|
|
|
|
|
|
Posted: Mon Jul 08, 2013 5:40 pm
Name: Shelley Nickson.
Nickname: N/A.
Age: Sixteen.
Birthday: January 21st.
Sign: Aquarius.
Gemstone: Turquoise.
Blood Type: Type AB.
Fav. Food: Coconut ice cream.
Hated Food: Zucchini.
School: Meadowview High School.
Hobbies:
Flutist - Shelley has been in a band geek since middle school. It has come to a point the girl considers it her greatest passion and can't think of living life without playing her flute. She wishes to pursue a career in music, but her father has his reservations about this, so Shelley hangs on to every moment she has in band until the time comes when she has to give it up. She practices four days out of the week in a local park because there was only so much her father could take of pwoteeet, pwoteeet before commanding she go somewhere out of the house.
Beading - Arts and crafts are Shelley's favorite activity. She especially enjoys working with beads and making items such as necklaces, key chains, phone charms, and the like. When her inventory piles up, she sells her wares online just to have some spare room. It's good cash on the side, so she does it often.
Virtues:
Philomath - Shelley has no fear of what exists beyond the horizon of those questionable and unknown to human knowledge. If given the chance, this firecracker will burst through with great elation to discover an answer unknown to herself. This has made her a philomath, as her seeking for knowledge is overcome by the amount of questions she asks herself. She misses school greatly even though she chose to drop out after her second year to take charge of her father's company. This curiosity even stems over to her social talents. Shelley adores learning things from people, curious what makes them who they are. She embraces her social curiousness openly. It is one of her greatest respects as a person.
Cheerful - Shelley's smile is like injecting a sweet, syrupy drug directly into the bloodstream. It is forever quick to bloom and slow to fade, spreading across her lovely lips like afternoon sun. Even when there is a saddening matter bringing her down, she is capable of relieving herself with a light smile. Unlike her father who curls inside the confines of his office when depressed, Shelley has an incredible forbearance against sadness. Nothing ticks Shelley off more than a depressed mess stretching a tongue about to lick their own wounds. No, she won't be one to mend them for healing but she will prep the person to take care of the scraps themselves. Sorrows to misery cannot steal away her joys of life, the barricade known as a brawny bosom keeping them at bay.
Flaws:
Selfish - When Shelley has a task tightened in her mind, she does whatever it takes to get what she wants. Her determination is unshakeable and she remains a huffy piece of work to shy away when she makes a choice. Shelley still has dreams -- some possible, some not -- but will use any means necessary to achieve them. She has been known to crack down on people who become obstacles in her path to achieve success; some even bellow she is being unfair for roughing up the weaker people. Even so, she turns up a nose and retorts her adamant trait is justified and correct. Shelley is the absolute value of one -- one for the benefit of herself.
Brutally honest - Honesty -- it can help or it can hurt. When it comes to dear Shelley, you better get used to the pain. She won't sugarcoat anything just to sweeten you up. Oh no, no. When she has something hurtful to say, she will never hold her tongue. She has grown up with a father whose tongue never knew less than a good lashing towards others. She has adopted this trait from him, never knowing that what she says is actually hurtful unless the other shows signs of it. However, her bluntness has caused her to lose great opportunities in the past. Offers towards her are retracted often for her simple expressing of a harsh opinion. She has been known to rebuke herself for what she says, but just cannot help it if something happens to slip out.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Jul 08, 2013 6:03 pm
Knight Title: Slievenamon, Page of Neptune.
Challenge: What the shell!
Uniform: Colors are identified from left to right via numbers on the Neptune swatch. This is her basic design. Totally up to artistic interpretation. I'd also like to change her hairstyle around a bit, so please make it look like this (remains orange, but without the metal band around the bun) for her powered art.
Top -- Conductor jacket with white button-up shirt: [x] (first option); jacket is color 3. The coat tails should be long enough to touch the floor. Bottoms -- Slacks: [x]; color 3. Gloves -- White gloves: [x]. Belt -- N/A. Shoes -- Button up boots: [x]; the buttons are Neptune symbols. The black parts/buttons are color 1. Shoulders -- N/A. Accessories -- White lacy cravat: [x] with a Neptune symbol for a pin at the base of the neck in color 1. Weapon --
Page: Seashell flute. It's about the size of her forearm. No magic here; can play a pretty tune, though!
