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Heaven Vs. Hell Roleplay

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Immerse yourself in a combat driven roleplaying story between Heaven and Hell. All races are welcomed! 

Tags: Heaven, Hell, Fighting, Story, Adventure 

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I HATE YOU WITH A PASSION
Vice Captain

PostPosted: Fri Jul 12, 2013 10:29 pm


Character Profiles


Post your profiles here. These will be used for the story and any tournaments we may host. Below are some rules and guidelines to follow when submitting your profile. The rules are subject to change at any time by our Crew members.

Please keep your profiles balanced and fair! PM our Crew with questions. Do not wait for approval, if there is an issue we will message you about it.

PROFILE RULES

Banned:
gaia_nitemareleft No one may assume blood relation to Satan, God, or Kikyo. gaia_nitemareright
gaia_nitemareleft Teleporting. gaia_nitemareright
gaia_nitemareleft Shadow Portals* gaia_nitemareright
gaia_nitemareleft Vector Manipulation gaia_nitemareright
gaia_nitemareleft Gods or Demi Gods gaia_nitemareright
gaia_nitemareleft Cosmic Powers gaia_nitemareright
gaia_nitemareleft Black Holes gaia_nitemareright
gaia_nitemareleft Indestructibility gaia_nitemareright
gaia_nitemareleft Space and Time Abilties gaia_nitemareright
gaia_nitemareleft Immunity to Elements gaia_nitemareright
gaia_nitemareleft Speed Hacking gaia_nitemareright
gaia_nitemareleft Mind Control gaia_nitemareright
gaia_nitemareleft Insta-healing gaia_nitemareright
((Healing broken bones or fully limbs in one or two posts.))


Restricted:
gaia_angelleft Psionics (Psychic Effects.)- This doesn't include your control over your elements. gaia_angelright
gaia_angelleft Atomic and Molecular Manipulation gaia_angelright
gaia_angelleft Dark Matter - Only Rotten's character for story purposes gaia_angelright
gaia_angelleft Reanimation gaia_angelright


Original Characters are preferred.

If you wish to incorporate existing characters into your history you must message that person first and gain their approval.

REALM RULES

Character's are allowed to have their own realm so long as it follows the following critera. They are not allowed to amass their own personal army within their realm. They are not allowed to hide weapons of mass destruction within their realm. They are not allowed to use their realm as a way to subvert death or hide from threats. If you wish to have your own personal realm you must provide us with a description of the realm, and give the location of a static portal that anyone can use to access your realm.

*The Shadow Realm has been destroyed. Utilizing the shadows to travel is now impossible.

Update your profile when necessary.

Edit in any updates along with the date the changes were made to the original post.





Special Thanks:
Phantom_Knight_x_
Devil-Steel
DarkKingJilly
LightsOfDecember
PostPosted: Sat Jul 13, 2013 12:30 am



[[b]Character Name[/b]:] (Required)

[[b]Personality[/b]:] (Optional - though preferred.)

[[b]Appearance[/b]:] (Required)

[[b]Height[/b]:] (Required)

[[b]Weight[/b]:] (Required)

[[b]Race[/b]:] (Required)

[[b]Age[/b]:] (Required)

[[b]Allegiance[/b]:] (Heaven, Hell, Neutral, Rebel)

[[b]Powers[/b]:] (Required - if none, N/A)

[[i]Powers Information[/i]:] (Required - if none, erase)

[[b]Spells[/b]:] (Required - if none, N/A)

[[i]Spell Information[/i]:] (Required - if none, erase)

[[b]Special Abilities[/b]:] (Required - if none, N/A)

[[i]Ability Information[/i]:] (Required - if none, erase)

[[b]Weapons[/b]:] (Required - if none, N/A)

[[i]Weapon Information[/i]:] (Required - if none, erase)

[[b]Armor[/b]:] (Required - if none, N/A)

[[i]Armor Information[/i]:] (Required - if none, erase)

[[b]Equipment[/b]:] (Required - if none, N/A)

[[i]Equipment Information[/i]:] (Required - if none, erase)

[[b]History[/b]:] (Required - Does not have to be long or detailed. If your character is suffering from amnesia you must still give a history of what or who they were before they had their amnesia - regardless of whether or not the character remembers any of it. This includes any kind of mental health status.)





~The profile below is an example of a finished profile~


Mister Example

Name
Mister Example

Age
8675309

Height
5'1" (Five Foot One Inch)

Weight
155lbs

Race
Example Demon

Appearance
Mister Example is a very short, and pale demon. He has solid black eyes, and no hair. He doesn't have much muscle definition to speak of. (Links to pictures works as well. As long as you don't stretch the page you can just post the picture. A good rule of thumb is if it won't fit as your signature here on Gaia, it's probably too big.)

History
Mister Example was born in Hell and has lived there throughout the multiple wars. He was a simple merchant by day, and a thief by night that has finally decided to try and help his home by joining the fight.(Short and Sweet. Doesn't need to be anything special, but we do appreciate a little effort for your characters history. We don't need a 10 page autobiography. Just a few sentences.)

Personality
If Mister Example wasn't a demon, he would probably have been born a snake. He's not very trustworthy when it comes to possessions, and can't even hold his own in a fight. For a demon past the age of eight million, he is extremely touchy about his height.

Weapons
Stiletto Dagger

Weapon Information
Mister Example's Stiletto Dagger is thinner than most and has an enchantment placed upon it that allows it to open any lock.

Armor
A tattered cotton shirt, worn jeans, and a ratty pair of tennis shoes.

Armor Information
There is absolutely nothing special about his clothing.

Spells
Cloaking, Lace Poison, and Sleep.

Spell Information
Cloaking::Mister Example is able to use this spell to cloak his appearance, energy signature, and his scent rendering him almost completely undetectable. Doesn't cloak the sound of his footsteps, and leaves a semi-warped look to where he is. (Think active camo on a fast moving elite in Halo.)

Lace Poison::Mister Example is able to lace his weapon, and others with a high strength poison. This poison targets the victims blood cells causing them to burst rapidly, and cause the target to bleed out though the smallest of wounds. The only downside to the spell is he has to be holding the weapon to enchant it and the enchantment only last for a few seconds(1 post) so it isn't a viable combat ability. He mainly uses this to kill people in their sleep.

Sleep::Mister Example's final spell is sleep. It's a fast acting spell that causes the target to become instantly drowsy. It's all but ineffective against skilled fighters, and is never used in battle for that reason. He uses it so he can take his time after breaking into a house. (I did mention he was a snake and a thief right?)

Special Abilities
Heightened Senses, Enhanced Agility, and Enhanced Reaction Speed.

Ability Information
Heightened Senses::All of Mister Examples senses(Touch, Taste, Feel, Hearing, and Sight) are twice that of an average healthy human being. Of course most of the time he despises his heightened sense of smell due to living in the sewers.

Enhanced Agility::The main reason Mister Example chose to become a thief. He is five times faster than your average human, and that speed is one of the reasons he can get in and out of a house so quickly.

Enhanced Reaction Speed::This is the other reason Mister Example is able to get in and out of a house so quickly. When paired with his Heightened Senses he can hear or see someone coming sooner than most people and react even quicker! He either leaves before they can find him, or he prepares his sleep spell because he found a trove of goodies he isn't quite ready to leave behind.

Allegiance
Hell

I HATE YOU WITH A PASSION
Vice Captain


I HATE YOU WITH A PASSION
Vice Captain

PostPosted: Sat Jul 13, 2013 12:31 am



User Image
[Character Name:]
Inferno

[Title:]
“The Prize Figher”

[Blood Type:]
Liquid Fire. Inferno carries a rare blood type. The vary fire that created him runs though his veins. It is extraordinarily hot and looks like “burning blood”, that has a chemical reaction to oxygen.

[Height:]
6 feet

[Weight:]
180 lbs.

[Race:]
Fire Demon. Created within the fires of Hell. It is rumored that Lucifer himself created Fire Demons. This race is a dying breed, filled with half-breeds or demons that calm to carry such power. Inferno is one of the last pure fire demons left standing and is more than willing to demonstrate the power of his race.

[Age:]
Well over 3,000 years old

[Allegiance:]
He is sided with only himself.

[Personality:]
Generally, encountering Inferno can be intimidating. Especially with him wearing his infamous mask. He is a warrior and prefers to do the talking on the battlefield. He is extremely ruthless and can become very hostile. He is very aggressive when it comes to dealing with conflict and will not hesitate to extinguish the issue. He can come off very blunt due to him being an outspoken individual. For these reasons, he doesn’t play well with others. Over time, he has cooled down and has even picked up a light sense of humor. Inferno is very loyal to the few he can trust, his comrades and to friends that have survived him.

[Appearance:]

User Image


[Humanoid Form:]

Inferno is often seen in his humanoid form. It is also the only form that Inferno is seen with hair. In this form, he wears a black dark cloak, which keeps his entire body hidden, all for except his head. His face is hidden behind a gruesome mask to hide any and all emotions. Inferno's mask and cloak can both withstand his intense temperatures. The cloak it's self helps to contain the super heated plasma around him.

The mask is made out of pure carbon, in its hardest form. Layered with Boron carbide for a protective finish with strong titanium alloy outlines or otherwise small detailed features. The Mask is an ultimate protective shield, lined with horns and a few spikes. The Mask only has two openings, these are for the eyes. It also protects him from all but the strongest Psionics (psychic) attacks. The materials of this mask make it nearly indestructible.

In this form, Inferno isn't capable of taking heavy hits and or heavy damage. His humanoid body is very weak. Because of this, he surrounds himself with very powerful defenses using his abilities. His abilities allow him to pour grand amounts of energy into this fortress like defenses that also allow him to counter attack as well. If in battle while in this form, Inferno prefers to stay in one location to help preserve his energy. Moving around means moving his defenses and using more energy to keep them stable. This becomes very tiring for the Prize Fighter.

Inferno in this form is very limited, however shouldn't be taken lightly. His attacks are nothing you want to tangle with if you should make a mistake in combat.


User Image

[True Form: Stage 1:]

Uncloaked and unmasked, Inferno's true form can be revealed. Without his cloak, the natural intense heat that his body generates becomes a self-sustaining shield around his entire body. It easily reaches 3,000 degrees. With every step, the ground becomes molten rock. At this point, Inferno usually abandons most of his lava defenses in exchange for a most offensive approach.

Inferno isn't afraid to bring the battle to his opponent. He can warp his surrounding with the vary heat that protects him. His arms can morph into any weapon he sees fit. The lava from the super-heated ground can also connect to his body for added protection and or offense. While in this form, Inferno is free to attack as well as defend at the same time.

Inferno's eyes become a blazing white. His Skin is covered in a strange black substance, almost looks like he baths within ash. His veins are visible as bright orange lines engraved upon his skin. His hair is no longer hair but a strange extension as if his skin was a living flame. His skin almost looks as though it is many pieces of armor clasped upon some flaming embodiment. It is however a demonic skin and has the ability to form many horns and spikes freely. His body also has the ability to absorb other fire sources as well as taken in energy from explosions usually caused by Inferno himself.




