[]| P E R S O N A L I N F O R M A T I O N Name: Alexander Maximillian Pembridge (Alex or Amp for short) Age: 18 Height: 5'10 Weight: 149 lb Race: Human Personal Weakness: Ranged Fighting, and any type of magic that slows movements and/or paralyzes the body Personal Strengths: Close ranged fighting (hand-to-hand combat, boxing, wrestling, sword fighting, etc.), Burning Knuckler magic Personality: Alex is a guy who likes to have fun whenever he can and is nice to almost everyone he meets. He stands up for anyone and everyone, unless they're a bad person. Alex also knows how to read a situation and act accordingly. (He can get sad, angry, overjoyed, etc. like normal people, he is just happy a lot of the time) Likes: winning, meeting nice people, having fun Dislikes: losing, jerks/bullies, evil, darkness Theme(s): Main Theme: The Fighter - Gym Class Heroes Sad Theme: Scars - Papa Roach Training/Sparring Theme: B.O.B. - Outkast Battle Theme: Headstrong - Trapt
[]| G U I L D I N F O R M A T I O N Guild: Frozen Scales Rank: Mage Guild Mark Location: Left Wrist Mark Color: Dark Crimson Red
[]| S T A T S Hit Points: 3,300 Mano Limit: 300
[]| M A N O I N F O R M A T I O N Mano Slots: 50 / 50 Primary Mano: Destroyer Mano Attacks: Burning Knuckles Magic (see below)
[]| S P E L L S Burning Knuckles
Mano Name: Burning Knuckles: Strong Arm
Mano Description: Using a special type of Mano (which will be explained when i create my character), the castor of this ability strengthens their muscles and boosts their strength to superhuman levels.
Rank C
Mano Name: Burning Knuckles: Fire Storm
Mano/Weapon Description: A spell that changes the temperature in the immediate vicinity to 100°F. The temperature decreases by 1° for every post (from anyone).
Rank C
Mano Name: Burning Knuckles: Battle Gear
Mano/Weapon Description: This spell, when it's cast, tightens the muscles directly under the casters skin, which strengthens their defensive properties without armor.
Rank C
Mano Name: Burning Knuckles: Rabbit Punch
Mano Spell Description: Using a special type of Mano (which will be explained when i create my character), while under the effects of "Burning Knuckles: Strong Arm," if the caster off this spell lands a punch, the air around the casters fist condenses into 5 points in the shape of a star. These pressurized points of air then force themselves into the area around the casters fist, each force bringing the same force of the punch itself. This happens so quick that the opponent registers it as if the caster delivered six punches at the same time.
Rank: Rank B
Mano Name: Burning Knuckles: Hell-Fire
Mano/Weapon Description: A spell that changes the temperature in the immediate vicinity to 150°F. The temperature decreases by 2° for every post (from anyone). The caster us unaffected by the heat.
Rank: Rank B
Mano Name: Burning Knuckles: Lead Skin
Mano/Weapon Description: A spell that tightens the muscles just beneath the skin of the caster, strengthening their defensive properties to that of thick, solid lead.
Rank B
Mano Name: Burning Knuckles: K.O. Force
Mano Spell Description: Using a special type of Mano (which will be explained when i create my character), while under the effects of "Burning Knuckles: Strong Arm," the casters speed, and stamina are doubled; his lungs are strengthened so that he can breath in more air, and the casters fists, with the sudden boost, catch on fire. Basically it makes him a monster of a fighter (as in stat wise, personal skill plays a big part in the actual fighting part).
Rank A
Mano Name: Burning Knuckles: Wildfire Inferno
Mano Spell Description: When this spell is cast, the heat in the surrounding area is absorbed by the caster, dropping the temperature to a cool 50°F. The casters body, because of the heat they absorb, appears to be on fire and the heat energizes their body enough to boost their speed.
Rank A
Mano Name: Burning Knuckles: Diamond Jaw
Mano/Weapon Description: A spell that tightens the muscles just beneath the skin of the caster, strengthening their defensive properties to that of diamond.
