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SubonicXP

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PostPosted: Tue Jul 02, 2013 5:58 am


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Welcome to the Johto Safari Zone! At the Safari Zone we have begun to hold capture contests! As the name implies it is a contest to see who can catch the biggest, rarest Pokemon out there! The contest is simple, in the Safari Zone you will find many different kinds of Pokemon, from all over the world in fact! We give participants three Safari Balls to use and attempt to capture the best Pokemon they can, or you can use any three Pokeballs of their own, if you do, we do not give you any Safari Balls. [You may use one of yours and two of ours and so forth.] You are allowed to take just one of your own Pokemon into the park to use to weaken a wild Pokemon for capture, so don't let it get knocked out! Pokemon are judged on their quality, rarity, and how well the capture was roleplayed. So are you interested? Then sign up, take your Safari Balls, and hit the grass and find the best Pokemon you can!

Also, the Pokemon available is always different as there are several different areas to the Johto Safari Zone! The zone we'll be hunting in this time is the Meadow zone, a beautiful meadow filled with flowers, clean vibrant ponds, and the greenest grass one could find as the bright sun shines down on the peaceful land.

How to Participate:

The rules for the Safari Contest are simple. Pick one Pokemon to use in the contest, and when you post your character looking for a Pokemon use the random number generator to find out what Pokemon your character finds. Set the lowest number to 1 and the highest to 75. Once your post goes through, check to see what number you got, then, look at the list of available Pokemon, at the bottom of this post, to see what Pokemon appeared.

Then, in your next post once the Pokemon has been decided, begin battling it all in one post. But before you post your battle, use the Random Number generator again to see if the capture was successful, setting the lowest to 1 and the highest to 10, however, different Pokeballs have different success rates depending on what Pokemon or area you are using them on/in. Consult the list below to see what Pokeballs benefit this area.

----------


[Safari Ball] 50% Success Rate on any Pokemon.

[Pokeball] 50% Success Rate on any Pokemon.

[Great Ball] 60% Success Rate on any Pokemon.

[Ultra Ball] 70% Success Rate on any Pokemon.

[Net Ball] 80% Success Rate on Bug and Water type Pokemon, 50% on all others. (Pokemon in this region that benefit: Vulpix)

[Dusk Ball] 80% Success Rate on Pokemon found in caves, 50% on anything else. (Pokemon in this region that benefit: Mawile, Taillow, and Clefairy, found in caves.)

[Quick Ball] 80% Success Rate on your first Pokemon encountered only, 50% on all consecutive.

[Timer Ball] 80% Success Rate if it's your last Pokeball only, 50% on any prior.

[Repeat Ball] 80% Success Rate on a Pokemon if you encountered the Pokemon in your previous post, 50% if not.

[Heal Ball] 80% Success Rate on a Pokemon if you failed to capture it once already, 50% if not.

[Fast Ball] 80% Success Rate on a fast Pokemon. (Pokemon in this region that benefit: Sunflora and Azumarill.)

[Heavy Ball] 80% Success Rate on a heavy Pokemon. (Pokemon in this region that benefit: Beldum or Clefairy.)

[Level Ball] 70% Success Rate on a first stage Pokemon (Seedot, Sunkern, etc.), 50% on all others.

[Love Ball] 80% Success Rate on a Pokemon with only a single gender (Mawile, Azumarill, Nidoran [Male], etc.), 50% on all others.

For success rates of 50%, you must receive one of the following numbers from the Random Number generator to capture the Pokemon: 1, 2, 3, 4, 5

For success rates of 60%, you must receive one of the following numbers from the Random Number generator to capture the Pokemon: 1, 2, 3, 4, 5, 6

For success rates of 70%, you must receive one of the following numbers from the Random Number generator to capture the Pokemon: 1, 2, 3, 4, 5, 6, 7

For success rates of 80%, you must receive one of the following numbers from the Random Number generator to capture the Pokemon: 1, 2, 3, 4, 5, 6, 7, 8

For success rates of 90%, you must receive one of the following numbers from the Random Number generator to capture the Pokemon: 1, 2, 3, 4, 5, 6, 7, 8, 9

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As long as you still have Pokeballs you may continue to hunt and capture Pokemon until you get one you are comfortable with. If you catch a Pokemon, but then choose to catch another, you must release the first Pokemon you caught before keeping the second. Once you run out of Pokeballs your time is up and the Pokemon you last caught will be the one judged.