User Image - Blocked by "Display Image" Settings. Click to show.
[img]https://i31.photobucket.com/albums/c391/onlyonesteve/inferno/Kuntimong__Demon_Lord_by_Gandharvas.jpg" />


[Ultimate Form:]

This is what nightmares are made of. This form is more of a transformation in-which Inferno becomes a monstrous juggernaut! He can achieve transformation before or after Armor form. His insides, bones and all expose themselves, pushing outward to become what you see in the picture. The skeleton of Inferno takes form and becomes his outside fusing with the Armor Form. If he isn't in his Armor Form then he takes the lava around him. Two large hook-like claws emerge from his forearms as spikes break out from his back, shoulders, and his forearms.

Inferno's skull emerges as well, while his chest fuses with the now compress lava and metals to make a nearly indestructible shield of armor on his chest, arms, back, head and thighs. The plates now fuse with carbon, completely compressed to make the perfect armor. The armor is extremely durable and has the ability to repel most attacks both energy and physical. The spikes enlarge themselves becoming very sharp and jagged while ready to rip and tear into anything daring to touch them. An aggressive aura appears in the color red throughout the entire armor. His eyes are now ablaze turning white.

His arms, raw power. His grip, enough to instantly shatter and break some of the strongest materials known. With each step, the ground breaks beneath him. He weighs well over a ton but has the ability to launch at an opponent with great speed hitting them with tremendous force. Inferno is an unstoppable walking power house!
-------------------------------------------------------

[Powers:] Inferno has a number of powers he relies on. Namely Fire Powers, Super-Heated Plasma, Earth(Lava) Powers, Energy-based Powers, The ability to sense and detect energy levels, and Chaos Energy.

Fire Powers:
Inferno has the power to use, manipulate, create, and even absorb fire (harmlessly) by sheer force of will. As long as there is air or some form of energy to ignite even a spark, Inferno can form flames anywhere and use them as he wishes. He can raise his fire to intense levels at an instant. The heat around him is natural. It breaks down rocks, soil and other ground-base elements into both magma and or lava. Inferno has no problem radically changing his surrounding environments.

How hot is the Prize Fighter: Inferno CAN generate heat around him up to over 5,000 degrees celsius easily. That is almost as hot as the surface of the sun and that is not even pushing his full ability. Inferno’s heat can even suffocate his opponent. Inferno can even use the air around him as a weapon, it is revealed that Inferno is not actually useless around water. He can split apart the water molecules in the air into the elements of hydrogen and oxygen. With this he can use his flame or even a spark to ignite the hydrogen (which is flammable) to create flames and or make them explode within the area, depending on the amount of fire and water, will decide the size of the explosion.

Absorbing foreign flames and plasma: Inferno has no trouble taking on the fire of his opponents. He not only can take in the fire and heat but the energy and plasma as well! This can increase his flames strength, amplify his temperatures but also rejuvenate his energy.

Hell's Fire: This signature flame of Inferno is his birth right ability. At the cost of pouring out a significant amount of energy, he can ignite a flame known as Hell's Fire. This flame not only completely ignore physical defenses but it burns hotter than his natural temperature. The flame threatens to consume spiritual energy or one's soul. Inferno will use this as not only a defense but an powerful offense as well. It's meant to hit the opponent and burn away their energy as well as their spirit. If dealt with right away, it's possible to recover from the damages over time.


Super-Heated Plasma
If intense temperatures and mastery over the element fire wasn't enough, this is. The Prize Fighter also fights with super-heated plasma as well! This is what Inferno uses to melt just about anything including nearly indestructible metals. He has been known to even give radiation burns as well. He can use this in the form of auras, beams, blasts, barriers, and even pour it from his body into the ground to instantly create molten rock and lava.

How hot you ask?: Can achieve over 3.6 millions fahrenheit! That exceeds temperatures hotter than the sun's surface.

Defense: The plasma field that Inferno activates immediately surrounds his body and is sufficiently hot enough to vaporize projectiles that approach him, including but not limited to bullets. He does not generally extend this flame-aura beyond a few inches of himself due to how much energy it uses.

Offense: He not only uses this to break through defenses but when using it in a high concentrated beam, it can cut through just about anything with ease. He is not afraid to lash out with it and fuze it with atomic energy for his signature blast, "The Atomic Blast".


Earth (Lava) Powers:
Fire is not the only element Inferno has mastered. Earth, namely he uses this to help his control over lava.

[Earth abilities:]Inferno can smash through rocks and even throw them with great force and speed. His main fighting style determines on rather or not he can completely take control of the area around him. The ground is one of these important requirements. As such, like fire he has the power to manipulate and move large masses of rock, ground and to some extension even metal.

[Lava:] The primary element of Inferno's defenses, Lava. Having the ability to use both Fire and Earth, Inferno can liquidity rock and even metals! Lava is usually hot (1,000 degrees celsius) but with Inferno it's more than doubled that temperature. As such, it has more versatility in battle and moves as fluid as water. Inferno doesn't have to move a muscle, it acts with the force of his will. This gives the lava better time to react and such to whatever Inferno commands. He can use it to create walls, sphere-like-defenses, projectiles, creating weapons and even for quick escapes and traps.

Inferno even uses lava to break down other elements and make more lava. His control over lava is at a level to where he can switch from offense to defense at an instant. The potential is limitless. Inferno is at his best when he is surrounded by a pool lava.


Energy-based Powers:
Inferno is an energy-consuming machine. It fuels him and gives him unnatural abilities that common fire-users don't have.

Converting: The Prize Fighter has the ability to use Chaos Energy to break down and convert other energy-based attacks and defenses.

Absorbing: Once broken and converted, he can actually absorb the energy and use it to fuel his own attacks. He can also use this raw energy to restore his own energy supply.

Offense: After taking in the energy from his opponent's attacks, he can turn around and force it back at them through means of his own attacks. Rather it be lava based, fire based or a nasty counter attack known as a chaos beam Inferno can use it towards devastating techniques.

[Defense:]Usually at the beginning of a battle, Inferno builds up his defenses while also storing up access energy. Over the course of battle, that energy supply is expanded. It is used for barriers and other such defenses and counter attacks. One of his signature techniques is known as "The Push Barrier".


[Chaos Energy:]
Chaos energy is one of the strongest energies known. It is capable of a number of incredible feats. The first is that it can convert other energies and absorb them to strengthen itself. When coming in contact with anything physical it breaks it down on a molecular level allowing it to break through even the hardest of materials with ease.

While both of these attributes of Chaos Energy are certainly terrifying, the most terrifying aspect is that anything that is hit by Chaos Energy will find small remnants of the energy on the edges of whatever still remains of what was hit. These remnants will continue to eat away at whatever was hit until nothing remains. The only way to save yourself from death if you have allowed so much as a scratch by a chaos beam is to cut away the affected area.

It is the most deadly thing in Inferno's arsenal. It is capable of consume just about any matter it comes in contact with. He can also control the amount used or released. One of these techniques he uses it to split the water into the elements hydrogen and oxygen. From there, he can use hydrogen to create explosion and ignite it from a distance. It is a destructive force in the hands of the Prize Fighter.


Sensory Abilities:
Inferno has the ability to sense other's energies signatures. With this ability, he can pin point weaknesses as well as pick up on strong attacks being charged up or in use. He can also see through decoys or clones.

Lock-On:When in battle, Inferno can lock-on to any target(s) energy source and signature. The very energy that surges through one's body for even a heart beat can be targeted. With this, it is nearly impossible to sneak up on or even trick the Prize Fighter about your location.

It is because of this, Inferno doesn't rely on his eyes. He is able to react much quicker by reading his opponent's movements through their body's energy signatures.


Inferno's Eyes:
His eyes can reflect other's eye abilities. At times their own ability is sent right back at them, or even a comrade. Their 'attack' will simply reflect off of Inferno and bounce somewhere else.


PostPosted: Sat Jul 13, 2013 12:33 am


[Character Name:] Roy Salazar

[Personality:] Roy is a kind hearted person who takes more from his mother rather than his father. He'd make an attempt to find a solution rather than act in violence. Roy will try to be as helpful as possible towards other people in need and always looks out for what is best for his comrades and will always put his himself in the line of fire before letting someone he cares about die. Roy's loyalty knows no bounds and he will display it to the fullest.

[Appearance:] Roy is a bout 5'11 with red hair and his mother's blue eyes. He is often seen wearing a black and red cloak baring Kikyo's (First Leader of Hell) symbol on the back of it. He wear light armor and carries on his forearm a special gauntlet.

[Height:] 5'11

[Weight:] 170

[Race:] Fire Demon

[Age:] N/A

[Allegiance:] Hell

[Powers:] Aside from the ability to create fire he can manipulate fire just like his mother and father before him. Roy is an expert at hand to hand combat as well. He can summon dark magic and use a bit of Kikyo's power which was given to him when he was just a boy.

[Powers Information:] Will be updated later.

[Spells:] Will be updated later.

[Spell Information:] Will be updated later.

[Special Abilities:]Will be updated later.

[Ability Information:] Will be updated later.

[Weapons:]Will be updated later.

[Weapon Information:]Will be updated later.

[Armor:] Will be updated later.

[Armor Information:]Will be updated later.

[Equipment:]Will be updated later.

[Equipment Information:] Will be updated later.

[History:]Will be updated later.

I HATE YOU WITH A PASSION
Vice Captain


Devil-Steel
Vice Captain

Demonic Sex Symbol

PostPosted: Sat Jul 13, 2013 1:06 am


User Image

[Character Name:]
Arcturus Amor

[Personality:]
Arc is a very serious person while fighting. He keeps his wits about him no matter how bad the situation is. He remains calm at all points while in battle, which is what allows him to keep his wits about him. While not in battle Arc is very laid back and calm, making friends easily. Arc is the type of person that is willing to sacrifice his own life to save the life of one of his friends.

[Appearance:]
Human Form
While Cloaked
Demon Form
Ultimate Form

[Height:]
Six Foot, Six inches (6'6")

[Weight:]
Two Hundred and Forty Pounds (240 lbs)

[Race:]
Kinzoku Demon

[Age:]
Forgotten over the years. He appears to be in his thirties.

[Allegiance:]
Neutral

[Powers:]
Gokin and Lightning.

[Powers Information:]
Arc is able to summon a special material known as Gokin. This Gokin is an extension of his soul, thus Arc is capable of manipulating it on a molecular level with nothing more than a simple thought. Gokin has an innate ability allowing it to assimilate inorganic material upon contact. If the Kinzoku Demon is willing to spend a bit more energy he can speed up the assimilation rate. Arc's blood also has trace amounts of Gokin within it as both an internal defense measure and an external countermeasure after being injured.

Arc's Gokin has a silver color to it, and is non-magnetic. It can also be a conductor or insulator as Arc deems necessary. This Gokin is a highly durable material that some even refer to as being indestructible, although that is not the case.

