Alright, since this thread has been recycled I thought I should put a proper TL;DR description to try and keep everyone who's interested up to date. (Seeing as the guild discussion up and died and we've been chatting on Facebook..)
I'll try my hardest to keep this first post up to date.
So shall we begin?
Sort of Updated on 6/28/14
I'll try my hardest to keep this first post up to date.
So shall we begin?
Sort of Updated on 6/28/14
TO-DO LIST
More support Crimson roles
A TITLE
graphics
a set prize pool
achievements
Finishing up merc groups
Set up voting times
GAME MULE
Get Duri's final approval
Rough drafts of the game forum
Finalize number system
Set starting date
Prizes for achievements!
Not in that order.
A TITLE
graphics
a set prize pool
achievements
Finishing up merc groups
Set up voting times
GAME MULE
Get Duri's final approval
Rough drafts of the game forum
Finalize number system
Set starting date
Prizes for achievements!
Not in that order.
So Far in the Story...
Froggy, Duri, Lurky, Ele, and I are working together to make a summer event for the guild. Froggy Lurky and I had joined a find the killer type game a few weeks ago and found inspiration to make one of our own! Seeing as Duri is our lovely guildmaster, we thought it would be a very much recommended idea to get him involved. Ele was interested, so she's helping too.
So far we've decided that the game would be role play based and centered in Lida. It is Crimson territory, but they've opened an underground guild house. Four "young" merc groups go out to claim it as their home base, but until Crimson is pushed out, they must act under the radar. Even though they are all being careful, Crimson already knows about it and hires spies to kidnap members from the mercenary groups. (Maybe in an attempt to scare them away or maybe just for giggles.) That's what the game is based on!
The goal is to find and jail Crimson's spies before all of the mercenaries have been kidnapped!
So far we've decided that the game would be role play based and centered in Lida. It is Crimson territory, but they've opened an underground guild house. Four "young" merc groups go out to claim it as their home base, but until Crimson is pushed out, they must act under the radar. Even though they are all being careful, Crimson already knows about it and hires spies to kidnap members from the mercenary groups. (Maybe in an attempt to scare them away or maybe just for giggles.) That's what the game is based on!
The goal is to find and jail Crimson's spies before all of the mercenaries have been kidnapped!
Role List
★The Kidnappers
At least two players will have this role. Each round they PM the mule the player they want to kidnap, which is why this role play game is centered around finding out the true identity of the kidnappers and jailing them. Their main job is to evade the other players and kidnap all the other players. Their kidnappings will be written out by the hosts and the kidnappers can PM the mule to specify a type of signature for the kidnappings. In addition to the ability to kidnap, kidnappers have the option to transfer their kidnapping powers every three rounds to another player by choosing a number that will correspond to another player. This action is called, "Taint". After using "Taint", the player will no longer be a kidnapper and will be called a, "Tainter". There is no special action in this role, meaning the Tainter only has regular voting actions like the mercenaries except a Tainter has ties to Crimson. Being a Tainter means that this player will not win if the kidnappers are caught after a long duration of this game.
★The Mercenaries
This is a role everyone has even if they have a special role. The main objective for the Mercenaries is to discover and jail the true kidnappers and also Crimson minions. This role's ability is to vote out another player every single if they suspect them of being one of the kidnappers. Whoever has the highest votes, they will be jailed. When they miss a voting session or round, they will be scolded by their respective mercenary group leaders, but they will receive one strike for every voting missed. After three strikes, the truant will be sent to Red Rose Psychiatric Hospital and be disqualified from the game.
[quote"(MULE NAME)"][/quote][color=red]★[/color] I suspect [color=red](Player's Name)[/color] is the kidnapper! [color=red]★[/color]
★The Bartender
Because of this role's habitual way of tending one of the busiest bars of Lida, nothing seems to pass by without first being picked up by the Bartender. This is an investigative role that receives one clue every round. For every two rounds, the Bartender can choose a number that corresponds to each player to check if the player is Crimson aligned; this is the special action for this role.
