirls like mud and wraps around them (picture clay on a pottery wheel). It then hardens, trapping them inside the soon to be airless prison.

44.) Cheidis (Illusionary Clone) Summons up to six identical clones of the caster depending on the caster's ability to perform kido. However, these clones cannot interact with the physical world- they are clones in the visual aspect only. However, they can appear to be injured from reiatsu based attacks, like kido or Quincy arrows. That means they cannot be used to attack effectively, and cannot speak either, rendering them fairly easily detected outside of a battle situation.

45.) Juhindemi (Sealing Pleasure) This engulfs the users zanpakuto inside a glowing blue light made of reiatsu.This locks away the zanpakuto from using shikai for a set period of time.If the enemy is already in shikai,they will revert instantly.This kido works on Ressureciõn as well.

46.) Juhindemi Leim (Sealing Pleasures Truth) This engulfs the users zanpakuto in a red light made of reiatsu.This seals the zanpakuto blocking it from using shikai and bankai for a set time period.If the enemy is in shikai or bankai,they will instantly revert.This works on Ressureciõn as well.

47.) Fujikaka Waze (Fatal Earths Embrace Multiply) This is much like Bakudo #43 but much stronger.This spell can hold more then one person in a prison of earth,it holds up to 5.

48.) Yunoha (Draining Web) Sort of a stronger version of Spider's Web. Much more sticky thread erupts from the caster's fingers, and the thread does not just go straight out. If it misses the target, it will loop around and wrap around the target, thus restraining the target's extremities. Though this effect is fairly gradual, anyone caught in the spell will eventually get drowsier and drowsier until they go to sleep.

49.) Chochi Higo (Kido Mirror) This spell summons a mirror like sheet of condensed reiatsu that absorbs Hado spells then fires them back twice as strong.

50.) Yannalel (Million String Conductor) Millions of reiatsu threads for around the caster and the enemy.If the victim moves even an inch,they will be caught in the threads.The threads can also be used to send fire type kido to a victim by igniting one thread with the fire,the threads then engulf in flames not causing any harm to the caster.

51.) Guijandai (Frigid Rib Cage) Drops a square cage that resembles the rib cage of a skeleton around the enemy, with skulls interspersed throughout. Though it looks simple, the bleached white bones are extremely cold to the touch- prolonged contact can result in severe injury.

52.) Shentaiko (Flower Wreath) Caster fires several thorny vines from his hands which wrap around the target and begin to bud flowers. The vines can send roots into the target (harder if target has Hierro, or high spiritual power) and can drain target's reiatsu, though none of it goes to the caster.

53.) Wahizolo (Shield of the Knights) This creates a large silver shield made of reiatsu formed together.The shield has the power to block Hado spells up to #50

54.) Wahiloroco (Shield of the Templar) This is a stronger version of Bakudo #53.It creates a large green shield made of reiatsu pressure that has the power to block Hado spells up to #60.

55.) Deishinoo (Mirrors of Trickery) A large mirror like orb made of kido energy surrounds the caster. After wards,any Kido or abilities that need reiastu that touch the mirror will be absorbed and fired back 5 times as strong.

56.) Illokoheni Sori (Black Chains Bondage Blitz) This is a far advanced version of Bakudo #34.It is usually used for much stronger enemies or those in Bankai or Ressureciõn,it summons massive chains from each side of the enemy which then wrap around them and pulls them down to the ground with great force.

57.) Darashinei Kogihetsu (5 Prison Boulders Imprisonment) Black iron like orbs of condensed reiatsu form around the enimies hands,feet,and face.The orbs are heavier then a mountain making them extremely hard to lift,however,they could be lifted by the caster with ease.

58.) Kakushitsuijaku (摑趾追雀, Summoning of the Tracking Sparrows) Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The incantation animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude.

59.) Kakushitsuijaku Meindo (Summoning of the Tracking Sparrows Relief) Tracks and locates any spiritual force the user focuses on.To activate it the user must find or create a pair Tonfa,the Tonfa will then point to the direction of the targeted thing.

60.) Heiheisokatsu (Wall of Entropy) Creates a wall of whirling reiatsu of different colors that is capable of blocking kido spells up to #70.

61.) Rikujōkōrō (六杖光牢, Six Rods Prison of Light) Summons six thin, wide beams of light that slam into a target's midsection, holding them in place. The target is then unable to move any part of their body including the parts that were not struck by the beams.

62.) Hyapporankan (百歩欄干, Hundred Steps Fence) A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile.

63.) Sajo Sabaku (鎖条鎖縛, Locking Bondage Stripes) Similar to Bakudō No. 4, but stronger, this spell binds the arms of a target.

64.) Furihaha (Sapphire Barrier) Surrounds target(s) in a giant dome shaped blue barrier.The barrier is large enough to hold up to 15 people and can defend against most attacks.