Although he is a Kinzoku Demon Arc also has the ability to create and command lightning. A powerful element, although he has yet to devote the proper amount of time to using it.

[Spells:]
Demon's Baptism and Demon's Fire.

[Spell Information:]
Arc can also use ritual spells such as Demon's Baptism and Demon's Fire. These are only a few of the ritual spells that he knows, but these are his most used during battle.

Demon’s Baptism: After the incantation is spoken a seal appears on the palm of each of Arc's hands. Each seal stores a chaos beam that can be fired off at a moment’s notice. Since Arc is usually seen wearing gloves, the first two seals cannot be seen.

Demon's Fire: Arc's best defensive measure. A sphere of Chaos Energy appears two feet away from the Kinzoku Demon and expands outwards destroying all that it comes in contact with. Not only does this protect him from multi-direction attacks, but since the sphere is composed of Chaos Energy it can still be used semi-offensively if his opponent is close enough to him when used.

[Special Abilities:]
An Enchantment placed upon his soul.

[Ability Information:]
Due to a recent enchantment placed upon his soul his Gokin has received a few new properties as well.

Magic Absorption: Arc's Gokin can now absorb magical based attacks. The amount of attacks that can be stored varies depending on the power of the attack stored. The most he can store at once is three attacks.. Once absorbed Arc can do one of three things with the stored attacks.

Recast: The most basic thing Arc can do with a stored attack is recast it. By spending a small amount of energy he can released the stored attack from anywhere on his Gokin to send the attack back at its caster and his allies.

Energy Absorb: He can convert the stored attack into pure energy to restore his own energy supply. He can only receive half the energy spent to cast the attack as his own energy.

Energy Expulsion: Arc has a second way to release stored attacks. This involves converted the stored attack into raw energy and then releasing the raw energy from the Gokin as a powerful explosion.

[Weapons:]
N/A

[Armor:]
Arc's usual attire is a long black cloak that covers a long sleeve black shirt, black pants, combat boots, and black gloves.

[Armor Information:]
Each piece of Arc's attire is made up solely of Gokin.

[Equipment:]
N/A

[History:]
Arc has been around for a very long time, and is the last surviving member of the Kinzoku Demon race. He knew nothing of his family and has never once tried to find out more information. He grew up alone, perfecting the use of his power. One day he decided he was done hiding in the shadows and joined Kikyo's army. It didn't take long for him to rise through the ranks of an ever weakening army, and before long Lady Kikyo sent him on a mission.

Arc had been tasked with infiltrating the group known as Cruxis. He was to gain information on all the members of Cruxis and feed that information back to Hell. While in Cruxis he saw things that infuriated him, and on more than one occasion he had to keep himself from attacking the other members. He didn't know how long he had been in Cruxis, but he had yet to learn anything of interest. Finally he found out that another member of Cruxis, An, felt that the things being done by its leader Sera were disgusting.

The demon had found an ally within the organization. Someone who felt the same as he did. They had planned on taking the organization down together and reported to the leaders of Heaven and Hell to get them to rise against Sera and Dom, the other two members of Cruxis. Upon his return to Hell Arc learned that Lady Kikyo had died, and that his old friend Oni had become the new ruler of Hell.

After conveying his information to Oni, Arc once again left Hell to meet up with An. An never showed up and Arc disappeared as well in an attempt to find out what became of him. While Arc was gone Lucas and Oni sealed away the angel Raphael, Sera, and the fire demon Inferno, Dom. After that all became quiet and Arc spend five thousand years assuming that the angel David, An, had been killed by Inferno and Raphael. Arc couldn't live knowing that the only other good member of Cruxis was gone and devoted himself to bringing his comrade back.

After five thousand years Arc decided to release the Seven Sins from their confinement in Hell and use them as a sacrifice to revive David. But before he could complete the ritual he came face to face with his old ally. Now with David back and the Sins free, Arc must do all that he can to remove the evil he freed from existence. Even if it kills him.

[Other:]
Arc has a seal burned into the center of his back that can never be healed. It is the price he paid with Abbadon to be able to use his ritual spells.

Ritual Spells Seal

Arc has had an enchantment placed upon his very soul by his comrade David. Although this enchantment would normally be useless on his soul, it has a very useful effect on his Gokin. The effect of the enchantment is passed onto all Gokin that he summons.
PostPosted: Sat Jul 13, 2013 1:07 am



[Character Name:]
Kaldari Amor

[Personality:]
Kal is extremely intelligent and makes calculated decisions in the heat of battle at a moments notice. The vampire tends to catch most small details and keep them in mind when he makes an attack, counter-attack, or even a dodge against his opponent to decrease the chances of his opponent gaining the upper hand against him. While not in battle Kal always seems to be studying each and every person he meets for some reason or another that only he knows. It seems almost impossible to figure out the methods behind his madness or the reasoning behind his actions.

[Appearance:]
Kal in human Form

[Height:]
Five Foot, Four Inches (5'4")

[Weight:]
One Hundred and Thirty Five Pounds (135 lbs)

[Race:]
Energy Vampire

[Age:]
Never kept track of and is thus unknown, appears to be in his late twenties to his early thirties.

[Allegiance:]
Neutral Information Source in Hell

[Powers:]
Kaldari's powers all stem from the same origin, his rare race. As an Energy Vampire, Kal has mastered energy in it's rawest form. Be it the energy contained within his own body, or the natural energies of the world including spiritual energy. Of course his control over energy isn't limited to his own, and the free flowing energies of the world. Being an Energy Vampire grants him the unique ability to steal energy from those around him by force. Although he is stealing the energy from those around him it is a very simple thing for him to do. He can take the energy from someone with nothing more than a simple touch.

After years of training Kaldari has learned that his energy holds the same energy stealing properties as his touch. With this knowledge Kaldari became a nearly unstoppable fighting entity. By using his own energy he is capable of stealing the energy right from his enemies attacks. Any and all energy that he steals is added back to his own, seemingly unlimited, energy supply. He can also use his energy as a poison that once it is within his opponents body forces their energy from their body at a very rapid rate. With all of these different energy stealing techniques being used at once even multiple opponents find winning very difficult as one single cut can be the deciding factor in a fight against Kal.


[Powers Information:]

Narsonia Field
This is Kal's most basic, and deadly defense. He expands his energy outwards in all directions. Any hostile entity, be it an attack or living being, that enters into this field has its energy stolen. This field effectively renders most attacks useless since the limited energy contained within them is forcefully removed upon entering the field. As for living beings within the field, they will feel their energy being sucked from them from the moment they enter the field. They will also find that focusing energy and casting spells is significantly harder than outside of the field.

Narsonia Channeling
Having the ability to store far more energy than more beings Kal is capable of channeling his energy into different parts of his body for different effects. He can increase his strength, speed, reflexes, and even his vision. The amount his characteristics are increased are directly determined by the amount of energy he uses.

Narsonia Poison
Kal also laces his weapons with his energy so that after a single cut he knows that the fight is already won. Once his energy has entered his opponents body it prevents their body from being able to contain their own energy. From the moment they are cut, their energy begins to leave their body and they have no control over it. Once the energy has left their body they can no longer utilize it, and are put on a timer. Each attack they make shortens this timer. The only hope they have of surviving it to concede to Kal and hope that he removes his energy from their body before it expels their last drop of energy killing them.


[Special Abilities:]
Kaldari's special abilities include his innate energy vampirism, and the ability to create and access pocket dimensions.

[Ability Information:]

Energy Vampirism
Upon touching an opponent Kal’s body acts like a black hole rapidly absorbing energy from his opponent as long as he is touching them. While this was once an innate ability that he had no control over, Kal has since mastered it and can choose when he steals energy from people with a touch.

Pocket Dimensions
Kal can create self sustaining pocket dimensions that he can access whenever he needs to. While most pocket dimensions he creates are only short term, he currently has one pocket dimension that he sustains for weapon storage.

[Weapons:]
Kal has a wide array of weapons that he has stored in a pocket dimension. The weapons range from partisans to double swords, but he is only allowed one type of weapon out at a time. This means that he must take the time to return his current weapon before switching to a new one.

[Weapon Information:]
The edge of all weapons is coated with Kal's Narsonia and have no other special effects, unless otherwise stated.

[Armor:]
N/A

[Equipment:]
N/A

[History:]
Kal grew up surrounded by intellectuals; mages, sages, summoners, alchemists and the like. Most of them were cold, and calculated and of course it only makes sense that Kal turned out the same way after being surrounded by them for so many years. After he left his home Kal managed to become far stronger by facing many different types of opponents that used very different tactics than those he was used to seeing back home. After years of training and ‘studying’ outside his home he returned home to challenge his old friends and allies to a training match. With his new abilities he conquered those in his home with ease and set out once again to find even more challenges than he already had before. On his travels Kal has met Holy and Unholy creatures alike. But his closest of comrades would be a pair of summoning brothers and a Kinzoku demon. Although he hasn't spoken to two of them in a long time, he now has a bussiness relationship with the other.

[Other:]
Kal’s Narsonia Eyes

Devil-Steel
Vice Captain

Demonic Sex Symbol


Devil-Steel
Vice Captain

Demonic Sex Symbol

PostPosted: Sat Jul 13, 2013 1:08 am


(U/C)

[Character Name:]
Janus 'Blizzard Incarnate' Amor

[Personality:]
Janus is a very out-spoken person. He always says exactly what is on his mind with no hint of forethought. People always thought he was rude, arrogant, or stupid because of it.

[Appearance:]
Human Form
Demon Form

[Height:]
Five Foot and Nine Inches (5'9")

[Weight:]
One Hundred and Fifty Pounds (150 lbs)

[Race:]
Ice Demon

[Age:]
Forgotten Over the Years. Appears to be 25.

[Allegiance:]
Hell

[Powers:]
Control over Water, Ice, and Wind.

[Powers Information:]
Janus has the ability to control only three elements: Water, Wind, and Ice. Janus has developed many different techniques with his powers over the years making him a worthy adversary.

He is also capable of using a more advanced form of Ice known as Hell's Ice. Hell's Ice is impervious to all forms of attack except for two, Hell's Fire and Chaos Energy.

[Spells:]
N/A

[Special Abilities:]
Cold Aura

[Ability Information:]
Being an Ice Demon, Janus is immune to cold temperatures and his body is capable of reducing the temperature of the air around him with a cold aura. This aura reaches negetive forty degrees farenheit and provides Janus with a way to have ice even in the hottest of enviroments.

[Weapons:]
N/A

[Armor:]
N/A

[Equipment:]
N/A

[History:]
Janus was born in the frozen depths of Hell long before Inferno and his brother Lance roamed around. Before Kikyo lead Hell, back in the days of the birth of the Seven Sins. Janus was recruited into Hell's Army by Lucifer personally due to his mastery over Hell's Ice. It was that reason that Janus was chosen, that single element was the key to sealing the Sins. Once the Sins had been sealed away and the Virtues created and hidden, Lucifer appointed Janus to stand guard over the Virtue of Diligence. And he has stood guard over that Virtue ever since.