★The Liberator
As the name implies, the Liberator can save the kidnapped every three rounds.
★The Eagle Eyes
A promising and hopeful role that chooses one fellow player each round to look over and make sure he/she is not kidnapped. If the Eagle Eye wants, he/she can protect himself/herself. However, if both kidnappers work together to kidnap the player the Eagle Eye choses to protect that round, the player will be kidnapped due to two kidnapping actions and only one Eagle Eye protective action. It is also possible for two Eagle Eyes protecting one player to ensure he/she will not be kidnapped.
★The Mistress
A seductive and charming role that finds out each role of any player by picking a number corresponding to every player. Each of her seductions happen every round and will be written out and posted in the thread.
★The Thief
This role has the ability to steal another player's role action. (The Thief cannot steal the Kidnapper’s taint action. For Psychic and Crimson’s minions, the Thief can only steal these roles voting actions.) Whomever the number it was, their actions are canceled and whoever the thief specified in the form will be what happens instead. If the thief steals a voting action of a mercenary player, the tally changes to the thief's liking and will be displayed on the public post in the thread. However in the event of the thief's victim having a special role, the thief only steals the special action, not the vote.
I steal player number 6's actions. I vote:(username) I investigate:(username) I liberate:(username) I protect:(username) I seduce: (username) I kidnap:(username) I influence:(username) I scare: (username)
Example:
Duri sends a PM to the mule and says, "I like to kidnap Lena." Also, he voted for Froggy in the thread.
However, Elon sends a PM to the mule, "I steal player number 6's actions. I vote: Duri. I investigate: Lena. I liberate: Cellar. I protect: Froggy. I seduce: Lena. I kidnap: Liney. I influence: Duri. I scare: Ele."
Duri is player number 6. Duri's action to kidnap Lena is canceled and replaced with Elon’s action because Elon stole his action choice. Instead of Lena being kidnapped, Liney is kidnapped. Although Elon stole his role action, Elon only could steal his special action, not his voting action.
However, Elon sends a PM to the mule, "I steal player number 6's actions. I vote: Duri. I investigate: Lena. I liberate: Cellar. I protect: Froggy. I seduce: Lena. I kidnap: Liney. I influence: Duri. I scare: Ele."
Duri is player number 6. Duri's action to kidnap Lena is canceled and replaced with Elon’s action because Elon stole his action choice. Instead of Lena being kidnapped, Liney is kidnapped. Although Elon stole his role action, Elon only could steal his special action, not his voting action.
★The Arsonist
This role will have the ability to influence one player each round to carry out a doubling in their role action(s) for that round. They can do this by sending a PM of a number that will correspond with each player.
★The Freak
This role will have the ability to terrify another player to the point of not being able to do their role action(s) for that round. They can do this by sending a PM of a number that will correspond with each player.
★The Psychic
This role will be able to choose a number each turn and learn who that number belongs to. (I.E. the psychic messages the mule "I wish to see number 6" and the person the number belongs to is Duri. The psychic then learns that number 6 belongs to Duri.)
Crimson Minions
These Crimson Minions can be seen as support roles to help the cause of the kidnappers.
★The Herring
This role acts as a decoy for the kidnappers, so the special action that comes with this role is the ability to send out one fake clue for two rounds. The Herring must PM the mule when the time comes of something along the lines of, “I want to send a fake clue out”.
★The Surgeon
This role can convert other players into Crimson minions every five rounds by choosing a number that correspond to each player and PMing that number to the mule. Players will keep their special actions but are aligned with Crimson.
★The Framer
A Crimson support role that frames other players as being Crimson for every two rounds. If an investigative role investigates the same number as the Framer frames, the number/player will show up as Crimson no matter what for the investigator. (FOR THAT TURN ONLY!)