65.) Schokiheidan (Connection of the Domes) A blue orb of reiatsu forms around the caster,a "pole" like object made from reiatsu as well stretches out of the face of the orb and at the end another orb is made which the enemy is placed in.Once this is done,the enemy will be trapped and will have their reiatsu fed to the caster instantly.

66.) Reidako (Stasis of the Dome Prison) The caster will trap the target within a red dome like barrier. Inside, they will drift into a state of a coma. They will be kept like this until the spell is stopped. In order to keep the barrier up, it requires two constant fluxes of reiatsu from two powerful sources.

67.) Reidashi (Stasis of the Dome Prison) Exactly like Bakudo #66 but only requires one person but drains them severely.

68.) Raseikoji (Spiraling Sphere of Razor Wind) This is a very powerful Kido spell despite its ranking.It surrounds the enemy in spiraling sphere made of reiatsu and air.The sphere spirals at speed so amazing it creates razors that if touched will obliterate it at once.

69.) Mweiholagi (Mummies Advise) A long strand invisible of kido energy wraps around the enemy faster then the blink of an eye.The wrap completely covers the enemy and turns pale brown looking much like a mummy wrap,however,this happens because of the wrap drains the enemy of their reiatsu which then is used to burn them while inside the wrap.

70.) Shodeihaki Sou (Blood Stained Mirror) A crimson orb surrounds the caster.The orb can block melee attacks and Hado spells up to #85.

71.) Vroshi (Ghost) The caster turns pale and is can then actually phase through objects for a set period of time.Things such as kido and attacks phase through the caster as well but,this drains the caster rather much.

72.) Vroshi Sheihikai (Ghost's Travling Stream) The caster turns pale and gains the ability to phase through things or have things phase through him/her.If the caster is touched by another person,they will be grant this ability as well,however,the kido drains the caster and other individuals who touch the caster as well.

73.) Tozanshō (倒山晶, Inverse Mountain Crystal) Creates an inverted pyramid-shaped barrier around the caster.

74.) Beishain (Underground Safety) A glossy like orb of reiatsu forms around the user and or fellow allies(Maximum of 10)and then sinks into the ground.The orb then rapidly travels underground so that if the enemy tried to use some sort of attack that pierces the ground,it is a large possibility that they would miss due to the speed the orb travels.

75.) Gochūtekkan (五柱鉄貫, Quintet of 1 kan Iron Pillars) Summons five incredibly tall and thick pillars which are connected to each other by chains to pin a target to the ground.

76.) Fuutsuga (Winds Tenticles) The air around the enemy begins to wrap around them using controlled kido energy.The air then holds them down to the ground so that they cannot move an inch.

77.) Tenteikūra (天挺空羅, Heavenly Rickshaws in Silken Air) Transmits messages mentally to anyone within an area of the caster's choosing. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages. The messages can be spoken either by the caster or by another within the vicinity of the caster.

78.) Kabe Kasui (Spike Wall) Creates a giant wall in defense to stop strong enemy attacks, like the name suggests, large spikes protrude out making it difficult for enemies to break through without getting injured. It can stretch from anywhere from 2 feet to a mile and can stay active without the caster in the area. Its not hard to master, it just consumes alot of reiatsu.

79.) Yukidaruma (Snowman) Creates a giant snowman who can disperse itself into snowflakes, surround around the enemy, and reform around it, freezing it

80.) Menzaifu (Indulgence) Creates small kido particles that react and are attracted to Kido spells. When someone uses kido spells, the small particles fly over to the one who used the spell and begins to grow, absorbing the kido as well. The stronger the spell, the faster it grows until it completely encases the opponent in it.

81.) Danku (斷空, Splitting Void) Creates an energy barrier in the form of a rectangular wall. According to Byakuya, it is capable of stopping destructive spells up to #89

82.) Omeshimono Soutei (Binding Clothing) After the chant, the caster must be able to attach a small reiatsu needle to the enemy's clothing. Once it is the clothing begins to expand and then tangle the enemy up in reinforced clothing as strong as steel. This spell will not work if the opponent isn't wearing clothes however. (-_-)

83.) Vijon Ippai (Full Vision) Similar to Bakudo #77, where the caster can transmit messages to anyone in a given area of their choosing, but includes images that the caster themselves are looking at, meaning that the caster sends the other person(s) what they see.

84.) Buryoku Genkaku (Illusion Force) The caster creates a small illusion to confuse the enemy. It takes alot of energy and it doesn't last long so one must use them wisely.

85.) Masu Menzaifu (Mass Indulgence) A bigger version of Bakudo #80 Menzaifu. Its Kido particles are bigger as well as its sheer numbers.