[Other:]
N/A
PostPosted: Sat Jul 13, 2013 1:09 am


[Character Name:]
Oni Ukia

[Personality:]
Before his time in the Abyss, Oni was a bit bi-polar. He would swing back and forth between a calm, level headed, and sane leader into a sadistic, bloodthirsty lunatic. But after being trapped in the infinite blackness that is the Abyss left with no one other than himself to keep him company. Oni actually came out under control of his own emotions. Some might even call him, sane.

[Appearance:]
Human Form
Tiger Form
Dragon Form

[Height:]
Six Foot (6'0")

[Weight:]
One Hundred and Seventy Eight Pounds (178 lbs)

[Race:]
Half Were-Tiger and Half Were-Dragon

[Age:]
Lost track over the years, appears to be 22 or 23

[Allegiance:]
Ex-Ruler of Hell, Leader of the Rebellion

[Powers:]
Oni was once capable of summoning the elemental spirits of the realms to aid him in battle.

[Powers Information:]
Earth Summon: Gin

Fire Summon: Kamikaze

Water Summon: Morio

Wind Summon: Shiro

Light Summon: Rue

Dark Summon: Aki

Ice Summon: Aowa

Lightning Summon:Suzu

Blood Summon: Nishi

Life Summon: Asa

Zodiak Summon: Spirit - Spirit is the only one of Oni's spirits that he can merge with. While merged with Spirit Oni gains the ability to control every element, including chaos energy. As well as gaining a three times boost to all of his physical attributes.


[Special Abilities:]
After breaking the contract with his Spirits Oni was branded a traitor to the spirits. The markings that now adorn his body are the proof that he can no longer use his summons. But it seems as if the markings on Oni's body are also embued with the feelings of his summons who still wish him well. The markings on his body are imbued with seven different abilities, gifts from the summons he once used to rely on so much. So far Oni has only unlocked one of these Gifts, not knowing that the markings even harbor such wonderful things.

[Ability Information:]

Planeswalking:
The first ability that Oni unlocked, was the ability to Planeswalk. Planeswalking is what allowed him to exit the Abyss of his own desire, and now that he is free from the Abyss he can use this ability to transverse the realms as he sees fit. Of course it takes time for him to build up enough energy to open a portal to use and could never have any application in battle.


Enhanced Regeneration:
The second ability unlocked from the marking on his body. The ex-summoners body heals from all wounds received automatically. It doesn't matter how severe the wound is so long as it doesn't kill him. This ability can even regrow severed limbs in the matter of minutes.


Burst:
In summation, Burst is the ability to manipulate the world around one's own self. In essence, a person is able to channel and manipulate energy or matter in the surrounding environment. Burst has a number of forms it can take, ranging from the ability to move objects with only your mind, the power to command fire or lightning or even the ability to manifest as solid objects. Powerful Burst users are capable of unleashing absolute devastation, destroying or altering the world around them at their will. As if to counteract this, Burst puts a tremendous strain on the user, proportional to the power of their ability. In addition, breaking or even damaging the Burst, can lead to a breakdown of the mind or body or both.

Being new to using PSI energy and PSI powers, the extent of Oni's [Burst] is limited to only minor telekinesis at the moment.


Trance:
At its most basic form, it is the ability to manipulate the minds of others. So far, it has been used to read minds, "dive" into memories and force the target to see illusions. However, the possibilities for Trance go far beyond just what has been displayed so far, for instance, it is theoretically possible to completely control a target. However, there are less dangerous uses of Trance, such as being able to locate the enhanced minds of others using PSI or communicate with another PSI user/users, however unlike [Burst] waves, [Trance] thought waves are directly affected by the outside atmosphere and can be blocked by any defense in battles. In PSI combat, [Trance] is the way to counter [Burst].

Being new to using PSI energy and PSI powers, the extent of Oni's [Trance] is limited to only minor telepathy at the moment.


Rise:
Rise is used to manipulate any of the user's senses. [Rise] can be further subdivided into three types: Sense, Strength and Healing.

◾Sense-type Rise: This type increases either any one of the 5 senses or all of the 5 senses of the user (sight, hearing, taste, smell and touch) to extraordinary levels and also increases the user's reflexes.

◾Strength-type Rise: This type focuses on the user's physical body, increasing the body's physical strength, speed and endurance. It can simply be referred to as Super Human Strength.

◾Healing-type Rise: This type ties into Strength-type but focuses more towards the body's endurance. When trained properly, the user can reduce the amount of damage being taken and how long it will take for their body to recover from damage such as a large cut or bruise. There are also other types of people who can "share their rise to another person and heal their body instead of their own".

Although new to PSI energy and PSI powers, Oni has already shown great promise in using [Rise]. Specifically [Strength-Type Rise] using it in small bursts to increase only one of the three main points of [Strength-Type Rise] at a time. Strength, Speed, or Endurance. Trying to enhance more than one aspect at a time or for prolonged periods quickly expends Oni's PSI energy and puts a large strain on his mind.


[Weapons:]
His only weapons are his hands, feet, and on occasion his tail.

[Weapon Information:]
While not to dangerous in his human form, once shifted into his tiger or dragon forms, his claws pose a serious threat to any unarmored opponent.

[Armor:]
The only time Oni has any armor is when he is partially, or fully, shifted into his dragon form. Then he has his own dragon scales as armor.

[Armor Information:]
Brown dragon scales wherever he is shifted into a dragon. Highly resistant to fire and most basic forms of weaponry.

[Equipment:]
N/A

[History:]
Oni Ukia is the elder brother of Negi Ukia. Oni served Hell as an assassin that no one knew of for a long time. His orders came directly from Kikyo the leader of Hell, or from Inferno when he took over for Kikyo. He was sent on a mission with his brother but he never returned to Hell after that. Many years passed and Oni finally returned to Hell after waking up from the sealing that his brother put on him. Negi hadn't like the path that Oni had been on or the way he used his power, so Oni returned to kill his brother but upon returning to Hell he discovered that Inferno and Kikyo were both dead and that Inferno's son, Roy, was now in control of Hell.

Oni knew Roy from his time in Hell, and knew that the boy was not fit to lead. Oni fought Roy for the leadership of Hell and took control for the upcoming war with Cruxis. After a brief stint in Heaven working alongside Lucas, Oni returned to Hell where he fortified his warriors and prepared them for the war. After defeating Cruxis the warriors of Hell disappeared leaving Oni alone.

Five years had passed since the defeat of Cruxis, yet another threat rose to take their place. Someone had freed the Seven Deadly Sins, for an unknown purpose. Once again Heaven and Hell were forced to fight alongside each other to avert a sure disaster. Oni and Lucas swapped a few warriors as a show of good faith, and as a way to keep an eye on the other before setting out to recover the Virtues.

The Virtues were artifacts created to help defeat the Sins. For each Sin existed an opposing Virtue. After gathering the first Virtue and returning to Hell with it's guardian in tow as a new ally Oni sent Janus, Kira, and Roy to retrieve the second Virtue while he attended to some personal business. While Janus and the others were away Oni convened with all of his Summons, before breaking his bonds with them and being branded a traitor.

Upon the return of Janus' group Oni was found wallowing in his own sorrow, which entailed slaughtering countless potential recruits, before his brother Negi appeared before him. Negi knew what his brother had done and Oni had decided to let Negi be the one to punish him for what he had done, having all but lost his will to go on without the Summons he had called family for so long.

While his brother did beat him, he did not kill Oni but left him alive so that he would have to live with the regret of what he had done. It was clear that Janus and the others needed to speak with him about the previous mission but Oni was covered in blood, and told them to wait for him at Mjollnir while he went home to clean up. On his way to meet up with Janus and the others Oni was sent to the Abyss by Moirae just after two large explosions happened.

It was unknown to him how long he had been gone, but it didn't matter to him. Oni had returned to the realms, but for some unknown reason he appeared Kira Skyra's room in Heaven. Although and unexpected place to resurface, Oni was ready to hear about all that happened in his absence.


[Other:]
Oni can no longer summon his spirits. He broke his contract with them, and his body was marked to show that he betrayed his summons. Even though he broke his bond with his summons, they understood why he did so and imbued the markings on his body with seven different gifts.

Devil-Steel
Vice Captain

Demonic Sex Symbol


Rabid Smurf_x_
Crew

PostPosted: Sat Jul 13, 2013 10:17 am


~:'þɹɐƃʎ ɯðþµʎM':~



Name:
Wyndom Nygard

Age:
28

Race/Species:
Part human, part (Ritter)Demonion

Gender:
Male

Allegiance:
Heaven

Appearance:
Wyndom stands at 6 feet after he underwent his Ritter transformation, which also forced his body to expand to contain his extra organs and wings which he holds tightly furled inside of his body. He has crimson colored, almond shaped eyes. He wears a black shirt, which might not seem like much, but overall it is quite strong, acting like armor. He also has a belt that has energy crystals to store his electricity. He wears black pants which are much like his shirt, but with both he can move freely. He also wears black leather boots, and in his right boot he has a dagger hidden.
User Image


Armor


Shirt: Wyndom's basic armor provided by his shirt might be considered strong, but all in all it was somewhat easy to surpass. Wyndom has constructed and altered his original attire to better suit his preferences. There are three layers to his shirt now, the first, and outside layer, is simply cloth like a normal shirt. The second layer however, is made up of many small circlets much like chain-mail, however the materiel they are made of is much lighter, and almost as strong. The final layer, is a well worn leather, providing more minor protection, but mainly it is for comfort, keeping Wyndom well insulated.

Pants: His pants are made with the same concept, giving Wyndom some protection against smaller attacks, as well as being very light, allowing Wyndom to retain his free reign of motion.

Special: Wyndom has added a special effect to this armor now, creating a much more effective defense. Whereas previously his energy belt had contained his electricity inside of itself, allowing Wyndom to call upon it and manipulate it, now Wyndom can create electricity himself. The belt still contains electricity for extra boosts, but more importantly, it now channels electricity through the middle layer of the armor, acting as a barrier. If something attempted to pierce through his clothing, it would hit an electric wall and be electrocuted or stopped. The energy is sent through each individual circle, covering their openings. (Imagine the thing you blow bubbles out of.) It is a continuous circuit, and the little bit of electricity which might be lost is easily replenished each time it goes through the belt again. There is no energy drain on Wyndom at all for this, as when the energy belt loses energy, it automatically seeks out more juice from nature, recharging itself. This can be done with friction, static electricity, or just slowly drawing energy in from the outside.

Boots: Wyndom wears your basic black, leather boots. There is not anything extremely special about these aside from the dagger hidden in the right one. They are well worn, and so they offer Wyndom more mobility then a new pair would.

Gloves: These black gloves offer Wyndom added grip when holding onto his weapon, and prove to make grasping them much for effective, even in rainy or otherwise poor conditions.