What We Do With Inactive Players
Inactive players will be subjected to being removed from the voting process and being shipped to the Red Rose Psychiatric Hospital. Inactive players are deemed too unstable to be a part of traditional legal interactions. There is not a rescue from this state, given that we will try to be as lenient as possible in the first place. Maybe with extensive discussion with moderators and a unanimous vote, a person can be returned to play with a "new medication" to stabilize their minds.
Mercenary Groups & Leaders
Each player will be put in a mercenary group, which marks as their alliance. You see, people playing these types of games aren't going to be very good about making alliances and sometimes they're floaters. Even though people will be in an alliance, they won't know who's in it.
We dress up as the NPCs we pretend to be. These NPCs are the leaders of each mercenary group.
★The Midnighters*Duri*
Short Description:
A bro only mercenary group.
Possible cover of being a band.
Leader
★The Belles *Froggy*
Short Description:
The Belles is not a mercenary group scouting for outside or inner beauty.
Possible cover of being saloon owners/employees.
Leader Edaline Sterling was always fascinated by the saloon atmosphere that she one day saved enough money from dancing and stage acts to buy one. She named it, "Las Flores", to pay homage to her teacher who taught her everything about saloons and killing people.
★The Jokers *Kii*
Short Description:
A laid back group who's leader has an odd habit of nicknaming his members after cards in a playing deck.
Possible cover of professional poker players/gamblers.
Leader Finley Blair has always had a deep connection with cards, but it wasn't until he won $1,000 out of his father that he even imagined playing it big. Even though he uses playing cards now, he's still extremely attached to his Yu-Gi-Oh deck.
★The *Lena*
Short Description:
Leader
We dress up as the NPCs we pretend to be. These NPCs are the leaders of each mercenary group.
★The Midnighters*Duri*
Short Description:
A bro only mercenary group.
Possible cover of being a band.
Leader
★The Belles *Froggy*
Short Description:
The Belles is not a mercenary group scouting for outside or inner beauty.
Possible cover of being saloon owners/employees.
Leader Edaline Sterling was always fascinated by the saloon atmosphere that she one day saved enough money from dancing and stage acts to buy one. She named it, "Las Flores", to pay homage to her teacher who taught her everything about saloons and killing people.
★The Jokers *Kii*
Short Description:
A laid back group who's leader has an odd habit of nicknaming his members after cards in a playing deck.
Possible cover of professional poker players/gamblers.
Leader Finley Blair has always had a deep connection with cards, but it wasn't until he won $1,000 out of his father that he even imagined playing it big. Even though he uses playing cards now, he's still extremely attached to his Yu-Gi-Oh deck.
★The *Lena*
Short Description:
Leader
Character Skeleton
(OPTIONAL TEKTEK HERE PLEASE)
User name: (Your full user name spelled correctly)
Preferred Merc Group: (Pick a mercenary group you like the best)
1st Choice: (What's your first preferred role for your character?)
2nd Choice: (What's your second preferred role for your character?)
Character name: (Self-explanatory)
Gender: (Self-explanatory)
Race: (Is your character human or something else?)
Age: (How old is your character?)
Height: (How tall is your character?)
Build: (Lean, Muscular, ect.)
Weapon: (Can be anything, really.)
Likes: (What does your character like?)
Dislikes: (What does your character dislike?)
Theme song(s): (What songs match your character?)
Personality: (Describe your character's personality in one to two paragraphs!)
Appearance: (Describe your character's appearance in one to two paragraphs!)
Achievements
★"Best Plot"
██★Where a player must actually submit their game play and plans to the mule. However, these plans must be successful! (Awarded at the end of the game)
██★Prize -
★"A Mole in One"
██★A player became a spy and a successful one at that. Player must submit game play to mule.
██★Prize -
★"Politician"
██★A player was the best at persuading the votes and opinion.
██★Prize -
★"Sherlock Holmes"
██★This player was on the right track of the identity of the kidnappers even if no one listened to them.
