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Komerotsu

PostPosted: Thu May 30, 2013 11:09 am





User Image
Basic Character Information



Full Name:Jeremiah Lion Yoshitsune


Nicknames:Yoshi


Age:Twenty-Four


Birth date:August Twenty-Sixth


Gender:Male


Relationship Status: Single


Clan:None


Family:None


Ninja Type:Versatile Shinobi


Rank:Raikage


Village:Kumogakure 


Likes:
-Women
-Food
-Determined Shinobi
-A Good Fight



Dislike:
-Arrogance



Nindo:"You can hurt this body, but never my spirit"



______________________________________________________________________________



Character Data



Summoning/s:
None[Believes that they get in the way]

Bloodline:Ranton[Storm Release-Canon]


Chakra Elements:Raiton, Suiton


Strength: Jeremiah is well-versed in most forms of battle. Ninjutsu and Kenjutsu are definitely his forte. Not only that, his chakra sensing abilities are uncanny and impeccable.


Weakness:Threatening the well-being of his family/village. Earth techniques.


Weapon of Choice:Large, broadsword


Special Ability:The blade itself is oversized and looks broken, or corroded. When this sword makes contact with any solid, a high frequency wave is sent outwards. The high pitched scream is enough to bring someone to their knees if close enough. The tearing sound can cause vertigo, nausea, and force the foe to empty the contents of their stomach. This peculiar ability seems to leave the user unaffected.




Equipment:


- Large Rigged Blade


- 10 Kunai


- 5 Explosive Tags





Stastistics


¤ Ninjutsu: ■■■■■


¤ Taijutsu: ■■■■□


¤ Genjutsu: ■■■■□


¤ Intelligence: ■■■□□


¤ Force: ■■□□□   


¤ Speed: ■■■■■


¤ Stamina: ■■■■■


¤ Seal Knowledge: ■■■□□


¤ Weapon Skill: ■■■■□



______________________________________________________________________________




Jutsu List



Genjutsu
Suiganmourou no Jutsu (Drunken Sight Technique)
Description: A basic technique that makes the opponent see the world around him in a blur, as if drunk.

Magen: Niju Kokoni Arazu no Jutsu (Demonic Illusion: Double False Surroundings Technique)
Description: This jutsu places another illusion on top of a previous illusion created by the user. If and when the target dispels the first illusion, they will not realize that a second is in place. The second surrounding can be controlled by moving chakra in your hands.

Shikumi no Jutsu (Death Foreseeing Technique)
Description: This jutsu is much like the Temporary Paralysis Technique, but paralyzes the foe by showing them a vision of their own gruesome death. In addition to the paralysis, the enemy is overwhelmed with fear, and will no doubt suffer severe mental stress.

Kori Shinchuu no Jutsu (Sly Mind Affect Technique)
Description: Kori Shinchuu no Jutsu is a Genjutsu technique which causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically when they are unable to reach their desired target by traveling along the same path over and over.




¤JUTSU NAME: JUTSU DISCRIPTION



F u u t o n



S u i t o n



Basic -E Ranked



Mizu Kagami no Jutsu (Water Mirror Technique)
Description: A simple jutsu that allows the user to turn a quantity of water as small as a drop and as large as a small puddle into a mirrored surface. This can allow the user to see behind himself, and around corners with careful application of the technique.


Mizu Bunshin no Jutsu (Water Clone Technique)
Description: Creates one or multiple identical copies of the original out of water. More similar to Kage Bunshin then a regular Bunshin, water clones are capable of attacking, except each clone is roughly 1/10 the power of the original. The water clone can perform one jutsu that the user also knows once. It must be a water elemental jutsu. One solid hit will destroy the clone.

Mizu Soujuu (Water Manipulation)
Description: Any Mist Shinobi that uses ninjutsu should likely have this technique. This involves learning basic manipulation of the properties of water. Boiling, freezing, and pressurization of water are included in these studies. Freezing is mostly limited to small amounts of water, and boiling includes the creation of steam by further putting chakra into the water. The user cannot perform these tasks on larger bodies of water with this basic study alone. Furthermore, by learning to draw water from the moisture in the air, the shinobi can use water techniques without requiring a source of water nearby (unless stated otherwise.) A Kage level jutsu always requires a water source, even if the Mist-nin in question creates it first.


C-Ranked


Mizutamari Yusuo no Jutsu (Water Puddle Transportation)
Requirements: Mizutamari no Jutsu
Description: The normal Mizutamari Technique must be learned before you can use this technique, since it requires Mizutamari to be used in conjunction with it. If a user uses the Mizutamari while standing on top of a lake or river or any other water source, he/she can materialize himself/herself back anywhere he/she wants within the area of the water source (maximum range, 1/2 a mile.) That way the user can surprise the enemy from behind or even from below.

Mizukaisou Bunshin no Jutsu (Water Reflection Clone Technique)
Description: A jutsu that makes the user's reflection in water step out of the reflection and attack as a physical body. This type of water clone is an improvement over the Mizu Bunshin, possessing Chakra, Intelligence, and Physical abilities equivalent to 1/3 the user's. Each clone can be destroyed with a solid blow.

Mizu no Yoroi (Water Armor)
Description: A thin layer of water covers the user’s whole body. At the basic requirements, it gives protection against fire techniques by dampening the effects, as well as nullifying some Taijutsu attacks. While the armor is on, it constantly draws out small amounts of both the user’s chakra and stamina, and thus can only be kept up for a limited time.

Suiton: Fuuma Mizu Shuriken (Water Release: Evil Windmill Water Shuriken)
Description: Instead of creating multiple smaller shurikens made of water, the user creates one or more large Fuuma Shurikens made of water and launches it towards the enemy. The shuriken causes massive damage when hitting an enemy. It is also much more solid than the normal water shurikens and can easily parry other kunais and shurikens that come in its path. This technique can be performed in one of two ways: the first is to create a single shuriken that the user may throw (this requires no body of water to draw from,) the second requires a large body of water, but allows the Mist shinobi to create multiple shuriken that he can launch directly from the water sources towards the enemy. This can be especially deadly if the fight itself is taking place atop said body of water, since the shurikens are hidden until they actually emerge from the water.



Kirigakure: Shunshin no Jutsu (Hidden Mist: Instantaneous Body Skill)
Description: An ability which allows the user to transport from one area to another in a spray of fine mist. The user has to have been to the area before and the distance is limited to about one mile. This jutsu can only be used to escape combat, and may not be used if the shinobi is attacking or has been attacked.

Suikusari no Jutsu (Water Chains Technique)
Description: Creates chains made of water and binds the enemy's ankles and wrists to make them more vulnerable and less mobile. The enemy can still perform normally if he is strong enough to move.

Suimenka no Kisoku ( Breathing underwater Technique)
Description: The art of breathing underwater using chakra to remove oxygen from water has been a long handed down secret of the Mist. The length of time and the depth that the diver can go under depends on the ability of the user. This technique typically activates whenever the shinobi breathes in water and requires no handseals.

Kirigakure no Jutsu (Hidden Mist Technique)
Description: A highly effective cover technique which blankets an area in a thick mist, confusing the senses of the enemy. Unless the user is trained to fight without the use of his vision, or has learned the technique to see through the mist, this doesn't not provide a significant combat advantage. The mist swirls about, confusing vision and distorting sound. Visibility is cut down to three feet. The mist lasts for 3 posts, plus an additional post for every 10 points in Reserves the user has. It is important to note that this mist is non-natural, and obstructs the view of even those using low level techniques (stage 3 or lower) to attempt to see through it

Suiton: Nenshou Ame (Water Release: Burning Rain)
Description: This is one of the few jutsus that uses opposing elements. The user first does the string of hand signs. As soon as they are finished clouds form, no matter how clear it is out. Then the people keep on fighting since the jutsu needs time to build up the water and fire chakra within it. Because of this the perso can't use and jutsus until it activates. When it activates the surounding area would be plunged into rain, but this is no ordinary rain it burns all exposed flesh exept the user. This uses a ton of Chakra.

S-Ramled

Suiton: Daibakufu no Jutsu (Water Release: Great Waterfall Technique)
Description: A Jutsu which creates a huge cyclone turned on its side, which is sent toward the opponent or group of opponents. This Jutsu can only be done when in or near a body of water (or with the mastery of Mizu Soujuu,) and is devastatingly powerful, both in the force with which it strikes and with it's tendency to catch people and objects and slam them into other object. It can easily rip large trees and masses of rock from the Earth.

Suiton: Suishouha (Water Release: Rising Blast)
Description: Using large amounts of chakra, the user creates water from thin air and forms so much that it creates a mini-tidal wave. The water then does not dissipate for the duration of the battle, thus creating an arena where the user has a large advantage. If the climate is exceptionally arid, such as a desert, the water only lasts for a short while before draining into the sand. The depth of the water once the wave has settled is anywhere between 8 to 10 feet.

Suiton: Suiryuudan no Jutsu (Water Release: Water Dragon Blast Technique)
Description: A powerful attack that creates a huge current of water in the shape of a dragon, which is then sent towards the opponent. Essentially a devastating single target attack, few are the shinobi who can suffer a hit from this technique and continue to fight.

Tsunami no Jutsu (Tsunami Technique)
Description: An even better and more devastating water technique than the Suishouha Technique, this Technique can drown a large village but requires enormous amounts of chakra and stamina. Usually an 'all or nothing' technique, as it is not used under normal circumstances due to the widespread and indiscriminant destruction that it wreaks.

Suiton: Shindo Futan (Water Release: Depth Charge)
Description: A lethal move when used correctly, the opponent must be underwater. After the opponent is fully submersed, the user channels a large amount of chakra into their hands, and using this chakra, creates a large burst of energy, compressing the water momentarily beneath themselves. Due to the non-compressive nature of water, this compression will disperse throughout the body, crushing anything unlucky enough to be near the source. This force can entirely crush even the strongest of opponents, and must be used carefully around wildlife, or it can destroy entire ecosystems. For this reason, it is rarely used except in life or death situations.

Subaku Tsume (Hydro Claw)
Description: After The user finishes the string of seals they form there hand into a claw (two hands clamped together). Then they force there "claw" into the water, which causes a water claw to rise out of the water. Then the person Psionicly controls the water claw.

Kinjutsu: Hada Shihai (Forbidden Release: Body Control)
Desctription: Because of the ability to control and mainpulate water, and because the human body is mostly made of water, this technique can be used. This jutsu allows the user to control the water within a living being's body, thus controling their actions. Becuause the water in a body is not connected to the willpower or strength of a person, this power is dominate and cant be broken; however difficult, making this a very deadly justu. In order for you to gain control the opponent's body, you must somehow manage to get a decent amount of your chakra onto their forehead. This can be done by hitting them on the upper body with pretty much any jutsu
.







R a i t on 
B-Ranked
Yobigoe no Raikou no Jutsu (Call of Lightning Technique)
Description: A dangerous technique not only in the sense of it's power but also by it the fact of its inability to be controlled. Forming the necessary hand seals the shinobi begins to collect mist in his immediate area much like Kirigakure no Jutsu, however it begins to rise and form into a thunderstorm cloud instead of laying dormant like mist does. Now powered by chakra the cloud will begin to strike random nin with lightning, the power of this lighting has the ability to cause massive third-degree burns, majorly constricted breathing, and possible fibrillation. This technique lasts for 10 minutes.

Sai Sen no Jutsu (Rewire Technique)
Description: Making physical contact with an enemy shinobi the Cloud-Nin shoves Static Strings into his opponent and himself, by hotwiring the electrical impulses of the target's brain he disables the target and assumes control of the opponent's body. While in this state the shinobi can only control the target body and has little control over his own body which will remain standing in place. Major problems with this technique is that by severing the strings you break the connection between the target and the Cloud-nin, also the maximum range the controlled body can move from the original body is 50 feet, otherwise the strings will break.

Lightning rewire
This is a passive ability that allows the user( even moreso when they have hightened lightning control) to simply channel lightning from one sourse to another.

Name of Jutsu: Ten Thousand Lightning Bugs
Rank of Jutsu: A
Range of Jutsu: Can be up to a whole village, however the entire village wouldn't be as effective, as a single area.
Jutsu's Element: Raiton
Description: The jutsu is just like it's name. A fairly simple, yet new technique. The user makes twenty consecutive seals ending with bird. At the end of the seal session of the jutsu, the user emits glowing chakra. It creates an aura around their body for one whole post (3 sentences long). The glowing aura then disperses from the body, and turns into what would look like Fire Flies. These little fire flies are actually small balls, about a half inch in circumfrence, and made of pure Raiton Chakra. Once the bugs surround a certain area or abject, the ten thousand fire flies will explode once the bird seal is released. The send out an exposion of lightning about a half meter in diameter electrocuting anything and everything in their path of destruction.

C-Ranked
Raiton: Raikou Boruto no Jutsu (Lightning Release: Lightning Bolt Technique)
Description: A simple technique in concept and execution, in which the user performs the necessary handseals and then emits a short bolt of lightning from his or her hand. This is a simple bolt, akin to a fireball, as opposed to being a continuous stream. On impact, the target will suffer minor electric shocks.

Raikou Henge no Jutsu (Lightning Transformation Technique)
Description: This technique, while being a branch of Henge no Jutsu, allows the user to transform in a way they never dreamed of. When performing this skill, the user transforms into an extremely quick 'strand' of lightning. In this quick state, nothing is done slowly - everything is in a rush for the user. However, this strand of lightning is incapable of changing directions on its own. It can only change directions by bouncing off another object, such as a tree or a boulder, but the user is capable of bouncing off in any angle they wish to. It is not recommended using this technique in a field with little objects to bounce off of. The Henge automatically dissipates when the user makes contact with a living target. Being in a state similar to lightning, the user plunges completely into their target, and ends up in their physical state on the other side of their opponent. In addition to giving the target a painful electrical shock, this skill may or may not paralyze their opponent. Because of the fast speeds associated with this skill, the user will feel dizzy, confused, and often nauseous for some time afterwards.
Note: This technique can be used in conjunction with other jutsu, such as the Call of Lightning Technique, or the Lightning Clone Technique, to confuse the opponent. However, no skills can be used in this state. It cannot be used to flee.


Mokuton

• Ikatsu [ Threatening ] Academy
A basic Ranton ability in which the user will slap an object and have a thunder sound emit from that spot. The noise is loud enough to overlap most other sounds for a brief moment. If used offensively, a slap directly to the opponent can cause temporary deafness.

• Saegiritte [ Interrupting] Genin

Using one's hands as if they're using a slingshot, the user will pull back one hand and let loose. Three to five small white clouds will shoot towards the target in a straight line. Upon impact, the projectiles will stick and roll about the target as if an adhesive fluid. After setting for a short amount of time (1 post), the clouds will expand roughly two-fold, rendering the target a bit more susceptible to electricity, in addition to having some movement complications.
• Each cloud sticks for one post, Meaning the post after they have set is the post that is stuck to the opponent.

• Kumorizora [ Gathering Clouds ] Genin
A basic Ranton ability in which the user forces the clouds above him/her to gather so thick that they will completely eliminate any chance of rays of light from touching the ground. Gathering Clouds can also be used with Amagumo to cause rain over an entire area.

• Kumogatta [ Cloud Formations ] Genin
A basic Ranton ability in which the user will create a human sized gray cloud, in any shape they desire, and push it off to drift for a little while (2 posts). Anyone or thing that comes into contact with this cloud will feel a moderate shock so long as they are within it.

• Hikari no Kekkai [ Light's Barrier ] Chuunin
After the needed handsigns are performed, a plate of fuzzy light appears upon the user's chest. This light will strike down light to medium projectiles, and is capable of protecting against explosives by quickly shelling over the entire body.
• Lasts two posts.

• Amagumo [ Rain Clouds ] Chuunin
This technique condenses moisture in the air to form an overcast sky. It should be noted that this technique does not cover much area, and after being performed it still takes roughly four [4] posts before the clouds form and break open. ( Only takes two [2] posts, if clouds are already present. )

• Kumoritte [ Becoming Cloudy ] Chuunin
Stretching both hands outward, the user releases a continual mass of nearly pitch black clouds which almost utterly demolish visibility. This string of black clouds will continue for as long as the user's hands are outstretched..
• Badly affected by powerful winds..

• Reizaa Saakasu [ Laser Circus ] Chuunin
Manipulating their ability to mold Raiton and Suiton, the user will perform the needed handsign and release threads of "liquid lightning" from their freehand. Because of their composition and formation, these beams deal both impact and electric damage. The user is also able to bend these beams toward their target in order to deliver pinpoint strikes.
Each beam costs [5] chakra to form, and [5] chakra to bend.

• Kumo no Fukushuu [ Arachnid's Revenge] Chuunin
Similar to [ Kumoritte, ] the user will release a string of black clouds from their hands at roughly 10 yards per post. However, unlike Kumoritte which is merely used to disable visibility, these black clouds hold a creeping secret. Within the darkness lurks hundreds of tiny "thunder legs;" chakra created creatures which give off a small amount of light and emit an electric charge from each of their eight legs. In small amounts, the feeling of their legs on one's body is almost therapeutic, but in leagues these critters are capable of delivering an intense shock.
• Badly affected by the wind.

• Raiton: Kurobansa [ Lightning Release: Black Panther ] Jounin
The user performs a single handsign and tucks it close to their body, from here a substantial amount of black lightning will surge around their body and shoot from them. By aiming the still held handsign, the user releases a mass of black lightning in the shape of a panther-like creature to electrocute their target. Because of its size and overall power, the panther is capable of causing severe damage if full contact is made.

• Raiun • Honba [ Storm Cloud • Home ] Jounin
The user releases black clouds from one hand while performing handsigns with the other. The spray of clouds will coil around and encompass on the user, forming a mass of electrically charged darkness. If anyone else ventures within the mass of clouds, they will almost instantaneously be assaulted by various electric surges, which will continue to barrage the body until said person leaves. Because of their nearly nonexistent weight, the user is free to move around at a lessened pace with this cover of electric pillows so long as they hold the single handsign. The jutsu covers their surrounds but not underneath them.
•Lasts for three posts or until the hand sign is released

• Raiun • Douki [ Storm Cloud • Pulsation ] Chuunin
Extending the electric composition of [ Raiun • Honba, ] the user will use their free hand to deliver a solid palm thrust from within the clouds to send out a bulb of pure electricity at a rather high velocity. Unfortunately, because the clouds are so difficult to see through, the user typically has to have developed some method to get passed this, lest they literally be shooting in the dark.
• Obtained when [ Raiun • Honba ] is learned. Can only be used with Raiun Honba.

• Raiun • Dendou Ranpi [ Storm Cloud • Electric Dissipation ] Chuunin
Rather than simply letting [ Raiun • Honba ] end, the user will supply additional chakra to the clouds before casting them off. Now, rather than simply fading away, the black clouds will cause an electric burst.
• Obtained when [ Raiun • Honba ] is learned. Can only be used with Raiun Honba

• Hijutsu: Ryuuki Boufuuryuu [ Secret Technique: Rising Dragon Storm ] Sannin
The user takes aim with both hands, builds up chakra, and then releases a twisting torrent of black clouds at the target at an impressive speed. While twisting, the black clouds will separate and converge multiple times until they take the form of a dragon. This odd display can be rather confusing for opponents at first. When the attack finally makes impact, the clouds will cluster, swirl, and electrocute a rather well sized area due to the moisture held within them.

Call of the Storm S-Ranked
This technique is the reason that those of the Ranton bloodline are feared. By focusing chakra the user begins to outreach their hands. After an entire post of using little to no chakra the clouds begin to black and become flustered. The next post after charging a raging, controllable thunderstorm begins. If the user loses control, it has the potential to destroy villages. The lightning bolts that fly from the clouds are very fast, and when make contact with any solid explode into static which can temporarily paralyze an opponent.


______________________________________________________________________________




Character Description






Headband:White


Headband Location:Tilted Slightly on his forehead


Personality:Jeremiah is extremely, if not too, playful. Though he is very playful, he has an anger issue. Being a three-dimensional character , heshows multiple personality characterics depending upon situation.


Height:Six Feet Even


Weight:One Hundred and Sixty Two Pounds.


Eye Color:Hazel


Hair Color:Silver, almost white.



______________________________________________________________________________




Missions Done



S Rank:Two


A Rank:Nine


B Rank:Twenty-One


C Rank:Thirteen


D Rank:Twenty-Eight



______________________________________________________________________________



Background Information
Jeremiah, unlike many of his era, was born into an extremely wealthy family. Since he was born within a noble family, much was expected of him. Sadly he wasn't a prodigy, his skills deemed unpromising. As a child he was overly playful which greatly angered his Father and his ancestors who were known for being powerful shinobi. Since the academy Jeremiah has worked overtime to keep up with the children who were naturally gifted. Being a hard worker proved to benefit him as he flew through ranks until Jounin rank.Once being considered a joke, Jeremiah became a rolemodel of sorts. Suddenly he became renown for his hard work, and soon surpassed his predecessors. The Raikage position was thrown at his as the last failed, he declined as the title seemed boring and responsibility abundant. Seeing that there was no clear choice he took the title understanding that his village needed his guidance.




PostPosted: Thu May 30, 2013 11:48 am


I'm sorry but before you finish keep in mind that wood release Is only available if you have water and earth release.

Crasher Wave
Crew

Neat Guest


Crasher Wave
Crew

Neat Guest

PostPosted: Thu May 30, 2013 7:32 pm


Sorry but no, you can't have three chakra elements and one advanced chakra nature. If you want to be a senju then you'll need to stick to water and earth and no raiton.
PostPosted: Thu May 30, 2013 8:22 pm


Crasher Wave
Better? Instead I'll just be of the Ranton Bloodline.

Komerotsu


Crasher Wave
Crew

Neat Guest

PostPosted: Thu May 30, 2013 8:44 pm


Komerotsu
Take out the remaining earth release techniques and you have a deal. ^^
PostPosted: Fri May 31, 2013 12:04 am


Komerotsu

Crasher Wave


I would like to add that Hashirama was the only person in the history of Naruto to have achieved Wood release by a natural means, it is not a kekkei genkai because Senju such as Tobirama and Tsunada lack it and during the flash back there were no others using it in the big battle.

However, it does appear to be blood trait because Hashirama's clones all have it, counting the Zetsu army, which was made from the cells of Hashirama. Whatever Hashirama did to achieve wood release, it would've had to have been after he had children because the kekkei genkai wasn't passed down from the blood we know he has.

So, even if somebody was a Senju they wouldn't Achieve this kekkei genkai unless they had Hashirama's own cells within them.

Archlord Ayperos
Captain

Obsessive Husband

16,275 Points
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Komerotsu

PostPosted: Fri May 31, 2013 8:46 am


Archlord Ayperos
Komerotsu

Crasher Wave


I would like to add that Hashirama was the only person in the history of Naruto to have achieved Wood release by a natural means, it is not a kekkei genkai because Senju such as Tobirama and Tsunada lack it and during the flash back there were no others using it in the big battle.

However, it does appear to be blood trait because Hashirama's clones all have it, counting the Zetsu army, which was made from the cells of Hashirama. Whatever Hashirama did to achieve wood release, it would've had to have been after he had children because the kekkei genkai wasn't passed down from the blood we know he has.

So, even if somebody was a Senju they wouldn't Achieve this kekkei genkai unless they had Hashirama's own cells within them.


Well see I was being creative. Like you said he's the only one in Naruto History, seeing as this guild is based off of our own creativity I was thinking it would be possible to obtain these abilities without having his cells. But its cool, I'm the Cloud Kage, thought it would be better to have a lightning based character anyway. Thanks for the input!
PostPosted: Fri May 31, 2013 10:13 am


Komerotsu
Archlord Ayperos
Komerotsu

Crasher Wave


I would like to add that Hashirama was the only person in the history of Naruto to have achieved Wood release by a natural means, it is not a kekkei genkai because Senju such as Tobirama and Tsunada lack it and during the flash back there were no others using it in the big battle.

However, it does appear to be blood trait because Hashirama's clones all have it, counting the Zetsu army, which was made from the cells of Hashirama. Whatever Hashirama did to achieve wood release, it would've had to have been after he had children because the kekkei genkai wasn't passed down from the blood we know he has.

So, even if somebody was a Senju they wouldn't Achieve this kekkei genkai unless they had Hashirama's own cells within them.


Well see I was being creative. Like you said he's the only one in Naruto History, seeing as this guild is based off of our own creativity I was thinking it would be possible to obtain these abilities without having his cells. But its cool, I'm the Cloud Kage, thought it would be better to have a lightning based character anyway. Thanks for the input!

Yeah, we promote creativity with the creation of custom natures and jutsu, but we also try to keep try to the series.

Archlord Ayperos
Captain

Obsessive Husband

16,275 Points
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RLRLR
Crew

PostPosted: Sat Jun 01, 2013 4:59 pm


Archlord Ayperos
Komerotsu
Archlord Ayperos
Komerotsu

Crasher Wave


I would like to add that Hashirama was the only person in the history of Naruto to have achieved Wood release by a natural means, it is not a kekkei genkai because Senju such as Tobirama and Tsunada lack it and during the flash back there were no others using it in the big battle.

However, it does appear to be blood trait because Hashirama's clones all have it, counting the Zetsu army, which was made from the cells of Hashirama. Whatever Hashirama did to achieve wood release, it would've had to have been after he had children because the kekkei genkai wasn't passed down from the blood we know he has.

So, even if somebody was a Senju they wouldn't Achieve this kekkei genkai unless they had Hashirama's own cells within them.


Well see I was being creative. Like you said he's the only one in Naruto History, seeing as this guild is based off of our own creativity I was thinking it would be possible to obtain these abilities without having his cells. But its cool, I'm the Cloud Kage, thought it would be better to have a lightning based character anyway. Thanks for the input!

Yeah, we promote creativity with the creation of custom natures and jutsu, but we also try to keep try to the series.

Well, for all means and purpouses, wood style is a kekkei genkai, except in being passed on. That doesn't indicate it couldn't be inherited, just that it wasn't. Beyond that, the genetic trait allowing for wood style may have come from a somatic, rather than a germ mutation, preventing it from being passed on. It is certainly possible for his character to develop the same mutation, rather somatic or otherwise. However, given the nature of mutations, it is still quite unlikely.
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