Unapparent Appearances


Wings: Due to his Ritter transformation, Wyndom has gained many odd qualities - his wings being one of many. His wings are made up of black feathers with blood running through the feather stems of each and every feather, causing an eerily beautiful display of dark crimson streaking along the dark feathers.

Tail: A five foot demonic looking tail that Wyndom generally wraps around his leg to keep it hidden, while still having the option of it being easily accessible. When in use, the tip gets hardened like a rock by chemicals released by Wyndom's body - the end result being a tool or weapon which is also able to cut or simply stab into flesh, but his tail is weak to other sharp weapons. A fine slice could easily cleave it, but this won't kill Wyndom as it would rapidly form a scab before much blood is lost, and a numbing agent would be produced - like with any other wound - and then a replacement tail would begin it's reproduction in order to replace the missing limb.

Claws: On both Wyndom's hands, his finger nails can become hard like the tip of his tail, and grow out slightly in order for him to slash or stab opponents with them, of course in Ritter culture clawing attacks are simply diversions for their tail to make a killing blow - or a quick attack with his fangs in order to administer poison.

Fangs: Ritter fangs are rather long, large, and usually only serve the purpose of injecting venom into opponents. Due to the venom inside said people, Wyndom will gain rapid immunities to unknown poisons and venom, and then these are added into his volatile mixture of venom. This mixture of venom becomes powerful as they are transformed inside the venom sacks, which then make the venom and poison one powerful brew able to kill anything, but mainly focused on actually being able to eat a fallen prey; mainly by causing break down of systems, muscles, and even bones of prey. Within a matter of minutes the prey would be completely paralyzed as their nervous system, muscles, organs, and bones would begin to break down in an easy meal. Wyndom isn't a huge fan of biting people though, so you needn't worry about it too much.

Weapon(s)


Tenbatsu: Tenbatsu is around a 4 foot katana, from tip of the blade to the back of the hilt. The hilt is a nice black, but the blade is crimson. Wyndom knows very little of Tenbatsu, but he knows there's more to unlock and learn about this mysterious weapon... Wyndom received Tenbatsu from his old master, who passed away before Wyndom left to explore the rest of the world. Wyndom was once under the impression that Tenbatsu is what gave him his special powers, but now knows that it is his Ritter side which does so. Tenbatsu heightens these abilities and makes them more powerful, as well as being used as a channel or focus point to conduct his attacks, making them all the more potent.

Second sword: ---

Dagger: This is the dagger Wyndom keeps hidden inside of his right boot, and which can be used as a very helpful tool. Wyndom slips his fingers into the brass knuckle section of the hilt, so the dagger becomes either a cutting weapon or a blunt, punching weapon. One each flat side of the blade is a needle hidden in a tiny slot. Wyndom can press a button on the bottom of the hilt, firing these needles simultaneously at his opponent. It only remains accurate up to 10 feet, however if you are hit point blank the needles will easily pierce through most armors at that velocity. Make sure to watch out, because these needles are also poisoned with Wyndom's own venom!

Stakes: Newly invented to take the place of his kunai, Wyndom now carried several stakes with him to active the triangle portion of Snúa af Fate. These have angelic runes carved into the stake to allow for a stronger and sturdier technique. Resistant to most magics now, attacking the stake will most likely wind up in your attack being sucked into the stake, and intensifying its output. At the very least it will discharge the energy in the ground should it attempt to disrupt the stake or prove too powerful to convert.

Shuriken: On Wyndom's right leg the shuriken in the slots are held in pairs, each pair connected with a thin line of wire about 3 feet long. Wyndom uses these shuriken to throw at the legs of an assailant and trip them up (Similar to Batman wink ) and cut into his foes legs to maximize damage.
On Wyndom's left leg the shuriken in the slots are simply normal.

The pouch: ---


Power(s)


Electricity: His lightning abilities are incredibly strong due to the fact that he doesn't have to create it himself. Wyndom gets the electricity from the energy jewels in his belt and bracelet. As Wyndom uses the electricity from the energy jewels, his electricity tends to get weaker until he exhausts the energy within the jewels. After that, he needs to recharge them by taking energy from the environment and recharging it. After his Ritter transformation, Wyndom is capable of producing electricity himself, which has made him a more deadly foe. Wyndom is able to shoot lightning out of his body, and manipulate lightning in general. He can also continuously recharge the energy jewels during a fight by using it to absorb charged energy, however, if the jewels absorb too much energy they'll discharge, which means electricity would be forced through Wyndom's body into the ground. Thankfully, the jewels will only absorb energies by Wyndom's command. The jewels are still used by Wyndom as the means of a extra power boost to his own electricity, and allows him to perform stronger attacks that don't tax his own strength as much as they normally would without them.

Wind: After his Ritter transformation, Wyndom's air abilities are on par with his lightning abilities, and better yet, since there's air everywhere, he can't run out of it! Wyndom can do many things with his air, even boost his speed or fly. Wyndom can use the wind to force him to go even faster, each step making much larger lengths as the wind 'pushes' him along. He can also create strong, and yet very controlled, wind. Using this, he can actually fly. For example, he could force the wind to make a platform in which he could stand and actually fly around with. Wyndom can do many other things with his air abilities, perhaps you'll get to see...?

Healing: Due to his Ritter genes natural ability to heal themselves, if Wyndom gets cut or is otherwise injured, a numbing agent is immediately released to stop the pain and sterilize the wound, so that the body can better patch itself up.

Shadow Teleportation: Due to unforeseen problems, Wyndom doesn't use his shadow teleportation anymore, but instead relies on his companion to transport him from place to place. See below.

Eye Ability: After his transformation, Wyndom attained an eye ability like most Ritter. His, to be put simply, can reflect others eye abilities. At times their own ability is sent right back at them, or even a comrade. Their 'attack' will simply reflect off of Wyndom and bounce somewhere else.

Special Attack(s):


Snúa af Fate (Twisting of Fate): Some of you may remember Wyndom's original electrical treadmill, and in turn, his kunai triangle attachment to it. Well, Wyndom has now completely revolutionized it, and has yet to discover its full potential, but it is definitely much more powerful then ever before!

First off, Wyndom uses his powers to channel electricity into the ground around him in all directions, forming a 360 degree circle just beneath the surface of the ground. This is either slowly (Or rapidly) expanded until it reaches out as far as Wyndom needs it to. This can be either to encompass the entire room Wyndom is in, or what he feels is a large enough radius to cover the battlefield he is engaged on. Once complete, the electricity comes back to Wyndom, much like a treadmill. It does so insanely fast, bringing with it electrical signals which tell Wyndom where everything touching the treadmill is. Once fully extended, the circle does not move with Wyndom, but stays intact as long as Wyndom is within it's radius to supply the means to recharge/resupply the energy.
Second, Wyndom places three special stakes just outside the edges of the electrical treadmill, and once all three of them are inserted, a thin, visible beam of red light connects them all, before sinking below the ground itself. The result?:

User Image

Once this technique is completed, Wyndom can use it for a wide variety of purposes. These include but are not limited too: Gravity manipulation, strong electrical attacks, barriers, shadow control, and has even hinted at time distortion? He is still not sure of the extents himself, but he is constantly learning about it.
One might notice that small circles now encompass the stakes, as well as the circle design has changed to a star in the middle, instead of nothing. Various symbols and markings litter this new set-up, and not even Wyndom understands it all.

Clouds: Over the course of time, Wyndom normally creates clouds overhead of himself, allies, and opponents during a battle. During the first stages, they are white and rather small, but can still serve a very useful purpose. These clouds allow Wyndom instant access to whoever is beneath them, regardless of distance. Should an attack be directed at a friend, Wyndom could intervene via the cloud, intercepting it like he was actually there. However, using the clouds like this requires some focus, and takes more energy then normal, so Wyndom doesn't use this aspect all the time.
Eventually, all the clouds become darker and darker, and combine to form one giant cloud. Wyndom uses this for a myriad of attacks, and since it is directly above him and all connected, it doesn't require the same amount of energy as previously listed. Some of Wyndom's most powerful finishers come from this cloud, so be wary.


Past:


Wyndom could remember nothing of his past until his master found him unconscious in the desert at 15 years of age. Until...

""It's time for you to know the truth."

With that simple phrase, some entity with overwhelming force entered inside of Wyndom's head, and suddenly memories started swarming around. Flashbacks...a Ritter father and a human mother...their child. The toddler growing up a normal, human life. The changes taking place inside of the child due to the Ritter's dominate genes. Endless nights of suffering as a lad while his body was undergoing preparation to become a Ritter. Then, he was a teenager, his father was murdered for being a Ritter, and his mother placed a seal inside of the boy to protect his life, at the cost of her own. His body shook, and his unfinished wings and tail retracted into his body, sealed away to allow him to live a simple, normal life, with the only feature remaining to tell of his past where his crimson eyes. The youth, crying over his mothers corpse until all strength left him, and then blackness.....Awakened in a small cave, by his teacher, where the life of Wyndom began.
The memories all happened so fast, that Wyndom was unable to grasp them all at once, but as the moments went on, he began piecing together the bits. Obviously he was the child, born to a human mother, and a Ritter father, which made him 1/2 Ritter. His father was killed due to his race in a wild rampage of the villagers one night, so his mother had fled to the desert far away from the town to try and escape them. They followed her though, but before they overtook her, she blocked off his Ritter genes from taking over his human ones, to give him the hope of a human life. However, the cost of sealing the genes was her life, but there seemed to be no other choice for her at the time. She watched as her spell took effect, her son shrieking as the various Ritter traits where undone, and sucked back inside of his body. It had worked, and Wyndom had a few precious moments left with his mother before she passed away, and between the pain, grief, and seal, Wyndom fainted and remembered no more. The villagers caught up, drug away her dead body, and left the unconscious boy to die. Fate had other plans for him though, as a man found him, and took him on as his apprentice. The sealing explained his amnesia, and why he couldn't remember the first 15 years of his life before his master had found him abandoned in the outskirts of the village..."

That is the story of Wyndom, and now that he has undergone his Ritter transformation, and accepted that he is a Ritter, how will his past come into play? Will he seek out revenge on those who murdered his family, or will he continue to live out the life his Master laid before him?