Rank A
A bit of an explanation of what "Burning Knuckles" magic is:
Burning Knuckles magic originally was a combination of Wind Magic and Fire Magic, that was cast upon oneself to boost their offensive properties. However, after many years of development on this magic, it has evolved into a completely separate form of magic apart from its wind and fire components. It still utilizes those elements however. Using the wind part, it can deal extra damage (I.E. Burning Knuckles: Rabbit Punch), and can even manipulate the oxygen that red blood cells carry throughout the body to strengthen muscles (Burning Knuckles: Strong Arm, Burning Knuckles: Battle Gear). The fire component still acts as a way to get in extra damage, but it also boosts other stats that were unaffected by the wind component (basically everything else).
[color=crimson][align=center][size=18][b]Alexander M. Pembridge[/b][/size][/align] [align=center][size=9][i]- The Fist of Fire -[/i][/size][/align]
[align=right][size=9]You really wanna' see me fail? Good luck. You have a better chance with freezing hell![/size][/align][/color] [imgright]http://i634.photobucket.com/albums/uu61/XIII_Roxas_Sora_XIII/swirl_border2copy.png[/imgright]
[spoiler] [size=9][]| S T A T S [b]Hit Points:[/b] 3,300 [b]Mano Limit:[/b] 300[/size]
[size=9][]| M A N O I N F O R M A T I O N [b]Mano Slots:[/b] 50 / 50 [b]Primary Mano:[/b] Destroyer [b]Mano Attacks:[/b] Burning Knuckles Magic (see below)[/size] Vilias:
[spoiler]Mano Name: Burning Knuckles: Strong Arm
Mano Description: Using a special type of Mano (which will be explained when i create my character), the castor of this ability strengthens their muscles and boosts their strength to superhuman levels.
Rank C
Mano Name: Burning Knuckles: Fire Storm
Mano/Weapon Description: A spell that changes the temperature in the immediate vicinity to 100°F. The temperature decreases by 1° for every post (from anyone).
Rank C
Mano Name: Burning Knuckles: Battle Gear
Mano/Weapon Description: This spell, when it's cast, tightens the muscles directly under the casters skin, which strengthens their defensive properties without armor.
Rank C
Mano Name: Burning Knuckles: Rabbit Punch
Mano Spell Description: Using a special type of Mano (which will be explained when i create my character), while under the effects of "Burning Knuckles: Strong Arm," if the caster off this spell lands a punch, the air around the casters fist condenses into 5 points in the shape of a star. These pressurized points of air then force themselves into the area around the casters fist, each force bringing the same force of the punch itself. This happens so quick that the opponent registers it as if the caster delivered six punches at the same time.
Rank: Rank B
Mano Name: Burning Knuckles: Hell-Fire
Mano/Weapon Description: A spell that changes the temperature in the immediate vicinity to 150°F. The temperature decreases by 2° for every post (from anyone). The caster us unaffected by the heat.
Rank: Rank B
Mano Name: Burning Knuckles: Lead Skin
Mano/Weapon Description: A spell that tightens the muscles just beneath the skin of the caster, strengthening their defensive properties to that of thick, solid lead.
Rank B
Mano Name: Burning Knuckles: K.O. Force
Mano Spell Description: Using a special type of Mano (which will be explained when i create my character), while under the effects of "Burning Knuckles: Strong Arm," the casters speed, and stamina are doubled; his lungs are strengthened so that he can breath in more air, and the casters fists, with the sudden boost, catch on fire. Basically it makes him a monster of a fighter (as in stat wise, personal skill plays a big part in the actual fighting part).
Rank A
Mano Name: Burning Knuckles: Wildfire Inferno
Mano Spell Description: When this spell is cast, the heat in the surrounding area is absorbed by the caster, dropping the temperature to a cool 50°F. The casters body, because of the heat they absorb, appears to be on fire and the heat energizes their body enough to boost their speed.