86.) Reiakyu (Crawling Thunder) Its similar to Bakudo #4 Crawling Rope, just that the rope is replaced an electrically charged cord than binds and damages a single enemy.

87.) Gokusha (Prison Cage) After the chant, iron bars reinforced with reiatsu quickly appears around the enemy, which start to close up in a small cage. The bars are close to invincible, only extremely strong reiatsu can even hope to break these bars.

88.) Shipan Tenshi (Angel Judgement) Multiple orbs appear around the caster, they are filled with strong reiatsu and primarily revolve around the caster until they are needed to defend or attack.

89.) Ashikase Doryoukou (Shackle Weights) After the chant the caster receives two clamps, that when clamped down on an object forms a giant ball and chain. It is usually used to attach to an enemies arms or legs to severely slow down the target, but it isn't uncommon to attach it to other things.

90.) O-Kishin (Growing Plants) The caster summons plants from the ground to bind up to 5 enemies, as well as drain at their reiatsu. The plants that grows varies from caster to caster, there have been cases of tall grasses, vines, poisonous plants, even trees, and there are many more types as well.

91.) Shipan Tenrai Tenshi (Divine Angel Judgement) Multiple orbs are summoned around the caster, each with a different elemental power attached to them. 1 has fire, 1 has ice, 1 has thunder, 1 has wind, 1 has earth, 1 has light, and 1 has darkness. They revolve around the caster and are used for both offense and defense. Because it's such a high level bakudo it can deflect hado 1-97. Also, because it deflects just about all hado it can only be used for 10 minutes. Cannot block bakudo of any kind.((edit by Taco--attack is point and they fire a cero-like blast at target(can choose how many fire); defense is pointing at an attack and any orb you choose can make a shield 10ft in diameter))

92.) Ashikase Keijishobun (Shackle Punishment) Similar to Bakudo #89, just instead of 2 clamps, there are 4 of them. They are used the same way, as soon as the clamps are attached to something a giant ball and chain appears and adds on alot of weight.

93.) O-kishin Nourin (Growing Forest) It is similar to Bakudo #90, except it has a wider and bigger range of attack. It is able to bind up to 10 people.

94.) Roppon Chouin Yari (Six Sealing Spears) The caster summons six spears, that when throw with the right chant can restrict the target from doing anything. Granted that they hit.

95.) Katsu Hitotoki (Time Rip) The caster can stop time in a disred area for a short period of time.Once this is done,no other reiatsu used attacks can be preformed while time is haulted.

96.) Setsudanki (Guillotine) The targets arms are incased in a reiatsu box that weighs about 200 tons,the targets feet are in trapped in this as well,the boxes then keep the target on all fours.Afterwards,a Guillotine is formed of condenced reiatsu with the targets head in it.The Guillotine then proceeds excicution.

97.) Dokubou (Isolation Room) Creates a massive reiatsu dome that has the leangth and strength to hold 5 Captains in Bankai.The dome could be broken by using all the captains best ability on a single spot,the spot will then shatter with the rest of it following.

98.) Kurobiki (Iron Maiden) This spell takes up to five minutes to set up, in both chants and drawings on the body to summon an Iron Maiden from the earth. (no not the band) It then opens up and begins sucking up things like a vacuum, trying to get a target inside. It only accepts one person, not including clones, before it gets dragged down back into the earth to be sealed. It has only been used twice, the second time back-fired leaving the caster to be sealed away instead.

99.) Part 1. Kin (禁, Seal) Binds the arms of a target to their back like Bakudō #1, but with spiritual fabric and iron shafts. Hachigen has displayed a far stronger version that ties the target's arms on the back in addition to wrapping the spiritual fabric around the entire body, and continues to pin the target with the spiritual fabric stacked to the ground around the target with several iron shafts in an "X" shape.

99.) Part 2. Bankin (卍禁, Great seal) This spell covers the target from head to toe with spiritual fabric (First Song), stabs them with numerous metal bolts (Second Song), and then smashes them with an immense metal cube (Final Song) The full power of the seal is still unknown as Ichigo broke the first two seals before the metal cube landed on him during his Shattered Shaft training.
Incantation: First Song: Halting Fabric (初曲・止繃, Shokyoku: Shiryū). Second Song: Hundred Linked Bolts (弐曲・百連閂, Nikyoku: Hyakurensan). Final Song: Great Seal of 10,000 Forbiddings (終曲・卍禁太封, Shūkyoku: Bankin Taihō).
 

Ambrosia Faustus
Captain

Demonic Associate

6,225 Points
  • Millionaire 200
  • Streaker 200
  • Signature Look 250

Ambrosia Faustus
Captain

Demonic Associate

6,225 Points
  • Millionaire 200
  • Streaker 200
  • Signature Look 250
PostPosted: Sat Jul 13, 2013 11:24 am


Chiyudo

Chiyudo (Healing Spells):Spells that restore and or heal another near by team mate, mentally, physically, and reiatsu wise. These are usually only used by Squad Four unless One is approved by Squad Four through training sessions.