PostPosted: Sat Jul 13, 2013 11:31 am


User Image

Character Name: Yasutoshi Satō
Personality: Cold, distant, uncaring to any outside of his clan.
Height: 5'11"
Weight: 147 lbs
Race: Human ((Satō Ninja, practitioner of Kemuri Sōsa))
Age: 26
Allegiance & Rank: To the Satō clan, and Earth.
Powers: Using ancient ninja techniques known as Kemuri Sōsa (Smoke Manipulation) Yasutoshi can appear as smoke, using these techniques Yasutoshi disappears and reappears in an area to keep himself from being captured, however these techniques are rather taxing and require a cool-down (1 post after activation) per use:

XXX--Smoke Bomb, a ball of smoke appears in Yasutoshi's hand of choice and he throws it at the feet of his target, which explodes into a puff of smoke, temporarily blinding the target and allowing Yasutoshi a chance to either escape or attack.
XXX--Smoke Step, Yasutoshi explodes into a puff of smoke that moves about ten feet in one direction, this can be used as a way to either avoid attacks, pass through material such as bars or grates, and close the gap by moving towards a target. While this ability is active, Yasutoshi may not attack an opponent and the opponent cannot attack him (Unless they use wind magic to redirect his movement).
XXX--Shake, Yasutoshi stands in places but appears to be moving quickly from side to side, if a projectile based attack should hit him in this state it is sent back at the original user. This ability may only reflect a single attack before Yasutoshi is forced to stop its activation, and the cool-down of all Kemuri Sōsa skills begins. This ability may be held for up to three posts if no projectiles come his way, if the limit is up and the ability doesn't reflect any projectiles than the effect stops and his cool-down for all Kemuri Sōsa abilities begins. The ability works on all types of projectiles, physical, spiritual, magical, elemental and even mental.
XXX--Steel Rain, Yasutoshi uses his arm guards to block a frontal attack in an "X" fashion, and the wrist blades protract from the arm guards before he pushes forwards and slashing downwards going into a crouching position and retracting the blades.
XXX--Steel Stake, sweeping low with his right arm Yasutoshi trips the target and positions one fist above the right pec and just below the collarbone and protracts the respective blade stabbing into the opponent in the chest, in a non-lethal location.


Weapon(s): Arm Blades
Weapon Information: Blades that start from the wrists and go back to the elbows, these blades are hidden away in his arm guards. Requires a few seconds to fully protract or retract, however Yasutoshi tends to protract them during an attack so that they are fully extended when he needs them most, he tends to retract them after one or two quick strikes.
Armour: Armoured Satō Clan Gi, Armoured Protective Ninja Mask
Armour Information: The armoured gi of the Satō clan is nothing special when it comes to direct combat, light but effective against slashing and piercing weapons this armour can not do very well against an opponent using a blunt instrument as the armour will easily bend if even impact is forced upon it. The real trick to this armour is the arm blades that are hidden away on the multi-layered arm guards, which allow for quick and easy execution if used appropriately.
Equipment: Poison Pouch
Equipment Information: A variety of poison vials stucked away in a pouch on his hip, these poisons have a variety of effects, such as weakening ones immune system, slowing their reaction time, causing extreme fatigue, and a few sleeping agents. These poisons are never used in combat, but are rather used to cause distractions or remove a single target quickly without alerting others.


History:


Yasutoshi is one of the only remaining ninjas in the world, practicing the arts of Kemuri Sōsa and participating in the various tournaments held by the head of the Satō clan, these tournaments were always to the death with only one survivor each time. He quickly rose up in the ranks due to his ruthlessness and cunning use of Kemuri Sōsa to trick his opponents or to get an advantage through quick strikes and unexpected reversals.

Like many of the children within the Satō clan, Yasutoshi was kidnapped at the young age of two, he does not know who his parents are or if they are even alive, but it matters not to him, all hes ever known was the clan and its laws. He was trained by the elder Satōs to fight and how to use the Kemuri Sōsa, after he had finished his basic training at the age of nine he was forced into his first tournament, where he, like all the children in the tournament were given one rule, "you can only leave when the only can't". Yasutoshi was lucky that he had survived the first tournament as the victor, he was then taken in to complete further training. When he reached the age of fifteen he had completed the advanced training and was given the job of being one of the Satō ninjas, this would be his life for the next eleven years.

Yasutoshi saw both sides of the Heaven vs Hell war as enemies, they were nothing more than greedy entities that wished to claim earth as their own, this would lead to the destruction of the Satō clan and would dishonour him greatly, so in response he takes up arms against both sides.

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DarkBlaven

Ruthless Loiterer

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LadyDraka
Crew

Cunning Sleuth

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PostPosted: Sat Jul 13, 2013 8:00 pm


[Character Name:] Kikyo (No Last Name)

[Personality:] Reason over Emotion, even though that was now it was in the past. After her resurrection, Kikyo is not letting her emotions get to her anymore. It has betrayed her.

[Appearance:] Kikyo

[Height:] 5'11"

[Weight:] 130lbs

[Race:] Spawn of Satan/Witch

[Age:]At least 20,000 years old, but because it is unknown how long Kikyo has been gone it is a mystery. She looks young.

[Allegiance:] Hell

[Powers:] Casting spells and Manipulating shadows and demons that obey Hell's ruler

[Powers Information:] Since Kikyo is the daughter of a very powerful witch, before she died, she has a large encyclopedia of magic to use. But she is not an expert on how to use all. Energy and shadows she can easily manipulate.

[Spells:] Her more known spells are her special abiltities

[Spell Information:]

[Special Abilities:] Darknova, Shadowmancy, Hell's Ice

[Ability Information:] -Darknova: When Kikyo is outnumbered and against enemies. She brings her hands in front of her, a dark aura coming from her hands that would continue to keep growing and growing, then it will become like a balloon. When she believes it's enough and her enemies can see because of the huge black ball, she flies into the air. And like a overfilled balloon it pops, but not only popping, but leaving it's surroundings in rubble, and her enemies in either a near non existing state to not existing anymore. The effects it has on Kikyo is, most of her power is used up in such tactic, and it takes time to build up.


[Weapons:] Sword

[Weapon Information:] Sword: 7 ft long and 2 ft wide and 2 tons (Best known weapon other than powers) No one can use the sword since it was made to only be handled by Kikyo herself.

[Armor:]
[Armor Information:]

[Equipment:] (Required - if none, N/A)

[Equipment Information:] (Required - if none, erase)

[History:] Bio: Kikyo started off as a General for Hell's Armies when the war between Heaven and Hell began. She thought she was doing her father proud, after the death of her mother, but it turned out that he did not care about her as she thought. As Kikyo began to make friends and piece with one of the ex Leaders of Heaven's Army, she killed her own father to try and make peace...but peace would not last. After centuries of dumb rules, and being the Ruler of Hell, she made up to hope for peace, another force came in and ruined the truce that both sides had. Unknown to her, there was another force that did not care about peace, only mayhem. Further into the years, she fell in love with a dark elf and gained the power of Nightshade and the shadows. But when she died, he was gone. As it last was heard, Kikyo was gone forever. Her soul, her entity was lost...or is it?

Some more History: In her younger years, she was Leader of Hell's army and fought on Earth, but she a little more light hearted and made a treaty with the Leader of Heaven; Lanerkin at the time. She also killed Lucifer to stop the war, making her Ruler of Hell (Heaven vs Hell 1) Then there was a problem with the peace keepers about 1000 years later, causing the war to start again. During this time she met her only friend, Inferno, and fought along his side. He became the commander of hell, her right hand man. Then Kikyo eventually was getting too frustrating with running all of Hell, and made a big mistake and revived Lucifer, who killed her for revenge.(Heaven vs. Hell 2) But after another 1000 years of Lucifer's rule, Kikyo was revived, but she wasn't safe. Lucifer had taken control of Inferno, but not inferno's son Roy and wife Maya. Inferno kept trying to kill Kikyo and his own son, but to save Roy's life from his father she gave up her life as Kikyo. But before she died, she gave Roy her magic and kept enough to make sure she would live as a human. Her disguised name was Emily. Very few people knew who she really was, and Roy helping her out after she saved his life, revived her to become Kikyo, Ruler of Hell, again, her powers were restored. She eventually killed her father once and for all, but instead of taking the throne, she needed to train. She gave the spot to Inferno, and after a while of training, Inferno gave her back her spot as Hell's ruler. But after a disturbing image she seen in a magical mirror she doesn't know how much longer she'll last as Hell's true leader. (heaven vs Hell 3)
[[This came from my old profile. Pardon the grammar. I've gotten a lot better since.]]
PostPosted: Sat Jul 13, 2013 11:35 pm


[Character Name:]
Kira Skyra

[Personality:]
Reckless, Protective, Outgoing, Honest.

[Appearance:] User Image

[Height:]
5'4

[Weight:]
145lbs

[Race:]
Werewolf/Weredragon (is always in human form unless transforms)

[Age:]
26

[Allegiance:]
Heaven

[Powers:]

wind/flame shape, Flame's of Emotion, Wolves sense of smell, Dragon's Strength, Dragon's breath, Wolves Gale, Dragon's Rage, Dragon scales. Werewolf Form.

[Powers Information:]

'Wind/Fire shape'

Wind Shape
Kira can control 1 construct at once, and craft it into a form of many thing's ranging any where's from spring's, disks, walls, armor, weapon's, surf boards for traveling, and many other things, This is Kira's inherited power from when he was born, and it's his most useful tool when in combat, If he creates something else via Wind Shape, then the other construct before it, vanishes.

Flame Shape
Kira can turn his Wind shape into Flame shape, a stronger and more powerful version of Wind shape, due to the increase of power by awakening his dragon side, he can control 1 Wind Shape and Flame Shape construct for a grand total of 2 construct, however, as Kira grows weaker, as does all his constructs and the more he make's the more strain he undertakes.

'Wolves sense of smell'
Kira's sense of smell is one of his greatest strength's being part wolf, and dragon, it's something he's learned over the years to be thankful for, however, there are just somethings, you just never wanna smell. Kira is able to remember scent's and or follow them if the need arise, also in the midst of battle, he can rely on his nose to never lose sight of his target, even if his eye's can't keep up.

'Dragon's strength'
Kira's strength is more that what he appears to have, since he could remember he had been a werewolf for the longest time, and recently he had acquired the power's of the dragon, that slept dormant within him, now that his power's have awoken to a degree, his skillfulness over his powers and sword are even sharper then before. Able to wield heavy weapon's skillfully, as well as with one arm, give's Kira a dangerous close range game, however, weapon's like gun's or bow's Kira is unskilled in and fair's poorly with them.

'Dragon's Breath'
Kira had gained the power of a highly useful tool, and that's the power of breathing fire as the dragon side of him had awoken, as one of the most useful tool's in his bag of tricks Kira can use it as a offense or defense tool, depending on the task at hand. Kira can put as much power into his breath attack as his body will allow him, the power he put's into the attack, the greater the range, and damage, as well as the over all size, Kira's most simplest move, is also one of his most deadly.

'Shot Gun Style Dragon's Breath'
Kira can change the 'style' of his breath to more of a shot gun like attack, by doing so causes the blast to become much much wider then his normal breath, acting instead of a flame thrower, it becomes a wide spread shot with more power behind it however with much weaker range. Kira can use this when he is in the air to rapidly change direction's and more often then not does so.

'Dragon's Rage'
Kira's blood will come to a boil as his dragon's side start's to slowly take control of his body, his rage fueling his energy reserve's it's basically his 'second wind' so to speak. Kira's flame's change from Azure to Crimson, as does his eye's the fury of the dragon being unleashed upon those that deserve it. All of Kira's ability's increase dramatically, depending how much rage he builds during the battle.