Rank A
Mano Name: Burning Knuckles: Diamond Jaw
Mano/Weapon Description: A spell that tightens the muscles just beneath the skin of the caster, strengthening their defensive properties to that of diamond.
[color=crimson][size=9]You really wanna' see me fail? Good luck. You have a better chance with freezing hell![/size][/color]
Young Ellen Crew
Distinct Hunter
Offline
Young Ellen Crew
Distinct Hunter
Offline
Posted: Fri Aug 09, 2013 11:23 am
PoppiHollaPuddelz
[]| P E R S O N A L I N F O R M A T I O N Name: Jericho Steele Age: 36 Height: 6'0 Weight: 163 lb Race: Human €170,000 Personal Weakness: Crippled left leg makes for slow movement and awkward walking gait, able to channel magic in sudden bursts rather than a sustained attack. Personal Strengths: Hand-to-hand combat, Summoning crows, Crippling magic. He's a master tactician. Personality: Jericho, or Steele, as he is commonly referred to as, is mostly away from the guild on his own vendetta against those of Anima. No one is sure of the reason why Steele continues his solo work, as nigh impossible to infer anything about his motives, history or past from his ever unreadable expression. A cunning strategist, he prefers to lead from the shadows but will front the charge if need be. He is coldly strategic and his countenance does not endear many to him, but he does make occasional concessions to placate others, should he want something in return or should the need arise. Likes: Crows, Storms, Cripples and Broken Things Dislikes: Ignorance, Rashness, Youth in general Main Theme:The Executioner Training/Sparring Theme:Mirage Coordinator Battle Theme:Eternity Served Cold
[]| G U I L D I N F O R M A T I O N Guild: Frozen Scales Rank: Vice Captain Guild Mark Location: Inner Right Wrist Mark Color: Dark Forest Green
[]| S T A T S Hit Points: 3,400 Mano Limit: 430 Battle Points: 80
[]| M A N O I N F O R M A T I O N Mano Slots: 80/80 Primary Mano: Destroyer Mano Attacks: Gibbet Break/Decrepify (see below)
[]| S P E L L S
* Burst-type = Steele uses a burst of energy as the spell is released. These are most immediately devastating and cost sudden high bursts of energy. * Summon-type = Steele uses an initial amount of energy to summon, and then a marginal amount to keep the spell in effect. * Sustain-type = Steele uses a small amount of energy to summon/start the spell, and the spell will increase in strength while the energy used is increased over time.
Gibbet Break
Blind Chase | Rank A Steele summons a crow to chase his opponent and constantly attack and harrass them. Opponents attacked by the crows are more prone to other "Gibbet Break" attacks as they have been marked. This is a "summon" type spell.
Gibbet Break | Rank B Steele summons a murder of crows to rush his opponent, obscuring said opponent's vision. The crows will attack simultaneously and from all directions if left unchecked. As this is just a "summon" type spell and not a "sustain" type spell, it does not require as much stamina.
Vortex | Rank A Steele summons a murder of crows to fly around him in a vortex, drawing opponents in. The vortex extends to a ten-metre radius and crows can break off from the main group to attack fleeing opponents. This is a "sustain" type spell.
Decrepify
Crush | Rank B Steele casts one devastating burst-type spell that damages everything within a 1-metre radius of the area hit.
Slow Mutilation | Rank A Steele casts a fistful of burst-type spells in quick succession, deeply wounding the opponent in the direct areas that are hit. The areas that were hit will heal over time, but as the wounds disappear, the slowing effects of the spell will set in.
Decrepify | Rank C Steele casts a sustain-type spell that latches onto the opponent and damages over time, healing Steele. Anyone who walks into the invisible link between Steele and the victim will take damage. An interesting feature of this link is that the victim will begin to feel pain, and eventually, something to the effect of their right leg been broken. This effect will last from a few hours to a few days, determined by the length of the attack. Though the victim experiences no physical damage after the link is broken, they will be weakened and slowed, and will often have a limp for a time after the attack.