██★Prize -
★"The Finest Cut of Angus"
██★Kidnappers decide to come together and override two or more rescues on a single person to still manage to kidnap them! Someone really wanted that Angus.
██★Prize -
██★Where a player must actually submit their game play and plans to the mule. However, these plans must be successful! (Awarded at the end of the game)
██★Prize -
★"A Mole in One"
██★A player became a spy and a successful one at that. Player must submit game play to mule.
██★Prize -
★"Politician"
██★A player was the best at persuading the votes and opinion.
██★Prize -
★"Sherlock Holmes"
██★This player was on the right track of the identity of the kidnappers even if no one listened to them.
██★Prize -
★"The Finest Cut of Angus"
██★Kidnappers decide to come together and override two or more rescues on a single person to still manage to kidnap them! Someone really wanted that Angus.
██★Prize -
Rules
This is where we'll start complying rules.
Role play/Entry Rules
★For entry into this game, your entry forms must be quoted by either a game host or a game moderator saying that you have been accepted.
★Game hosts and game moderators have the right to critique and force change upon any players' entry/character forms if form items are abused.
██★All characters should be original.
██★Character races need to be checked by a host or mod. They have the right to critique it or force change. This is an attempt to prohibit too generic races, races that are mixes of other races, and races from movies, comics, and books.
★Everyone has to follow Role play Guidelines
★Post formats are fine; however, if art in a post format has been taken from the artist without his/her permission, we will ask you to take it off.
★Game hosts and game moderators have the right to critique and force change upon any players' entry/character forms if form items are abused.
██★All characters should be original.
██★Character races need to be checked by a host or mod. They have the right to critique it or force change. This is an attempt to prohibit too generic races, races that are mixes of other races, and races from movies, comics, and books.
★Everyone has to follow Role play Guidelines
★Post formats are fine; however, if art in a post format has been taken from the artist without his/her permission, we will ask you to take it off.
Game Play Rules
★Game hosts and game moderators have the right to disqualify and ban any person for either one reason or a number of reasons depending on the severity of the rule break(s) or situation.
★Game hosts and game moderators have the right to change the rules at anytime. Players will be notified of changes.
★Game hosts have the right to not accept a player's vote if the vote form is filled out incorrectly since the form is provided.
★Be kind or courteous of other players, game hosts, and game moderators.
★No mules can be used by players, unless players ask with a reason.
★Players cannot: screenshot anything related to the game and quote or forward any PMs from game hosts and game moderators.
★No bribery of whatsoever to players, game hosts, and game moderators.
★If the kidnappers are caught early in the game or players are offtrack, game hosts have the right to change and reassign ALL of the roles of each and every remaining players.
★If there are any role disputes or just disputes, game hosts will solve these disputes as fair as possible. It may lead to private random number generator or a single post by a game host to drop the argument.
★Anonymous gifts with strange messages are encouraged.
★If there are any questions or comments, please PM the (name) mule.
★Just have fun and meet new people.
★Game hosts and game moderators have the right to change the rules at anytime. Players will be notified of changes.
★Game hosts have the right to not accept a player's vote if the vote form is filled out incorrectly since the form is provided.
★Be kind or courteous of other players, game hosts, and game moderators.
★No mules can be used by players, unless players ask with a reason.
★Players cannot: screenshot anything related to the game and quote or forward any PMs from game hosts and game moderators.
★No bribery of whatsoever to players, game hosts, and game moderators.
★If the kidnappers are caught early in the game or players are offtrack, game hosts have the right to change and reassign ALL of the roles of each and every remaining players.
★If there are any role disputes or just disputes, game hosts will solve these disputes as fair as possible. It may lead to private random number generator or a single post by a game host to drop the argument.
★Anonymous gifts with strange messages are encouraged.
★If there are any questions or comments, please PM the (name) mule.
★Just have fun and meet new people.