'Flame's of Emotion'
Kira's Flame's of Emotion is his clan's power, that he was born with, as his emotion's change as does his strength, rage being the main source of power that he wields but even a stronger emotion that over comes rage, would send Kira's power off the charts. Due to being born with this fiery soul, it enables Kira to use his Shape skill's without needing hand sign's or using anything in general.

FoE also cause's Kira's flame's to surround him like a flame cloak for instance, one of Kira's trademark's when he become's serious flames engulf his body, and give him a cloak of protection, this skill is completely based on Kira's emotion's and is effected by excitement, sadness, as well as other emotion's.

The skill also help's Kira read people easier, to sense if they are lying or telling the truth, not an important passive ability for most, but for Kira it's almost as powerful as a sword.

Dragon Scales
Kira's awakened power's granted him a incredibly high resist to fire, of all types, and once his body is hit with flames that are not his own, scales would appear along his skin to adsorb whatever flames are hitting him, granting him a small boon in power, making Kira strong against Wind, and stronger even still against Fire magic.

Werewolf formUser Image

Due to harnassing the power and accepting his darker side of his past, Kira has gained control of his werewolf form, no longer in a endless rage, but in utter control of that rage, to use how he sees fit.

However, due to the 'dark' side Kira had sealed away a long time ago, there always lingers a chance Kira could succumb to nearly any form of corruption, becoming the 'Dark Wolf' which is easily noticeable from Kira's normal werewolf. Kira's Normal werewolf state, would have azure blue 'fur' however the fur now has been upgraded to actual flames, which come from the 'scales' that reside under the flames themselves, bringing Kira's two monster personals together into one powerful beast.

Kira's Dark Wolf, however the flames are black as night, and is much more feral lashing out at anyone, no longer having allies or enemies.
[Spells:]
Healing wind

Healing Wind
Healing wind is Kira's only magical spell, using the cool wind and gentle heat from his flame's he can heal minor wounds to a large radius to assist himself or allies.

[Special Abilities:]
Boost - Overpower - Aerial bombs - Rave
[Ability Information:]

Freedom has a few ability's unique to it. The orb in the pummel of the sword, houses Azura, and Gram (the werewolf spirit) which increases the strength of the blade. In the HvH universe it'd rival Carnage, but in canon story, it just increases Kira's over all ability's, as well as having it's own.

Boost - As the name apply's it grants a boost to the next attack Kira unleashes, be it a sword tech or magical attack. The amount the attack gets boosted is based on the 'gauge' in the center of the sword. As the blade parries or blocks physical and magical attack's the gauge increases dependent on the power it blocked.

Overpower - Kira can use the skill Overpower, as an option select, Kira can grant the stored power to a companion as long as he is touching them, or via some form of connection, be it physical or energy or magical

Aerial Bombs - Using the power of Azura and Gram, (of their choice of course~) Kira can form orbs around the blade and launch them through the air towards a target, or as a defensive barrier. - if Boost or Overpower is used, then the speed and strength of the orbs increase.

Rave - The move that give's Freedom it's name. By absorbing the elemental energies of whatever Kira can funnel using Freedom (only time Kira has this power is by wielding the sword otherwise there's no way it'd be possible) By funneling the energies into the blade, Kira can store the power into the glyph along the blade, and once the glyph reaches 75% or more, the energies get harnessed into the blade and can either be shot or used in close combat.

Nearly all basic elements (Chaos doesnt fall into a basic elemental power so it could not be absorbed.) Can be drawn into the blade. Flames - Wind - Aqua - Earth - Darkness - Holy. The energies are stored on the glyph and once released the blade different names. I.E:If Flames and Holy were absorbed, then the attack would be known as 'Dawn's fire' the attack contains the elemental properties of whatever energy was contained, and Kira can add his own elements or strength into the attack to further boon the ability.

[Weapons:] http://wiki.guildwars2.com/images/4/49/Norn_Greatsword.jpg

[Weapon Information:]
After Azu was broken in the battle against the corrupted Inferno, Kira had reforged the mighty blade into the one known as Freedom, made from some of the strongest and more rare materials in all the realms this massive sword would be one that fit Kira, has it not only strengthened his abilities but also housed his spirit companion's being Azura, the former spirit that laid within Azu, and now Gram, the feral spirit that held Kira's feral side in check, and together the weapon and the master are one of the strongest around.

Being reforged the sword was of a raw material that is connected to his soul, and would be bound to only him to wield, and would normally be unbreakable, however if Kira was to lose his life, the sword would follow, shattering and it to dying in the process. The blade was imbued with powerful runes and upon it's forge created a glyph along the blade, giving the weapon the ability to absorb certain elemental properties to unleash the Rave attacks.

[Armor:] Light armor.

[Armor Information:] Unable to be burnt, incredibly resistant to Fire in general, supply's a light amount of defense, it's no stronger then that of jeans like material but it's as light as silk.

[Equipment:] Dragon lens'

[Equipment Information:] Goggle's that Kira wear's on his head, they were specially crafted to suit Kira, using Dragon eye's as lens' they are highly dureable and would require high about of force to break them. They enable Kira to see in the air, or in very hard to see places, In bright area's the lens' dull the amount of light to prevent getting blind, or when it's a dark area, to see better in the darkness.

[History:] Kira was requested by Lucas to join him in his war, against many foes, he and Lucas met at the arena of fighter's and since been close friends ever since that day. Currently his home resides in Heaven's realm, but Kira like the wind tends to wander on different adventure's randomly.

Currently surprised n a Mission for Lucas.

Still a work in progress.

Kira Skyra

Friendly Werewolf

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Phantom_Knight_x_
Vice Captain

Tipsy Noob

PostPosted: Sun Jul 14, 2013 11:35 am


[Under-construction]


[Character Name:] Avery Okoth Haben Naiser Zoan

[Personality:] Avery considers himself a hunter and warrior for his people whom are nomads where he comes from. He thinks a lot, but would be slow to speak if he could. This makes him seem like a quiet individual, possibly cold, maybe even arrogant, but in reality he is like any average individual. Well, that is, any average individual who has to kill to survive.

[Appearance:]

Avery(Casual)

Avery(Combat)


[Height:] 5'11


[Weight:] 172


[Race:] Noumenon Phantasma


[Age:] Sempiternal


[Allegiance:] Hell

[Powers:]Ectoplasm, Summoning, Abysmal Excise

[Powers Information:]
Ectoplasm: Avery is not particularly alive, but instead has a substance called "Ectoplasm" which runs throughout his body and gives him life; per say. This is because it animates his lifeless body, and basically it's his very essence. Thus, when it gets on other lifeless inanimate objects, some come to life and others simply come under his control. Things with life are not effected - unless of course swallowed in which case it'll make you deathly ill. Meanwhile, a consequence of this is that Avery still only has the average amount that a Human has in blood, and wounds rarely close up quickly and on their own, and generally need to be closed by Avery or another person, and thus he risks losing too much Ectoplasm and becoming inanimate until a sufficient amount of Ectoplasm is gained in order to re-animate him.

Summoning: Using an ancient and supposedly "forbidden" technique in a mixture of magic and alchemy, Avery is able to summon creatures of the like never seen before - as they are either long extinct or didn't even exist by most standards. Nevertheless~

Abysmal Excise: (The attack is shown in Avery's "casual" picture.) One of Avery's most used and basic techniques. [Working on it].


[Spells:] Summons: Enmity, Nidhogg, Pygmy, Papoose, Kthulhut

[Spell Information:]

Enmity: A lesser summoning, the Enmity for the most part uses it's strains of "hair" to move about. As it moves along, it leaves behind some in it's wake, which then make the ground, or whatever they rest on, their home. It's two greatest weaknesses are low or high temperatures. If an Enmity happens to pierces flesh with it's "hair", two things will happen. One being the first step, where the "hair" secretes a substance that causes the strain or more to be superglued to the wound. Following that it secretes an enzyme that penetrates deep into the wound to break down tissues. The Enmities are very slow and non-agile creatures; because they move their entire form via generally short strains of "hair", and at the same time lack reaction time of any kind. Though it's hairs aren't strong, and can be easily cut/torn/ripped, once 'superglued' to an individual they're practically impossible to remove, whatever else touches the strands of hair become glued to it as well. When Enmities bite down on victims, the pressure presses down on their gums, which then causes venom sacks to release a potent venom which will introduce itself into the wound and cause numbness and paralyses in the victim, but only after some time. Should the victim reach a state of being entirely paralyzed it's ultimate goal would be to get inside the victim and eat him from the inside out. Once that process is completed it uses the 'shell' of the victim until it eventually rots.

Nidhogg: The Nidhogg are another lesser summon, but are much stronger than the Enmity. For the most part, the Nidhogg are large, slimy, sticky, hard, blind, and always-reproducing, worms.. On the surface the Nidhogg are stranded, but underground they can move rapidly. They have absolutely no eyes, and rely on vibrations, sounds, smells, and taste to determine victims, threats, and other such things. Vibrations, sounds, smells, and some tastes are picked up by the hairs across their entire exoskeleton. The Nidhogg are impervious to all types of cold and heat, and can barrow to the deepest sections of the planet and through almost any kind of substance. Their jaws are able to widen to swallow a grown man's torso whole, and have enough left over for some dessert. Their jaws can bite down hard enough to make steel seem like dough. They are also able to bite down and lock their jaws so that, even if killed, their jaws won't release. Their saliva is a composition of bodily fluids and light acids in order to help break down what they eat; such as soften ores in order to eat it at a faster pace. Nidhogg are also very threatening by the fact that, if they aren't completely obliterated, large enough chunks can grow back, or re-attach itself. Another hectic problem, which made them a pestilence before they became extinct. One of their tendencies was to always be giving birth. In a second stomach, a sack grows a mushy egg which then later gets "puked" out, and as it rushes past the teeth of the mother/father, the flesh wrapping the nearly-full-grown Nidhogg tears open and releases the large baby. Nidhogg start at a length of roughly 4 feet, and can reach up to a length of roughly 25 feet fully grown.

Pygmy: The Pygmy are yet another lesser summon, and aren't worth much, either. Overall, the Pygmy seem like more Cannon Fodder than actually useful. The Pygmy are a race of creatures which look like a demented demonic monkey, but are even tinier than a baby chimp. They cannot cause much damage to anything larger than they are, or even bite as their saber-tooth like fangs are for mating fights, and their other teeth are for chewing small amounts of meat, fruit, and veggies. However, when threatened the Pygmy spring into seriously vicious behavior. When in packs, several will lead into an attack on the threat, while one or two will sit back and let loose their traditional war-cry. A screech so loud and powerful that it can be heard up to miles and miles, and so loud when only several feet away that one's eardrums can burst. When by itself, the Pygmy will usually stick to a strategy of attacking, screeching, and retreating; and maybe even taunting.