Squire: Seashell flute. It's the length of her arm now. Encrusted with pearls. She can play a lengthy tune that gives a speed buff to any allies so they can run faster and dodge attacks. This effect is only active as long as Slieve is playing, and once she stops, so does the buff. She can play this tune for up to forty-five seconds.
Knight: Seashell flute. It's still the length of her arm, but now encrusted with pearls and teal jewels. She plays a more ornate form of of her squire stage's tune and can be up to a minute long. Once again, the effect is only active if Slieve is playing (stopping when she isn't playing) and only applicable to allies.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Dec 27, 2015 9:50 pm
Hi Uno! Wow your character is very cute!
I don't see anything in particular that stands out to me, as both her civilian and powered forms look good! Here's a trial stamp for you and I can't wait to see her! A GM will be by to finish up <3
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Dec 28, 2015 5:22 pm
Hey, Uno! Her civilian side is great and totally stampable; I just have one thing I want to go over for her powered side! Knight magic isn't quite like senshi magic; rather than it being used a set number of times and each attack lasting for a certain time limit, Knights draw their magic from a pool of time. They are able to stop and start their magic at will, but they can only case the magic for a total of that set of time. For squire stage, rather than be able to play two tunes at thirty seconds, her magic would be in effect for as long as she played her flute, and when she stopped playing, the magic would stop. She could either play for thirty seconds straight, or play for ten seconds, five seconds, fifteen seconds—broken up however she wanted, though the magic would never exceed her set pool limit. Because of this, the average for Squire magic is generally between thirty and forty five seconds; because this is a boost, I think it would be fine to have her magic pool at this stage last for forty five seconds. (Does the magic only affect her allies or enemies, too?) The same thing for her Knight magic—rather than two tunes that need to be played for a minute, she would need one pool of magic and one specific time frame she could channel magic. Most Knight stage magic range from 45 seconds to 60 seconds, and because this is a boost I think she could get 60! I think if you changed the wording to reflect how the Knights channel magic and adjust the durations a bit, this profile will be quick to stamp! If you have any questions or comments or make any changes, please let me know! I am excited to get your girl stamped so you can start playing!
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Dec 28, 2015 5:35 pm
Kyuseisha no Hikari Hey, Uno! Her civilian side is great and totally stampable; I just have one thing I want to go over for her powered side! Knight magic isn't quite like senshi magic; rather than it being used a set number of times and each attack lasting for a certain time limit, Knights draw their magic from a pool of time. They are able to stop and start their magic at will, but they can only case the magic for a total of that set of time. For squire stage, rather than be able to play two tunes at thirty seconds, her magic would be in effect for as long as she played her flute, and when she stopped playing, the magic would stop. She could either play for thirty seconds straight, or play for ten seconds, five seconds, fifteen seconds—broken up however she wanted, though the magic would never exceed her set pool limit. Because of this, the average for Squire magic is generally between thirty and forty five seconds; because this is a boost, I think it would be fine to have her magic pool at this stage last for forty five seconds. (Does the magic only affect her allies or enemies, too?) The same thing for her Knight magic—rather than two tunes that need to be played for a minute, she would need one pool of magic and one specific time frame she could channel magic. Most Knight stage magic range from 45 seconds to 60 seconds, and because this is a boost I think she could get 60! I think if you changed the wording to reflect how the Knights channel magic and adjust the durations a bit, this profile will be quick to stamp! If you have any questions or comments or make any changes, please let me know! I am excited to get your girl stamped so you can start playing! Thanks for the crits from both sides!
And also for the clarification. I admit, I was a tad confused, aha. How does this sound instead?
Squire: She can play a lengthy tune that gives a speed buff to any allies so they can run faster and dodge attacks. This effect is only active as long as Slieve is playing, and once she stops, so does the buff. She can play this tune for up to forty-five seconds.
Knight: She plays a more ornate form of of her squire stage's tune and it can be up to a minute long. Once again, the effect is only active if Slieve is playing (stopping when she isn't) and only applicable to allies.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Dec 28, 2015 6:04 pm
That looks perfect, thank you! Have fun playing!
|
 |
 |
|
|
|
|
|
|
|
 |
|
|
|
|
|