When everyone is done (a specified time will be given when the contest will end, regardless if others are done) all Pokemon caught will be judged. Each Pokemon will be judged individually in separate posts where a random number will be used to judge their quality, between 1 and 5 and the number it lands on will be its quality. The other stat taken into consideration is the Pokemon's rarity, its species. A rather common Pokemon like Seedot won't give as much points as a Pokemon like Scyther would give much more. However, with quality, a Seedot could beat out a Scyther.

Contestant Prizes:

Prizes will be given out to the top three contestants. The top three are allowed to either keep the Pokemon they caught, or take a prize of Snag Coins. The first place contestant may keep both the Pokemon and take the Snag Coins, if he/she so chooses to do so. Note, that the Pokemon still counts towards your rank limit.

1st place prize: 10 Snag Coins and Pokemon, if not taking Pokemon, 15 Snag Coins. Or, you may choose an evolutionary item, but you get no Snag Coins and can not keep your Pokemon.

2nd place prize: 10 Snag Coins or Pokemon.

3rd place prize: 7 Snag Coins or Pokemon.

All participants who did not place receive 3 Snag Coins as a consolation prize.

And that's it! Get out there and have fun!

Available Pokemon:

1. Buneary (2 Star rarity)
2. Buneary (2 Star rarity)
3. Azurill (1 Star rarity)
4. Cleffa (2 Star rarity)
5. Clefairy (4 Star rarity)
6. Skiploom (3 Star rarity)
7. Taillow (2 Star rarity)
8. Taillow (2 Star rarity)
9. Azurill (1 Star rarity)
10. Oddish (1 Star rarity)
11. Vulpix (3 Star rarity)
12. Vulpix (3 Star rarity)
13. Smoochum (2 Star rarity)
14. Smoochum (2 Star rarity)
15. Marill (3 Star rarity)
16. Jigglypuff (4 Star rarity)
17. Skiploom (3 Star rarity)
18. Igglybuff (2 Star rarity)
19. Surskit (2 Star rarity)
20. Surskit (2 Star rarity)
21. Zorua (5 Star rarity)
22. Azurill (1 Star rarity)
23.Igglybuff (2 Star rarity)
24. Sunkern (1 Star rarity)
25. Gloom (3 Star rarity)
26. Oddish (1 Star rarity)
27. Jigglypuff (4 Star rarity)
28. Masquerain (4 Star rarity)
29. Azurill (1 Star rarity)
30. Sunkern (1 Star rarity)
31. Buneary (2 Star rarity)
32. Breloom (4 Star rarity)
33. Mincinno (3 Star rarity)
34. Seedot (1 Star rarity)
35. Seedot (1 Star rarity)
36. Seedot (1 Star rarity)
37. Cleffa (2 Star rarity)
38. Hoppip (1 Star rarity)
39. Hoppip (1 Star rarity)
40. Mankey (0 Star rarity)
41. Sunkern (1 Star rarity)
42. Wooper (2 Star rarity)
43. Azumarill (4 Star rarity)
44. Clefairy (4 Star rarity)
45. Smoochum (2 Star rarity)
46. Sunflora (3 Star rarity)
47. Sunflora (3 Star rarity)
48. Feebas (5 Star rarity)
49. Masquerain (4 Star rarity)
50. Shiny Pikachu (6 Star rarity)
51. Sunkern (1 Star rarity)
52. Wooper (2 Star rarity)
53. Taillow (2 Star rarity)
54. Sunkern (1 Star rarity)
55. Jynx (4 Star rarity)
56. Wooper (2 Star rarity)
57.Shroomish (2 Star rarity)
58. Wooper (2 Star rarity)
59. Chansey (5 Star rarity)
60. Nuzleaf (3 Star rarity)
61.Shroomish (2 Star rarity)
62. Azurill (1 Star rarity)
63. Hoppip (1 Star rarity)
64. Taillow (2 Star rarity)
65. Mincinno (3 Star rarity)
66. Marill (3 Star rarity)
67. Hoppip (1 Star rarity)
68. Buneary (2 Star rarity)
69. Breloom (4 Star rarity)
70. Hoppip (1 Star rarity)
71. Nuzleaf (3 Star rarity)
72. Cinccino (4 Star rarity)
73. Smoochum (2 Star rarity)
74. Buneary (2 Star rarity)
75. Hoppip (1 Star rarity)
glitchedmirrors generated a random number between 1 and 75 ... 3!
PostPosted: Tue Jul 02, 2013 10:56 am


Dante would approach the Meadow Zone with a smile, three Safari balls in hand. In all honesty, he was a little surprised that he managed to make it here without getting lost. Nina sat perched on his shoulder, the Vulpix was enjoying the time out of her Pokeball, and she yipped in joy. Dante raised one hand and scratched the Vulpix behind the ears for a moment as he began to walk. "Time for us to find a new friend Nina!"

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glitchedmirrors generated a random number between 1 and 75 ... 1!

glitchedmirrors

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PostPosted: Tue Jul 02, 2013 10:59 am


Dante had barely noticed the small Azurill before it ran off. It seemed fairly young, and Dante felt bad for frightening it. He sighed, and continued on his way, searching for something a little less timid.
glitchedmirrors generated a random number between 1 and 75 ... 65!
PostPosted: Tue Jul 02, 2013 11:36 am


A young Buneary would wander up to Dante, poke his leg, and then run off. Stopping in the midst of a small group of Buneary, they would lift their paws to their mouths, giggle, and then run off. The blue-haired boy, left very confused, continued walking.

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glitchedmirrors generated a random number between 1 and 75 ... 4!

glitchedmirrors

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PostPosted: Tue Jul 02, 2013 11:39 am


Spotting the Mincinno, Dante smiled. Nina jumped down from her trainer's shoulder, but, as soon as she landed, the Mincinno ran off. Dante sighed and picked Nina up again, the Vulpix taking up her spot on Dante's shoulder again.
glitchedmirrors generated a random number between 1 and 75 ... 68!
PostPosted: Tue Jul 02, 2013 11:41 am


Dante didn't even see the Cleffa as it ran off into some bushes as Dante walked past it. Why was everything so timid today?

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glitchedmirrors generated a random number between 1 and 75 ... 49!

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PostPosted: Tue Jul 02, 2013 11:43 am


A second adventurous Buneary would poke Dante's leg and run off. Dante simply kept walking, not really caring too much about the Rabbit Pokemon's little game. He would keep walking, hoping that he'd find something new soon.
glitchedmirrors generated a random number between 1 and 75 ... 70!
PostPosted: Tue Jul 02, 2013 11:49 am


Dante would stop at a pond for a moment, taking a very short break. Said break was very short because of a sudden attack from a Masquerain. Nina managed to duck down quickly enough, but, Dante got a face full of a Gust attack. Taking the hint, Dante got up and walked away. So much for a break, eh?

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Reno Vantas generated a random number between 1 and 75 ... 72!

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PostPosted: Tue Jul 02, 2013 11:55 am


Charging into the Safari area with renewed vigor, Leslie began to attempt to locate some form of Pokemon with...things.
glitchedmirrors generated a random number between 1 and 75 ... 45!
PostPosted: Tue Jul 02, 2013 11:56 am


A Hoppip would land on Dante's head for a brief moment before floating off again in the breeze. Dante kept walking, trying to keep an eye out. Nina would've been helping as well had the Vulpix not fallen asleep.

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Reno Vantas generated a random number between 1 and 75 ... 38!

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PostPosted: Tue Jul 02, 2013 12:01 pm


Looking at the fluffy little ball of fur that appeared, Leslie was inclined to capture it before it began to act...cute. Running for her life, she hoped to find...something useful for this.
Reno Vantas generated a random number between 1 and 75 ... 32!
PostPosted: Tue Jul 02, 2013 12:05 pm


Watching a Hoppip drift by, Leslie simply continued to go along.

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glitchedmirrors generated a random number between 1 and 75 ... 61!

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PostPosted: Tue Jul 02, 2013 12:21 pm


It appeared that a Smoochum had joined in the little game that the Buneary were playing, as it ran up and tapped Dante's leg before running off. He wasn't sure what was so intriguing to the young Pokemon about poking his leg, but, it didn't really matter. They weren't doing anything to harm him, so, it was all alright.
glitchedmirrors generated a random number between 1 and 75 ... 39!
PostPosted: Tue Jul 02, 2013 12:23 pm


Dante passed by the sleeping Shroomish, not wanting to disturb its slumber.

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glitchedmirrors generated a random number between 1 and 75 ... 22!

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PostPosted: Tue Jul 02, 2013 12:24 pm


A second Hoppip would drift by, not getting Dante's attention as it floated past.
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