Papoose: Papoose are a species of Sentient beings. They are small men averaging 3 feet in height, and roughly only 40 pounds. They're knowledgeable beings that rarely speak, and usually stick to traditions such as science or medical physician, but both seem to go hand-in-hand with them. Avery summons one in particular whom fixes his body; one might say a personal physician. Papoose do no harm, and thus generally receive no harm. Of course, with their superior technology, no one dies amongst their people.

Kthulhut(Stage1): Kthulhut is the only one of his kind. He is a powerful summon. Kthulhut comes out in his first stage (seen in pic), where his form more or less still coming into the world. He can do no damage, nor receive any damage. He is simply a "hologram" if you will. However, once he reaches a certain amount of being brought into the world, which is usually [Kthulhut(Stage2)] where his entire upper body is done being "loaded", he can be hurt anywhere on his upper body, but can also attack back. Once he is finished [Kthulhut(FinalStage)] he can be hurt anywhere on him, but he's also much more powerful and fast moving.


[Special Abilities:]Strength, Flexibility, stamina.

[Ability Information:]
Strength, Flexibility, Stamina: Due to the fact that ectoplasm flows through out the host's body, Avery can come off extremely strong, flexible, and have unlimited stamina. Unlike most creatures who use muscles to control their body, Avery's host body is controlled entirely through a similar system to that of hydraulics. The higher the pressure of ectoplasm, the more force is applied which results in the appearance of super human strength. This technique can also be applied to his legs, which results in more force to propel himself forward and his legs being able to move faster the result would be larger gaps traversed in comparison to your average person, and with faster movement speed he is able to quickly shift from leg to leg which increases his speed even further. Due to the body being ran by ectoplasm in this fashion he has unlimited stamina, but his major weakness is his wounds don't heal up by themselves, and as he bleeds out ectoplasm he will lose all attributes before eventually losing control all together.

[Weapons:] Colada, Gae Bulg

[Weapon Information:]

Colada(Urumi): Colada is a specially designed and forged sword. It's blade is made out of Rainbow Obsidian, which is also enchanted somehow via his alchemy/magic techniques in order to become super heated as wind rushes past the blade, and so that the sword never dulls. The Obsidian is made so exceedingly sharp that, if used correctly, can cleave off limbs.

Gae Bulg(Halberd): An almost indestructible Halberd like design made from a beast's bone slayed from the world Avery hails from. Though this weapon's design is similar to that of a Halberd, it is more so called one as for reference instead of being an outright version. Gae Bulg is about 16 feet in length, with the ability to detach part of it in order to make it 10 feet in length. It has a leaf-blade tip, sporting two hooks, and just a few inches down below the tip and it's hooks lies a large crescent axe blade. On the reverse side of that, is the blunt weapon side where there's a mixture of studs and spikes. Though made out of bone, this weapon as a whole is as sharp as steel.


[Armor:] [Working on it]

[Armor Information:]

[Equipment:] [Working on it]

[Equipment Information:]

[History:]Avery was part of a nomad society - a species whom traveled from one end of the planet to the next. During a raid of an enemy species, Avery was sucked into an enemy vortex and brought into the realm of Heaven and Hell - Hell being where he wound up. Shortly after arriving, Avery ran into a ghost child, Kain, and seeing as he was the only being who could actually hear his telepathy, Avery and Kain became friends making their way through the depths of Hell before finally becoming a general under the previous leader of Hell: Oni.

Actions
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PostPosted: Sun Jul 14, 2013 11:35 am


[Character Name:] Kain

[Appearance:User Image

[Height:] 5'7"

[Weight:] 160lbs

[Race:] Shade (Human Ghost)

[Age:] 16(Before he died)

[Allegiance:] Hell

[Powers:] Renzoken Manipulation

[Powers Information:] Discovered by the Center of War and Disease at Iatus, Renzoken was discovered to be a crystal that could absorb energies and even grow based on the amount of energy absorbed. It can consume many forms of energy, even those such as “spiritual” energies no matter their origin. Unfortunately the growth of the Renzoken is largely uncontrollable except by casts/molds, but Kain on the other hand is able to directly manipulate Renzoken by his will alone by which means have not yet established. Once absorbed the energy is no longer accessible by the creator and/or the user of said energy. Should the Renzoken be introduced to too much energy or too rapidly it can and will explode, resulting in numerous fragments and shards being expelled in all directions. In its uncondensed, ‘unrefined’ state Renzoken crystal can be broken quite easily, which can result in the every being released (depending on how it was broken). On the other hand, Kain’s weapons have been designed by him with this ‘refined’ Renzoken, making them extremely difficult to destroy and unable to absorb energy any further yet very resilient to magical and energy based attacks.

[Weapons:] Crystalline Pillar, Crystalline Knuckles, Crystalline Chain, Karambits, Crystalline wire.

[Weapon Information:]

Crystalline Pillar: Kain uses refined Renzoken to create a ‘pillar’ for his main means of defense and offense. The weapon has numerous grappling points for Kain to grab onto during combat which assists in Kain’s style of using the sheer weight of the pillar. The pillar is nearly the height of Kain, while its width is exactly his width from shoulder to shoulder in order to act as a shield when necessary.

Crystalline Knuckles: Unlike the rest of Kain’s weapon line up, the knuckles are not refined Renzoken. Kain will lace his gloves with Renzoken granules which will develop into ridged crystals across the back of his hand and across his knuckles. Due to its unrefined state it can break easily when it comes into contact with another object – such as the enemy. Upon contact the crystal can shatter and coat the adversary with shards, granules or even Renzoken dust which will feed off of any energy source in order to grow. (Note that shards will also be sharp in nature)

Crystalline Chain: This weapon is an aluminum-alloy chain that is covered in a rather thin layer of Renzoken (similar to a coat or two of paint) which Kain is able to use for various purposes. Each end of the chain also has latches attached so that he can hook it onto a grapple point on his pillar.

Karambits: Kain carries with him a pair of Karambits that he can use in case of CQB that the pillar is no good for. The weapon is made up strictly of refined Renzoken crystal and are as sharp as obsidian scalpels.

Crystalline Wire: Similar to how the chain is made, Kain has a metallic wire coated in jagged and sharp unrefined Renzoken. It is not intended for combat, but rather for silent takedowns where he can get it around someone’s throat and use it to choke them out, all the while the Renzoken not only tearing through but growing inside of the wound as it feeds off the energy available.

[Armor:] Kain, shortly after becoming a leader in Hell’s army, requested armor and weapons to be made for him and Avery by a legendary Hellion armorer and weapon-smith. Kain provided Renzoken, and the smith has been adapting it to armor over time.

[Armor Information:] Kain’s armor is made up of a series of hexagon shaped Renzoken crystals that are interconnected to each-other. This all lies under his clothes, and is attached to a skin tight suit that has a gelatin layer between itself and the Renzoken armor.

[Equipment:] Inactive

[Equipment Information:] Inactive

[History:] In real life Kain was your average teen, but when the city he lived in was attacked by creatures from another world, Kain was killed in the ensuing massacre that crippled the city. Becoming a Shade in Hell, Kain was consistently pushed around by the demons who roamed the deepest depths of Hell, but then one day Kain ran into Avery. With a link into eachother's minds established, Kain and Avery went on to fight their way through the depths of Hell before finally reaching the previous leader of Hell: Oni - receiving status, both Avery and Kain were warriors for Hell, but after a recent mission they got separated. Now, Kain is alone - wandering about the streets of a city in Heaven he doesn't know.

(Update 6/27/15)

Phantom_Knight_x_
Vice Captain

Tipsy Noob


DarkKingJilly
Vice Captain

PostPosted: Sun Jul 14, 2013 11:57 am


[Name] Lucas, the Imperfect One
[Age] His physical vessel is in its mid twenties. His actual age is several hundred years old.
[Race] Nephilim; Human-Celestial hybrid.
[Allegiance] King of Heaven

[Appearance]
[X]
Electric blue eyes
Untamed blonde hair
A Celestial "beauty", what humans would perhaps see as "perfect" skin.
Height: 5'11''
Weight 175lbs
Lucas' body type is mostly muscle, toned and seasoned from countless battles and fights.

[Fighting Style]
Self taught boxing, muay thai, and jeet kune do.
Lucas is no master or expert at any style but he has taken his skills into life or death brawls. Lucas has much to learn and admits his weakest point in fighting is his hand to hand experience.

[Weapons]
None are Equipped but he is adept at wielding larger, two handed weapons.

[Equipment]
Ring of Ojyma: A golden serpentine band with a crimson red gem for an eye. This ring seals Lucas' corruptive energy and keeps it dormant and unreadable.

Brawler Gauntlets: Fingerless leather based gloves with protective armor over the back of the hand and wrist. There's a metallic plating on the back of the knuckle to help defend against blades and other weapons. The knuckles are padded to protect Lucas' fingers from hard impacts.

Unlucky Coin: Inherited from one of his closer friends, this golden coin is fabled to attract misfortune.

[Abilities]
Superhuman Capabilities: Lucas can lift up to 3200lbs with optimal conditions. His skin, bones, and muscles retain human durability but his cells have a limited extent of healing fatal and critical injuries. His stamina allows him to outperform most humans but his running speed is about average. His reaction speed has been well honed over countless hours of battle and fight experience. He can't dodge a shooting bullet outright but his responses can come out swift.

[Powers]
Photokinesis: Lucas' Celestial heritage allows him to manipulate and control light (electromagnetic wave radiation). Lucas has full mastery over the element of light and is able to control its frequency and intensity as well as manifest light constructs. With his power over light he can form lasers and photon blasts- their strength capable of increasing after charging.

[Second Skin]: Lucas' body emits a dim glowing radiance as it uses infrared waves to simulate a radar. With his Second Skin, Lucas can acquire a "sixth sense" that allows him to see his surroundings through the light laced over his skin. This ability will also act as a reactive armor, weakening in response to energy/magically based attacks.

Thermokinesis: Lucas Celestial heritage has allowed him to manipulate the thermal energy around him. Although Lucas can absorb and emit intense degrees of heat Lucas is still capable of being burned if caught off-guard.

With his control over heat, Lucas is able to rapidly expand heat to cause violent shockwaves. Lucas can also decrease the temperature around him to create frost and ice, however any ice formed is in no way under Lucas' direct control or influence.

Pyrokinesis: Through training, Lucas has been able to manifest ambient heat energy. The flames conjured can potentially reach temperatures of around 2800 F (near the melting point of iron).

Lucas is able to burst small flames to rocket himself for a quick boost of speed. Lucas' top velocity is around 35mph but this ability does not give Lucas the option to fly or hover.

Corruption: Lucas' soul is tainted with a corruptive energy. This energy assimilates and consumes other strong sources of energy, in turn "corrupting" it. Corrosive and deadly to even Lucas, the Corruption is kept sealed away with the Ring of Ojyma.

[Weaknesses]
Break in focus
Electric based attacks


[History]
To Be Edited!

Currently...
Lucas has fled to Earth with the Legendary Devil, Arc to escape persecution from the High Council. Labeled a traitor, Lucas was removed from the throne and is now plotting on reclaiming Kingdom.
Reply
History of HvH

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