1) Suin (Rest) This spell used for small injuries such as scratches,bruises,scrapes,and pricks.Usually the first spell taught when learning Chiyudo.

2) Fuiko (Asprin) This spell works when the user places both palms on the opposite side of the targets head. The spell then takes effect releiving the target of head aches and woozyness.

3) Bellink (Band Aid) A small reiatsu bandage the size of an index finger covers the targets cut and slowly begins to heal the cut.

4) Daikuo (Mend) Small wounds that are less than 6 cm in length and 2 cm in depth. Ideal for teaching the principles behind higher Chiyudo spells.Wounds can be closed up by using reiatsu to encourage the edges of a wound to grow back together.

5) Dashuso (Venom Cage) The caster places both hands over a spot where a target has been poisoned. A reiatsu kage then surrounds the poison stopping it from spreading, but, it doesn't destroy the poison, yet, stops it.

6) Saniju (Blood Cap) If a cut gets a bit too extreme and blood begins to gush out, the caster may use this kido to place a small cap over the cut made of kido energy.This can hold the blood for a bit of time for the doctors begin to stitch the wound up.

8.) Reiatsu Shondai (Reiatsu Transaction) This is a kido spell that donates the casters reiatsu to another person. The amount of reiatsu donated depends on the users reiatsu.

10) Neis Hando (Darkend Tendan) If a team mate is infected with miniature perisite of some type,the user may send darkend tendans made of reiatsu that rip into the targets skin
casuing no physical pain,the tendans then track the perisite and absob it.Once this is done,the tendans rip back out the targets skin and abliterate destroying the infection.

15) Goheko (Reliefe) The caster uses kido energy to destroy 50% of a poisons effect by overflowing it with kido energy.

16) Sweindolo (Soft Breath) The casters breath begins to fill with reiatsu,when the breath touches burned skin or fragments,they begin to cool relieving the targeted object of pain from the burns.

17) Rattaihi (Energy String) Condenced reiatsu form together to make small strands of reiatsu strings that are mainly used for stitching up a wound.

18.) Jahashu Nomei (Focusing Barrier of Light) A green barrier surounds the target.The orb cannot be escaped easily but can be entered easily,however,when the caster uses any healing spell,Chiyudo or not,the effects of the spell will double.

20) Gahekodai (Pain Killer) This spell reuces the effect of poison by 75% easing the pain even more.

21) Tozoshinde (Frozen Reliefe) A chunk of kido energy that looks much like a block of ice covers the burned skin of a target.The burnt skin then begins to heal slowly.

24) Fui Daikou (Focused Mend) For more serious gashes and injuries.This kido heals the target by focusing kido energy into the hands and placing it over the injury.This can heal large wounds,broken bones,and small limbs such as fingers and ears.

25) Jui Juigo (Rebirth) Sends a smll shock through the targets mind instantlly waking them from a coma.

27) Dainderiu (Antidote) This kido spell destroys can heal the target of their poison by focusing kido energy into the poison,then gently lifiting it out through the targets pours freeing them of all poison.

35) Fuisho Daikou (Concentrated Mend) Used on very painful and serious injuries that may cause death.This kido requires amazing amounts of reiatsu.It heals massive gashes and wounds,it may even repair legs and arms after due time.

42) Benduko (Dragon Scale) Scales made of condenced reiatsu form around a target.The scales then begin to heal the target of all physical wounds.

96) Aseichohana (Turned Death) This is a very powerfull Saikido spell that can hela someone that is just a nudge close to death.

99) Weihashuinando (Peonix Revive) Fully revives someone from death by using every drop of reiatsu in the casters body, however the user dies afterwards.

 
PostPosted: Sat Jul 13, 2013 11:38 am


~Rules~


Soldiers: Soldiers are open to is only low kido spells. Soldier can only use low kido spell up to three times a battle.

Officers: Officers are open to all low kido spells and some of medium kido spells(lower medium ranked). Officers can only use the low kido spells five times but medium kido spells three times a battle.

Lieutenants: Lieutenants are open are all low and medium kido spells but some maximum kido spells. Lieutenants can only use the low kido spells eight times, medium kido spells five times, but maximum kido spells two times a battle.

Captains: Captains are open to all the kido spells. Captains can only use the same low kido spells twelve times, medium kido spells nine times, but maximum kido spells four times a battle.  

Ambrosia Faustus
Captain

Demonic Associate

6,225 Points
  • Millionaire 200
  • Streaker 200
  • Signature Look 250
Reply
「Profile Rules & Judgment Laws」

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum